1. v2.5.1 Changelog
  2. v2.5.1 patch notes
  3.  
  4. CHANGES
  5. The game now shows mod loading progress
  6. The game now boots ~0.2 seconds faster (for a speedy computer)
  7. Wild town has the position of Archmage Tribunal and Archives of Magic flipped in their Rogue Realms town tree
  8. Pyre AI now uses the Infernal Gate the same way the player does
  9. Diplomacy now costs at least 100g
  10. Since steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt". If they do so, the game will use that name as the mod's name
  11. 20 skill trees have been changed
  12. Adjusted down the speed at which units turn redder by Bloodlust and Enrage
  13. Midas Touch hero skill now also works for bodyguard units
  14. With the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges
  15. Changed the tooltip for the new Pearl effect to be less confusing
  16. The 10 mysticism spells are now displayed separately in the Lexicon
  17. Spells in Lexicon now display larger icons and the text is more readable
  18. Lexicon has been optimised
  19. Delirium AI now forms a pact with one of the three available deities after buying Idol of the Three
  20. One more tile of FOW can now be revealed on the right and bottom side of the map, so that the edges are now of even width
  21. New Heroes map description updated to be more accurate
  22. Taming skill now guarantees taming at least one beast per battle (if there is a beast)
  23. You can now give movement orders to heroes during combat separately from the tier 1 units of their faction
  24. Diplomacy now automatically uses the cheapest option that would give the same number of units
  25. Diplomacy will no longer offer ALL defeated units for hire, depending on total number of units, the rank of those units, and the diplomacy skill
  26. Stat bonuses from several town
  27. specific unit stat boosters now apply additively instead of multiplicatively (i.e. several Blood Cells)
  28. When casting Town Portal, clicking a town moves the view to show the location of that town
  29. Fixed incorrect description of Avatar creating hillkeepers when it actually creates grove guards
  30. The colossus is no longer already constructed when capturing neutral towns with it available
  31.  
  32. BUG FIXES
  33. Fixed a bug that made Academy not take into consideration the skill level of the pupil in the chosen skill
  34. Engaging an enemy army that is so weak that you get offered to skip the fights accidentally awarded the hero 1 movement point
  35. Fixed a crash relating to using spatial rift on a hero that's camped
  36. Fixed several issues relating to using custom scripts that would trigger other custom scripts, such as, for instance, unequipping artifacts
  37. Maybe fixed a bug related to Ring of Bravery which could not be reproduced
  38. Fixed artifact comparison display showing wrong on low resolutions
  39. Fixed position of town tooltip display on different resolutions
  40. Tooltips of artifacts on the map now display the same way as resource tooltips
  41. Fixed a bug that would sometimes give the enemy AI infinite movement points if it made them able to defend their town, and if they had the ability to town portal to it
  42. Fixed Lament being able to use Idol of Shadows via the new shortcut without having built the building
  43. Evolving units will no longer have them appear twice in the combat summary
  44. Fixed a bug that made Infernal Gates work incorrectly during battles where both sides had an Infernal Gate
  45. Fixed a bug that sometimes made timed unit abilities and skills work incorrectly when there was an Infernal Gate on the battle
  46. Fixed Infernal Gate animations being out of sync with their spawning
  47. Fixed Lieutenant heroes being able to deposit their units using Exploitation
  48. Fixed the AI being able to recruit the full enemy army using Diplomacy instead of part of just a single stack
  49. Lexicon now displays things more appropriately on large monitors
  50. Fixed a bug that prevented custom skills from being loaded from mods
  51. Fixed a bug related to the deprecated node map editor
  52. Fixed a bug that made unit losses not count correctly when combining transformation and hex effects on the same group of units
  53. Cartographer now correctly reveals vision also on the minimap
  54. Cartographer now once again only reveals vision around roads
  55. Fixed a bug relating to using the map editor with heroes with Hoard skill and changing the number of players on the map
  56. Necromancy now always gives the same amount of mana when choosing Drain, instead of depending on the chosen unit
  57. Fixed some issues that could cause fleeing units to not take damage when almost having left the map
  58. Fixed a crash related to regenerating lieutenant army units
  59. even when not causing a crash, it would make the units regenerate unevenly
  60. Fixed neutral heroes / hidden beasts being able to defend neutral towns
  61. Undead units will no longer be healed by Aura of Light, Cure and Holy Light
  62. Fixed taverns giving heroes that can already be hired elsewhere
  63. Fixed Marshall Statue very often giving duplicate heroes
  64. Fixed water encounters in base game sometimes including units which couldn't swim :(
  65. Changed map generation to reduce the chance of buildings spawning in front of towns
  66. Fixed being unable to disband Avatars
  67. Fixed Avatars showing the wrong portrait in their hero screen UI
  68. Fixed School of Autopsy giving XP in fractional amounts
  69. [*] Fixed a bug that would sometimes make heroes think they could interact with buildings they couldn't, and couldn't interact with buildings they could
  70.