- Update v1.1.1.1:
- New Features:
- Added a Mk 2 Manufactory and associated Objective at Station Level 12
- You can now create Blueprint Folders and add Blueprints to them
- Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options
- You can now Exclude an item from a slot using item filters to stop that item ever being stocked there
- You can now directly set the wanted factory input or output rate per min and efficiency will be calculated and set automatically
- Recycler values now shown on items in the Codex
- Factory sound effects now have their own slider under the Settings > Audio menu
- The shielded effect on buildings is now more subtle and less intrusive
- Quantum Rifts no longer emit radiation when a Quantum Extractor is built on top of them
- Alternate recipe items now show the alternate recipe name in the Codex
- Space Elevator now appears in the Production Overview
- The Item Receive Rate on modules is now more accurate
- Reduced the minimum pickup distance for Servitor Bots
- Ships will try and keep distance from each other when you use Escort/Follow Me with multiple ships, or Move/Patrol/Explore with the Multi-Select tool
- Added two new Alternate Recipes: "De-Energized Matter" and "Carbon Nano-Conductors"
- Can now disable Global Event Warnings from the Settings > User Interface menu
- Added a "Copy to Clipboard" button to the Calculator
- You can now rename an existing Blueprint
- Increased the Max Path Link distance by +50%
- Increased max Particle Accelerator Conduit length to match max connector dragging distance
- Enemy kills made by your controlled ships now count towards Achievements
- Added Italian language
- Bug Fixes:
- Void Anomalies now spawn further from Void Rifts in the Void Event Horizon zone
- Offscreen marker labels now show correctly on left-hand-side
- Controlled ship icons no longer dissapear after saving & reloading
- Freighters no longer take as much selection priority when behind other buildings
- In 3/4-player multiplayer mode, other players grabbing objects/asteroids now shows correctly
- Fixed some item filter issues in the Quantum Storage
- Antimatter Reactors and other buildings wont play startup sound-effects or animation after loading a game
- Dragging Waypoints locations around now works in a multiplayer game
- Atomizers now show what is stored inside in a minimal hovered popup menu
- Fixed an issue where radioactive objects did not emit radiation after a save & load
- Fixed some issues where you could create colliding pipe layouts (e.g. very small crossing pipes)
- You can no longer rotate pipe junctions upside-down accidentally
- Pressing the Item Filters hotkey in the drone inventory no longer opens the Add Custom Todo menu
- Fixed an issue with links not being duplicated from the Multi-Select > Copy function
- Build Placements no longer explode projectiles such as Void Anomalies
- Fixed an issue in the Codex > Storyline menu headers
- Reduced flickering on glass surfaces at distance