1. Update v1.4.0:
  2. New Stuff
  3. New Grinder: Decker
  4. Giant Heavy Grinder with 2 Large and 2 fixed Mounts
  5. Humming Shift: a lateral short duration jet for additional traversal
  6.  
  7. Singleplayer Campaign QoL
  8. For players interested in only gameplay bits, intermission skipping options are now presented during titlecard sequences
  9. Campaign intermissions characters show helpful visual thought bubbles near their heads to indicate crucial and optional questlines
  10. Characters that require quest objects given to them will show a unique visual thought bubble indication so player knows their status
  11.  
  12. Improved
  13. General
  14. New missile trail effects that last longer, look better, and are more consistent on Quest vs. PC.
  15. Mallet missile is more clearly visible as it approaches with a cloud ring after arming
  16. Terrain texture resolution improved on some levels with blurrier patches
  17. Rook/Drill/Decker stat descriptions now to include extra line for clearer descriptions
  18. Updated Pulsar effects to punch through fog better
  19. Many weapon impact effects render more efficiently on Quest Platforms
  20. Skythorn arm effects more visible through fog from the shooter's perspective
  21. Heavy foot impact effect is now much more efficient to render, esp for Quest users
  22. Jumpjet effect visuals improved
  23. Mallet explosion effects more efficient on Quest
  24.  
  25. Mount Damage+ (only for weapons on swiveling mounts)
  26. Grinder damage readouts screens now show mount health.
  27. Disabled mounts will point down. This is visible from both the cockpit and outside.
  28. Made it more clear to others when a mount has been disabled with additional FX.
  29. Mount health has been balanced across all grinders and mount types.
  30.  
  31. HOTAS
  32. Added support for VPforce Rhino FFB Joystick
  33. Added support for VelocityOne Flight Stick
  34. Added support for VPC WarBRD[-D]
  35.  
  36. Gameplay
  37. Campaign
  38. Mission 6: Frank moves quicker through the chase section of the mission.
  39. Mission 6: Frank's health gets boosted to a higher minimum after the base defense.
  40. Mission 6: One less consistent enemy chasing you during the chase section of the mission.
  41. Mission 6: Turret enemies now aim a bit better during chase section to make up for frank moving quicker.
  42. Mission 5b: There are a few less little worms to eliminate during boss battle
  43.  
  44. General
  45. Updated Pulsar effects to punch through fog better
  46. Grinder Stats visuals in grinder selection menu have been altered to make sense relative to Decker's stats.
  47. Rook's front bars have been reduced in their dampening effect
  48.  
  49. Fixes
  50. fix for hummingbird jet effect not showing up sometimes
  51. fixed lighting falloff animation on the large cannon impacts so they don't end so abruptly.
  52. Boundaries will no longer be set to an incorrect boundary for training missions
  53. Goldrush laser will now properly shoot people at higher angles
  54. Fixed bug in m5a where jones could constantly be reminding to catach up throughout the mission
  55. Fixed some boundaries having holes in them where you could pass through
  56. fixed an issue where a boundary could appear invisible
  57. Fixed audio issues occurring during higher stages of botstomp
  58.  
  59. Audio
  60. New Humming Shift SFX Audio