- Update v1.10.3.7:
- Fix crash on new game if "Prospect All Minerals" is enabled
- Update v1.10.3.6:
- Fixed
- Crash when a villager left and the villager window was open at the same time as a resource change
- The “Start mandate†buttons for "revise one edict/privilege" did not update when the mandate list was open
- It was possible to have visitors stuck in your village forever. (royal company)
- Lodging Full notification was never showing
- Manor House: Missing visitor location was not causing the “missing required parts†pop-up.
- Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
- “Only X part allowed†notification showed only once even when multiple parts with the condition had the error
- Boars could spawn under building zones
- Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
- Fixes for some gatherer blocked path situations
- Fixed “Revise Edict/Privilege†mandates that could be executed even when you could already revise an Edict/Privilege
- Added
- UI: Added search bar in mod selection
- Modding
- Fixed some mod parts could end up grounded on reload
- Fixed Crash: "Castle Watchpost Expansion +"
- Fixed example mods
- New example mod: Taxation
- Expose functions for Taxation
- Expose get current month/week/day functions
- Improve overrideTexture() to support override with core game texture
- Additionally, added ADDITIVE and SUBTRACTIVE blend modes
- And more…
- Update v1.10.3.5:
- Fix for achievements not being up to date in-game
- Crash on load for saves with a moved Fishing Hut under construction
- Having multiple Fishing Huts close together could make it so Fisherman couldn't reach fishing zones
- Update v1.10.3.4:
- Localization
- Updated Ukrainian community translation
- Updated Thai community translation
- Fixes:
- Fix 0kb savegame file preventing the playthrough to be listed
- Further fix for trees being destroyed upon load in rare circumstances
- The HUD would disappear when changing the language while placing a Monument.
- Screen could get stuck after pressing cancel when a save game fails to load because of a mod
- Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housingâ€
- Notifications: Villager Stuck was listed twice.
- Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
- Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
- Taxation: "Other" taxes - Amount per X was showing incorrectly
- Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
- Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
- Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
- Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
- Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
- Fixed missing Bailiff name for some mandate type tooltips
- Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
- Removed “Outdated†filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
- Disabling an outdated mod could remove its visibility
- Added
- Fishing Hut: Add boat animation
- Fishing Hut: Add waves FX when boat is moving
- Prevent fisherman from going at the same position to fish
- Herb resource: Adding Herb transporter visual
- Swordsmith: Polish VFX and workplace feedback
- Swordsmith: Add Wait for Work animations
- Mission cycle rewards are now dropped in the encampment instead of the village center
- Modding
- Expose weather settings
- [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
- [Mod] Assemblage - Implement serialisation for Edit Mode
- [Mod] Fix log spam if Livestock had no sound effects specified
- Exposed even more stuff! See the modding wiki for more details
- Update v1.10.3.3:
- Localisation
- Added community Ukrainian translation
- Fix
- Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence
- Unlock All Trade Routes rule: Required 1 month before being able to upgrade trade routes to level 5. We have now removed the delay.
- Hunting Forest - Boar Density in hunting forest inside territory could decrease over time
- Fixed players missing Onboarding notification if they did not have a Rustic Church
- Improved the City Watchtower “Too far†warning to also include when too far from a Guard Duty Company
- Some strings could exceed UI spaces
- Edicts & Privileges menu: Improved UI when there were many effects
- Crash when applying changes to buildings in some circumstances
- Added
- Objectives to add Watchmen/Guard Duty Companies in onboarding
- Optimisation
- Improve performance when editing a monument with a lot of parts
- Modding
- Expose missing weapon heraldry settings
- Fix typo in some mission names
- Removed duplicate script name MILITARY_WEAPON_TYPE