1. Update v1.7.0.0:
  2. New Car: Ford Falcon V8 2013
  3. The Ford Falcon V8 is an Aussie Supercar legend, winner at Bathurst in 2013, the first Ford factory-backed entry to achieve this milestone in decades, and just pure sideways everywhere fun.
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  5. Available for free on all platforms from today, this is a small thank you to our community for standing by us since release.
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  7. To download the car, simply visit the “Downloadable Content” tab from the Main Menu, or visit your respective platform storefront.
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  9. GT4 Class Advancement
  10. The primary focus of this update is a total overhaul to the GT4 class.
  11.  
  12. Like the previous GT3 class overhaul, this update introduces a reworked tyre model to better reflect how load, temperature, and slip angle interact throughout a corner.
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  14. The result isn’t more grip but more usable grip.
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  16. You’ll experience:
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  18. A clearer build-up of lateral load at the front axle.
  19. A more progressive transition from grip to slip at the rear.
  20. More consistent tyre behaviour across a lap as temperatures stabilise
  21. Please note: Players with custom setups for the GT4 class are strongly advised to review them.
  22.  
  23. Updated community setups are available on the ModHub, and we have also provided default setups to get you on the track with ease.
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  25. License Points (Ranked Online)
  26. Update 1.7.0.0 introduces PMR’s new License Points System in Ranked Online.
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  28. This system is designed to encourage clean racing and protect the competitive integrity of our Ranked ecosystem.
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  30. Learn more about this new feature in the Intro to License Points blog post.
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  32. Keep reading for the full patch notes.
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  36. New Car & Class:
  37. Ford Falcon V8 2013 available as free DLC from the “Downloadable Content” menu tab and respective store fronts.
  38. New class Australian V8 (AUS V8 in-game).
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  40.  
  41. Physics & Handling
  42. Rebalanced Force Feedback (FBB) across N-GT, Sportscar 70, Group 5, LMDh, and GT4 classes.
  43. Traction Control (TC) settings have been revisited in GT3, GT4, and 992 Cup, with higher TC settings allowing for less yaw and slip than before, while low TC settings remain unchanged.
  44. Downshift prevention in GT3, GT4, 992 Cup is now more lenient, allowing for more aggressive downshifts.
  45. GT4 Class
  46. New tyre model.
  47. Improved Balance of Performance (BOP) to the entire class.
  48. Rebalanced aerodynamic settings.
  49. GT3 Class
  50. Improvements made to wet tyres for better grip in wet conditions.
  51. New default values in the differential settings.
  52. Online & Multiplayer
  53. Integrated License Points in Ranked Online mode.
  54. Added "Pre-warm Tyres" option to custom lobby settings.
  55. Improved synchronization between lobby host and other players to ensure consistent and equal tyre temperatures across all players in the session.
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  58. Track & Environment
  59. Added in flying advantage zones to improve the penalty system detection for Lexington, Northampton, and Zolder to prevent exploit starts.
  60. Several visual improvements made to São Paulo.
  61. Updated Armco barriers and collision detection for Nürburgring Nordschleife - Quiddelbacher Höhe.
  62. Overall Polish
  63. Fixed an issue that would cause MoTeC systems to flicker in certain conditions.
  64. Fixed an issue on PS5 where vehicle setups were not deleting correctly.
  65. Improved driver animations.
  66. AI Opponents
  67. Rebalanced the pace of AI opponents in LMDh class at 100% difficulty based on player feedback.
  68. Adjusted tyre performance for AI opponents so peak grip now builds more gradually, better matching player tyre behaviour
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  70. Update v1.6.0.1:
  71. Physics & Handling
  72. Implemented a more robust throttle response system.
  73. Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.
  74. Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.
  75. Lowered Tyre Pre-heating temperatures across all classes.
  76. GT3
  77. Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.
  78. Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.
  79. Due to these changes, players are advised to review and refine existing custom setups for this class.
  80. LMDh
  81. Full Traction Control (TC) rework to improve consistency and usability.
  82. TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).
  83. Improved downshift protection behaviour.
  84. Fixed an issue that could cause the engine to stall when shifting into neutral.
  85. GTO
  86. Relaxed Traction Control (TC) settings to allow more performance and driver influence at the limit.
  87. Group 5 & Group C
  88. Adjusted Traction Control (TC) slip angles for improved stability under load.
  89. Increased clutch slip on downshifts to improve stability during aggressive deceleration.
  90. Input & Force Feedback
  91. Logitech TrueForce is now disabled by default on PC.
  92. Force Feedback (FFB) strength balanced across GT3 class for a more consistent baseline feel.
  93. Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.
  94. Improved Force Feedback (FFB) on wet track conditions.
  95. UI
  96. Fixed incorrect constant data being sent via UDP.
  97. Improve navigation and readability in the player stats menu.
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  100. Online & Multiplayer
  101. Fixed an issue causing opponent cars to ghost unexpectedly during online races.
  102. Fixed a bug that could result in players joining an unintended lobby.
  103. AI Opponents
  104. Increased grid capacity at São Paulo to support up to 32 AI vehicles on PC.
  105. Improved racing line behaviour across multiple circuits.
  106. Tracks & Environment
  107. Optimised tree rendering and placement for improved visuals and performance.
  108. Adjusted track penalty trigger zones for more consistent detection.
  109. Improved the Racing Line assist across multiple tracks.
  110. Vehicle Art
  111. Various small art fixes on several vehicles.
  112. Corrected MoTeC display number flickering on multiple cars.
  113. MoTeC displays now receive correct tyre temperature data.
  114. Polished several driver animations.
  115.  
  116. Update v1.6.0.0:
  117. Vehicles
  118. Fixed an issue affecting certain cars that would turn driving assists off despite them being on.
  119. Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.
  120. Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.
  121. Handling & Physics
  122. Improved collision handling and restitution.
  123. Fixed collision cleanup when vehicles are teleported.
  124. Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.
  125. General physics cleanup and refactoring for stability and performance.
  126. LMDh
  127. New tyre revisions with improved grip and predictability on cold temperatures.
  128. Changes to the engine modelling for more realistic revving and inertia.
  129. Upshift/downshift tuning to go along with the previously mentioned change.
  130. Tuned brake balance and ABS settings.
  131. Updated tyres for improved overall handling.
  132. GT3, GT4 & 992 Cup
  133. Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.
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  135.  
  136. Penalty System
  137. Improved track limit detection margins and accuracy.
  138. Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.
  139. Added safer detection of drivable surfaces outside track limits.
  140. Online & Multiplayer
  141. Fixed an issue that could cause players to experience a black screen when another player quits the lobby and fall through the environment.
  142. Vehicle damage has been enabled for Ranked Online mode.
  143. Further improvements made to the Ranked Online scoring system to prevent exploits.
  144. Fixed crashes related to invalid driver profiles and multiplayer menus.
  145. Added safeguards to ensure grid positions are correct.
  146. Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.
  147. Improved maintenance mode handling and network stability.
  148. Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.
  149. Career Mode
  150. Improved validation for missing DLC, mods, and invalid configurations.
  151. Championships now only populate with owned tracks and valid grid sizes.
  152. Weather seasons now appear throughout Career Mode events.
  153. Weather conditions enabled giving a chance of wet weather conditions.
  154. Start times have been reviewed to give more time-of-day variety including night-time.
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  157. AI Opponents
  158. Improved braking logic, throttle response, and understeer/oversteer handling.
  159. Enhanced AI predictions using track incline, tilt, and wet-line speeds.
  160. Improved pit stop logic, pit exit behaviour.
  161. Added slip protection and safer re-joining behaviour after leaving the track.
  162. Fixed multiple issues related to AI behaviour causing system crashes.
  163. Refined AI performance for closer, more consistent racing.
  164. Adjusted AI tyre wear to better match player performance.
  165. Tracks & Environment
  166. Added and refined ground collision materials to better support the penalty system across multiple circuits.
  167. Improved tree LODs, alpha clipping, and billboard optimisation.
  168. Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.
  169. Fixed “micro gaps” for ground surfaces across multiple circuits.
  170. Rendering & Visuals
  171. Fixed shadow LOD inconsistencies.
  172. Improved exposure handling, including cockpit exposure masking.
  173. Fixed rear-view virtual mirror issues on consoles.
  174. Improved reflection quality and anti-aliasing in mirrors.
  175. Fixed fog fade issues, black sky cases, and near-fade artefacts.
  176. Ensured atmosphere quality can no longer be disabled.
  177. Fixed intermittent overlay rendering and outline issues.
  178. UI
  179. Improved mini-map behaviour and performance.
  180. Enabled input display graphic on the bottom left of the HUD when using a controller.
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  182.  
  183. Input & Hardware Support
  184. Fixed controller calibration and dead-zone issues.
  185. Improved Thrustmaster and Logitech support.
  186. Added native support for the following devices:
  187. Phantom Pro Pedals.
  188. Simjack UT Pedals.
  189. Bash Pro H-Shifter.
  190. Simsonn H-Shifter.
  191. PXN V10 Pro Wheelbase & A3 Pedals.
  192. Pokornyi GTE ButtonBox.
  193. 3DRap Vintage Paddles.
  194. Stability & Performance
  195. Improved robustness when loading profiles with missing or invalid data.
  196. Corrected rounding errors in lap time calculations and MoTeC displays.
  197. Improved thread locking and synchronization in AI and rendering.
  198. Numerous crash fixes and performance improvements across all platforms.
  199. Modding & DLC
  200. Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.
  201. Added clearer validation and reporting for missing or incompatible content.