- Update v1.2b:
- General:
- Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
- Switching save slots will no longer reset unlocked characters and a few other things
- Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
- Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
- Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
- Cards and Passives:
- Desperate Measures (Children of Morrigan's card) should properly give Armor.
- Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
- Corpse Shield (Berserker's passive) should always give Armor.
- Rapid Growth (Summoner's passive) correctly grants 2 Activations.
- Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
- Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
- Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
- Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
- Concussion (Zealot's passive) should work even if the threshold is overflowing.
- Localizations:
- All runestones should display the correct rarity name.
- Red Death and Scab descriptions tweaked.
- Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
- Many minor localization fixes and consistency tweaks.
- Enemies:
- Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
- Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
- Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
- 1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
- 2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
- 3. Scab cost changed from 0 to 1 Energy.
- Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
- Update v1.2:
- Additions / Quality of Life / Requests:
- Added 12 new music tracks
- Ability to change sex during Character Editing in Class Selection menu (not available at the Seamstress)
- Animation skips should work better (for all of you who want the game to be FASTER!)
- Added gamepad controls preview in Settings
- Limited passives on the right vertical bar in combat to 9, so that they don't overlap with other buttons
- Small gamepad improvements
- Shortcuts will no longer interrupt filling Bug Reports
- Changes, Fixes:
- Zealot Ultimate Charges gain changed from 1 to 2 per discarded card.
- Shaman's Totems now properly scale their HP and healing values.
- Reaver should gain 1/2/3 Hits per turn and properly lose them after being stunned - mimicking Faceless Hunter's behavior.
- Fixed Path of Assassin reforge, now it should always correctly give 3 rune charges back from killed enemies
- Achievement "I Don't Need Much" will no longer be completed when finishing the game in Lich Form and having more than 8 cards in Necromancer's deck
- Quest description will no longer display "Lorem Ipsum..." when no quest is available
- WyrdCard discard effect restored
- Only 1 restock can be made in Scientist's Shop.
- Gamepass:
- Fixed character creator freeze bug
- Fixed bug with fetching leaderboards
- Items:
- Bloodcandle HP cost decreased from 10% to 5% Max HP.
- Bloodcandle price increased from 60 to 80 Wealth.
- Wyrdness Mushroom minor tweaks (chances and values).
- Sharpening Stone's chance increased from 20 to 25.
- Meat price increased from 8 to 10.
- Runestones:
- Common Calc (Armor) healing decreased from 5/8/15 HP to 4/7/12.
- Common Gar (Armor) damage decreased from 5/8/15 HP to 4/7/12.
- Rare Eolh is now Common Eolh.
- Rare Man is now Common Man.
- Rare Ur is now Mythical Ur, scale changed from 100/175/300 + 5/4/3 to 100/200 + 4/3.
- Rare Ken (Weapon) cards threshold decreased from 15/8/5 to 13/7/4.
- Rare Ken (Armor) Combat Slots count increased from 1/2/3 to 2/3/4.
- Rare Nyd (Weapon) bonus damage increased from 50/90/150% to 100/175/300%.
- Rare Nyd (Armor) bonus cards increased from 1/2/3 to 2/3/4.
- Rare Peorth (Weapon) bonus damage increased from 30/50/75% to 50/80/150%.
- Rare Peroth (Armor) bonus Armor decreased from 30/50/75 to 25/40/75.
- Rare Wyn (Weapon) bonus damage increased from 50/100/150% to 100/175/300%.
- Rare Wyn (Armor) turns threshold decreased from 5/3/2 to 4/3/2.
- Mythical Ing (Weapon/Armor) drop chance increased from 10/20 to 15/30.
- Mythical Lagu (Armor) Barrier HP increased from 10/20 to 15/30.
- Mythical Thorn (Weapon) Barrier HP increased from 2/5 to 3/6.
- Mythical Thorn (Armor) Barrier HP increased from 200/500% to 300/600% of Offered HP.
- Mythical Yr (Armor) cards threshold increased from 4/3 to 5/4
- Children of Morrigan
- Cards
- Desperate Measures Armor gain reduced from 5 to 2 and added Exile keyword to the card.
- Onslaught base damage reduced from 50% to 25%, bonus damage increased from 50% to 75%.
- Crawling Fire base damage reduced from 50% to 25%, bonus damage increased from 10% to 20%.
- Fortify Armor gain increased from 20 to 30.
- All In damage increase increased from 50% to 100%.
- Bladefury cost reduced from 2 to 1, base damage reduced from 150% to 100%.
- Bloodied Frenzy base damage increased from 250% to 300%.
- Meditation damage increase increased from 100% to 150%.
- Last Resort Blocks amount reduced from 5 to 1, energy cost reduced from 2 to 1.
- Raging Blade base damage increased from 50% to 75%.
- Reposition card draw reduced from 5 to 4.
- Shield Breaker Armor reduction increased from 10 to 20.
- Short Pause Armor gain increased from 40 to 50.
- Stronghold Armor gain increased from 15 to 20.
- Berserk Damage increase increased from 25% to 50%.
- Counterstrike retaliate damage increased from 50% to 75%.
- Ultimate Attack cost reduced from 3 to 2.
- WyrdHunter
- Offensive Armor gain reduced from 10 to 7.
- Haste Card draw increased to 2 from 1, cost reduction reduced from 2 to 1.
- Physical Training card threshold lowered from 6 to 5.
- heavy Opening damage increased from 100% to 200%.
- Initial Impact armor reduction increased from 100% of damage dealt to 200%.
- Thousand Cuts card threshold reduced from 10 to 9.
- Fortification changed wording from "less than 3 cards" to "2 or less cards".
- Manifested Ire Ultimate charge consumption increased from 50% to 66%.
- Pathfinder
- Prideful Stance Ultimate charges threshold increased from less than 8 to less than 9.
- Opportunity Block Ultimate charges threshold increased from 6 to 9.
- Tactics Armor gain increased from 5 to 10, damage gain increased from 10% to 20%.
- Vigor Energy gain increased from 1 to 2 Energy.
- Berserker
- Trance activation threshold lowered from 50% to 25%, Energy gain increased from 1 to 2.
- Calm Mind Hits duration increased from 3 to 4.
- Fear Armor reduction increased from 25 to 50.
- Frenzy damage gain increased from 75% to 100%.
- Vitality Max HP increase lowered from 75 to 50.
- Wide Swings Hit damage increased from 100% to 150%.
- Vampirism Lifesteal increased from 10% to 20%.
- Trembling Clash Armor reduction reduced from 25 to 20.
- Moonring
- Cards
- Blinding Burst cost reduced from 2 to 1.
- Druids Bane armor reduction duration increased from 3 to 5 turns.
- Funeral Moon damage reduction duration increased from 2 to 3 turns.
- Deprivation Bane Max HP Reduction reduced from 33% to 20%.
- Deprivation Curse Max HP Reduction reduced from 33% to 20%.
- Hammerhead Stun chance reduced from 25% to 20%.
- Summoner
- Alchemist Wealth gain reduced from 10 to 5.
- Surprise Attacks damage gain increased from 200% to 300%.
- Acidic Blood number of Hits increased from 1 to 3, Hit damage reduced from 300% to 100%.
- Hindsight card draw reduced from 4 to 2.
- Blood Mage
- Close Leash duration increased from 4 to 3 turns.
- Air Burst Overcharge threshold increased from 4th to 6th.
- Numbness Armor gain reduced from 2 to 1.
- Spectral Shield Barrier gain reduced from 3 to 2 times its rank.
- Lesser Key of Punishment HP multiplier changed from 2 to 3.
- Uncontrollable Growth now has a duration of 3 turns
- Necromancer
- Recharge Barrier gain increased from 10 to 15.
- Total Intimidation - Intimidation effect duration increased from 3 to 4 turns.
- Soul Division Barrier increased from 20 to 30.
- Dream Army HP increase lowered from 50% to 33%.
- Lich Essence - Life Essence Ultimate Charge gain increased from 2 to 3.
- Stray Soul Ultimate Charge threshold increased from 3 to 4.
- Leech Form Barrier increased from 20 to 25.
- Path of Death Lifesteal reduced from 50% to 20%.
- Watchers of Tuathan
- Cards
- Returning Shot damage reduced from 150% to 100%
- Reckless Attack's cost reduced from 1E to 0E.
- Furious Overdraw's cost increased from 1E to 2E.
- Stepping Stones damage increased from 20% to 30%
- Flare Shot cost reduced from 1 to 0 Energy.
- Bolas Shot damage reduced from 50% to 25%
- Acid Shot Armor reduction reduced from 50 to 30
- Spiritual Blows Arrows increased from 2 to 3, Ultimate Charge cost increased from 4 to 5
- Arrows of the Past draw increased from 1 to 2
- Somersault cost increased from 0 to 1
- Double Somersault cost increased from 1 to 2
- Triple Somersault cost increased from 2 to 3, Maneuver draw increased from 3 to 4, cost reduction reduced from2 to 1
- Furious Overdraw damage gain reduced from 300% to 200%
- David Barrier increased from 75 to 100, cost reduced from 1 to 0
- Goliath Barrier reduced from 75 to 50, cost increased from 1 to 2
- Pebble Throw Armor reduction reduced from 25 to 10
- Distraction damage reduction reduced from 50% to 25%
- Exposition damage gain reduced from 50% to 25%
- Rising Action damage gain reduced from 100% to 50%
- Climax damage reduction increased from 50% to 75%, cost reduced from 2 to 1
- Rancid Battlefield Armor reduction reduced from 25 to 20, duration reduced from 3 to 2 turns
- Pungent Cloud Armor reduction and gain reduced from 50 to 30
- Acid Flood base damage reduced from 100% to 50%, cost reduced from 1 to 0 Energy
- Fate-Breaking Shot base damage reduced from 100% to 75%
- Lob Shot Hits amount reduced from 7 to 5
- Splitting Shot base damage reduced from 150% to 100%
- Ultimate Weaponry Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
- Spiritual Flurry cost reduced from 1 to 0 Energy
- Corrosive Rainfall Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
- Unstable Mixture - Armor Gain for Hero reduced from 20 to 10, Armor gain for enemies reduced from 100 to 50
- Treasure Hunt draw increased from 1 to 2
- The Treasure draw increased from 2 to 3, cost increased from 0 to 1
- Reckless Attack cost reduced from 1 to 0 Energy
- Favored Enemy cost reduced from 2 to 1
- Exhaustive Preparation damage gain reduced from 50% to 25%
- Downward Spiral damage gain reduced from 200% to 100%
- Heavy Protection Armor gain increased from 30 to 40
- Quick Dodge Armor percentage reduced from 200% to 50%, cost reduced from 1 to 0 Energy
- High Ground Armor percentage reduced from 150% to 100%
- Middle Ground Armor percentage reduced from 100% to 75%
- Sentinel
- Calibration damage gain reduced from 5% to 3%.
- Scales Armor gain increased from 50 to 75.
- Terrifying Presence Armor reduction reduced from 2 to 1.
- Rupturing Shot Armor reduction reduced from 10 to 5.
- Full Cover Armor gain increased from 25 to 30.
- Waiting for an Opening Barrier increased from 25 to 33.
- Target Practice Armor reduction reduced from 100 to 30.
- Perfect Shot damage gain increased from 50% to 100%.
- Scattershot Armor gain reduced from 10 to 5
- Path of the Assasin Ultimate Charge gain reduced from 3 to 2
- Path of the Protector Barrier weakened from 50% to 75%
- Zealot
- Ruthless Draws damage gain increased from 25% to 50%.
- Vital Point damage increased from 50% to 100%.
- Shoot to Remember Hit threshold lowered from 12th to 8th.
- Munitions Recycling damage gain increased from 10% to 20%.
- Withdrawal Barrier gain increased from 5 to 10.
- Panic Attack Barrier reduced from 10 to 5.
- Spiral Hit threshold lowered from 6th to 4th.
- Concussion Hit threshold lowered from 12th to 10th.
- Vantage Point Cost reduction increased from 1 to 2.
- Harbinger of Abyss - Void Shot base damage increased from 100% to 200%.
- Aimed Shot damage increased from 200% to 300%.
- Fixed Vantage Point when used with multishot cards
- Apostate
- Showtime Maneuvers threshold increased from 4 to 5.
- Coping Mechanism Armor gain reduced from 3 to 2.
- Damning Momentum Maneuvers threshold increased from 6 to 7.
- Reluctant Hero Maneuvers threshold increased from 6 to 7.
- Stunning Performance Maneuvers threshold increased from 6th to 7th.
- Ante now instead of 1 draw for every Maneuver flipped, draws 1 for every 2 Maneuvers flipped.
- Raise Amount of Maneuvers reduced from 50% to 33%.
- Full House now works only with 15 Ultimate Charges.
- Flipping Spree's maneuver card threshold changed from 2 to 4