- Update v1.4.0:
- New Stuff
- New Grinder: Decker
- Giant Heavy Grinder with 2 Large and 2 fixed Mounts
- Humming Shift: a lateral short duration jet for additional traversal
- Singleplayer Campaign QoL
- For players interested in only gameplay bits, intermission skipping options are now presented during titlecard sequences
- Campaign intermissions characters show helpful visual thought bubbles near their heads to indicate crucial and optional questlines
- Characters that require quest objects given to them will show a unique visual thought bubble indication so player knows their status
- Improved
- General
- New missile trail effects that last longer, look better, and are more consistent on Quest vs. PC.
- Mallet missile is more clearly visible as it approaches with a cloud ring after arming
- Terrain texture resolution improved on some levels with blurrier patches
- Rook/Drill/Decker stat descriptions now to include extra line for clearer descriptions
- Updated Pulsar effects to punch through fog better
- Many weapon impact effects render more efficiently on Quest Platforms
- Skythorn arm effects more visible through fog from the shooter's perspective
- Heavy foot impact effect is now much more efficient to render, esp for Quest users
- Jumpjet effect visuals improved
- Mallet explosion effects more efficient on Quest
- Mount Damage+ (only for weapons on swiveling mounts)
- Grinder damage readouts screens now show mount health.
- Disabled mounts will point down. This is visible from both the cockpit and outside.
- Made it more clear to others when a mount has been disabled with additional FX.
- Mount health has been balanced across all grinders and mount types.
- HOTAS
- Added support for VPforce Rhino FFB Joystick
- Added support for VelocityOne Flight Stick
- Added support for VPC WarBRD[-D]
- Gameplay
- Campaign
- Mission 6: Frank moves quicker through the chase section of the mission.
- Mission 6: Frank's health gets boosted to a higher minimum after the base defense.
- Mission 6: One less consistent enemy chasing you during the chase section of the mission.
- Mission 6: Turret enemies now aim a bit better during chase section to make up for frank moving quicker.
- Mission 5b: There are a few less little worms to eliminate during boss battle
- General
- Updated Pulsar effects to punch through fog better
- Grinder Stats visuals in grinder selection menu have been altered to make sense relative to Decker's stats.
- Rook's front bars have been reduced in their dampening effect
- Fixes
- fix for hummingbird jet effect not showing up sometimes
- fixed lighting falloff animation on the large cannon impacts so they don't end so abruptly.
- Boundaries will no longer be set to an incorrect boundary for training missions
- Goldrush laser will now properly shoot people at higher angles
- Fixed bug in m5a where jones could constantly be reminding to catach up throughout the mission
- Fixed some boundaries having holes in them where you could pass through
- fixed an issue where a boundary could appear invisible
- Fixed audio issues occurring during higher stages of botstomp
- Audio
- New Humming Shift SFX Audio