- Update v1.4.0:
- UI / UX Improvements
- Army Effects Panel - Visualize the active effects in your army!
- 2 New Hero Frames - To celebrate the game's 1-year anniversary!
- Balancing & Bug Fixes
- Rebalancing of chapter 4 difficulty (slight nerf)
- Fixed card exhausts (revive, level-up, purgatory travel)
- Fixed Devastating Charge, Linebreaker and charge attacks
- Fixed ranged units missing their targets too often
- Minor text & translation errors
- Army Effects Panel
- This is a new feature is BIG!
- Ever wondered which effects are being applied across units in your army?
- Now you can visualize them all at once!
- Update v1.3.0:
- Game Content
- NEW SCENARIO - Uncover Garin's origin story
- SKIRMISH DIFFICULTY FATES - It's here! Fine-tune the AI to be easier or ruthless...
- ADDITIONAL FATES (3) - Ruins, monster lairs... More Skirmish customization!
- UI/UX & Quality of Life
- NEW POWER TOOLTIPS - Effects that modify units' power are now listed in tooltips!
- Location Prosperity UI - Now visible at all times for Crusade players
- Scenario UI - Visual highlight when a new scenario is available
- High-readability Font - Improved the material
- Balancing
- Crusade Balancing - General improvements
- Campaign Balancing - Addressed chapter 4 & 6 difficulty spikes
- New Scenario - Song of Cinder
- Uncover Garin's origin story, in a tale where power clashes with faith...
- Sent to the distant corners of Irdheim, a Kantor and his unobtrusive apprentice arrived at the prosperous gates of Andrik. Yet, the Crusade, ever eager to spread its faith and steadily growing in power, finds no welcome in these lands.
- Skirmish - Difficulty Fates
- We've added 2 Skirmish Difficulty Fates - available for all immediately!
- Head to the in-game Encyclopedia to claim them!
- New Tooltips - Display of Effects on Power
- This is BIG. You can now visualize through tooltips ...
- The modified Attack & Defense Power of units in the army inspect screen!
- The list off all effects affecting these power values!
- Balancing
- Crusade
- Removed Minor Summoning recruitment card
- Recruitment | Added Voidmare to Purgatory (50/40/30 Void Essence) as starting card
- Recruitment | Added Maelgot to Purgatory (60/50/40 Void Essence)
- Recruitment | Added Hesher to Purgatory (Costs: 65/55/45 Void Essence)
- Strategy | Move Purgatory cost reduced 25 -> 20
- Strategy | Unsing income changed : Prosperity 3/6/9 -> 2/4/6
- Building | Void Effigy cost changed : 40BM / 30 VE -> 20BM / 100G
- Building | Void Effigy income added : 3/5/7 Void Essence
- Building | Black Temple cost changed : 20BM / 50G -> 40BM / 30G
- Building | Void Beacon cost changed : 20BM / 40G -> 30BM / 50G
- Building | Void Beacon income increased : 4/6/8 VE + 1/2/3 Prosperity
- Hero | Vessel (all) starting army : size +1
- Hero | Vessel - Voidborn starting card : Lesser Void Summoning -> Void Effigy Lv. 2
- Hero | Arbiter - Void Summoner starting army : Maelgot -> Ringbound
- Hero | Arbiter - Garin stats : Power 8 + Dread 2 -> Power 5 + Dread 1
- Hero | Arbiter - Garin Void Implosion battle card : Power 4/6/8 -> 3/4/5
- Battle | Unleash Voidkin cooldown : 30s -> 20s cooldown
- Artifact | Vow of Pride bonus : x2 for fortified locations removed
- Campaign
- Map 04 | Added guidance for Forlorn side-quest through cutscenes + speech bubbles
- Map 04 | Added guidance on Enclave upgrade
- Map 04 | Added guidance on defending against Kantor in the South
- Map 08 | Light-side - Unveiled Fog of War at start of turn 1
- Map 08 | Light-side - Added guidance through speech bubbles + camera pan
- Map 08 | Dark-side - Unveiled Fog of War at start of turn 1
- Map 08 | Dark-side - Added guidance through speech bubbles
- Map 08 | Dark-side - Added guidance with Eila marker adjustment