1. Update v2.7:
  2. Art
  3. Created new Ship/Fleet task icons.  
  4.  
  5. Core
  6. Fixed crashes associated with Chinese characters.  
  7.  
  8. Fixed potential crashes related to translated strings.  
  9.  
  10. Fixed MP desyncs.
  11.  
  12. Gameplay
  13. AI
  14. AI can no longer build multiple one-of-a-kind improvements.  
  15.  
  16. Add checks to prevent the AI from going negative on resources.  
  17.  
  18. Citizens
  19. Citizens provide slightly more Manufacturing and Research help.
  20.  
  21. Human default approval decreased from 50% to 40%.
  22.  
  23. Human default expectations lowered from 0 to -5.
  24.  
  25. Home World Citizens no longer turn into irradiated nymph scientists when playing as Krynn.  
  26.  
  27. Events
  28. Updated Event that Mentions "Vast" Antimatter to Give 10 Antimatter.    
  29.  
  30. Fixed choices in Colonize Events that removed tiles.  
  31.  
  32. Fixed the crime mod in the Water Reclamation event.  
  33.  
  34. The leaders granted by the Cryosleep event now use random names.  
  35.  
  36. Improvements
  37. Colony Capital Maintenance was reduced from 5 to 4.  
  38.  
  39. Civ Capital now provides +1 Manufacturing and +1 Research.
  40.  
  41. The Wealth District bonus was increased from 4% to 5%.  
  42.  
  43. Map Generation
  44. Increased maximum player counts on single Sector Maps.  
  45.  
  46. The largest Sector size increased from a radius of 300 tiles to 360 tiles.  
  47.  
  48. Map generation was updated to provide more exciting maps and better player placement.  
  49.  
  50. Map generation will now increase the size of the sector if there's only 1 sector (for single-sector play)  
  51.  
  52. Tiny maps made slightly larger.  
  53.  
  54. The Tiny sector size was reduced from 48 to 32.  
  55.  
  56. The minimum distance between Sectors was reduced from 8 to 2.    
  57.  
  58. Research costs were adjusted based on the size of the map.
  59.  
  60. The number of Sectors was greatly increased for all settings above binary.  
  61.  
  62. Updated maximum player counts based on map settings to ensure better placement.  
  63.  
  64. Research costs are now adjusted based on the map size!!!  
  65.  
  66. Misc
  67. "Ancient Ability" now gets Research benefits from all Relics.  
  68.  
  69. "Arnor Embers" have been prevented from being wasted.  
  70.  
  71. Clarified that you must be at war with your target for the Sabotage and Poison Enemy modules gained from Anomalies.  
  72.  
  73. The game will potentially provide two or more designs for the player to choose from if they are equally good.  
  74.  
  75. Exploration Treaties relations requirement has been relaxed.  
  76.  
  77. Maximum Exploration Treaties increased from 1 to 4.  
  78.  
  79. Military power counts substantially less towards Prestige Victory.  
  80.  
  81. The Heart of the Empire policy capital world wealth bonus increased from 10% to 25%.  
  82.  
  83. Asteroid Mines' default production increased from 0.1 to 0.25.
  84.  
  85. Earth default minerals/tech/wealth increased from 3/3/3 to 4/4/4.  
  86.  
  87. Asteroid Factory tech production boost increased from 0.20 to 0.25.
  88.  
  89. Pirate Faction starts with fewer ships.
  90.  
  91. Updated Manufacture Populace Project & Executive Order to work with all Cybernetic Species.
  92.  
  93. Traits
  94. Updated Courageous Civilization Trait Tiers to affect Planetary Defense.  
  95.  
  96. Updated Xenophobic Text to match 150% Research Benefit.  
  97.  
  98. Text/Localization
  99. Increased the Chinese font size to match other languages.  
  100.  
  101. Fixed missing text on the Trade Screen.  
  102.  
  103. Fixed typo and removed redundant text from tooltips in the Hate Speech event.  
  104.  
  105. Updated Peacekeeper and Cryosleep events text.
  106.  
  107. Removed references to a "Haunted Trait."  
  108.  
  109. Performance
  110. Optimization of late-game turn calculations to significantly reduce turn times late-game on big maps.
  111.  
  112. Fixed excessively slow tooltip rendering.
  113.  
  114. UI
  115. A search bar for Fleet, Planet, and Station tabs was added to the Main Game window.  
  116.  
  117. The mouse wheel scroll speed was reduced slightly to make it easier to do precision zoom-in and zoom-out.
  118.  
  119. "Starting new turn" notice now consistently appears when it should.  
  120.  
  121. Fixed the shipyard obsolete button from overlapping the "favorite" button.
  122.  
  123. Improved end-of-turn calculations to improve the responsiveness of UI when turns are occurring.  
  124.  
  125. Create a popup dialog for the Obsolete Button displayed on the Shipyard Screen.
  126.  
  127. The tech library for Terrans, Drengin, Yor, Festron, and Krynn now all have appropriate hot spots on tooltips.
  128.  
  129. Altarian highlight text is now gold.
  130.  
  131. Fixed invisible text from displaying for Phalenoid, Inteuri, and Mimots.
  132.  
  133. Update v2.6:
  134. Major Changes
  135. Ships Updated! Major visual update to the Terran Alliance and Terran Resistance Ships
  136.  
  137. More Ship Parts. We have added a ton more ship parts so you can build new ships.  
  138.  
  139. New Strategic Zoom Controls. You can control when different categories of strategic icons get displayed on the galaxy from the main game UI.  
  140.  
  141. Loading Screen Tips. Learn tips and tricks about the game on the loading screens.    
  142.  
  143. Lots of bug fixes
  144.  
  145. Hot Patch 5/29/24
  146. Gameplay: Fixed a bogus fleet crash
  147.  
  148. Gameplay: Ships teleported to the 5th dimension no longer crash the game or cause stuck turns.
  149.  
  150. Chinese: Fixed a crash and missing text on the diplomacy screen
  151.  
  152. Chinese: Increase character sizes.  
  153.  
  154. Hot Patch 5/23/24
  155. Removed the overlap of the "Obsolete" and "Favorite" buttons on the Shipyard screen.
  156.  
  157. Change Log
  158. Art
  159. Added a ton more ship parts.
  160.  
  161. Updated Terran Alliance Ships.
  162.  
  163. Updated Terran Resistance Ships.
  164.  
  165. Warlords
  166. Updated the "War Aims" tooltip to fit longer descriptions and added a scroll bar.
  167.  
  168. Fixed an issue where the war Aims entries could overflow in medium UI.
  169.  
  170. Added Text Hotspots for new Warlords concepts so they appear in the Galactapedia.
  171.  
  172. Ensure stats have hotspots on the "Edit Class" Screen.
  173.  
  174. Fixed a bug where operational abilities were sometimes incorrectly calculated.  
  175.  
  176. Assault Shuttles are now displayed in the UI if ships have them.
  177.  
  178. Assault Troop stats are now shown in the Fleet Details Screen
  179.  
  180. Add assault attack/defense stats to the Battle Selected Ship Popup
  181.  
  182. "War Weariness" events only occur if the player is the aggressor.
  183.  
  184. War Aims now show up in your Relations list.
  185.  
  186. AlienGPT
  187. Prevent AlienGPT from picking tutorial abilities.
  188.  
  189. Engine
  190. Added guards to prevent the game from crashing from bad mods.
  191.  
  192. Cached "Battle Modifier Data" for a slight perf boost.  
  193.  
  194. You can't "quickstart" a new game from inside of the tutorial (it caused a crash).
  195.  
  196. Prevent a rare crash when exiting to the main menu from the end game screen.
  197.  
  198. Fixed a stuck turn related to code that teleported enemy ships.
  199.  
  200. Gameplay
  201. Artifact Powers  
  202. "Teleport" now cancels directives and sieges.
  203.  
  204. Makes the "Ancient Survey Module" artifact power add a scientist to the affected ship so that if they go to a planet, they can leave.
  205.  
  206. Events
  207. "Planet of Luminous Plants:" Responses now have tooltips.
  208.  
  209.  "Orbital Spray:" Increases pollution like it says it would.
  210.  
  211. "Legacy of a Nuclear Apocalypse:" Fixed pollution source display.
  212.  
  213.  "Yor Singularity Advancement:" Clarified the tooltip and changed "Quantum Processing Unit" to "Quantum Processor."
  214.  
  215.  "Damaged Trade Ship:" Now applies the correct Trade License.  
  216.  
  217. "Precursor Quarantine": Add a tooltip to the final option.
  218.  
  219. Fix stuck turn caused by ship with unreachable targets set by Events.
  220.  
  221. Improvements
  222. AI can no longer construct two civilization-unique improvements simultaneously.
  223.  
  224. Improvements can now have negative "Adjacency "bonuses.
  225.  
  226. "Artocarpus Viriles" improvement now gives only one adjacency bonus, not two.
  227.  
  228. Misc
  229. The Festron are no longer included in the pool of available aliens when you play as a civ with "random". citizen species. Why? Because the Festron would eat the other citizens…  
  230.  
  231. Totalitarianism's "Censorship" trait now consistently eliminates negatives from factions as it states it will.  
  232.  
  233. Hostiles are no longer paralyzed (e.g.,  0 movement) at the slowest game pace setting.
  234.  
  235. Change Auto-Explore behavior to favor closer tiles.
  236.  
  237. Terror stars can be built again
  238.  
  239. Make rally points the last selectable stacked object on a tile.
  240.  
  241. Ships
  242. Survey Modules granted by Anomalies no longer cause stuck turns.  
  243.  
  244. Survey Modules granted by Anomalies now activate the turn they are added to a ship.
  245.  
  246. AI can now build ships with new components like Vampire or Ion Gun.
  247.  
  248. Besieging fleets can no longer use their auto-fire weapons.
  249.  
  250. Fighters now show the correct evasion bonus.
  251.  
  252. Ships no longer auto-fire at Probes (ships aren't supposed to attack probes at all, but this change addresses an edge case).  
  253.  
  254. Trade / Treaties  
  255. Bribing the AI into declaring war makes them go to war.  
  256.  
  257. Fix for Trade Route Licenses count not being updated after declaring war.  
  258.  
  259. Cultural Treaty descriptions now better match their actual in-game effect.  
  260.  
  261. We now automatically remove treaties with dead civilizations.
  262.  
  263. Techs
  264. Krynn tech "Path of Shadows" now correctly unlocks the "Temple of Whispers" improvement.
  265.  
  266. Fixed some techs that had been accidentally orphaned.
  267.  
  268. Interstellar Currency is once again available as a tech.
  269.  
  270. Localization  
  271. Chinese: Improved line wrapping.
  272.  
  273. Portuguese: Updated fleet stat in Cannot Invade Popup to have more room.  
  274.  
  275. French and German:  Fix overflowing list entries in the "New Design" Window.
  276.  
  277. Portuguese: Updated fleet stat in "Cannot Invade Popup" to have more room for Text.
  278.  
  279. Russian: Fixed text clipping for the message box, and Trade Window.
  280.  
  281. Portuguese and Spanish: Fixed missing ideology text  
  282.  
  283. Russian: Fixed text clipping in the "Message Box", "War Aims", and "Trade" windows.
  284.  
  285. Increase the width of several tooltips to accommodate longer strings and translations.
  286.  
  287. Fixed various text overlapping problems in different languages.  
  288.  
  289. Updated operational abilities descriptions to confirm the updated text is correct and properly display icons where appropriate.
  290.  
  291. Fixed assorted clipping issues exposed by longer translations.
  292.  
  293. MP
  294. Improved turn time speed a bit.
  295.  
  296. Fix desync caused by ship design being obsoleted on the client but not the host.
  297.  
  298. Fix for client getting stuck after host cancels MP game.
  299.  
  300. UI
  301. Battles
  302. Fix for Battles Replays showing incorrect bonuses after unlocking tech shows.
  303.  
  304. Battle Viewer is no longer available for ships destroyed by remote volleys.  
  305.  
  306. Battle Viewer UI no longer partially appears over the Battle Loading Screen.  
  307.  
  308. Battle Log no longer goes black when you scroll down.
  309.  
  310. Give more space to fleet health total in the GNN battle report.
  311.  
  312. Add assault attack/defense stats to the Battle Viewer tooltips.
  313.  
  314. Game Options
  315. Enabling VO in the Game Options no longer requires a restart.  
  316.  
  317. Shhh!  Added an "enable cheat console" option to the options menu.  
  318.  
  319. Leaders
  320. Fixed an edge case that caused your leader to be named simply "L."
  321.  
  322. Think Tanks effects are now displayed in the Leader "Favor" tooltip.
  323.  
  324. Main Game HUD
  325. Make rally points the last selectable stacked object on a tile without breaking the cycle order of multiple stacked ships.
  326.  
  327. “Day of the Month” no longer changes randomly when you toggle the month / turn display.  
  328.  
  329. Hopefully addressed the overlapping text resource bar at the top of the main UI once and for all.  
  330.  
  331. Added an upgrade button to the fleet context menu for ships and fleets. Moved the Upgrade and New Starbase panel to better spot.
  332.  
  333. Planet Screen
  334. Improved Influence tooltip  
  335.  
  336. Festron Citizens produced by consuming other citizens now display the correct portrait.  
  337.  
  338. Make the promote citizen popup relative to the list, not the entries.
  339.  
  340. For Unit approval breakdown tooltips, aggregates modifier sources of the same name, so that it doesn't cause giant tooltips that roll off-screen.
  341.  
  342. Ships
  343. Transport citizen tooltips now appear over icons.
  344.  
  345. Fix fleet tooltip now properly shows the class field.  
  346.  
  347. Added a space between the number and label to the Ship/Fleet Details.
  348.  
  349. Logistics maximum value no longer disappears when it exceeds 100.
  350.  
  351. Sort ship components by type, then strength.
  352.  
  353. Double-clicking a disabled Shipyard Mission should not allow the player to build it.  
  354.  
  355. Ship Designer
  356. Added a "Support" category tab to the Ship Designer.
  357.  
  358. Swap the position of the Obsolete and Delete buttons on the Designer landing page so there is no empty space when going to the screen for the title screen.  
  359.  
  360. Change the Obsolete button on the shipyard to use the same icon it does in the designer.
  361.  
  362. Strategic View  
  363. Adds ability to set Strategic View icon visibility level from a slideout popup reached from a button near the turn button, vs only in the options window.
  364.  
  365. Adds options for disabling each of the strategic view icon categories.
  366.  
  367. Included a button for resetting these settings to default values.
  368.  
  369. Included a section that says what "zoom percentage" you are currently at, so you know what the following settings are being set relative to.
  370.  
  371. Trade Screen
  372. Re-added the display that shows what you are currently researching.
  373.  
  374. Fixed a bug going back and forth from the diplomacy to the trade screen would display the wrong buttons.
  375.  
  376. Fix for crash trying to remove offer.
  377.  
  378. Trade/Treaties
  379. Treaty tooltips display "gain" and "payment" from the perspective of the local player.
  380.  
  381. Treaty tooltips format the credits the same way as the treaty screen in the data bank.
  382.  
  383. Trade Breakdown screen: Fixed clipping of long planet names.
  384.  
  385. Misc
  386. Added tips to loading screens.    
  387.  
  388. Move the "War Icon" in the Civ Relations List Entry to overlay the Civ logo, rather than being next to the Relations value, to avoid text clipping.
  389.  
  390. Shipyard: Halted production from Raiders now shows as n/a instead of -1.
  391.  
  392. Going to the main menu resets UI colors.
  393.  
  394. Updated the galaxy map tool tooltip to accommodate longer Civilization Names.
  395.  
  396. Add a Close button to the Battle Log.
  397.  
  398. Update the Galactic Achievement window to move the "Begin Button" to the lower right.