- Changelog v2.1.21.120319
- Fixed
- Added the ability to inspect certain devices that do not have inventories (such as solar panels and wind turbines).
- Added a small boost to speed for Wind Turbines for any storms other than heatwaves and embers.
- Fixed Wind Turbines not receiving increased speed in Desert Wind.
- Increased Solar Panel power generation to 6000.
- Increased Water Wheel power generation during rain storms.
- Renamed duplicate desert storm and scaled desert weather events correctly in new storm modifier system.
- Reduced impact of weather on Solar Panels (Rain, Sand and Snow) and Generators (Heatwaves).
- Fixed internal mission note
- Fixed UNIAO typos in multiple prospects
- Fixing the fix - disabled collision on shadow geo filler cube
- Filled in hole in shadow geo that was causing light shining through
- Removed replication from the nearbydeployable actors and moved logic of 'cache nearby deployables' to its sub class to avoid logic happening in space
- Fixed typo in Beehive Extractor optional power text
- Fixed Prometheus Cave Ground Collision on Blue Quad
- Fixed Geyser Rotation on Outpost_005
- Fixed Typo in Berserker talent name
- Noxoius Crust and Volatile Red Exotics now mention the Organic Residue Cleanser
- Noxious Crust (Bauxite) renamed to Noxious Crust (Aluminium) to match in-game name
- Added Total Growth Speed indicator to Crop Plot inspection UI
- Fixed thatch Stairs railing directions and checked all others to make sure they were also oriented the correct way
- Fixed Fiber Crop collision
- Fixed railing orientation on all floor pieces
- Added Water Crop Plot in-world UI prompt to Dirt Mounds that have been planted
- Replaced Resource Network Inspector summary with a visual flow indicator. This should be a bit more clear about where the flows are actually going
- Fixing issue with Water Troughs where the water would not appear in the mesh when it contained water
- Fixed Advanced Masonry Bench not having a water connection
- KILL LIST / FRACTURE: Fixed Decals not removing grass, these should be much easier to find
- Fixed Processor recipe icons width, now correctly has 7 across again. Auto processors now have 3 across
- Changed gghost logo to new logo
- Fixed case where water networks and electrical networks could be joined
- VOYAGER: Increased power storage requirements
- Updated Battery Rack descriptions to mention the batteries are inside the rack already
- Added the ability to turn devices on and off using the Resource Network Inspector window. Expand a device group and click the connection icon to toggle the device
- Fixed Resource Network Inspection Window getting stuck showing 'Gathering Info' on clients if opened twice when no values on the network have changed since it was previously opened
- Removed collision from spline pucks, fixing players bobbing as they walk over wires
- Adding On Off Switch audio to be played for new battery behavior
- Changed devices to be able to specify a device flow without requiring a resource network connection
- Added storage type and flow rates to T2 Rain Reservoir and Basic Oxite Dissolver to allow those to store resources again
- Adding Visible Debuffs on Fridges, Deep Freeze, Lights, Cooler, Heater, Dehumidifers and adjusted modifier display and application rate
- Added Assign Priority button prompt to network inspect screen
- Fix Shaggy Zebra AI growth, as a result these will be much easier to hunt
- Future Content
- Adding Multicast to bramble blueprint to replicate audio to clients
- Removed some ICARUS_API definitions from GOAP related classes
- Adjustments and fine tunes for the bramble item
- Added SK_ITM_Sheep_Sheers
- Adding first pass CHAC shotgun audio and data table entries
- Ashland story mission: Increased range and added starting quest area
- Added DEP_Chicken_Coop_Rustic and DEP_Chiccken_Coop_Royal
- Added sleep duration and effectiveness curves for future comfort feature
- Added Animal Companion Icons to data table
- Adding howl events for mange wolf alpha and mange wolf. Separating animations and montages so unique sound can be used for both
- Adding mange wolf howl event
- Adding unique ammo load, pump in and out sounds for chac shotgun. Also some to be applied to T4 shotgun. Adding animation data
- Added Polar Bear to Prometheus section of Field Guide
- Adding Burlap, Heated, Royal, Snow Leopard and Wolf animal beds
- Added ITM_Sickle_SHEN var02
- Added ITM_Sickle_SHEN
- Added DEP_Animal_Bed_Burlap, Heated, Royal, Snow Leopard Fur and Wolf Fur
- Adding mange wolf idle events and audio and data table setups
- Submitting Sheep bones an textures
- Fixing the Turret Audio in BP for being powered on and off due to change in power system. Also fixed replication of adding ammo for clients
- Updated ITM_Sickle_SHEN_Var02 material
- Adding Shengong Sickle 01 / 02
- Setup Skulmutt scaling and creature AI setup
- Reduced Dribbo max level health
- Adding mange wolf rest / sleep snore audio and adding unique mange alpha wolf footstep event and data table entry
- AI Setup for Ice Mammoth Boss
- Adding Sheep Shears, Chicken Coops, Recipes & Blueprints and Setup
- Adding sheep idle and death audio and events. Committing to trunk to be added when Mount Levelling is merged
- Added storms affecting solar panels, wind turbines and water flow (currently dev locked)