- Update v1.6.8.0:
- CONTENT
- Lamborghini Dream Pack Pt2 DLC
- Added Lamborghini Miura SV to Vintage Cars class
- Added Lamborghini Diablo SV-R to Diablo Super Trofeo class
- Added Lamborghini Revuelto to Hypercars class
- Added Lamborghini Murcielago R-GT to GT1 2005 class
- GENERAL
- Added option to disable car setup autoloading (disabled by default)
- Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user
- Fixed vehicle reset timeout not being reset between sessions
- Fixed a issue where the race session wouldn't end if every player retired without finishing in multiplayer
- Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer
- Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session
- Massively optimized the CPU impact of LOD Fades
- UI & HUD
- Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed
- Fixed incorrect Le Mans 24Hr grid size shown in UI
- Fixed various minor localization errors
- TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2
- PHYSICS
- Revised vintage all-weather tire treads
- Revised thermodynamic effects of being below optimal temperature for all slick tires
- Revised BMW 2002 Turbo & Corvette C3 physics
- GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes
- Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming
- Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs
- Mclaren F1 LM: Revised aerodynamics
- AI
- Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling
- General adjustments to AI corner exit & braking points
- General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner
- Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants
- Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks
- Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup
- Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag
- AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track
- F-V10: Calibrated AI wet track launch performance
- Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall
- Watkins Glen: Adjusted the grid box locations for improved AI standing starts
- AUDIO
- Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras
- Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3.
- TRACKS
- Azure: Fixed issue causing LOD settings to be ignored on some objects; Fixed some zfighting buildings; LOD optimization for some buildings, TSO, and billboard crowds
- Curitiba: Move start trigger to the road markin
- Road America: Fixed a collision wall alignment at the T10 bridge
- Added support for 48-car grids at Jacarepagua & Gateway Ovals
- Fontana: Updated tracksdie cameras to 4-lap cycles for both modern & historical oval layouts
- VEHICLES
- Normalised 'Cockpit Exposer" percentage variable for all tin-top vehicles
- Lamborghini Huracan GT3 EVO2: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
- BMW M4 GT3: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
- Porsche 963: Fixed brake discs glow issue
- Update v1.6.7.2:
- UI & HUD
- Fixed Antiroll settings being incorrectly disabled for all cars
- Fixed in-game options menu navigation order
- PHYSICS
- Ligier JS P4: Corrected rear spring asymmetry; Adjusted brake thermodynamics
- VEHICLES
- Ligier JS P4: Added final ai drivers and liveries; Fixed LOD issues with mirrors and rear fender mesh; Improved telemetry logo resolution
- F-Vee Gen1: Fixed engine issue from previous build; Prevented Seatbelt clipping thorugh car body
- F-Vee Gen2: Prevented Seatbelt clipping thorugh car body
- McLaren 720s GT3: fixed rain light LOD issue
- F-Ultimate Gen2: Added missing WINGS override for custom liveries
- F-Trainer (All): Revised FFB
- Update v1.6.7.1:
- GENERAL
- Fixed duplicated class position number in final race results screen in MP after participants had disconnected
- Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race
- Added 30s delay for repeated uses of vehicle reset in MP sessions
- UI & HUD
- Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments
- PHYSICS
- Further adjustments to drafting effects
- Further minor adjustments to street radial & F-USA speedway tires (all gens)
- Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque
- Copa Fusca: Minor tread adjustments
- Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)
- Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)
- F-Vee Gen2: Adjusted weight distribution & default front tire pressure
- Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,
- AI
- AI calibration pass for Copa Fusca, Superkart, Ligier JS P4
- Added Ai roster for Ligier JS P4
- Updated Formula Vee Gen2 AI roster to include new driver & livery names
- AUDIO
- Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars
- F-Vee (both gens): Adjusted tire scrub and skid sounds
- TRACKS
- Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai
- VEHICLES
- Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations
- F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt
- Aston Martin Vantage GT3 Evo: Added missing carbon paint override
- McLaren 720S GT3 Evo: fixed wrong livery overrides path
- F-Vee Gen1: Further adjusted cockpit POV
- Mini Cooper S 1965: Adjusted driver's head position in the driver animations
- F-V10 Gen2: Adjusted rear suspension animations
- Update v1.6.7.0:
- CONTENT
- Added Formula Vee Gen2 Class
- Added Ligier JS P4 to Ligier European Series
- GENERAL
- Fixed the presented race results being inconsistent across different users and third-party platforms
- Improved the precision of final race results and timings by more accurately detecting the order of finish line crossings
- Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules
- Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results
- Fixed Multiplayer issue in timed races which could lead to some participants doin one extra lap & spoiling final race results
- Safety car is now excluded from the final arbitrated race results in multiplayer
- Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
- Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
- Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used
- Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection
- Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last
- UI & HUD
- Added Multiplayer Realism option to allow / disallow vehicle reset to track
- Added option to disable HUD live edit messages (Gameplay > Display)
- Added new HUD Options ICM page to allow editing of some HUD options on track
- Enabled HUD map mode option on the in-game gameplay options screen
- Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
- Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page
- PHYSICS
- Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
- Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
- Slightly reduced yaw sensitivity of rear wings in high downforce cars
- Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
- Slightly increased drafting effects
- Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
- TSI Cup (All models): Added minor amount of positive lift on both ends
- AI
- Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars
- Various adjustments to AI center of gravity height scalar, bringing it closer to original physics
- Various adjustments to AI oval parameters for better performance & racecraft
- Further brake usage adjustments for F-Classics & F-HiTech Gen1
- Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
- Daytona Road Course: Adjusted the corridors around T1 and the chicane
- AUDIO
- Adjusted interior rumblestrip sound for road legal cars
- F-Vee (both gens): Adjusted chase and external view engine sound pitch
- Ligier JS2-R: updated transmission sound
- TRACKS
- Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
- Nurburgring 2025: Removed some unwanted ads from 24h layout
- Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
- Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes
- Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)
- VEHICLES
- Calibrated & normalised 'Cockpit Exposer %' for all non halo Formulas, Prototypes P2-P4 & Karting
- Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
- Reduced downshift & throttle release backfiring scalars for GTP, GT3
- Puma P052: Adjusted RPM LED range
- Update v1.6.6.3:
- GENERAL
- Fixed issue which could lead to excessive heat-related grip loss
- PHYSICS
- AMR Vantage GT3 Evo (both variants): Minor default setup adjustments (setup reset recommended)
- AMR Valkyrie Hypercar: Adjusted gear ratios for low downforce variant
- Slightly increased default wing settings all around for F-Classics & F-Hitech Gen1 to further mitigate some persisting AI instability issues
- AI
- Further F-Classic / F-Hitech AI stability adjustments
- Adjusted AI speed around the Karussel in Nurburgring layouts featuring the corner
- AUDIO
- AMR Vantage GT3 Evo: Corrected transmission whine pitch
- TRACKS
- Daytona: Conformed the road markings for the new road shader
- Update v1.6.6.2:
- GENERAL
- Disabled vehicle reset button in Multiplayer sessions
- UI & HUD
- Corrected Info/Help box vertical position on Graphic & Performance screen
- Fixed missing translations on Trackside Object Collisions setting
- Fixed Sound Detail option sometimes being incorrectly disabled
- PHYSICS
- Minor thermodynamic adjustments to GT3 Gen1, GT4, Porsche Cup, Lambo Super Trofeo, Supercars & Hypercars
- Further adjusted slick & intermediate tread wetness effects
- Minor aero & roll bar adjustments to Hypercars & Supercars
- AI
- Adjusted AI drivers´ speed thresholds for in & out laps in GT cars, F-Classics & F-Ultimate Gen2
- Calibrated AI simulated practice & qualifying times for cars in Endurance Pack Pt3
- AUDIO
- Adjusted scrub, roadnoise and wind sound for Ultima GTR and McLaren F1 LM
- TRACKS
- Hockenheim 1977: Disabled collision with catch fencing
- VEHICLES
- Alpine A110 GT4: fixed pit limiter LEDs
- Aston Martin Vantage GT3 Evo: Fixed clipping interior parts through windshield
- Aston Martin Vantage GT4 Evo: Updated cockpit texture; Fixed safety cage mesh issue
- Aston Martin Valkyrie Hypercar: fixed non monospaced font on IMSA secondary display screen; Updated windshield banner material
- Ligier JS2-R: updated blue metallic paint material (fixed wrong livery #90)
- Adjusted cockpit wiper vibrations for new cars
- Lamborghini Veneno Roadster: Adjusted cockpit POV
- Update v1.6.6.1:
- UI & HUD
- Fixed missing Ligier European Series leaderboard/hud icon
- Added missing localizations for trackside object collision settings
- PHYSICS
- Alpine A110 GT4 Evo: Minor adjustment to engine torque curve
- Ligier JS2-R: Adjusted front brake torque
- Minor adjustment to GT4, G55 Supercup & Ligier JS2R bulk cold tread effects
- Further adjustments to slick wetness effects
- AI
- Further adjustments to AI fuel strategy paramaters in Endurance classes
- Increased AI cold tire performance losses for Ginetta G55 Supercup, Ligier JS2-R
- AUDIO
- AM Valkyrie Hyopercar: Adjusted external and interior engine sounds
- TRACKS
- Added seasonal foliage to Nurburgring 2025 & 2020
- VEHICLES
- Corrected "look back" camera position for new cars
- Aston Martin Vantage GTE: Fixed clipping interior parts through windshield