1. Update v1.90:
  2. Changelog v1.90 (Vanilla):
  3. maps: few fixes here and there
  4. dominance: added stashes in most maps
  5. dominance: added on more base and reworked Blackgold Estuary
  6. Man vs. Zombies: all higher tier zombies have different damage models to get an idea about how damaged they are
  7. Man vs. Zombies: player damage models added
  8. invasion: Grinch enemy added over the xmas event
  9. invasion: Xmas box added
  10. Changelog v1.90 (WW2):
  11. NEW Content:
  12. WW2 Undead enemy types: NEW Zombie "Spitter" type enemy added to the Undead mode!
  13. WW2 Undead: Opel Blitz trucks now spawn around the map
  14. WW2 Undead: Common Zombies now have a small chance to use acid-spit, but only against vehicles, such as the Opel Blitz
  15. weapons: NEW Sauer M30 Luftwaffe "Drilling" Shotgun added to the game! This double-Shotgun + underbarrel Rifle combo packs a lot of punch. Can be found on Fallschirmjaeger Veterans and Snipers on Sealion and Varsity, and is also available to the Player's armoury on the WW2 Undead mode!
  16. weapons: REDESIGNED M1 Garand 60mm Grenade Launcher. Can now change grenade types between High-Explosive (anti-personnel) and Anti-Tank
  17. BALANCE Changes:
  18. maps: Arnhem wave-defense section has been rebalanced, reducing the number of enemy soldiers, vehicles, and artillery strikes to make it easier when playing alone
  19. maps: Hill 262 in Allied campaign - added an Allied Armoury Truck
  20. weapons: M1 Garand 60mm Grenade Launcher - the High-Explosive mode now has a 6m blast radius instead of 5.5m. Reload speed is slightly slowed down to compensate. The new Anti-Tank Grenade mode works mostly like the secondary-slot AT Rifle Grenades, but deals slightly more damage
  21. calls: Strafing Run projectiles' blast radius raised from 2.75m to 3m
  22. vehicles: raised the respawn time of most Landing Craft in the Pacific campaign based on community request
  23. UNDEAD BALANCE Changes:
  24. weapons: all Semi-Automatic Rifles now deal slightly more damage
  25. weapons: all Mobile style Heavy Machine Guns no longer have a penalty to their damage
  26. BUG Fixes and Tweaks:
  27. calls: addressed an issue where airborne Paratrooper calls were not spawning a guaranteed medic in Invasion mode
  28. calls: Airdropped Armoury call-ins no longer have random spread for where it will land
  29. weapons: M1D Garand renamed to M1C Garand, since no M1D's were used in WW2. The weapon's model has been slightly altered as well, but the HUD icon was already appropriate
  30. weapons: Type STE (the Japanese MP 34 in 7.63x25mm) now renamed to Type SU; new information was discovered, and this new name is more correct
  31. soldiers: UKF Commando model combination with suppressed weapon and sniper suit - fixed issue where the Commando model was not drawing when wounded
  32. Undead soldiers: slightly tweaked the Resurrector summoning sound
  33.  
  34. Update v1.89:
  35. Vanilla changelog:
  36. maps: few fixes here and there
  37. equipment: added a bit more kaboom to the welding torch when exploding on death
  38. dominance: added the AT mine to the inventory. Friendly fire is disabled.
  39. Halloween event: Elite Rippers aren't spawning anymore
  40. Halloween event: Pumpkin Boxes aren't dropped anymore
  41. Halloween event: scripted elements from items such as the werewolf frenzy, vampire blood thirsty and scream costumes are removed
  42. valuables: non-Halloween typical weapons from the Pumpkin Box are now being dropped at a low score rate by other existing community/gift boxes
  43. WW2 Changelog:
  44. maps: Bougainville now showing the proper mapview in the respective campaigns
  45. weapons: M1 Garand Large Mag and G 43 Large Mag have faster accuracy stance recovery (from 1.8 to 2.0)
  46. soldiers: Sentry AI soldiers in Campaign (Invasion unaffected) have less armoured vest layers (from 8 to 6) and are slightly more vulnerable to Melee and Explosive attacks
  47. translations: few fixes here and there
  48. UNDEAD WW2 Changelog:
  49. enemy count: reduced total soldier capacity on map by -20, reduced bonus enemy compensation per player from 4 to 3
  50. calls: reduced cost of Airdropped Armoury from 350 to 175
  51. difficulty modes: lowered enemy capacity percentage on Easy and Normal
  52. soldiers: Axis Remnant elite enemy types all spawn less often
  53. soldiers: Undead elite enemy types all spawn less often, though the reduction is not as signficant as Axis Remnant
  54. soldiers: Axis Remnant Sentry, heavy Machine-Gun Sentry, and Officer are more vulnerable to Melee and Explosive attacks
  55. soldiers: Axis Remnant Sentry and heavy Machine-Gun Sentry have slightly less armoured vest layers
  56. dogs: Axis Remnant Kampfhund (dog) is now more vulnerable to Melee and Explosive attacks
  57. dogs: Undead dog model has been adjusted so it has a more prominent skeletal spine visible, slightly highlighting the threat visually
  58. summoning: Undead 'Resurrectors' and dog 'Howlers' now summon less allies. Resurrectors from 3-5 randomly to 2-3 randomly. Dogs from 3-4 randomly to a fixed amount of 2.
  59. valuables: Undead Brutes and Resurrectors now have a chance to drop loot when killed
  60. vests: Veteran Gear vests now resist Melee for one strike and will result in wound from it at the end
  61. vests: Sniper Gear vests now result in wound from Melee
  62. vests: Assault Gear vests now resist one Melee strike, but still do NOT result in wound at the end
  63. briefcase crates: breaking open a Briefcase Crate now spawns randomly 1-2 Briefcases, instead of a guaranteed 2
  64. briefcase unlocks: removed the Large Wrench and HE Rifle Grenade from the possible Briefcase unlocks from the Undead mode
  65.  
  66. Update v1.88:
  67. NEW content:
  68. items: added Halloween Box for online invasion
  69. modding: added grenade specific throw animation support
  70. modding: added allow_rare for armory_item_spawn result
  71. modding: added vehicle spawn_point lock_range
  72. BALANCE Changes:
  73. weapons: player_death_drop_owner_lock_time increased from 30 to 45 seconds
  74. weapons: G11 slightly rebalanced and alternate fire mode (full auto) added
  75. weapons: medical dart gun now only unwounds friendly units and been slightly reworked overall
  76. weapons: M6 lynx suppressed sniper rifle bullet speed slightly reduced
  77. weapons: APR suppressed sniper rifle bullet speed slightly reduced
  78. BUG Fixes and Tweaks:
  79. maps: few fixes here and there
  80. misc: kill XP now relies more on the XP of an enemy unit
  81. misc: kill XP increased by average 35%
  82. calls: combat vehicles and rubber boat drops not possible on objects/buildings anymore
  83. ui: fix for menu scroll bug with initially selected quickmatch map
  84. vehicles: DarkCat XP damage reward significantly improved while final blow reward has been decreased. Added a damage RP reward
  85. dominance: soldiers now get stunned by the pepperdust
  86. WW2 changelog v1.88:
  87. NEW Content:
  88. campaigns: NEW WW2 Undead mission available (found in Campaign list) - featuring a chaotic post-war battle between the Allies, Axis Remnant, and the Undead!
  89. BALANCE Changes:
  90. vehicles: landing craft spawn point lockout reduced from 45m to 30m, AI machine gunner sight range reduced
  91. soldiers: enemy Assault Trooper, Banzai, and Flamethrower Operator are no longer immune to stun / the Mk 3 Concussion Grenade
  92. weapons: Mk 3 Concussion Grenade can no longer stun the user or friendly troops
  93. weapons: PPSh 41 (MP 717) boosted damage over distance
  94. weapons: M1 Thompson (20rnd) raised recoil slightly, was extremely overperforming when using short bursts; still decent now
  95. weapons: Reichsrevolver and M1899 Revolver accuracy nerfed, rarity also increased
  96. weapons: Officer's Engraved Enfield No. 2 Revolver variant increased commonness
  97. calls: considering its low price and rapid arrival time, the Strafing Run has been toned down
  98. vests: Sniper Gear - player characters will now enter a wounded state instead of outright dying
  99. BUG Fixes and Tweaks:
  100. Saipan: tentative fix for most map-related bugs
  101. Varsity: fixed Waco glider with missing hitbox near LZ S
  102. items: Sniper suit now translates properly
  103. flares: fixed issue where Paradrop-spawn flares were usable on a variety of maps where they should not have been
  104. calls: Airdropped Armory no longer lands precisely on the marker, to prevent being used to crush enemy elite soldiers
  105. soldiers: cleaned up Tank Hunter vest off of inappropriate soldiers in Edelweiss
  106. soldiers: Snipers should now favor helping friendly units more than continuing to their objective