- Update v1.1.0:
- ■ Adjustments
-   o Addition of Explorer Mode
-    - This mode significantly lowers the difficulty of combat and exploration, allowing you to better enjoy the story and world
-    - The existing mode, which was playable upon Shadow Labyrinth’s first release, will now be distinguished as "Veteran Mode," allowing you to continue enjoying the intense gameplay you've come to expect!
-   o Switching Method
-    - You can switch modes at any time during save data selection on the title screen or within the Miku Sol (Save/Warp Point) menu
-    - There are no disadvantages to selecting "Explorer Mode," so please enjoy the game in the mode that best suits your playstyle
-   o Main Adjustments in Explorer Mode
-    - Sword Fighter and GAIA's attack power increased
-    - Damage taken is reduced
-    - Contact damage is nullified
-     Contact damage occurs when certain enemies are hit, or when enemies perform specific actions such as charging
-    - Various energy consumption rates are reduced and recovery effects increased
-    - ESP consumption is reduced
-    - Increased GAIA energy recovery during predation (consuming foes)
-    - GAIA Energy automatically recovers while in Sword Fighter phase
-    - Increased ESP recovery speed while crouching
-    - Increased recovery speed after ESP reaches 0
-   o Athletic Recovery Support
-    - In certain areas with particularly high athletic (platforming) difficulty, failing three times in a row will cause a warp point to appear, allowing you to skip that specific challenging athletic area
-   o "Tenacity Boost" becomes available
-    - "Tenacity Boost" further increases attack power!
-    - When "Tenacity Boost" is ON, the Sword Fighter's cloak turns red, and attack power gradually increases each time you die
-    - Players can toggle Tenacity Boost ON/OFF and adjust its level at any time via Miku Sol (Save/Warp Point)
-   o MAZE difficulty adjustments
-    - Including boss weakening, MAZE stage adjustments, and changes to item placement within MAZE.
- ※The following adjustments apply to both Explorer Mode & Veteran Mode
- ■ Adjustments to Miku Sol (Save/Warp Points)
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-   o Significantly increased the number of Miku Sol (Save/Warp Points) and Simple Miku Sol (Save Points)
-   o Additionally, some Simple Miku Sol have been replaced with Miku Sol that allow warping, greatly improving player convenience
-   o Added Mode Change/Settings to Miku Sol Menu
- You can now switch between Explorer Mode and Veteran Mode at any time from the Miku Sol menu.
- Additionally, you can now toggle "Tenacity Boost" ON/OFF and set its level.
-   o HP tanks now recover even in Simple Miku Sol
- ■ MAZE Adjustments
-   o Adjusted MAZE clear rewards
-    - The reward score required to clear MAZE has been reduced, making it easier to obtain
-    - Additionally, Ora can now be obtained when the score gauge is at maximum, or when the reward acquisition score is reached even if the reward has already been obtained
-    - Maximum bonus fruit acquisition increased from 100 to 200
-   o If you fail the MAZE for Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Orange Bragza: Terrias-Valou, or Pink Bragza: Terrias-Boz Rag, players can choose to skip it
- ■ Added save/load support for the retry function from MAZE boss battles!
- ■ MAZE that have progressed to the boss battle can now resume from the boss battle after restarting the game
- ■ Mini PUCK Play Control Adjustments
-   o Added operation tutorial stages within Miku Sol's menu, certain MAZE, and after some events
-   o Added a dedicated button for neutral jump (jump without directional input). This reduces the chance of accidental inputs
- ■ Added diagonal forward-up stick input to the normal jump button. Inputting the stick diagonally forward-up and jumping now follows the same trajectory as a neutral jump, making the controls more intuitive
- ■ Improved mid-air control after jumping
- ■ Other Adjustments
-   o If defeated during the final battle against the last boss, you can now retry from the final battle!
-   o Reduced consumption and increased recovery of various energy sources
-    - No ESP consumption when Devour as the Sword Fighter
-    - Reduction in ESP consumption during evasive maneuvers
-    - Increased GAIA energy recovery during Devour (Recovery also slightly increased in Veteran Mode)
- ■ Fixes
-   o Fixed an issue where the game could crash during the staff roll. (Nintendo Switch version only)
-   o Fixed an issue where, in certain MAZE, the speed when ejected from a booster slowed down at high refresh rates. (Steam version only)
-   o Fixed an issue where ESP would not naturally recover and the menu could not be opened after dying under specific conditions
-   o Other minor fixes