1. Changelog v2.1.21.120319
  2.  
  3. Fixed
  4.  
  5. Added the ability to inspect certain devices that do not have inventories (such as solar panels and wind turbines).
  6. Added a small boost to speed for Wind Turbines for any storms other than heatwaves and embers.
  7. Fixed Wind Turbines not receiving increased speed in Desert Wind.
  8. Increased Solar Panel power generation to 6000.
  9. Increased Water Wheel power generation during rain storms.
  10. Renamed duplicate desert storm and scaled desert weather events correctly in new storm modifier system.
  11. Reduced impact of weather on Solar Panels (Rain, Sand and Snow) and Generators (Heatwaves).
  12. Fixed internal mission note
  13. Fixed UNIAO typos in multiple prospects
  14. Fixing the fix - disabled collision on shadow geo filler cube
  15. Filled in hole in shadow geo that was causing light shining through
  16. Removed replication from the nearbydeployable actors and moved logic of 'cache nearby deployables' to its sub class to avoid logic happening in space
  17. Fixed typo in Beehive Extractor optional power text
  18. Fixed Prometheus Cave Ground Collision on Blue Quad
  19. Fixed Geyser Rotation on Outpost_005
  20. Fixed Typo in Berserker talent name
  21. Noxoius Crust and Volatile Red Exotics now mention the Organic Residue Cleanser
  22. Noxious Crust (Bauxite) renamed to Noxious Crust (Aluminium) to match in-game name
  23. Added Total Growth Speed indicator to Crop Plot inspection UI
  24. Fixed thatch Stairs railing directions and checked all others to make sure they were also oriented the correct way
  25. Fixed Fiber Crop collision
  26. Fixed railing orientation on all floor pieces
  27. Added Water Crop Plot in-world UI prompt to Dirt Mounds that have been planted
  28. Replaced Resource Network Inspector summary with a visual flow indicator. This should be a bit more clear about where the flows are actually going
  29. Fixing issue with Water Troughs where the water would not appear in the mesh when it contained water
  30. Fixed Advanced Masonry Bench not having a water connection
  31. KILL LIST / FRACTURE: Fixed Decals not removing grass, these should be much easier to find
  32. Fixed Processor recipe icons width, now correctly has 7 across again. Auto processors now have 3 across
  33. Changed gghost logo to new logo
  34. Fixed case where water networks and electrical networks could be joined
  35. VOYAGER: Increased power storage requirements
  36. Updated Battery Rack descriptions to mention the batteries are inside the rack already
  37. Added the ability to turn devices on and off using the Resource Network Inspector window. Expand a device group and click the connection icon to toggle the device
  38. Fixed Resource Network Inspection Window getting stuck showing 'Gathering Info' on clients if opened twice when no values on the network have changed since it was previously opened
  39. Removed collision from spline pucks, fixing players bobbing as they walk over wires
  40. Adding On Off Switch audio to be played for new battery behavior
  41. Changed devices to be able to specify a device flow without requiring a resource network connection
  42. Added storage type and flow rates to T2 Rain Reservoir and Basic Oxite Dissolver to allow those to store resources again
  43. Adding Visible Debuffs on Fridges, Deep Freeze, Lights, Cooler, Heater, Dehumidifers and adjusted modifier display and application rate
  44. Added Assign Priority button prompt to network inspect screen
  45. Fix Shaggy Zebra AI growth, as a result these will be much easier to hunt
  46. Future Content
  47.  
  48. Adding Multicast to bramble blueprint to replicate audio to clients
  49. Removed some ICARUS_API definitions from GOAP related classes
  50. Adjustments and fine tunes for the bramble item
  51. Added SK_ITM_Sheep_Sheers
  52. Adding first pass CHAC shotgun audio and data table entries
  53. Ashland story mission: Increased range and added starting quest area
  54. Added DEP_Chicken_Coop_Rustic and DEP_Chiccken_Coop_Royal
  55. Added sleep duration and effectiveness curves for future comfort feature
  56. Added Animal Companion Icons to data table
  57. Adding howl events for mange wolf alpha and mange wolf. Separating animations and montages so unique sound can be used for both
  58. Adding mange wolf howl event
  59. Adding unique ammo load, pump in and out sounds for chac shotgun. Also some to be applied to T4 shotgun. Adding animation data
  60. Added Polar Bear to Prometheus section of Field Guide
  61. Adding Burlap, Heated, Royal, Snow Leopard and Wolf animal beds
  62. Added ITM_Sickle_SHEN var02
  63. Added ITM_Sickle_SHEN
  64. Added DEP_Animal_Bed_Burlap, Heated, Royal, Snow Leopard Fur and Wolf Fur
  65. Adding mange wolf idle events and audio and data table setups
  66. Submitting Sheep bones an textures
  67. Fixing the Turret Audio in BP for being powered on and off due to change in power system. Also fixed replication of adding ammo for clients
  68. Updated ITM_Sickle_SHEN_Var02 material
  69. Adding Shengong Sickle 01 / 02
  70. Setup Skulmutt scaling and creature AI setup
  71. Reduced Dribbo max level health
  72. Adding mange wolf rest / sleep snore audio and adding unique mange alpha wolf footstep event and data table entry
  73. AI Setup for Ice Mammoth Boss
  74. Adding Sheep Shears, Chicken Coops, Recipes & Blueprints and Setup
  75. Adding sheep idle and death audio and events. Committing to trunk to be added when Mount Levelling is merged
  76. Added storms affecting solar panels, wind turbines and water flow (currently dev locked)
  77.