1. Update v1.0.1:
  2. Font size increased on Steam Deck
  3. Combat camera settings
  4. Dynamic: zoomed in, depth-of-field effect
  5. Balanced: not zoomed in, depth-of-field effect
  6. Static: not zoomed in, no depth-of-field effect
  7. In combat, cards can either be dealt in a straight line or fanned out
  8. The number of Prestige points earned at the end of a journey has been changed
  9. Winning an ordinary battle now earns you 10 Prestige rather than 5
  10. Defeating an ordinary boss now earns you 40, 80, or 120 Prestige for level 1, 2, and 3 respectively rather than 50 for all levels
  11. Rebalanced foes
  12. Koschey the Deathless:
  13. The Summon the Gloom intention no longer makes Koschey invulnerable to debuffs, but it can be used multiple times per battle
  14. Koschey regains 2/3 of his health when the battle moves to phase 2 and 1/3 when it moves to phase 3
  15. Every time the battle moves to a new phase, Koschey loses all debuffs, moves to the back position, and becomes invulnerable to buffs until the next round
  16. The Koschey’s Curse effect now stacks when the deck is reshuffled and does not decrease
  17. Chudo Yudo now deals 4 damage instead of 5
  18. Barker no longer uses the Dreadful Howl intention when left alone on the battlefield
  19. Heretnik battle (step 14): one Striga has been replaced by a Slave Ghoul
  20. For some battles, the range of steps at which they can be encountered has been changed
  21. Rebalanced relics
  22. The Wooden Stake now grants Vigor x3 instead of 2
  23. The Birchbark Shoes are now Uncommon instead of Rare
  24. The Broken Mirror now applies Dizzy x2 instead of 1
  25. The Silver Dagger now activates at 12 cards instead of 10
  26. The Clapper’s effect boost has been reduced from 2 to 1
  27. The Bell is now Rare instead of Uncommon and grants 2 AP instead of 1
  28. The Amber Charm now grants +25% Health instead of +20%
  29. The Golden Rose now grants 30 Gold instead of 25
  30. The Juicy Apple now grants Vigor x3 instead of 2
  31. Rebalanced consumables
  32. Oak Moss now grants Resilience x4 instead of 3
  33. Goldroot now grants x5 Crimson Gold instead of 2
  34. Hopping Herb is now Rare instead of Epic
  35. Parsley is now Epic instead of Rare
  36. Rebalanced Varvara’s cards
  37. Note: the numbers in round brackets stand for the upgraded version of the card.
  38. Agility now costs 1(0) AP instead of 1(1) and grants Agility x2(2) instead of 2(3)
  39. Cleave now deals 7(9) damage instead of 5(7)
  40. Tactical Arrangement now costs 2(1) AP instead of 1(0) and applies Perplexed to all foes
  41. Fighting Back now deals 3(5) damage instead of 2(4)
  42. Fury now grants Vigor x2(3) instead of 2(2)
  43. Fair Share now steals 3(5) Armor instead of 2(3)
  44. Opportunism now grants an additional 1(2) Armor
  45. Vulnerable now costs 1(0) AP instead of 1(1) and applies Vulnerable x2(2) instead of 2(3)
  46. Piercing Strike now deals 6(6) damage instead of 5(5)
  47. Hiding now costs 2(2) AP instead of 2(1) and inflicts Dizzy x1(2) instead of 1(1)
  48. Double Down! now costs 2(1) AP instead of 2(2)
  49. Dizziness now costs 1(0) AP instead of 1(1) and inflicts Dizzy x2(2) instead of 2(3)
  50. Scramble now applies Dizzy x2(3) instead of 1(2)
  51. Bestowal now costs 3(3) AP instead of 4(4)
  52. Rebalanced Vasilisa’s cards
  53. Grand Entrance now costs 3(2) AP instead of 2(2) and deals 3(3) damage instead of 2(3)
  54. Absolution now deals 4(6) damage instead of 5(7)
  55. Cataclysm now costs 2(2) AP instead of 4(4), deals 2(3) damage instead of 4(6), and resets the Nursemaid’s charges when used
  56. Eagerness now grants 2(2) extra charges instead of 1(1)
  57. I’ve Got This! — updated description: draw 1(2) card(s) and gain 2 AP for every charged Nursemaid on the battlefield. Reset their charges. Forget this card
  58. Bare Essentials now grants 1(2) card(s) from the Draw Deck (you could choose fewer cards before)
  59. Rebalanced Dobrynya’s cards
  60. Forgotten Armor has been renamed to Forgotten Weapon and is now Rare instead of Epic. Also, it now allows you to forget as many attack cards as you want (you used to forget all the attacks in your hand)
  61. Whirlwind of Steel is now Rare instead of Epic and costs 2(2) AP instead of 4(3). New description: deal 3(5) damage and inflict Burned x2(4) on all foes on the battlefield. This card is Constant
  62. Clean Sweep is now Rare instead of Epic and costs 2(1) AP instead of X(X). New description: deal 3(3) damage. If you have Rampage, double the damage
  63. Screams of the Fallen now costs 1(1) AP instead of 2(2)
  64. Lightweight is now Rare instead of Epic. New description: gain 1 AP if your Armor is 5(3) or higher
  65. For Belosvet! is now Rare instead of Epic and costs 2(1) AP instead of 3(3). New description: deal 3(5) damage. Discard all Skills from your hand and draw the same number of cards
  66. Rock is now Uncommon instead of Rare
  67. Crush is now Uncommon instead of Rare, costs 1(1) AP instead of 2(2), deals 1(1) damage instead of 3(3), and is no longer Constant
  68. Deadly Defense now grants 1(2) base Armor instead of 1(1)
  69. Indomitable is now Rare instead of Epic and costs 3(2) AP instead of 4(3)
  70. Ramming Shield is now Uncommon instead of Rare
  71. Repose is now Rare instead of Epic and costs 2(1) AP instead of 3(2)
  72. Rampage now grants Vigor x2(2) instead of 1(1)
  73. Survival now grants 1(2) Armor instead of 1(1)
  74. Stoneskin is now Rare instead of Epic
  75. In Cold Blood is now Uncommon instead of Rare, costs 1(1) AP instead of 2(2), and deals 2(3) damage instead of 3(5)
  76. Turn the Tide now costs 2(1) AP instead of 3(3) and works differently: Deal 3(5) damage. You may discard up to 2 cards of your choice from your hand and draw the same number of cards
  77. Stronghold is now Rare instead of Epic
  78. Finish the Fight is now Rare instead of Epic
  79. Heroic Might is now Rare instead of Epic
  80. Azure Peak Shield is now Rare instead of Uncommon
  81. Bounty Hunt now grants 1(2) max. health instead of 1(1)
  82. Bogatyr’s Shield is now Rare instead of Uncommon
  83. Bloodletting is now Epic instead of Rare and deals X(X+2) damage instead of X(X+1)
  84. Stratagem is now Rare instead of Uncommon
  85. Sick and Tired is now Epic instead of Rare
  86. Trophy Weapon now deals 5(5) damage instead of 5(7)
  87. Hand of Destiny is now Epic instead of Rare
  88. Wrath now costs 3(2) AP instead of 2(1) and grants Vigor x4(4) instead of 3(3)
  89. Snapped in Half is now Rare instead of Epic, costs 2(1) AP instead of 3(2). New description: deal 3(3) damage. Deal +1 damage for each stack of Fortified you have. This card is Constant
  90. Rebalanced Alyosha
  91. The Kitezh Charm relic now activates when a foe in any position is killed, blinding the nearest attacking foe
  92. Blinded effect: foes’ attacks no longer inflict debuffs, add statuses, etc.
  93. Cards:
  94. Off with Their Head! now costs 1(1) AP instead of 2(2). New description: deal 2(3) damage plus the same amount for each Status in your hand. Forget these Statuses
  95. Snowball now costs 2(2) AP instead of 1(1). New description: Spellbane. Forget up to two Spellbane cards in the Draw Deck. Deal 1(2) damage twice, plus once for each selected card
  96. Extra Security now deals 1(1) damage instead of 1(2), and its upgraded version is now a Starter
  97. Follow-Up Strike now costs 2(2) AP instead of 2(1), and its upgraded version is now a Starter. New description: gain Strength x1 upon vanquishing a foe
  98. Infinite Charges now costs 3(2) AP instead of 2(2), and its upgraded version is no longer a Starter
  99. Blessing of Kitezh now costs 4(3) AP instead of 2(2), and its upgraded version is now a Starter. New description: gain Stopping Power x2 at the start of the turn
  100. Foolhardy now costs 2(2) AP instead of 3(2), and its upgraded version is now Retained
  101. Ablaze now costs 3(3) AP instead of 3(2), and its upgraded version is no longer a Starter
  102. Rusty Shield now applies Hindrance instead of Wound
  103. Burn Bright now costs 1(0) AP instead of 1(1). New description: double the Burned stacks on the nearest Burned foe. Increase this card’s cost by 1
  104. Heat Lightning now costs 3(2) AP instead of 3(3) and grants Spark x2(2) instead of 2(3)
  105. Total Recall now plays the selected Spellbane card for free
  106. Sure Shot — updated description: mark the nearest living foe. If there is another Marked foe on the battlefield, apply another Mark
  107. Miscellaneous
  108. Updated the hints that appear on the path selection screen when using a controller
  109. Alyosha: changed the VFX for Blind, Overheat, and Mark
  110. Hoarder: changed the VFX for the Rockfall intention
  111. Vasilisa: added a VFX when a Nursemaid gains or loses charges
  112. Updated the journey difficulty selection screen
  113. Added a tutorial for the different kinds of card highlights
  114. Added hero status panel to the stats screen at the end of the journey
  115. Added burning animation to unselected pages
  116. Reordered options in general and gameplay settings
  117. You can now use a healing consumable from the rewards screen if there isn’t enough room for it in the inventory
  118. Changed the way cards are sorted on deck interaction screens:
  119. when transforming and deleting cards, they are sorted from oldest to newest
  120. when upgrading cards, they are sorted from newest to oldest
  121. Bosorka, Two-Souled Bosorka, Kegra, Yaron: ranged attack projectile speed increased
  122. Alyosha: Overheat VFX is now also displayed at the start of the turn if Overheat is greater than 0
  123. Reduced the number of monsters you have to kill for Hero’s Path quests
  124. Desynchronized identical card VFX
  125. Bug fixes:
  126. Fixed a bug that caused the “End turn” button to display incorrectly during the foe’s turn
  127. Freezing Blast (Alyosha): fixed the way Vanquish works against Marked foes
  128. The Agility effect (Varvara) no longer allows the Koschey’s Curse effect to ignore Armor when applied to the hero
  129. Foolhardy+ (Alyosha) is no longer a Starter
  130. Swamper: fixed the Swamp Sorcery intention icon
  131. Leshy: Oak Bark is now reset to 1 stack at the start of the turn
  132. Koschey: ability SFX no longer fails to play when replaying the battle
  133. Fixed the size of effect tooltips when they refer to a card
  134. Type and rarity added to relic and consumable descriptions; button color fixed
  135. The Bestiary no longer closes automatically at the end of a battle
  136. Sash of Seven Silks relic no longer glows constantly outside of battle
  137. Stand Back! card: the game no longer freezes if you finish your turn before the animation of cards being added to your hand is complete
  138. All-Around Defense effect (Dobrynya): the activation SFX no longer plays every time the hero attacks
  139. Nettle Shirt relic now allows you to remove just one card (you had to remove two cards before)
  140. Mighty Blow (Dobrynya) no longer deals twice the indicated damage when its condition is met
  141. For Good Measure (Alyosha): effect description fixed
  142. Werewolf Berserker: the description of the Entranced effect now indicates that it prevents the foe from being Vanquished
  143. Fervor (Vasilisa): adjusted the description
  144. Cateye Stone relic: updated the description of the Confused effect
  145. Tactician (Varvara): adjusted the description
  146. Kitezh Charm relic: if the hero has the Quiver relic, the blinding animation no longer plays twice
  147. Settings: when you highlight an option with a controller, its description is now displayed
  148. You can now create a backup copy of the player’s profile
  149. Consumables: fixed a bug that caused consumables used during dialog to do nothing
  150. Merchant: fixed a bug that caused the upgrade previews of cards for sale to display incorrectly
  151. The icons in card descriptions no longer disappear when the game’s resolution is changed
  152. Fixed the arrangement of tooltips on the Prestige card selection screen
  153. Burned effect: updated the description in card tooltips
  154. Stalwart Spirit (Dobrynya): fixed a bug that caused more damage to be dealt to the hero than indicated
  155. Gird Your Loins (Dobrynya) no longer applies a debuff when played
  156. Grimoire relic: fixed interactions with relics and cards that depend on shuffling the deck
  157. Bloodletting (Dobrynya) no longer deals damage to foes when the player has 0 AP
  158. Silver Dagger and Burdock Undershirt relics: fixed the way cards are counted for these relics to be activated (they used to require one card more than indicated in the description)
  159. Adjusted the hint that appears when selecting help before a boss fight
  160. Gorynich: the Mark VFX is now removed properly when the player vanquishes one of the heads