1. Update v1.2b:
  2. General:
  3. Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
  4. Switching save slots will no longer reset unlocked characters and a few other things
  5. Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
  6. Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
  7. Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
  8.  
  9. Cards and Passives:
  10. Desperate Measures (Children of Morrigan's card) should properly give Armor.
  11. Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
  12. Corpse Shield (Berserker's passive) should always give Armor.
  13. Rapid Growth (Summoner's passive) correctly grants 2 Activations.
  14. Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
  15. Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
  16. Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
  17. Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
  18. Concussion (Zealot's passive) should work even if the threshold is overflowing.
  19.  
  20. Localizations:
  21. All runestones should display the correct rarity name.
  22. Red Death and Scab descriptions tweaked.
  23. Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
  24. Many minor localization fixes and consistency tweaks.
  25.  
  26. Enemies:
  27. Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
  28. Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
  29. Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
  30. 1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
  31. 2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
  32. 3. Scab cost changed from 0 to 1 Energy.
  33. Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
  34.  
  35. Update v1.2:
  36. Additions / Quality of Life / Requests:
  37. Added 12 new music tracks
  38. Ability to change sex during Character Editing in Class Selection menu (not available at the Seamstress)
  39. Animation skips should work better (for all of you who want the game to be FASTER!)
  40. Added gamepad controls preview in Settings
  41. Limited passives on the right vertical bar in combat to 9, so that they don't overlap with other buttons
  42. Small gamepad improvements
  43. Shortcuts will no longer interrupt filling Bug Reports
  44.  
  45. Changes, Fixes:
  46. Zealot Ultimate Charges gain changed from 1 to 2 per discarded card.
  47. Shaman's Totems now properly scale their HP and healing values.
  48. Reaver should gain 1/2/3 Hits per turn and properly lose them after being stunned - mimicking Faceless Hunter's behavior.
  49. Fixed Path of Assassin reforge, now it should always correctly give 3 rune charges back from killed enemies
  50. Achievement "I Don't Need Much" will no longer be completed when finishing the game in Lich Form and having more than 8 cards in Necromancer's deck
  51. Quest description will no longer display "Lorem Ipsum..." when no quest is available
  52. WyrdCard discard effect restored
  53. Only 1 restock can be made in Scientist's Shop.
  54.  
  55. Gamepass:
  56. Fixed character creator freeze bug
  57. Fixed bug with fetching leaderboards
  58.  
  59. Items:
  60. Bloodcandle HP cost decreased from 10% to 5% Max HP.
  61. Bloodcandle price increased from 60 to 80 Wealth.
  62. Wyrdness Mushroom minor tweaks (chances and values).
  63. Sharpening Stone's chance increased from 20 to 25.
  64. Meat price increased from 8 to 10.
  65.  
  66. Runestones:
  67. Common Calc (Armor) healing decreased from 5/8/15 HP to 4/7/12.
  68. Common Gar (Armor) damage decreased from 5/8/15 HP to 4/7/12.
  69. Rare Eolh is now Common Eolh.
  70. Rare Man is now Common Man.
  71. Rare Ur is now Mythical Ur, scale changed from 100/175/300 + 5/4/3 to 100/200 + 4/3.
  72. Rare Ken (Weapon) cards threshold decreased from 15/8/5 to 13/7/4.
  73. Rare Ken (Armor) Combat Slots count increased from 1/2/3 to 2/3/4.
  74. Rare Nyd (Weapon) bonus damage increased from 50/90/150% to 100/175/300%.
  75. Rare Nyd (Armor) bonus cards increased from 1/2/3 to 2/3/4.
  76. Rare Peorth (Weapon) bonus damage increased from 30/50/75% to 50/80/150%.
  77. Rare Peroth (Armor) bonus Armor decreased from 30/50/75 to 25/40/75.
  78. Rare Wyn (Weapon) bonus damage increased from 50/100/150% to 100/175/300%.
  79. Rare Wyn (Armor) turns threshold decreased from 5/3/2 to 4/3/2.
  80. Mythical Ing (Weapon/Armor) drop chance increased from 10/20 to 15/30.
  81. Mythical Lagu (Armor) Barrier HP increased from 10/20 to 15/30.
  82. Mythical Thorn (Weapon) Barrier HP increased from 2/5 to 3/6.
  83. Mythical Thorn (Armor) Barrier HP increased from 200/500% to 300/600% of Offered HP.
  84. Mythical Yr (Armor) cards threshold increased from 4/3 to 5/4
  85.  
  86. Children of Morrigan
  87. Cards
  88. Desperate Measures Armor gain reduced from 5 to 2 and added Exile keyword to the card.
  89. Onslaught base damage reduced from 50% to 25%, bonus damage increased from 50% to 75%.
  90. Crawling Fire base damage reduced from 50% to 25%, bonus damage increased from 10% to 20%.
  91. Fortify Armor gain increased from 20 to 30.
  92. All In damage increase increased from 50% to 100%.
  93. Bladefury cost reduced from 2 to 1, base damage reduced from 150% to 100%.
  94. Bloodied Frenzy base damage increased from 250% to 300%.
  95. Meditation damage increase increased from 100% to 150%.
  96. Last Resort Blocks amount reduced from 5 to 1, energy cost reduced from 2 to 1.
  97. Raging Blade base damage increased from 50% to 75%.
  98. Reposition card draw reduced from 5 to 4.
  99. Shield Breaker Armor reduction increased from 10 to 20.
  100. Short Pause Armor gain increased from 40 to 50.
  101. Stronghold Armor gain increased from 15 to 20.
  102. Berserk Damage increase increased from 25% to 50%.
  103. Counterstrike retaliate damage increased from 50% to 75%.
  104. Ultimate Attack cost reduced from 3 to 2.
  105.  
  106. WyrdHunter
  107. Offensive Armor gain reduced from 10 to 7.
  108. Haste Card draw increased to 2 from 1, cost reduction reduced from 2 to 1.
  109. Physical Training card threshold lowered from 6 to 5.
  110. heavy Opening damage increased from 100% to 200%.
  111. Initial Impact armor reduction increased from 100% of damage dealt to 200%.
  112. Thousand Cuts card threshold reduced from 10 to 9.
  113. Fortification changed wording from "less than 3 cards" to "2 or less cards".
  114. Manifested Ire Ultimate charge consumption increased from 50% to 66%.
  115.  
  116. Pathfinder
  117. Prideful Stance Ultimate charges threshold increased from less than 8 to less than 9.
  118. Opportunity Block Ultimate charges threshold increased from 6 to 9.
  119. Tactics Armor gain increased from 5 to 10, damage gain increased from 10% to 20%.
  120. Vigor Energy gain increased from 1 to 2 Energy.
  121.  
  122. Berserker
  123. Trance activation threshold lowered from 50% to 25%, Energy gain increased from 1 to 2.
  124. Calm Mind Hits duration increased from 3 to 4.
  125. Fear Armor reduction increased from 25 to 50.
  126. Frenzy damage gain increased from 75% to 100%.
  127. Vitality Max HP increase lowered from 75 to 50.
  128. Wide Swings Hit damage increased from 100% to 150%.
  129. Vampirism Lifesteal increased from 10% to 20%.
  130. Trembling Clash Armor reduction reduced from 25 to 20.
  131.  
  132. Moonring
  133. Cards
  134. Blinding Burst cost reduced from 2 to 1.
  135. Druids Bane armor reduction duration increased from 3 to 5 turns.
  136. Funeral Moon damage reduction duration increased from 2 to 3 turns.
  137. Deprivation Bane Max HP Reduction reduced from 33% to 20%.
  138. Deprivation Curse Max HP Reduction reduced from 33% to 20%.
  139. Hammerhead Stun chance reduced from 25% to 20%.
  140.  
  141. Summoner
  142. Alchemist Wealth gain reduced from 10 to 5.
  143. Surprise Attacks damage gain increased from 200% to 300%.
  144. Acidic Blood number of Hits increased from 1 to 3, Hit damage reduced from 300% to 100%.
  145. Hindsight card draw reduced from 4 to 2.
  146.  
  147. Blood Mage
  148. Close Leash duration increased from 4 to 3 turns.
  149. Air Burst Overcharge threshold increased from 4th to 6th.
  150. Numbness Armor gain reduced from 2 to 1.
  151. Spectral Shield Barrier gain reduced from 3 to 2 times its rank.
  152. Lesser Key of Punishment HP multiplier changed from 2 to 3.
  153. Uncontrollable Growth now has a duration of 3 turns
  154.  
  155. Necromancer
  156. Recharge Barrier gain increased from 10 to 15.
  157. Total Intimidation - Intimidation effect duration increased from 3 to 4 turns.
  158. Soul Division Barrier increased from 20 to 30.
  159. Dream Army HP increase lowered from 50% to 33%.
  160. Lich Essence - Life Essence Ultimate Charge gain increased from 2 to 3.
  161. Stray Soul Ultimate Charge threshold increased from 3 to 4.
  162. Leech Form Barrier increased from 20 to 25.
  163. Path of Death Lifesteal reduced from 50% to 20%.
  164.  
  165. Watchers of Tuathan
  166. Cards
  167. Returning Shot damage reduced from 150% to 100%
  168. Reckless Attack's cost reduced from 1E to 0E.
  169. Furious Overdraw's cost increased from 1E to 2E.
  170. Stepping Stones damage increased from 20% to 30%
  171. Flare Shot cost reduced from 1 to 0 Energy.
  172. Bolas Shot damage reduced from 50% to 25%
  173. Acid Shot Armor reduction reduced from 50 to 30
  174. Spiritual Blows Arrows increased from 2 to 3, Ultimate Charge cost increased from 4 to 5
  175. Arrows of the Past draw increased from 1 to 2
  176. Somersault cost increased from 0 to 1
  177. Double Somersault cost increased from 1 to 2
  178. Triple Somersault cost increased from 2 to 3, Maneuver draw increased from 3 to 4, cost reduction reduced from2 to 1
  179. Furious Overdraw damage gain reduced from 300% to 200%
  180. David Barrier increased from 75 to 100, cost reduced from 1 to 0
  181. Goliath Barrier reduced from 75 to 50, cost increased from 1 to 2
  182. Pebble Throw Armor reduction reduced from 25 to 10
  183. Distraction damage reduction reduced from 50% to 25%
  184. Exposition damage gain reduced from 50% to 25%
  185. Rising Action damage gain reduced from 100% to 50%
  186. Climax damage reduction increased from 50% to 75%, cost reduced from 2 to 1
  187. Rancid Battlefield Armor reduction reduced from 25 to 20, duration reduced from 3 to 2 turns
  188. Pungent Cloud Armor reduction and gain reduced from 50 to 30
  189. Acid Flood base damage reduced from 100% to 50%, cost reduced from 1 to 0 Energy
  190. Fate-Breaking Shot base damage reduced from 100% to 75%
  191. Lob Shot Hits amount reduced from 7 to 5
  192. Splitting Shot base damage reduced from 150% to 100%
  193. Ultimate Weaponry Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
  194. Spiritual Flurry cost reduced from 1 to 0 Energy
  195. Corrosive Rainfall Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
  196. Unstable Mixture - Armor Gain for Hero reduced from 20 to 10, Armor gain for enemies reduced from 100 to 50
  197. Treasure Hunt draw increased from 1 to 2
  198. The Treasure draw increased from 2 to 3, cost increased from 0 to 1
  199. Reckless Attack cost reduced from 1 to 0 Energy
  200. Favored Enemy cost reduced from 2 to 1
  201. Exhaustive Preparation damage gain reduced from 50% to 25%
  202. Downward Spiral damage gain reduced from 200% to 100%
  203. Heavy Protection Armor gain increased from 30 to 40
  204. Quick Dodge Armor percentage reduced from 200% to 50%, cost reduced from 1 to 0 Energy
  205. High Ground Armor percentage reduced from 150% to 100%
  206. Middle Ground Armor percentage reduced from 100% to 75%
  207.  
  208. Sentinel
  209. Calibration damage gain reduced from 5% to 3%.
  210. Scales Armor gain increased from 50 to 75.
  211. Terrifying Presence Armor reduction reduced from 2 to 1.
  212. Rupturing Shot Armor reduction reduced from 10 to 5.
  213. Full Cover Armor gain increased from 25 to 30.
  214. Waiting for an Opening Barrier increased from 25 to 33.
  215. Target Practice Armor reduction reduced from 100 to 30.
  216. Perfect Shot damage gain increased from 50% to 100%.
  217. Scattershot Armor gain reduced from 10 to 5
  218. Path of the Assasin Ultimate Charge gain reduced from 3 to 2
  219. Path of the Protector Barrier weakened from 50% to 75%
  220.  
  221. Zealot
  222. Ruthless Draws damage gain increased from 25% to 50%.
  223. Vital Point damage increased from 50% to 100%.
  224. Shoot to Remember Hit threshold lowered from 12th to 8th.
  225. Munitions Recycling damage gain increased from 10% to 20%.
  226. Withdrawal Barrier gain increased from 5 to 10.
  227. Panic Attack Barrier reduced from 10 to 5.
  228. Spiral Hit threshold lowered from 6th to 4th.
  229. Concussion Hit threshold lowered from 12th to 10th.
  230. Vantage Point Cost reduction increased from 1 to 2.
  231. Harbinger of Abyss - Void Shot base damage increased from 100% to 200%.
  232. Aimed Shot damage increased from 200% to 300%.
  233. Fixed Vantage Point when used with multishot cards
  234.  
  235. Apostate
  236. Showtime Maneuvers threshold increased from 4 to 5.
  237. Coping Mechanism Armor gain reduced from 3 to 2.
  238. Damning Momentum Maneuvers threshold increased from 6 to 7.
  239. Reluctant Hero Maneuvers threshold increased from 6 to 7.
  240. Stunning Performance Maneuvers threshold increased from 6th to 7th.
  241. Ante now instead of 1 draw for every Maneuver flipped, draws 1 for every 2 Maneuvers flipped.
  242. Raise Amount of Maneuvers reduced from 50% to 33%.
  243. Full House now works only with 15 Ultimate Charges.
  244. Flipping Spree's maneuver card threshold changed from 2 to 4