- Changelog
- New Content
- Updated open world and mission terrain selection screens for better text legibility
- Added text for spawn blockers of all tiers
- Decorative Geode Lamps - added DMs
- Removing additional mesh from spawn blocker T3 and adjusting sizes for T3/T4 spawn blockers
- Unlocking T2/3/4 Spawn Blockers Receipes and Talents for release
- Fixing Spawnblocker T4 preview mesh setup (it was using an incorrect mesh)
- Adding t3 spawn blocker audio and loop event
- Stop start loop behavior for spray spawn blocker
- Updates to spawn blockers. Fixed missing file due to changing file location error. Added correct spawn sounds for spawn blockers
- Adding t4 spawn blocker horn audio. Currently doesn't play in the right time / waiting for full BP setup to set in right place. Proof of concept idea for audio
- Fixed
- Fixed search for dedicated servers still running in the background when joining a server
- Increased lure mesh density on the floatable component and increased the drag so the lure doesnt passively bob too heavily
- Decreased amount of force applied to the lure when the reaction time occurs
- Fix a crash reported in sentry relating to finding map components to display
- Fix a crash reported in sentry relating to player rotation in UE4 engine code
- Fix a crash reported in sentry relating to resource multipliers when crafting
- Fix a crash reported in sentry relating to updating the stamina bar
- Fix a crash reported in sentry where the crafting player has left the server and bench items created by the player complete proccessing
- Future Content
- Adjusted collision for SM_Breakable_Scoria_Node to fill in existing hole
- Wood BLD Rework - added APEX meshes for RoofCorners and Inverted RoofCorners
- Added icon to PRO Story5 device to ensure it shows on map and radar.
- Updated dialogue priority and placement for PRO Story5 and 6
- Updates to lava hunter egg lay event. Tidied end and volume and spacializer. Adjustment to lava slam earthquake event
- Fixed metal crate having open sound when closing instead of close. This is used in the new missions
- Added Tint and Metallic control to Mesh Mask on MA_ITM
- Small adjustments to GL amb to randomize volumes of different layers to give a more varied feel. Helps it from feeling too static in volume after a while
- Wood BLD Rework - Added SM_BLD_Roof_HalfPitch_Lower_Wood, AO Masks & Set Up Materials for Buildable Rework Investigation
- Adding obsidian tool set and projectiles, featured locked for new frontiers
- Adding new stat and modifier ChanceAttacksCauseBurn_% which is an innate state on all obsidian weapons
- Adding in First Person Bone Armo mesh and Item template entries for the armor set devlocked out
- Merged in Epic's git dependencies fix to fix make setup
- Added Sockets to the Stone Set for Buildable Rework
- Fixed Collision Geo for SM_BLD_Roof_PyramidHip_Single_Inverted_Wood_R, SM_BLD_Roof_PyramidHip_Single_Wood_L, & SM_BLD_Roof_PyramidHip_Single_Wood_R for Buildable Rework Investigation
- Add new fog hooks to WeatherActions DT for designers (future content)
- Wood BLD Rework - added APEX meshes for walls, stairs, half pitch roof
- Add new fog hooks to WeatherActions DT for designers (future content)
- Added cliffs In a lake in the Grasslands and Landscape Sculpting, Green Quad, Prometheus
- updating prometheus stage select to work with flavour text
- Updated prometeus stage select in widget
- Updated prometeus stage select in widget
- Fixed bug where placing Rugs down would crash game in release builds.
- Added editor asset validation to AActor classes containing GFur components, ensuring that the bAllowCPUAccess flag is enabled for StaticGrowMesh
- Adding Cold Steel Tools, the items, stats, talents, recipes and setups
- Adding Iron Wood Tools, the items, stats, talents, recipes and setups
- Adding new Stats for AttacksCauseBurn, AttacksCauseFreeze, AttacksCauseMiasma as well as their resistance stats