1. Update v1.4.0:
  2. Highlights
  3.  
  4. New Game ++: You can now play an infinite number of runs of CONTROL Resonant in New Game ++
  5.  
  6. Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu: It's worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!
  7.  
  8. The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
  9.  
  10. Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
  11.  
  12. Unknown Zone - Decreased the overall amount of combat and intensity by 10%-15%
  13.  
  14. Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
  15.  
  16. Added a new option in the Assist Mode - Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier
  17.  
  18. Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though
  19.  
  20. Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
  21.  
  22. Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)
  23.  
  24. Added a Tutorial about the Rush ability removing status effects
  25.  
  26. Fixed over-saturated HDR highlights in AgX (tonemapper)
  27.  
  28. Fixed a multitude of subtitle and VO issues across the game
  29.  
  30. Several specific performance optimizations, mainly targeting PC minimum and recommended specs
  31.  
  32. Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
  33.  
  34. Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals
  35.  
  36. We also should mention that AMD has released new optional drivers that improve performance and fix several game crashes. Please download the drivers here:
  37.  
  38. https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-26-9-2.html
  39.  
  40.  
  41.  
  42. Game Update Notes
  43.  
  44. Audio
  45.  
  46. Added a separate volume slider for radio dialogue, so players will be able to customize the audio balance between speakers/headphones + DualSense controller speaker
  47.  
  48. Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song. (It’s a great track, so why would you)
  49.  
  50. Dialogue fixes in all areas of the game
  51.  
  52. Improved audio mix, sound effects, and ambiance across the game
  53.  
  54. Fixed an issue where the audio would desync across the game (also known as the haunting bug of Alan Wake 2…)
  55.  
  56. Fixed an issue where Dylan’s melee attacks would not play the right sound effect
  57.  
  58. Fixed issues with the Ranger’s combat barks playing at inopportune times, as fun as that could be
  59.  
  60. Fixed multiple music state restoration issues when loading a save or entering and exiting The Gap
  61.  
  62. Fixed the music not being stopped after completing the quest The Party Won’t Stop. (Guess the party had to be stopped)
  63.  
  64. Fixed Dr Darling’s projected videos going out of sync or losing dialogue altogether
  65.  
  66. Fixed the Deserter Resonant boss music not playing if the player backtracks from the approach before entering the fight
  67.  
  68. Fixed an issue with audio cutting out throughout the game on Xbox Series X
  69.  
  70. Visuals
  71.  
  72. Minor improvements to many conversation animations and timings
  73.  
  74. Fixed Rangers glitching if they die by being smashed high up in the air  
  75.  
  76. Fixed an issue where the player could get out of bounds when approaching the Deserter boss by executing an enemy in the factory
  77.  
  78. Reduced artifacts in the opening credits, resulting in the vibes not being at maximum
  79.  
  80. Additional polish addressing minor issues across a range of cinematics
  81.  
  82. Adjusted many areas of the game to stop players from getting out of bounds or breaking Story Quest progression
  83.  
  84. Adjusted draw distances, tweaked streaming volumes, and improved many LODs to fix pop-in issues across the game
  85.  
  86. Adjusted boss phase 1 arena size to improve the player experience
  87.  
  88. Improved signposting towards the Oldest House rooftop in the  
  89.  
  90. Improved player interactions (sliding and parkouring) on a range of objects across the game
  91.  
  92. Fixed many dynamic objects that should be static and vice versa
  93.  
  94. Code
  95.  
  96. Several performance optimizations, mainly targeting PC minimum and recommended specs
  97.  
  98. Crash fixes across all platforms
  99.  
  100. Fixed over-saturated HDR highlights in AgX (tonemapper)
  101.  
  102. Fixed aggressive artifacts and pixelation most visible when using HDR
  103.  
  104. Fixed an issue where the game would crash when toggling between RT modes
  105.  
  106. Fixed an issue where the Steam Controller wouldn’t reconnect if the connection were lost (you are back in the game!) This fix also impacts other controllers when using Steam Input.
  107.  
  108. Increased the Main Menu Save Game slot count from 5 to 7 - For example: New Game+ runs, and your original run save games exist in separate Save Game folders, which are accessible when loading a game from the main menu.
  109.  
  110. Fixed an issue where Dylan’s outfits would change when fast traveling to Downtown Zone after the credits have rolled
  111.  
  112. The game now refunds one dodge and one jump after an air execution if the player is out of both
  113.  
  114. DLSS frame gen improvements: scale the motion blur shutter speed by the DLSS/FSR frame generation multiplier and allow V-Sync to be used together with DLSS FG
  115.  
  116. Improved language detection for various languages and locales on startup
  117.  
  118. Fixed an issue where the render resolution dropdown would show a blank label after booting in exclusive Fullscreen
  119.  
  120. Fixed an issue where the Frame Rate Limiter disabled itself when other graphics options are changed
  121.  
  122. Fixed tear-like artifacts appearing in specific videos on PlayStation 5
  123.  
  124. Fixed an issue where the skip button shows up where it shouldn’t
  125.  
  126. Fixed an issue in the Into the Sinkhole quest where during the miniboss encounter enemies would get stuck or fall out of Gravity Anomalies (so it's harder now)
  127.  
  128. Fixed an issue where Drone enemies (the ones whose sacrifice is meaningless to the progress of the encounters) would disappear too quickly when revived by the “Crowd Conversion” talent
  129.  
  130. Fixed multiple issues when using the Push ability and how enemies react to it in Gravity Anomalies
  131.  
  132. Fixed an issue where using any of the Fast Travel doors in Evacuation Zone and moving to Central would result in the game displaying the wrong Zone name (at least the font size stayed consistent!)
  133.  
  134. Fixed the Leashing status effect so that enemies returning to their area regenerate Falter instead of being immune to it
  135.  
  136. Fixed an issue where Dylan would not perform the Ground Slam if he hit his head on a low ceiling…
  137.  
  138. Fixed an issue where the Shield ability was not affected by the Wallet Artifact (show me the money!)
  139.  
  140. Fixed an issue where the Tutorial for Respeccing and refunding would be skipped if the player quits to the main menu right after defeating the Artist
  141.  
  142. Fixed an issue in the quest Enemy of My Enemy where Pope’s dialogue would go missing after reloading the game
  143.  
  144. Fixed an issue where selecting silent conversation options plays the wrong dialogue (stay quiet!)
  145.  
  146. Fixed an issue where the Shield ability was leaving behind corrupted shadows trailing Dylan when blocking an explosive attack
  147.  
  148. Fixed an issue where, in the fight against the Collective Resonant boss, the Mold Scrappers are unable to move after using their Leap in Gravity Anomalies
  149.  
  150. Fixed an issue where The Last Taxi quest wasn’t granting any rewards (well, Dylan didn’t really pay for the ride at any point…)
  151.  
  152. Fixed an issue where collecting an audio collectible would not always play when you would instantly go into the Archives menu to listen to the collectible you picked up
  153.  
  154. Fixed an issue where using the Command function on a heavy enemy with low health costs 2 charges (instead of 1) despite the “Thought Leader” talent being active
  155.  
  156. Fixed a rare issue with Artifacts. Sometimes equipping an artifact, then removing it and equipping it again in the Loadout screen, removed the effect the Artifact was supposed to produce
  157.  
  158. Game Design
  159.  
  160. Unknown Zone - Decreased the overall amount of combat by 10%-15%
  161.  
  162. (Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.
  163.  
  164. Slightly increased Sunder lifetime
  165.  
  166. Adjusted mini boss and heavy enemy reactions to the player using the Push ability
  167.  
  168. Updated rewards to ensure players can max out every Zone in New Game+ somewhat easier
  169.  
  170. Adjusted some SHÜM Challenge scores to be easier
  171.  
  172. Added a Tutorial about the Rush ability removing status effects
  173.  
  174. Finetuned some DualSense adaptive trigger effects
  175.  
  176. Fixed an issue where Explosive threat indicators for Mold projectiles are visible from too far
  177.  
  178. Fixed an issue in the Resonant fight where triggering a Perfect Dodge was nigh-on impossible against most of the boss's attacks (sorry)
  179.  
  180. Fixed an issue where after killing the Collective Resonant with One-Hit Kills on in the Assist Mode, its tentacles remained alive and surprised the crap out of players if they returned to the site of the glorious fight
  181.  
  182. Fixed an issue where the Status Spread talent upgrade would spread the Infected/Burn status effect even after it had expired
  183.  
  184. Fixed an issue where NPCs with half-armor had an incorrect status effect icon
  185.  
  186. Fixed an issue where warning indicators were being shown from grenades thrown by friendly Rangers
  187.  
  188. Fixed an issue where players could get stuck in the training area of The Gap for an eternity
  189.  
  190. Fixed an issue where the Split Pivot and Split Orbit combo enders can retrigger the Crush Instant Charge upgrade multiple times, which can cause animations to get stuck
  191.  
  192. Finetuned the forklift enemy to be easier to hit  
  193.  
  194. Fixed Player progression - Secondary Weapon - Power Drill upgrade adds less than 25% power from drilling airborne enemies
  195.  
  196. Fixed an issue where Swarm Satellites were not dealing damage to each other after using Command  
  197.  
  198. Fixed an issue where the Magnet Artifact didn’t show small Resource Crates on the map in dungeons
  199.  
  200. Fixed an issue where the Executive Order upgrade for the Extend Aberrant form didn’t work correctly
  201.  
  202. Fixed an issue where destroying land mines and hitting electric boxes would give the player the Ruthless status effect
  203.  
  204. Level Design
  205.  
  206. Many fixes to Map markers either sticking around too long or being in the wrong place or requiring both entrances to the room be opened to make the marker disappear (that’s one way to extend the gameplay hours)
  207.  
  208. Dylan now audibly reacts to doing Tasks
  209.  
  210. Fixed an issue where the Field Panopticon encounter could be skipped in the Approach
  211.  
  212. New Game +: Fixed a rare issue in the Into the Sinkhole quest where a miniboss wouldn't spawn at the end of the quest
  213.  
  214. Improved many Gravity Anomalies to work better
  215.  
  216. Not sure why, but the microphone in “The Party Won't Stop” karaoke mission no longer stays floating in the air after the song has been completed. Thought it was an Altered Item
  217.  
  218. Fixed Carbon Copy Part 2 - The call from Zoe that starts part 2 doesn't trigger
  219.  
  220. Fixed several issues where enemy encounters started prematurely, and enemies fell through the world to their (deserved) deaths
  221.  
  222. Fixed a rare issue with the Achievement / Trophy – “Repeating, Refracting”, where the user got the Achievement / Trophy after killing after the third phase, before the platforming section
  223.  
  224. Fixed multiple PlayStation 5 Activities triggering at wrong times and not ending correctly
  225.  
  226. Fixed an issue where the “Customer Complaint” collectible lacked a pick up prompt in the Downtown Zone
  227.  
  228. Fixed an issue where in the New Growth quest step Find the Test Subjects remains to be done even after the player finds and eliminates them without interacting with the Mold guide
  229.  
  230. Fixed an issue in the “Recursions and Iterations” quest where after reloading the game an interact would appear on Ayad, but do nothing.
  231.  
  232. Fixed an issue in the “Carbon Copy” quest where Hannah’s voice can be heard all over the Zone…
  233.  
  234. Fixed an issue where the A New Directive quest fails to start or progress if the player gets caught by a polaroid camera during a call from Fra
  235.  
  236. Fixed an issue where in the Underpass Fault the path forward fails to be lit properly and the player is unable to make progress.
  237.  
  238. Fixed an issue with The Complete Set quest where the interaction prompt for the Subwoofer at the end of the quest would not appear for 2 minutes
  239.  
  240. Fixed an issue with the Panopticon Service Request where the cell door to the radio was open too early and picking it up would result in skipped quest steps
  241.  
  242. Lighting
  243.  
  244. Additional polish across the entire game, including cinematics
  245.  
  246. Improvements to lighting performance across all Zones
  247.  
  248. Fixed and issue where a large placeholder object would appear in the middle of the SHÜM Challenge mode’s Parkour course. (GTFO)
  249.  
  250. Localization
  251.  
  252. Fixed many issues for voice overs across all languages
  253.  
  254. Fixed several voice over issues across all languages
  255.  
  256. Fixed many text typos across all languages
  257.  
  258. Miscellaneous
  259.  
  260. Updated the credits
  261.  
  262. Narrative and User Interface
  263.  
  264. Overall polish across text and VO throughout the entire game
  265.  
  266. Fixed several issues with subtitle timings, subtitles taking up too much space on the screen and other issues
  267.  
  268. Added in missing non-English VO and fixed issues where the game would default to English despite another language being chosen
  269.  
  270. Fixed an issue where the speaker name was not shown in subtitles if VO language was set to a language other than English
  271.  
  272. Fixed issues where calls to Dylan would overlap at inopportune moments
  273.  
  274. New Game +: Fixed an issue where Zoe would mention rescuing the Party Won’t Stop partygoers and congratulate Dylan for saving them. Despite everyone being dead
  275.  
  276. UI
  277.  
  278. Added the Build Power to the Loadout screen so that players can easily see their Power level instead of having to find it buried under the Stats & Effects menu
  279.  
  280. The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
  281.  
  282. Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
  283.  
  284. Removed the scroll requirement from the EULA and Privacy Policy screens. (The real highlight of this patch. Legal in the house!)
  285.  
  286. Spoiler warning added to the Digital Deluxe Edition's Art book menu
  287.  
  288. Fixed several instances of overlapping HUD elements, such as notifications, conversations, subtitles and the HUD being visible over in-game cutscenes or scripted sequences
  289.  
  290. Fixed an issue where the player could become stuck in the Options menu after backing out using a mouse while entering a code in the “Redeem Code” screen
  291.  
  292. Fixed multiple issues when using ultrawide aspect ratio
  293.  
  294. Fixed an issue where the Artifact currencies were not sorted correctly
  295.  
  296. Fixed an issue where the user was unable to use the slider with a mouse in the Collectibles tab
  297.  
  298. Fixed issues where the vendor was showing incorrect prices (respect the hustle!)
  299.  
  300. Fixed an issue where the map was not defaulting to maxed out zoom when viewing in dungeons (quests taking place underground)
  301.  
  302. Fixed an issue where the “Enter Redeem Code” field stays filled when the player attempts to enter a new code after one has already been entered on PlayStation 5
  303.  
  304. Fixed Display calibration background isn't completely black in all cases
  305.  
  306. VFX
  307.  
  308. Fixed an VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
  309.  
  310. Improved performance in the Dancer Resonant approach path