- Update v1.1.0209b:
- No changelog was posted.
- Update v1.0.0209:
- Additions:
- Singleplayer Settings
- Added an option to toggle diseases and natural fires on and off
- Fires can still be caused by being attacked or from a crystal storage exploding
- Added more game customisation options to:
- The central provinces, choosing whether they are controlled by Wyrmaxa or not
- Starting wealth
- Repair costs of buildings
- Default, half, and free
- Grimrot camp spawn rates
- Number of Camps
- Attack rate of enemies
- Adderbeast spawn limits
- Quality of Life
- Added the ability to repair multiple buildings at once
- Added a repair tool, allowing building repair to happen with a single click
- Added "slay unit" button to worker UI
- UI
- Added a setting to increase the level of zoom
- Expanded the UI for the resource bar at the top of the screen
- The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity
- Hovering over a resource will show its current storage vs maximum capacity
- Changes
- UI
- Increased the icon size of the road connection indicator and added ground decal to better indicate road placement
- Updated the military and destination icons of the strategy map
- Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location
- Tutorial objectives stay on screen until the objective is complete
- Upgraded ‘Enthrall’ button on worker UI to make it more visible
- Fixes
- UI
- Fixed issue with fog of war toggle, not turning fog of war on and off correctly
- Fixed visual issue with disabled buttons
- Fixed issues with white sprites appearing on some buttons
- Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed
- Fixed an issue with tutorial objectives not displaying when they should
- Fixed issue with military deaths not correctly registering in the Event Timeline
- Revised languages to ensure all translations are displayed correctly
- Units
- Units that are stuck in place for an extended period of time are now teleported to unstick them
- Improved squads ability to stay in formation when moving over long distances
- Fixed bugs impacting squad selection
- Fixed a bug that caused unit classes to be mislabeled in the Event Timeline
- Performance
- Various improvements made to increase overall game performance
- Fixed an issue with territory ownership not being correctly assigned when loading the game