- Update v1.90:
- Changelog v1.90 (Vanilla):
- maps: few fixes here and there
- dominance: added stashes in most maps
- dominance: added on more base and reworked Blackgold Estuary
- Man vs. Zombies: all higher tier zombies have different damage models to get an idea about how damaged they are
- Man vs. Zombies: player damage models added
- invasion: Grinch enemy added over the xmas event
- invasion: Xmas box added
- Changelog v1.90 (WW2):
- NEW Content:
- WW2 Undead enemy types: NEW Zombie "Spitter" type enemy added to the Undead mode!
- WW2 Undead: Opel Blitz trucks now spawn around the map
- WW2 Undead: Common Zombies now have a small chance to use acid-spit, but only against vehicles, such as the Opel Blitz
- weapons: NEW Sauer M30 Luftwaffe "Drilling" Shotgun added to the game! This double-Shotgun + underbarrel Rifle combo packs a lot of punch. Can be found on Fallschirmjaeger Veterans and Snipers on Sealion and Varsity, and is also available to the Player's armoury on the WW2 Undead mode!
- weapons: REDESIGNED M1 Garand 60mm Grenade Launcher. Can now change grenade types between High-Explosive (anti-personnel) and Anti-Tank
- BALANCE Changes:
- maps: Arnhem wave-defense section has been rebalanced, reducing the number of enemy soldiers, vehicles, and artillery strikes to make it easier when playing alone
- maps: Hill 262 in Allied campaign - added an Allied Armoury Truck
- weapons: M1 Garand 60mm Grenade Launcher - the High-Explosive mode now has a 6m blast radius instead of 5.5m. Reload speed is slightly slowed down to compensate. The new Anti-Tank Grenade mode works mostly like the secondary-slot AT Rifle Grenades, but deals slightly more damage
- calls: Strafing Run projectiles' blast radius raised from 2.75m to 3m
- vehicles: raised the respawn time of most Landing Craft in the Pacific campaign based on community request
- UNDEAD BALANCE Changes:
- weapons: all Semi-Automatic Rifles now deal slightly more damage
- weapons: all Mobile style Heavy Machine Guns no longer have a penalty to their damage
- BUG Fixes and Tweaks:
- calls: addressed an issue where airborne Paratrooper calls were not spawning a guaranteed medic in Invasion mode
- calls: Airdropped Armoury call-ins no longer have random spread for where it will land
- weapons: M1D Garand renamed to M1C Garand, since no M1D's were used in WW2. The weapon's model has been slightly altered as well, but the HUD icon was already appropriate
- weapons: Type STE (the Japanese MP 34 in 7.63x25mm) now renamed to Type SU; new information was discovered, and this new name is more correct
- soldiers: UKF Commando model combination with suppressed weapon and sniper suit - fixed issue where the Commando model was not drawing when wounded
- Undead soldiers: slightly tweaked the Resurrector summoning sound
- Update v1.89:
- Vanilla changelog:
- maps: few fixes here and there
- equipment: added a bit more kaboom to the welding torch when exploding on death
- dominance: added the AT mine to the inventory. Friendly fire is disabled.
- Halloween event: Elite Rippers aren't spawning anymore
- Halloween event: Pumpkin Boxes aren't dropped anymore
- Halloween event: scripted elements from items such as the werewolf frenzy, vampire blood thirsty and scream costumes are removed
- valuables: non-Halloween typical weapons from the Pumpkin Box are now being dropped at a low score rate by other existing community/gift boxes
- WW2 Changelog:
- maps: Bougainville now showing the proper mapview in the respective campaigns
- weapons: M1 Garand Large Mag and G 43 Large Mag have faster accuracy stance recovery (from 1.8 to 2.0)
- soldiers: Sentry AI soldiers in Campaign (Invasion unaffected) have less armoured vest layers (from 8 to 6) and are slightly more vulnerable to Melee and Explosive attacks
- translations: few fixes here and there
- UNDEAD WW2 Changelog:
- enemy count: reduced total soldier capacity on map by -20, reduced bonus enemy compensation per player from 4 to 3
- calls: reduced cost of Airdropped Armoury from 350 to 175
- difficulty modes: lowered enemy capacity percentage on Easy and Normal
- soldiers: Axis Remnant elite enemy types all spawn less often
- soldiers: Undead elite enemy types all spawn less often, though the reduction is not as signficant as Axis Remnant
- soldiers: Axis Remnant Sentry, heavy Machine-Gun Sentry, and Officer are more vulnerable to Melee and Explosive attacks
- soldiers: Axis Remnant Sentry and heavy Machine-Gun Sentry have slightly less armoured vest layers
- dogs: Axis Remnant Kampfhund (dog) is now more vulnerable to Melee and Explosive attacks
- dogs: Undead dog model has been adjusted so it has a more prominent skeletal spine visible, slightly highlighting the threat visually
- summoning: Undead 'Resurrectors' and dog 'Howlers' now summon less allies. Resurrectors from 3-5 randomly to 2-3 randomly. Dogs from 3-4 randomly to a fixed amount of 2.
- valuables: Undead Brutes and Resurrectors now have a chance to drop loot when killed
- vests: Veteran Gear vests now resist Melee for one strike and will result in wound from it at the end
- vests: Sniper Gear vests now result in wound from Melee
- vests: Assault Gear vests now resist one Melee strike, but still do NOT result in wound at the end
- briefcase crates: breaking open a Briefcase Crate now spawns randomly 1-2 Briefcases, instead of a guaranteed 2
- briefcase unlocks: removed the Large Wrench and HE Rifle Grenade from the possible Briefcase unlocks from the Undead mode
- Update v1.88:
- NEW content:
- items: added Halloween Box for online invasion
- modding: added grenade specific throw animation support
- modding: added allow_rare for armory_item_spawn result
- modding: added vehicle spawn_point lock_range
- BALANCE Changes:
- weapons: player_death_drop_owner_lock_time increased from 30 to 45 seconds
- weapons: G11 slightly rebalanced and alternate fire mode (full auto) added
- weapons: medical dart gun now only unwounds friendly units and been slightly reworked overall
- weapons: M6 lynx suppressed sniper rifle bullet speed slightly reduced
- weapons: APR suppressed sniper rifle bullet speed slightly reduced
- BUG Fixes and Tweaks:
- maps: few fixes here and there
- misc: kill XP now relies more on the XP of an enemy unit
- misc: kill XP increased by average 35%
- calls: combat vehicles and rubber boat drops not possible on objects/buildings anymore
- ui: fix for menu scroll bug with initially selected quickmatch map
- vehicles: DarkCat XP damage reward significantly improved while final blow reward has been decreased. Added a damage RP reward
- dominance: soldiers now get stunned by the pepperdust
- WW2 changelog v1.88:
- NEW Content:
- campaigns: NEW WW2 Undead mission available (found in Campaign list) - featuring a chaotic post-war battle between the Allies, Axis Remnant, and the Undead!
- BALANCE Changes:
- vehicles: landing craft spawn point lockout reduced from 45m to 30m, AI machine gunner sight range reduced
- soldiers: enemy Assault Trooper, Banzai, and Flamethrower Operator are no longer immune to stun / the Mk 3 Concussion Grenade
- weapons: Mk 3 Concussion Grenade can no longer stun the user or friendly troops
- weapons: PPSh 41 (MP 717) boosted damage over distance
- weapons: M1 Thompson (20rnd) raised recoil slightly, was extremely overperforming when using short bursts; still decent now
- weapons: Reichsrevolver and M1899 Revolver accuracy nerfed, rarity also increased
- weapons: Officer's Engraved Enfield No. 2 Revolver variant increased commonness
- calls: considering its low price and rapid arrival time, the Strafing Run has been toned down
- vests: Sniper Gear - player characters will now enter a wounded state instead of outright dying
- BUG Fixes and Tweaks:
- Saipan: tentative fix for most map-related bugs
- Varsity: fixed Waco glider with missing hitbox near LZ S
- items: Sniper suit now translates properly
- flares: fixed issue where Paradrop-spawn flares were usable on a variety of maps where they should not have been
- calls: Airdropped Armory no longer lands precisely on the marker, to prevent being used to crush enemy elite soldiers
- soldiers: cleaned up Tank Hunter vest off of inappropriate soldiers in Edelweiss
- soldiers: Snipers should now favor helping friendly units more than continuing to their objective