1. Update v1.3.5:
  2. Several AI improvements:
  3. Improved AI's tactical approach to combat: they now focus more on units they have a tactical advantage over (terrain, unit types, etc) and try to use the terrain to their advantage more
  4. AI values trust more than before when evaluating some proposal items so they don't give too many resources, funds or influence to factions that they feel might attack them later
  5. AI now prioritizes space deposits more than before when at peace
  6. AI tries to save/accumulate more resources and invest more on new units when it feels its faction is on the verge of war
  7. AI now uses Edicts more frequently and efficiently
  8. Lore related history now affects how the AI behaves more significantly when the lore impacting diplomacy option is toggled on
  9. AI now tries to strike diplomatic deals with factions that share common enemies more frequently if at war, specially if the war isn't going their way
  10. Rebalanced some AI behavior variables for some factions to further fit their traits and leader personality more accurately
  11. Some changes under the hood have been made to accommodate some diplomacy changes for an upcoming update
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  13. Other changes:
  14. Choosing an event option that causes the player to lose funds now allows the player to go into negative territory if he doesn't have enough funds
  15. The Efficient Building Materials edict now costs 400Cr and lasts for 100 turns
  16. Edicts that cost X amount of funds or influence now can't be enacted if the player doesn't control any cities
  17. Mass Conscription edict now costs 12 Influence and is active for 50 turns
  18. Tentatively fixed end turn button occasionally not working, forcing the player to select another unit before the turn can be ended
  19. Fixed Extremist group event option not yielding pragmatism and advancing the path of bliss instead
  20. Fixed '-' character being rendered in the path menu subtitle under certain circumstances
  21. Fixed arbitrary quantities showing in the text for the credit, influence and Aether options
  22. Fixed currently researching technology being skipped if the player receives a technology from another factions and only skips it if the traded technology is the technology that's being researched
  23. Fixed ship units launching and retaining the effects of the weather effects on the planet they came from
  24. Fixed Mass Conscription edict not deducting the right amount of influence per turn
  25. Fixed Frozen status decreasing 1 Health per turn instead of 10 Health per turn
  26. Fixed Essence Shard found event displaying wrong artwork
  27. Fixed mechs for Yr race causing save system issues among other bugs
  28. Fixed Transcendence pod not being buildable under certain circumstances
  29. Fixed but that caused the AI to occasionally crash and skip turn earlier when trying to mine space deposits
  30. Fixed Seals of Power quest not rewarding the player with the described reward (8 Influence)
  31. Fixed unit design menu not indicating the right values for health if the faction has a trait that affects these
  32. Tentatively fixed some technologies sometimes not yielding the right items (districts, improvements, unit classes etc) if auto generate new templates option is disabled
  33. Fixed some weather effects being rendered in space and galaxy view
  34. Tentatively fixed some space anomaly events not setting the anomaly as searched, making it possible to exploit multiple times
  35. Fixed Efficient Building Materials edict working for one turn only
  36. Fixed some events (ie Political Scandal brewing event) blocking progress of the player doesn't have enough resources available
  37. Fixed some artifacts caused by Temporal anti-aliasing
  38. Fixed some minor localization issues
  39. Fixed event options that should yield Aether deducting it instead
  40. Fixed multiple typos
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  42. Tech Supremacy DLC
  43. There's more of everything for you to enjoy! Discover new random events, quests, technologies, and much more. Here's what you can expect from the brand new Tech Supremacy DLC:
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  45. Dyson Spheres: First to build a Dyson Sphere command center in that system will unlock a Dyson Sphere in the sun of that solar system, giving a huge boost to research production in every tile controlled by that faction in every planet of that system
  46. Phantoms: very powerful mid to late game enemy ship / enemy type that roams space and demands Aether every few turns to keep peace, or they’ll or attack your units. Can be bribed with more Aether to attack a specific faction.
  47. 20 New Technologies
  48. 6 New Unit Abilities / Powers
  49. 10 New Weapons
  50. 18 New Events
  51. 8 New Quests
  52. 2 New District Types
  53. 6 New Minor Faction Products
  54. 5 New Improvement Types
  55. 1 New Strategic Resource Type: Spice
  56. 2 New Diplomatic Actions
  57. 4 New Edicts
  58. 1 New Leadership Style
  59. 2 New Creature Types
  60. 5 New Path Milestones
  61. 4 New Artifact Types