1. Update v1.1.0209b:
  2.  No changelog was posted.
  3.  
  4. Update v1.0.0209:
  5. Additions:
  6. Singleplayer Settings
  7. Added an option to toggle diseases and natural fires on and off
  8.  
  9. Fires can still be caused by being attacked or from a crystal storage exploding
  10.  
  11. Added more game customisation options to:
  12.  
  13. The central provinces, choosing whether they are controlled by Wyrmaxa or not
  14.  
  15. Starting wealth
  16.  
  17. Repair costs of buildings
  18.  
  19. Default, half, and free
  20.  
  21. Grimrot camp spawn rates
  22.  
  23. Number of Camps
  24.  
  25. Attack rate of enemies
  26.  
  27. Adderbeast spawn limits
  28.  
  29. Quality of Life
  30. Added the ability to repair multiple buildings at once
  31.  
  32. Added a repair tool, allowing building repair to happen with a single click
  33.  
  34. Added "slay unit" button to worker UI
  35.  
  36. UI
  37. Added a setting to increase the level of zoom
  38.  
  39. Expanded the UI for the resource bar at the top of the screen
  40.  
  41. The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity
  42.  
  43. Hovering over a resource will show its current storage vs maximum capacity
  44.  
  45. Changes
  46. UI
  47. Increased the icon size of the road connection indicator and added ground decal to better indicate road placement
  48.  
  49. Updated the military and destination icons of the strategy map
  50.  
  51. Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location
  52.  
  53. Tutorial objectives stay on screen until the objective is complete
  54.  
  55. Upgraded ‘Enthrall’ button on worker UI to make it more visible
  56.  
  57. Fixes
  58. UI
  59. Fixed issue with fog of war toggle, not turning fog of war on and off correctly
  60.  
  61. Fixed visual issue with disabled buttons
  62.  
  63. Fixed issues with white sprites appearing on some buttons
  64.  
  65. Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed
  66.  
  67. Fixed an issue with tutorial objectives not displaying when they should
  68.  
  69. Fixed issue with military deaths not correctly registering in the Event Timeline          
  70.  
  71. Revised languages to ensure all translations are displayed correctly
  72.  
  73. Units
  74. Units that are stuck in place for an extended period of time are now teleported to unstick them
  75.  
  76. Improved squads ability to stay in formation when moving over long distances
  77.  
  78. Fixed bugs impacting squad selection
  79.  
  80. Fixed a bug that caused unit classes to be mislabeled in the Event Timeline
  81.  
  82. Performance
  83. Various improvements made to increase overall game performance
  84.  
  85. Fixed an issue with territory ownership not being correctly assigned when loading the game