1. Update v1.1.7 rev.38084:
  2. 1. Potential fix of the issue with not firing field arty.
  3.  
  4. Update v1.1.6 rev.38061:
  5. 1. Fixed an issue where if a part of a unit entered at the corner of the defender's sector, range attack was canceled
  6. 2. Fixed an issue with no re-suppling when the unit moved inside the supply range of a supply unit
  7. 3. Fixed an issue where a unit could remain stuck with reloading animation
  8. 4. Fixed a bug due to which artillery could get stuck while trying to go through destroyed sandboxes
  9.  
  10. Update v1.1.5 rev.37867:
  11. 1. Fixed a case where land units moving in columns might return back to repeat the move
  12. 2. Fixed issue with the rear rank of a unit kept moving while front rank has stopped to fire
  13. 3. Fixed issue with player's arriving units in Rice & Boat mission
  14. 4. Fixed an issue with failed short moves when the unit is inside the enemy's sector
  15.  
  16. Update v1.1.4 rev.37797:
  17. 1. Fixes of some cases when a unit does not move.
  18.  
  19. Update v1.1.3 rev.37788:
  20. 1. Fixed a case when a unit stops to move.
  21.  
  22. Update v1.1.2 rev.37786:
  23. 1. Fixed exception in case of reattachment of skirmishers.
  24.  
  25. Update v1.1.1 rev.37783:
  26. 1. Land units pathfinding overhaul.
  27. 2. Fixed units stuck with obstacles.
  28. 3. Fixed the reported cases with split and teleport of a unit.
  29. 4. Improved column formation.
  30. 5. Distributed volley in case of an obstacle. Now units can not shoot through houses. Part of the unit that has the line of sight of an enemy can shot.
  31. 6. Improvement in input for land battles. Solved some conflict situations with input (i.e. failed to drag units group frontline on friendlies).
  32. 7. Increased crew damage for ball-type shots.
  33. 8. Updated muskets for allied ships in late battles.
  34. 9. Broadside fire order now starts from the closest to the furthest cannon (related to target).
  35. 10. Updated Sea Wolfs reload skill (duration -> speed).
  36. 11. Updated Intelligence cutscene messages to inform the player that there is also a 3rd sub-mission with an enemy fleet arriving.
  37. 12. Fixed a possible case with the wrong battle outcome for the Nassau mission and updated Ai priorities accordingly.
  38. 13. Fixed a possible issue in Rice & Boats mission where frigate Scarborough could stuck on the bank of the river.
  39. 14. Fixed wrong nation for En cavalry battle.
  40. 15. Corrected/removed wrong unit names according to players' feedback.
  41. 16. Various minor improvements from forums and Discord feedback.
  42. 17. Various text improvements according to players feedback.