- Update v1.4.10515.636:
- Integrated NVIDIA DLSS 4 with Transformer model for upscaling and Multi Frame Generation for supported GPUs.
- Added menu option to toggle between Legacy and Transformer models for NVIDIA DLSS upscaling.
- Added Max Generated Frames menu option to control the number of generated frames when using Multi Frame Generation on NVIDIA RTX 50-series GPUs.
- Resolved a bug that caused severe ghosting when using FSR Frame Generation.
- Addressed an issue where AMD FSR Frame Generation did not generate new frames.
- Updated Intel XeSS upscaling to version 2.0.1.
- Addressed an issue where DualSense rumble did not function when connected wirelessly via Bluetooth.
- Resolved a bug that caused flickering in hair, trees and snow when Depth of Field was enabled.
- Fixed a bug where tutorials involving the weapon cross would not show a ‘hold middle mouse button’ prompt.
- Addressed a bug related to a missing material, that made a window in Seattle Downtown seem traversable.
- Resolved a bug that caused different mirrors in The Farm to have different image quality.
- Moved the option to toggle between Default and Reduced Gore from Combat Accessibility to the Graphics Menu.
- Fixed a bug that made it appear as though Ellie had a knife on her back during The Chalet when certain skins were equipped.
- Resolved a bug that caused the camera to clip through a building in The Seraphites, allowing players to see out of bounds.
- Fixed bugs related to texture loading following interactions at certain locations.
- Various localization text related updates and corrections.
- Various bug fixes related to ultrawide cinematics.
- Various accessibility bug fixes.
- Stability improvements.
- Update v1.3.10430.406:
- The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
- Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
- Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
- Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
- Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
- Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
- Resolved a bug that caused Steam Status to show “At the Main Menu†when playing No Return.
- Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
- Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
- Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
- Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
- Various crash fixes and stability improvements.
- Update v1.2.10416.553:
- Addressed a bug where players were unable to fire weapons on the first mouse click, after using the mouse to restart a checkpoint.
- Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
- Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
- Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
- Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
- Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
- Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
- Resolved a bug that could cause Direct3D Invalid Call crashes.
- Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
- Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
- Updated AMD FidelityFx to version 1.1.3 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
- Addressed a bug where pressing 'Reset to Default' in the Graphics menu would cause the preset to incorrectly appear as 'Custom'.
- Various fixes for visual bugs in ultrawide cinematics.
- Various stability improvements.
- Various localization fixes.
- Various UI bug fixes.
- Update 1.1.10411.746:
- Improvements to autosaving when the Windows Documents folder is located on OneDrive or a similar cloud service.
- Performance optimizations when Resizable BAR is enabled.
- Update v1.1.10410.940:
- Performance improvements to address long stalls that could occur in Downtown Seattle.
- Fixed a crash that could occur when using Steam Input.
- Sliders in the Display menu now adjust in full increments, regardless of the input method used.
- Friends Top Scores are now displayed on the No Return Daily Run Leaderboard.
- Resolved an issue when watching the Grounded II Documentary that caused audio and video to not be in sync.
- Various fixes for visual bugs in ultrawide cinematics.
- Various crash fixes and stability improvements.
- Various UI bug fixes.