1. Update v1.10.3.7:
  2. Fix crash on new game if "Prospect All Minerals" is enabled
  3.  
  4. Update v1.10.3.6:
  5. Fixed
  6.  
  7. Crash when a villager left and the villager window was open at the same time as a resource change
  8.  
  9. The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open
  10.  
  11. It was possible to have visitors stuck in your village forever. (royal company)
  12.  
  13. Lodging Full notification was never showing
  14.  
  15. Manor House: Missing visitor location was not causing the “missing required parts” pop-up.
  16.  
  17. Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
  18.  
  19. “Only X part allowed” notification showed only once even when multiple parts with the condition had the error
  20.  
  21. Boars could spawn under building zones
  22.  
  23. Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
  24.  
  25. Fixes for some gatherer blocked path situations
  26.  
  27. Fixed “Revise Edict/Privilege” mandates that could be executed even when you could already revise an Edict/Privilege
  28.  
  29. Added
  30.  
  31. UI: Added search bar in mod selection
  32. Modding
  33.  
  34. Fixed some mod parts could end up grounded on reload
  35.  
  36. Fixed Crash: "Castle Watchpost Expansion +"
  37.  
  38. Fixed example mods
  39.  
  40. New example mod: Taxation
  41.  
  42. Expose functions for Taxation
  43.  
  44. Expose get current month/week/day functions
  45.  
  46. Improve overrideTexture() to support override with core game texture
  47.  
  48. Additionally, added ADDITIVE and SUBTRACTIVE blend modes
  49.  
  50. And more…
  51.  
  52. Update v1.10.3.5:
  53. Fix for achievements not being up to date in-game
  54.  
  55. Crash on load for saves with a moved Fishing Hut under construction
  56.  
  57. Having multiple Fishing Huts close together could make it so Fisherman couldn't reach fishing zones
  58.  
  59. Update v1.10.3.4:
  60. Localization
  61.  
  62. Updated Ukrainian community translation
  63.  
  64. Updated Thai community translation
  65.  
  66. Fixes:
  67.  
  68. Fix 0kb savegame file preventing the playthrough to be listed
  69.  
  70. Further fix for trees being destroyed upon load in rare circumstances
  71.  
  72. The HUD would disappear when changing the language while placing a Monument.
  73.  
  74. Screen could get stuck after pressing cancel when a save game fails to load because of a mod
  75.  
  76. Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
  77.  
  78. Notifications: Villager Stuck was listed twice.
  79.  
  80. Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
  81.  
  82. Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
  83.  
  84. Taxation: "Other" taxes - Amount per X was showing incorrectly
  85.  
  86. Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
  87.  
  88. Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
  89.  
  90. Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
  91.  
  92. Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
  93.  
  94. Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
  95.  
  96. Fixed missing Bailiff name for some mandate type tooltips
  97.  
  98. Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
  99.  
  100. Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
  101.  
  102. Disabling an outdated mod could remove its visibility
  103.  
  104. Added
  105.  
  106. Fishing Hut: Add boat animation
  107.  
  108. Fishing Hut: Add waves FX when boat is moving
  109.  
  110. Prevent fisherman from going at the same position to fish
  111.  
  112. Herb resource: Adding Herb transporter visual
  113.  
  114. Swordsmith: Polish VFX and workplace feedback
  115.  
  116. Swordsmith: Add Wait for Work animations
  117.  
  118. Mission cycle rewards are now dropped in the encampment instead of the village center
  119.  
  120. Modding
  121.  
  122. Expose weather settings
  123.  
  124. [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
  125.  
  126. [Mod] Assemblage - Implement serialisation for Edit Mode
  127.  
  128. [Mod] Fix log spam if Livestock had no sound effects specified
  129.  
  130. Exposed even more stuff! See the modding wiki for more details
  131.  
  132. Update v1.10.3.3:
  133. Localisation
  134.  
  135. Added community Ukrainian translation
  136. Fix
  137.  
  138. Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence
  139.  
  140. Unlock All Trade Routes rule: Required 1 month before being able to upgrade trade routes to level 5. We have now removed the delay.
  141.  
  142. Hunting Forest - Boar Density in hunting forest inside territory could decrease over time
  143.  
  144. Fixed players missing Onboarding notification if they did not have a Rustic Church
  145.  
  146. Improved the City Watchtower “Too far” warning to also include when too far from a Guard Duty Company
  147.  
  148. Some strings could exceed UI spaces
  149.  
  150. Edicts & Privileges menu: Improved UI when there were many effects
  151.  
  152. Crash when applying changes to buildings in some circumstances
  153.  
  154. Added
  155.  
  156. Objectives to add Watchmen/Guard Duty Companies in onboarding
  157. Optimisation
  158.  
  159. Improve performance when editing a monument with a lot of parts
  160. Modding
  161.  
  162. Expose missing weapon heraldry settings
  163.  
  164. Fix typo in some mission names
  165.  
  166. Removed duplicate script name MILITARY_WEAPON_TYPE