1. Update v1.4.0:
  2. UI / UX Improvements
  3. Army Effects Panel - Visualize the active effects in your army!
  4. 2 New Hero Frames - To celebrate the game's 1-year anniversary!
  5.  
  6. Balancing & Bug Fixes
  7. Rebalancing of chapter 4 difficulty (slight nerf)
  8. Fixed card exhausts (revive, level-up, purgatory travel)
  9. Fixed Devastating Charge, Linebreaker and charge attacks
  10. Fixed ranged units missing their targets too often
  11. Minor text & translation errors
  12.  
  13. Army Effects Panel
  14. This is a new feature is BIG!
  15. Ever wondered which effects are being applied across units in your army?
  16. Now you can visualize them all at once!
  17.  
  18. Update v1.3.0:
  19. Game Content
  20. NEW SCENARIO - Uncover Garin's origin story
  21. SKIRMISH DIFFICULTY FATES - It's here! Fine-tune the AI to be easier or ruthless...
  22. ADDITIONAL FATES (3) - Ruins, monster lairs... More Skirmish customization!
  23.  
  24. UI/UX & Quality of Life
  25. NEW POWER TOOLTIPS - Effects that modify units' power are now listed in tooltips!
  26. Location Prosperity UI - Now visible at all times for Crusade players
  27. Scenario UI - Visual highlight when a new scenario is available
  28. High-readability Font - Improved the material
  29.  
  30. Balancing
  31. Crusade Balancing - General improvements
  32. Campaign Balancing - Addressed chapter 4 & 6 difficulty spikes
  33.  
  34. New Scenario - Song of Cinder
  35. Uncover Garin's origin story, in a tale where power clashes with faith...
  36. Sent to the distant corners of Irdheim, a Kantor and his unobtrusive apprentice arrived at the prosperous gates of Andrik. Yet, the Crusade, ever eager to spread its faith and steadily growing in power, finds no welcome in these lands.
  37.  
  38. Skirmish - Difficulty Fates
  39. We've added 2 Skirmish Difficulty Fates - available for all immediately!
  40. Head to the in-game Encyclopedia to claim them!
  41.  
  42. New Tooltips - Display of Effects on Power
  43. This is BIG. You can now visualize through tooltips ...
  44. The modified Attack & Defense Power of units in the army inspect screen!
  45. The list off all effects affecting these power values!
  46.  
  47. Balancing
  48. Crusade
  49. Removed Minor Summoning recruitment card
  50. Recruitment | Added Voidmare to Purgatory (50/40/30 Void Essence) as starting card
  51. Recruitment | Added Maelgot to Purgatory (60/50/40 Void Essence)
  52. Recruitment | Added Hesher to Purgatory (Costs: 65/55/45 Void Essence)
  53. Strategy | Move Purgatory cost reduced 25 -> 20
  54. Strategy | Unsing income changed : Prosperity 3/6/9 -> 2/4/6
  55. Building | Void Effigy cost changed : 40BM / 30 VE -> 20BM / 100G
  56. Building | Void Effigy income added : 3/5/7 Void Essence
  57. Building | Black Temple cost changed : 20BM / 50G -> 40BM / 30G
  58. Building | Void Beacon cost changed : 20BM / 40G -> 30BM / 50G
  59. Building | Void Beacon income increased : 4/6/8 VE + 1/2/3 Prosperity
  60. Hero | Vessel (all) starting army : size +1
  61. Hero | Vessel - Voidborn starting card : Lesser Void Summoning -> Void Effigy Lv. 2
  62. Hero | Arbiter - Void Summoner starting army : Maelgot -> Ringbound
  63. Hero | Arbiter - Garin stats : Power 8 + Dread 2 -> Power 5 + Dread 1
  64. Hero | Arbiter - Garin Void Implosion battle card : Power 4/6/8 -> 3/4/5
  65. Battle | Unleash Voidkin cooldown : 30s -> 20s cooldown
  66. Artifact | Vow of Pride bonus : x2 for fortified locations removed
  67.  
  68. Campaign
  69. Map 04 | Added guidance for Forlorn side-quest through cutscenes + speech bubbles
  70. Map 04 | Added guidance on Enclave upgrade
  71. Map 04 | Added guidance on defending against Kantor in the South
  72. Map 08 | Light-side - Unveiled Fog of War at start of turn 1
  73. Map 08 | Light-side - Added guidance through speech bubbles + camera pan
  74. Map 08 | Dark-side - Unveiled Fog of War at start of turn 1
  75. Map 08 | Dark-side - Added guidance through speech bubbles
  76. Map 08 | Dark-side - Added guidance with Eila marker adjustment