1. Update v1.6.8.0:
  2. CONTENT
  3.  
  4. Lamborghini Dream Pack Pt2 DLC
  5.  
  6. Added Lamborghini Miura SV to Vintage Cars class
  7.  
  8. Added Lamborghini Diablo SV-R to Diablo Super Trofeo class
  9.  
  10. Added Lamborghini Revuelto to Hypercars class
  11.  
  12. Added Lamborghini Murcielago R-GT to GT1 2005 class
  13.  
  14.  
  15. GENERAL
  16.  
  17. Added option to disable car setup autoloading (disabled by default)
  18.  
  19. Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user
  20.  
  21. Fixed vehicle reset timeout not being reset between sessions
  22.  
  23. Fixed a issue where the race session wouldn't end if every player retired without finishing in multiplayer
  24.  
  25. Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer
  26.  
  27. Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session
  28.  
  29. Massively optimized the CPU impact of LOD Fades
  30.  
  31.  
  32. UI & HUD
  33.  
  34. Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed
  35.  
  36. Fixed incorrect Le Mans 24Hr grid size shown in UI
  37.  
  38. Fixed various minor localization errors
  39.  
  40. TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2
  41.  
  42.  
  43. PHYSICS
  44.  
  45. Revised vintage all-weather tire treads
  46.  
  47. Revised thermodynamic effects of being below optimal temperature for all slick tires
  48.  
  49. Revised BMW 2002 Turbo & Corvette C3 physics
  50.  
  51. GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes
  52.  
  53. Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming
  54.  
  55. Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs
  56.  
  57. Mclaren F1 LM: Revised aerodynamics
  58.  
  59.  
  60. AI
  61.  
  62. Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling
  63.  
  64. General adjustments to AI corner exit & braking points
  65.  
  66. General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner
  67.  
  68. Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants
  69.  
  70. Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks
  71.  
  72. Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup
  73.  
  74. Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag
  75.  
  76. AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track
  77.  
  78. F-V10: Calibrated AI wet track launch performance
  79.  
  80. Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall
  81.  
  82. Watkins Glen: Adjusted the grid box locations for improved AI standing starts
  83.  
  84.  
  85. AUDIO
  86.  
  87. Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras
  88.  
  89. Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3.
  90.  
  91.  
  92. TRACKS
  93.  
  94. Azure: Fixed issue causing LOD settings to be ignored on some objects; Fixed some zfighting buildings; LOD optimization for some buildings, TSO, and billboard crowds
  95.  
  96. Curitiba: Move start trigger to the road markin
  97.  
  98. Road America: Fixed a collision wall alignment at the T10 bridge
  99.  
  100. Added support for 48-car grids at Jacarepagua & Gateway Ovals
  101.  
  102. Fontana: Updated tracksdie cameras to 4-lap cycles for both modern & historical oval layouts
  103.  
  104.  
  105. VEHICLES
  106.  
  107. Normalised 'Cockpit Exposer" percentage variable for all tin-top vehicles
  108.  
  109. Lamborghini Huracan GT3 EVO2: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
  110.  
  111. BMW M4 GT3: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
  112.  
  113. Porsche 963: Fixed brake discs glow issue
  114.  
  115. Update v1.6.7.2:
  116. UI & HUD
  117.  
  118. Fixed Antiroll settings being incorrectly disabled for all cars
  119.  
  120. Fixed in-game options menu navigation order
  121.  
  122.  
  123. PHYSICS
  124.  
  125. Ligier JS P4: Corrected rear spring asymmetry; Adjusted brake thermodynamics
  126.  
  127.  
  128. VEHICLES
  129.  
  130. Ligier JS P4: Added final ai drivers and liveries; Fixed LOD issues with mirrors and rear fender mesh; Improved telemetry logo resolution
  131.  
  132. F-Vee Gen1: Fixed engine issue from previous build; Prevented Seatbelt clipping thorugh car body
  133.  
  134. F-Vee Gen2: Prevented Seatbelt clipping thorugh car body
  135.  
  136. McLaren 720s GT3: fixed rain light LOD issue
  137.  
  138. F-Ultimate Gen2: Added missing WINGS override for custom liveries
  139.  
  140. F-Trainer (All): Revised FFB
  141.  
  142. Update v1.6.7.1:
  143. GENERAL
  144.  
  145. Fixed duplicated class position number in final race results screen in MP after participants had disconnected
  146.  
  147. Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race
  148.  
  149. Added 30s delay for repeated uses of vehicle reset in MP sessions
  150.  
  151.  
  152. UI & HUD
  153.  
  154. Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments
  155.  
  156.  
  157. PHYSICS
  158.  
  159. Further adjustments to drafting effects
  160.  
  161. Further minor adjustments to street radial & F-USA speedway tires (all gens)
  162.  
  163. Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque
  164.  
  165. Copa Fusca: Minor tread adjustments
  166.  
  167. Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)
  168.  
  169. Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)
  170.  
  171. F-Vee Gen2: Adjusted weight distribution & default front tire pressure
  172.  
  173. Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,
  174.  
  175.  
  176. AI
  177.  
  178. AI calibration pass for Copa Fusca, Superkart, Ligier JS P4
  179.  
  180. Added Ai roster for Ligier JS P4
  181.  
  182. Updated Formula Vee Gen2 AI roster to include new driver & livery names
  183.  
  184.  
  185. AUDIO
  186.  
  187. Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars
  188.  
  189. F-Vee (both gens): Adjusted tire scrub and skid sounds
  190.  
  191.  
  192. TRACKS
  193.  
  194. Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai
  195.  
  196.  
  197. VEHICLES
  198.  
  199. Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations
  200.  
  201. F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt
  202.  
  203. Aston Martin Vantage GT3 Evo: Added missing carbon paint override
  204.  
  205. McLaren 720S GT3 Evo: fixed wrong livery overrides path
  206.  
  207. F-Vee Gen1: Further adjusted cockpit POV
  208.  
  209. Mini Cooper S 1965: Adjusted driver's head position in the driver animations
  210.  
  211. F-V10 Gen2: Adjusted rear suspension animations
  212.  
  213. Update v1.6.7.0:
  214. CONTENT
  215.  
  216. Added Formula Vee Gen2 Class
  217.  
  218. Added Ligier JS P4 to Ligier European Series
  219.  
  220.  
  221. GENERAL
  222.  
  223. Fixed the presented race results being inconsistent across different users and third-party platforms
  224.  
  225. Improved the precision of final race results and timings by more accurately detecting the order of finish line crossings
  226.  
  227. Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules
  228.  
  229. Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results
  230.  
  231. Fixed Multiplayer issue in timed races which could lead to some participants doin one extra lap & spoiling final race results
  232.  
  233. Safety car is now excluded from the final arbitrated race results in multiplayer
  234.  
  235. Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
  236.  
  237. Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
  238.  
  239. Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used
  240.  
  241. Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection
  242.  
  243. Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last
  244.  
  245.  
  246. UI & HUD
  247.  
  248. Added Multiplayer Realism option to allow / disallow vehicle reset to track
  249.  
  250. Added option to disable HUD live edit messages (Gameplay > Display)
  251.  
  252. Added new HUD Options ICM page to allow editing of some HUD options on track
  253.  
  254. Enabled HUD map mode option on the in-game gameplay options screen
  255.  
  256. Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
  257.  
  258. Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page
  259.  
  260.  
  261. PHYSICS
  262.  
  263. Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
  264.  
  265. Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
  266.  
  267. Slightly reduced yaw sensitivity of rear wings in high downforce cars
  268.  
  269. Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
  270.  
  271. Slightly increased drafting effects
  272.  
  273. Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
  274.  
  275. TSI Cup (All models): Added minor amount of positive lift on both ends
  276.  
  277.  
  278. AI
  279.  
  280. Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars
  281.  
  282. Various adjustments to AI center of gravity height scalar, bringing it closer to original physics
  283.  
  284. Various adjustments to AI oval parameters for better performance & racecraft
  285.  
  286. Further brake usage adjustments for F-Classics & F-HiTech Gen1
  287.  
  288. Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
  289.  
  290. Daytona Road Course: Adjusted the corridors around T1 and the chicane
  291.  
  292.  
  293. AUDIO
  294.  
  295. Adjusted interior rumblestrip sound for road legal cars
  296.  
  297. F-Vee (both gens): Adjusted chase and external view engine sound pitch
  298.  
  299. Ligier JS2-R: updated transmission sound
  300.  
  301.  
  302. TRACKS
  303.  
  304. Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
  305.  
  306. Nurburgring 2025: Removed some unwanted ads from 24h layout
  307.  
  308. Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
  309.  
  310. Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes
  311.  
  312. Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)
  313.  
  314.  
  315. VEHICLES
  316.  
  317. Calibrated & normalised 'Cockpit Exposer %' for all non halo Formulas, Prototypes P2-P4 & Karting
  318.  
  319. Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
  320.  
  321. Reduced downshift & throttle release backfiring scalars for GTP, GT3
  322.  
  323. Puma P052: Adjusted RPM LED range
  324.  
  325. Update v1.6.6.3:
  326. GENERAL
  327.  
  328. Fixed issue which could lead to excessive heat-related grip loss
  329.  
  330.  
  331. PHYSICS
  332.  
  333. AMR Vantage GT3 Evo (both variants): Minor default setup adjustments (setup reset recommended)
  334.  
  335. AMR Valkyrie Hypercar: Adjusted gear ratios for low downforce variant
  336.  
  337. Slightly increased default wing settings all around for F-Classics & F-Hitech Gen1 to further mitigate some persisting AI instability issues
  338.  
  339.  
  340. AI
  341.  
  342. Further F-Classic / F-Hitech AI stability adjustments
  343.  
  344. Adjusted AI speed around the Karussel in Nurburgring layouts featuring the corner
  345.  
  346.  
  347. AUDIO
  348.  
  349. AMR Vantage GT3 Evo: Corrected transmission whine pitch
  350.  
  351.  
  352. TRACKS
  353.  
  354. Daytona: Conformed the road markings for the new road shader
  355.  
  356. Update v1.6.6.2:
  357. GENERAL
  358.  
  359. Disabled vehicle reset button in Multiplayer sessions
  360.  
  361.  
  362. UI & HUD
  363.  
  364. Corrected Info/Help box vertical position on Graphic & Performance screen
  365.  
  366. Fixed missing translations on Trackside Object Collisions setting
  367.  
  368. Fixed Sound Detail option sometimes being incorrectly disabled
  369.  
  370.  
  371. PHYSICS
  372.  
  373. Minor thermodynamic adjustments to GT3 Gen1, GT4, Porsche Cup, Lambo Super Trofeo, Supercars & Hypercars
  374.  
  375. Further adjusted slick & intermediate tread wetness effects
  376.  
  377. Minor aero & roll bar adjustments to Hypercars & Supercars
  378.  
  379.  
  380. AI
  381.  
  382. Adjusted AI drivers´ speed thresholds for in & out laps in GT cars, F-Classics & F-Ultimate Gen2
  383.  
  384. Calibrated AI simulated practice & qualifying times for cars in Endurance Pack Pt3
  385.  
  386.  
  387. AUDIO
  388.  
  389. Adjusted scrub, roadnoise and wind sound for Ultima GTR and McLaren F1 LM
  390.  
  391.  
  392. TRACKS
  393.  
  394. Hockenheim 1977: Disabled collision with catch fencing
  395.  
  396.  
  397. VEHICLES
  398.  
  399. Alpine A110 GT4: fixed pit limiter LEDs
  400.  
  401. Aston Martin Vantage GT3 Evo: Fixed clipping interior parts through windshield
  402.  
  403. Aston Martin Vantage GT4 Evo: Updated cockpit texture; Fixed safety cage mesh issue
  404.  
  405. Aston Martin Valkyrie Hypercar: fixed non monospaced font on IMSA secondary display screen;  Updated windshield banner material
  406.  
  407. Ligier JS2-R: updated blue metallic paint material (fixed wrong livery #90)
  408.  
  409. Adjusted cockpit wiper vibrations for new cars
  410.  
  411. Lamborghini Veneno Roadster: Adjusted cockpit POV
  412.  
  413. Update v1.6.6.1:
  414. UI & HUD
  415.  
  416. Fixed missing Ligier European Series leaderboard/hud icon
  417.  
  418. Added missing localizations for trackside object collision settings
  419.  
  420. PHYSICS
  421.  
  422. Alpine A110 GT4 Evo: Minor adjustment to engine torque curve
  423.  
  424. Ligier JS2-R: Adjusted front brake torque
  425.  
  426. Minor adjustment to GT4, G55 Supercup & Ligier JS2R bulk cold tread effects
  427.  
  428. Further adjustments to slick wetness effects
  429.  
  430. AI
  431.  
  432. Further adjustments to AI fuel strategy paramaters in Endurance classes
  433.  
  434. Increased AI cold tire performance losses for Ginetta G55 Supercup, Ligier JS2-R
  435.  
  436. AUDIO
  437.  
  438. AM Valkyrie Hyopercar: Adjusted external and interior engine sounds
  439.  
  440. TRACKS
  441.  
  442. Added seasonal foliage to Nurburgring 2025 & 2020
  443.  
  444. VEHICLES
  445.  
  446. Corrected "look back" camera position for new cars
  447.  
  448. Aston Martin Vantage GTE: Fixed clipping interior parts through windshield
  449.