1. Update v2.0.2:
  2. Culture & Traits
  3. Rebalanced several Culture Traits to make each feel more rewarding and strategically distinct:
  4.  
  5. Field Distinction: Influence increased from 2 → 4
  6.  
  7. Victory Parades: Culture bonus increased from 20 → 25
  8.  
  9. Solitary Brilliance: Culture bonus increased from 20 → 30
  10.  
  11. Celebrated Empire: Culture bonus reduced from 20 → 10
  12.  
  13. Convincing Doctrine: Religion Spread Strength increased from 2 → 5
  14.  
  15. Religious Authority: Religion Spread Strength increased from 5 → 10
  16.  
  17. Cultural Exchange: Culture bonus per Trade Agreement increased from 1 → 2
  18.  
  19. Cultural Diffusion: Culture bonus per Research Agreement increased from 1 → 2
  20.  
  21. Monument Builders: Prestige bonus reduced from 2 → 1
  22.  
  23. Artistic Glory & Systemic Inquiry: Updated text to better describe their effects
  24.  
  25. Capital Pride: Now correctly applies only to Capital Cities
  26.  
  27. Fixed the Devotional Reach Culture Trait so it properly boosts Influence when your Religion is dominant.
  28.  
  29. The Celebrated Hardships trait now correctly appears in the Golden Age tooltip.
  30.  
  31. Ensured Grand Duke starts with a Culture Value in Cities as intended.
  32.  
  33. Trade Production Balance Changes
  34.  
  35. Organized Merchants: Trade Production bonus per City Controlled increased from 5% to 10%
  36.  
  37. Shared Routes: Trade Production bonus per Alliance Maintained increased from 5% to 20%
  38.  
  39. Respected Caravans: Trade Production bonus increased from 10% to 25%
  40.  
  41. Confident Traders: Trade Production bonus increased from 20% to 50%
  42.  
  43. Shared Plunder: Trade Production bonus after conquering a city increased from 50% to 100% (lasts 20 turns)
  44.  
  45. New Tooltip Improvements
  46.  
  47. Detailed Trade Route Tooltips:
  48. Added comprehensive tooltips showing how trade production is calculated — including base rate, connection type (Land, Sea, Air), modifiers from traits and buffs, and total production per turn.
  49.  
  50. Nested Tooltip Navigation:
  51. Hovering over Production Per Turn now reveals a full breakdown by nation (e.g., “Korea +0.3, Egypt +0.9”), and clicking on a nation opens that nation’s detailed trade production tooltip.
  52.  
  53. Integrated Across the UI:
  54. Tooltips are now available on the Trade Agreement Panel, Diplomacy Screen (Agreements Subpanel), and Diplomatic Relations Panel (Receiving Section).
  55.  
  56. Accurate Modifier Calculations:
  57. Trade bonuses now display exact numerical contributions (e.g., Protective +220), ensuring full accuracy with internal buff calculations.
  58.  
  59. Improved Readability:
  60. Tooltips now feature clear visual spacing, color-coded values (white for base, green for modifiers), and icons for time-based information.
  61.  
  62. Localized for All Languages:
  63. All tooltip text has been externalized for localization, ensuring consistent and translatable presentation across languages
  64.  
  65. Gameplay & UI Improvements
  66. Fixed an issue where starting a crafting project could unintentionally cancel a building upgrade. Upgrades now complete as expected.
  67.  
  68. Optimized late-game performance when adjusting crafters in the Improvement Panel:
  69.  
  70. Significantly reduced UI lag (especially in larger empires).
  71.  
  72. No gameplay logic changes — purely a performance enhancement.
  73.  
  74. Eternal Siege event updated: the second option no longer unlocks City Walls (which previously caused stalled wars). It now grants +10 Security for 20 Turns, maintaining the defensive narrative without blocking progression.
  75.  
  76. Economy & City Management
  77. Corrected filter tags for Cured Meats and Salted Fish, ensuring they properly appear under the City Growth filter in the Amenity selection menu.
  78.  
  79. Technical & Stability Updates
  80. Improved startup performance on high-end NVIDIA GPUs.
  81.  
  82. Fixed a rare debug startup hang related to texture loading.