1. Update v1.1.0:
  2. ■ Adjustments
  3.  
  4.   o   Addition of Explorer Mode
  5.  
  6.    -  This mode significantly lowers the difficulty of combat and exploration, allowing you to better enjoy the story and world
  7.  
  8.    -  The existing mode, which was playable upon Shadow Labyrinth’s first release, will now be distinguished as "Veteran Mode," allowing you to continue enjoying the intense gameplay you've come to expect!
  9.  
  10.   o   Switching Method
  11.  
  12.  
  13.  
  14.    -  You can switch modes at any time during save data selection on the title screen or within the Miku Sol (Save/Warp Point) menu
  15.  
  16.    -  There are no disadvantages to selecting "Explorer Mode," so please enjoy the game in the mode that best suits your playstyle
  17.  
  18.   o   Main Adjustments in Explorer Mode
  19.  
  20.    -  Sword Fighter and GAIA's attack power increased
  21.  
  22.    -  Damage taken is reduced
  23.  
  24.    -  Contact damage is nullified
  25.  
  26.     Contact damage occurs when certain enemies are hit, or when enemies perform specific actions such as charging
  27.  
  28.    -  Various energy consumption rates are reduced and recovery effects increased
  29.  
  30.    -  ESP consumption is reduced
  31.  
  32.    -  Increased GAIA energy recovery during predation (consuming foes)
  33.  
  34.    -  GAIA Energy automatically recovers while in Sword Fighter phase
  35.  
  36.    -  Increased ESP recovery speed while crouching
  37.  
  38.    -  Increased recovery speed after ESP reaches 0
  39.  
  40.   o   Athletic Recovery Support
  41.  
  42.    -  In certain areas with particularly high athletic (platforming) difficulty, failing three times in a row will cause a warp point to appear, allowing you to skip that specific challenging athletic area
  43.  
  44.   o   "Tenacity Boost" becomes available
  45.  
  46.    -  "Tenacity Boost" further increases attack power!
  47.  
  48.    -  When "Tenacity Boost" is ON, the Sword Fighter's cloak turns red, and attack power gradually increases each time you die
  49.  
  50.    -  Players can toggle Tenacity Boost ON/OFF and adjust its level at any time via Miku Sol (Save/Warp Point)
  51.  
  52.  
  53.  
  54.   o   MAZE difficulty adjustments
  55.  
  56.    -   Including boss weakening, MAZE stage adjustments, and changes to item placement within MAZE.
  57.  
  58.  
  59.  
  60. ※The following adjustments apply to both Explorer Mode & Veteran Mode
  61.  
  62.  
  63.  
  64. ■ Adjustments to Miku Sol (Save/Warp Points)
  65.  
  66.  
  67. ↓
  68.  
  69.  
  70.  
  71.   o   Significantly increased the number of Miku Sol (Save/Warp Points) and Simple Miku Sol (Save Points)
  72.  
  73.   o   Additionally, some Simple Miku Sol have been replaced with Miku Sol that allow warping, greatly improving player convenience
  74.  
  75.   o   Added Mode Change/Settings to Miku Sol Menu
  76. You can now switch between Explorer Mode and Veteran Mode at any time from the Miku Sol menu.
  77. Additionally, you can now toggle "Tenacity Boost" ON/OFF and set its level.
  78.  
  79.   o   HP tanks now recover even in Simple Miku Sol
  80.  
  81. ■ MAZE Adjustments
  82.  
  83.  
  84.  
  85.   o   Adjusted MAZE clear rewards
  86.  
  87.    -  The reward score required to clear MAZE has been reduced, making it easier to obtain
  88.  
  89.    -  Additionally, Ora can now be obtained when the score gauge is at maximum, or when the reward acquisition score is reached even if the reward has already been obtained
  90.  
  91.    -  Maximum bonus fruit acquisition increased from 100 to 200
  92.  
  93.   o   If you fail the MAZE for Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Orange Bragza: Terrias-Valou, or Pink Bragza: Terrias-Boz Rag, players can choose to skip it
  94.  
  95. ■ Added save/load support for the retry function from MAZE boss battles!
  96.  
  97. ■ MAZE that have progressed to the boss battle can now resume from the boss battle after restarting the game
  98.  
  99.  
  100.  
  101. ■ Mini PUCK Play Control Adjustments
  102.  
  103.  
  104.  
  105.   o   Added operation tutorial stages within Miku Sol's menu, certain MAZE, and after some events
  106.  
  107.   o   Added a dedicated button for neutral jump (jump without directional input). This reduces the chance of accidental inputs
  108.  
  109. ■ Added diagonal forward-up stick input to the normal jump button. Inputting the stick diagonally forward-up and jumping now follows the same trajectory as a neutral jump, making the controls more intuitive
  110.  
  111. ■ Improved mid-air control after jumping
  112.  
  113.  
  114.  
  115. ■ Other Adjustments
  116.  
  117.   o   If defeated during the final battle against the last boss, you can now retry from the final battle!
  118.  
  119.   o   Reduced consumption and increased recovery of various energy sources
  120.  
  121.    -  No ESP consumption when Devour as the Sword Fighter
  122.  
  123.    -  Reduction in ESP consumption during evasive maneuvers
  124.  
  125.    -  Increased GAIA energy recovery during Devour (Recovery also slightly increased in Veteran Mode)
  126.  
  127.  
  128.  
  129. ■ Fixes
  130.  
  131.   o   Fixed an issue where the game could crash during the staff roll. (Nintendo Switch version only)
  132.  
  133.   o   Fixed an issue where, in certain MAZE, the speed when ejected from a booster slowed down at high refresh rates. (Steam version only)
  134.  
  135.   o   Fixed an issue where ESP would not naturally recover and the menu could not be opened after dying under specific conditions
  136.  
  137.   o   Other minor fixes