- Hotfix #4
- Another round of bugfixes and a few relics changes (mainly buffs) and fixed some values that were a tenth of the intended size.
- Many of these bug fixes were aimed at fixing the bug where the game could sometimes crash after a run. I'm not sure if this will totally fix it as I was not able to replicate the crashing bug myself.
- If your game is crashing on you please contact me on the post or over in Discord with any info on what happened right before it crashed.
- Thanks!
- Aarimous
- Relics
- Ever Sharp Dagger: buffed to now grant +25 melee damage, but also -15 ability damage
- Two of Diamonds: buffed to now also grant -30 to level rewards cost and -20 to relic chest reroll cost
- Retromation's Glasses: Adjusted the attack animation to improve visibility
- Staff of Chaos: Fixed values as they were all a tenth of the intended amounts and adjusted values so it now adds +20 damage for all map hazard types
- Friendly Goblin: Fixed values as they were all a tenth of the intended amounts
- Your Last Gloves: Fixed values as they were all a tenth of the intended amounts
- Lost Diadem of the Queen: Fixed to now add +2 to pierce instead of ability damage per pierce twice
- Bugs and Miscellaneous Changes
- Adjusted health bar so missing health is a bit darker to help with clarity
- Adjusted the floating text values to have a max scale
- Decreased the spawn rates of the Firewalls as the amount spawned was a bit much compared to the difficulty of the Meteors and Lasers
- Fixed a bug so the Firewalls now only start pulsing the turn before they trigger
- Fixed a bug where the art of the enemies would sometime not show in the correct
- Fixed a bug where the art color of the enemies would sometimes be stuck in the red attack phase
- On the game over screen the “Main Menu†and “New Run†buttons are now side by side. This is so they fit better on the screen.
- On the game over screen the stats no longer auto-wrap. This was causing some UI issues when the player would get large records and unlock new character/relics
- Fixed a bug where the player could still input movement commands when the game was over
- Fixed a bug where the games turn timer wouldn’t properly stop when the game was over
- Fixed a bug where “On Death†animation would sometimes not show the characters art dissolving
- Adjusted the game over screen so it slowly fades in instead of just suddenly appearing