- Update v2.7:
- Art
- Created new Ship/Fleet task icons.
- Core
- Fixed crashes associated with Chinese characters.
- Fixed potential crashes related to translated strings.
- Fixed MP desyncs.
- Gameplay
- AI
- AI can no longer build multiple one-of-a-kind improvements.
- Add checks to prevent the AI from going negative on resources.
- Citizens
- Citizens provide slightly more Manufacturing and Research help.
- Human default approval decreased from 50% to 40%.
- Human default expectations lowered from 0 to -5.
- Home World Citizens no longer turn into irradiated nymph scientists when playing as Krynn.
- Events
- Updated Event that Mentions "Vast" Antimatter to Give 10 Antimatter.
- Fixed choices in Colonize Events that removed tiles.
- Fixed the crime mod in the Water Reclamation event.
- The leaders granted by the Cryosleep event now use random names.
- Improvements
- Colony Capital Maintenance was reduced from 5 to 4.
- Civ Capital now provides +1 Manufacturing and +1 Research.
- The Wealth District bonus was increased from 4% to 5%.
- Map Generation
- Increased maximum player counts on single Sector Maps.
- The largest Sector size increased from a radius of 300 tiles to 360 tiles.
- Map generation was updated to provide more exciting maps and better player placement.
- Map generation will now increase the size of the sector if there's only 1 sector (for single-sector play)
- Tiny maps made slightly larger.
- The Tiny sector size was reduced from 48 to 32.
- The minimum distance between Sectors was reduced from 8 to 2.
- Research costs were adjusted based on the size of the map.
- The number of Sectors was greatly increased for all settings above binary.
- Updated maximum player counts based on map settings to ensure better placement.
- Research costs are now adjusted based on the map size!!!
- Misc
- "Ancient Ability" now gets Research benefits from all Relics.
- "Arnor Embers" have been prevented from being wasted.
- Clarified that you must be at war with your target for the Sabotage and Poison Enemy modules gained from Anomalies.
- The game will potentially provide two or more designs for the player to choose from if they are equally good.
- Exploration Treaties relations requirement has been relaxed.
- Maximum Exploration Treaties increased from 1 to 4.
- Military power counts substantially less towards Prestige Victory.
- The Heart of the Empire policy capital world wealth bonus increased from 10% to 25%.
- Asteroid Mines' default production increased from 0.1 to 0.25.
- Earth default minerals/tech/wealth increased from 3/3/3 to 4/4/4.
- Asteroid Factory tech production boost increased from 0.20 to 0.25.
- Pirate Faction starts with fewer ships.
- Updated Manufacture Populace Project & Executive Order to work with all Cybernetic Species.
- Traits
- Updated Courageous Civilization Trait Tiers to affect Planetary Defense.
- Updated Xenophobic Text to match 150% Research Benefit.
- Text/Localization
- Increased the Chinese font size to match other languages.
- Fixed missing text on the Trade Screen.
- Fixed typo and removed redundant text from tooltips in the Hate Speech event.
- Updated Peacekeeper and Cryosleep events text.
- Removed references to a "Haunted Trait."
- Performance
- Optimization of late-game turn calculations to significantly reduce turn times late-game on big maps.
- Fixed excessively slow tooltip rendering.
- UI
- A search bar for Fleet, Planet, and Station tabs was added to the Main Game window.
- The mouse wheel scroll speed was reduced slightly to make it easier to do precision zoom-in and zoom-out.
- "Starting new turn" notice now consistently appears when it should.
- Fixed the shipyard obsolete button from overlapping the "favorite" button.
- Improved end-of-turn calculations to improve the responsiveness of UI when turns are occurring.
- Create a popup dialog for the Obsolete Button displayed on the Shipyard Screen.
- The tech library for Terrans, Drengin, Yor, Festron, and Krynn now all have appropriate hot spots on tooltips.
- Altarian highlight text is now gold.
- Fixed invisible text from displaying for Phalenoid, Inteuri, and Mimots.
- Update v2.6:
- Major Changes
- Ships Updated! Major visual update to the Terran Alliance and Terran Resistance Ships
- More Ship Parts. We have added a ton more ship parts so you can build new ships.
- New Strategic Zoom Controls. You can control when different categories of strategic icons get displayed on the galaxy from the main game UI.
- Loading Screen Tips. Learn tips and tricks about the game on the loading screens.
- Lots of bug fixes
- Hot Patch 5/29/24
- Gameplay: Fixed a bogus fleet crash
- Gameplay: Ships teleported to the 5th dimension no longer crash the game or cause stuck turns.
- Chinese: Fixed a crash and missing text on the diplomacy screen
- Chinese: Increase character sizes.
- Hot Patch 5/23/24
- Removed the overlap of the "Obsolete" and "Favorite" buttons on the Shipyard screen.
- Change Log
- Art
- Added a ton more ship parts.
- Updated Terran Alliance Ships.
- Updated Terran Resistance Ships.
- Warlords
- Updated the "War Aims" tooltip to fit longer descriptions and added a scroll bar.
- Fixed an issue where the war Aims entries could overflow in medium UI.
- Added Text Hotspots for new Warlords concepts so they appear in the Galactapedia.
- Ensure stats have hotspots on the "Edit Class" Screen.
- Fixed a bug where operational abilities were sometimes incorrectly calculated.
- Assault Shuttles are now displayed in the UI if ships have them.
- Assault Troop stats are now shown in the Fleet Details Screen
- Add assault attack/defense stats to the Battle Selected Ship Popup
- "War Weariness" events only occur if the player is the aggressor.
- War Aims now show up in your Relations list.
- AlienGPT
- Prevent AlienGPT from picking tutorial abilities.
- Engine
- Added guards to prevent the game from crashing from bad mods.
- Cached "Battle Modifier Data" for a slight perf boost.
- You can't "quickstart" a new game from inside of the tutorial (it caused a crash).
- Prevent a rare crash when exiting to the main menu from the end game screen.
- Fixed a stuck turn related to code that teleported enemy ships.
- Gameplay
- Artifact Powers
- "Teleport" now cancels directives and sieges.
- Makes the "Ancient Survey Module" artifact power add a scientist to the affected ship so that if they go to a planet, they can leave.
- Events
- "Planet of Luminous Plants:" Responses now have tooltips.
- "Orbital Spray:" Increases pollution like it says it would.
- "Legacy of a Nuclear Apocalypse:" Fixed pollution source display.
- "Yor Singularity Advancement:" Clarified the tooltip and changed "Quantum Processing Unit" to "Quantum Processor."
- "Damaged Trade Ship:" Now applies the correct Trade License.
- "Precursor Quarantine": Add a tooltip to the final option.
- Fix stuck turn caused by ship with unreachable targets set by Events.
- Improvements
- AI can no longer construct two civilization-unique improvements simultaneously.
- Improvements can now have negative "Adjacency "bonuses.
- "Artocarpus Viriles" improvement now gives only one adjacency bonus, not two.
- Misc
- The Festron are no longer included in the pool of available aliens when you play as a civ with "random". citizen species. Why? Because the Festron would eat the other citizens…
- Totalitarianism's "Censorship" trait now consistently eliminates negatives from factions as it states it will.
- Hostiles are no longer paralyzed (e.g., 0 movement) at the slowest game pace setting.
- Change Auto-Explore behavior to favor closer tiles.
- Terror stars can be built again
- Make rally points the last selectable stacked object on a tile.
- Ships
- Survey Modules granted by Anomalies no longer cause stuck turns.
- Survey Modules granted by Anomalies now activate the turn they are added to a ship.
- AI can now build ships with new components like Vampire or Ion Gun.
- Besieging fleets can no longer use their auto-fire weapons.
- Fighters now show the correct evasion bonus.
- Ships no longer auto-fire at Probes (ships aren't supposed to attack probes at all, but this change addresses an edge case).
- Trade / Treaties
- Bribing the AI into declaring war makes them go to war.
- Fix for Trade Route Licenses count not being updated after declaring war.
- Cultural Treaty descriptions now better match their actual in-game effect.
- We now automatically remove treaties with dead civilizations.
- Techs
- Krynn tech "Path of Shadows" now correctly unlocks the "Temple of Whispers" improvement.
- Fixed some techs that had been accidentally orphaned.
- Interstellar Currency is once again available as a tech.
- Localization
- Chinese: Improved line wrapping.
- Portuguese: Updated fleet stat in Cannot Invade Popup to have more room.
- French and German: Fix overflowing list entries in the "New Design" Window.
- Portuguese: Updated fleet stat in "Cannot Invade Popup" to have more room for Text.
- Russian: Fixed text clipping for the message box, and Trade Window.
- Portuguese and Spanish: Fixed missing ideology text
- Russian: Fixed text clipping in the "Message Box", "War Aims", and "Trade" windows.
- Increase the width of several tooltips to accommodate longer strings and translations.
- Fixed various text overlapping problems in different languages.
- Updated operational abilities descriptions to confirm the updated text is correct and properly display icons where appropriate.
- Fixed assorted clipping issues exposed by longer translations.
- MP
- Improved turn time speed a bit.
- Fix desync caused by ship design being obsoleted on the client but not the host.
- Fix for client getting stuck after host cancels MP game.
- UI
- Battles
- Fix for Battles Replays showing incorrect bonuses after unlocking tech shows.
- Battle Viewer is no longer available for ships destroyed by remote volleys.
- Battle Viewer UI no longer partially appears over the Battle Loading Screen.
- Battle Log no longer goes black when you scroll down.
- Give more space to fleet health total in the GNN battle report.
- Add assault attack/defense stats to the Battle Viewer tooltips.
- Game Options
- Enabling VO in the Game Options no longer requires a restart.
- Shhh! Added an "enable cheat console" option to the options menu.
- Leaders
- Fixed an edge case that caused your leader to be named simply "L."
- Think Tanks effects are now displayed in the Leader "Favor" tooltip.
- Main Game HUD
- Make rally points the last selectable stacked object on a tile without breaking the cycle order of multiple stacked ships.
- “Day of the Month†no longer changes randomly when you toggle the month / turn display.
- Hopefully addressed the overlapping text resource bar at the top of the main UI once and for all.
- Added an upgrade button to the fleet context menu for ships and fleets. Moved the Upgrade and New Starbase panel to better spot.
- Planet Screen
- Improved Influence tooltip
- Festron Citizens produced by consuming other citizens now display the correct portrait.
- Make the promote citizen popup relative to the list, not the entries.
- For Unit approval breakdown tooltips, aggregates modifier sources of the same name, so that it doesn't cause giant tooltips that roll off-screen.
- Ships
- Transport citizen tooltips now appear over icons.
- Fix fleet tooltip now properly shows the class field.
- Added a space between the number and label to the Ship/Fleet Details.
- Logistics maximum value no longer disappears when it exceeds 100.
- Sort ship components by type, then strength.
- Double-clicking a disabled Shipyard Mission should not allow the player to build it.
- Ship Designer
- Added a "Support" category tab to the Ship Designer.
- Swap the position of the Obsolete and Delete buttons on the Designer landing page so there is no empty space when going to the screen for the title screen.
- Change the Obsolete button on the shipyard to use the same icon it does in the designer.
- Strategic View
- Adds ability to set Strategic View icon visibility level from a slideout popup reached from a button near the turn button, vs only in the options window.
- Adds options for disabling each of the strategic view icon categories.
- Included a button for resetting these settings to default values.
- Included a section that says what "zoom percentage" you are currently at, so you know what the following settings are being set relative to.
- Trade Screen
- Re-added the display that shows what you are currently researching.
- Fixed a bug going back and forth from the diplomacy to the trade screen would display the wrong buttons.
- Fix for crash trying to remove offer.
- Trade/Treaties
- Treaty tooltips display "gain" and "payment" from the perspective of the local player.
- Treaty tooltips format the credits the same way as the treaty screen in the data bank.
- Trade Breakdown screen: Fixed clipping of long planet names.
- Misc
- Added tips to loading screens.
- Move the "War Icon" in the Civ Relations List Entry to overlay the Civ logo, rather than being next to the Relations value, to avoid text clipping.
- Shipyard: Halted production from Raiders now shows as n/a instead of -1.
- Going to the main menu resets UI colors.
- Updated the galaxy map tool tooltip to accommodate longer Civilization Names.
- Add a Close button to the Battle Log.
- Update the Galactic Achievement window to move the "Begin Button" to the lower right.