1. Update v1.1.7.16:
  2. Fixed an issue where the some Gate of Fates nodes and Affixes would not affect summons. This includes the nodes Safe From Afar, Undertaker, and Academic Fieldwork; as well as the Affix +Projectile Speed and The Trial's +100% Chance to inflict Mark of Impurity.
  3. Fixed an issue where the some variants of the Unique gloves Imbued Argrand's Hearth would have an incorrect required level and incorrect drop ranges.
  4. Various graphical optimisations.
  5. Various crash fixes.
  6.  
  7. Update v1.1.7.15:
  8. Fixed an issue on Gamepad where releasing the Left Stick would interrupt Bladestorm.
  9. Fixed an issue where the Active Skill Modifier Unstoppable Charge for Warpath would not grant Crowd Control immunity or Damage Reduction from Projectiles.
  10. Fixed an issue on Gamepad where the Lieutenant Harvest screen would behave incorrectly.
  11. Tidied up a background issue in a Chapter I cinematic involving a certain sneaky demon.
  12.  
  13. Update v1.1.7.14:
  14. Various crash and stability fixes.
  15.  
  16. Update v1.1.7.13:
  17. Gameplay Changes:
  18. Items with tier 13 affixes now show their name and the relevant tier 13 affixes in green text on their tooltips.
  19.  
  20. Bug Fixes:
  21. Fixed an issue during Chapter IV where returning to the main menu and reloading at certain points would cause the majority of Stormfall NPCs to mysteriously disappear (though their voices would still be audible - spooky!).
  22. Fixed a texture issue in the mission "The Only Lead".
  23.  
  24. Update v1.1.7.12:
  25. Gameplay Changes:
  26. Items with Tier 13 affixes now have their labels displayed in green when they drop, so they can always be distinguished!
  27.  
  28. With the next patch, we will also be changing the text colour of Tier 13 affixes in item tooltips to green: until then the affix and item name in tooltips will be displayed as white.
  29.  
  30. Bug Fixes:
  31. Fixed an issue where equipped items would appear to be missing after switching online characters. This was due to a harmless but alarming-looking desynchronisation between client and server, which has now been resolved.
  32. Fixed an issue where Summons' Damage type would not be converted appropriately if the player had converted their weapon damage, i.e. through a Gate of Fates node or a Unique like Bio-Flow Symbiosis.
  33. Fixed an issue where Average Damage display in the tooltips for Feeding Swarm and Hunting Swarm would only account for bonuses derived from Physical Damage.
  34. Fixed an issue on gamepad where the tooltip of an item selected in the inventory would disappear after opening its context menu.
  35. Fixed an issue on gamepad where item tooltips would obscure other UI panels when not needed.
  36. Fixed an instance where the dialog box for Authentication messages would be stretched out.
  37. Fixed an issue which allowed for trading during the Prologue.
  38.  
  39. Update v1.1.7.11:
  40. Balancing:
  41. Summons will now work correctly with the Come What May and Hungry Stalactite nodes in the Gate of Fates, as well as the Projectile Pierce Strength affix.
  42.  
  43. Bug Fixes:
  44. Fixed an issue where crafting reagents would be destroyed upon exiting the game if they were in-use in the crafting UI.
  45. Fixed an issue where kicking a player from the group would also remove them from the player's friendlist.
  46.  
  47. Update v1.1.7.10:
  48. Gameplay Changes:
  49. The drop ranges of affix tiers 9 and 10 are now capped at Item Level 200.
  50. A new affix tier has been added: tier 13!
  51. Tier 13 affixes have a very rare chance of rolling on rare and legendary items with an item level of 217, and offer a +50% increase in power over tier 12 affixes.
  52. Tier 13 affixes will appear in orange text in item tooltips.
  53.  
  54. Bug Fixes:
  55. Magpies rejoice! The Diamond Mines of Morkai project can once again potentially reward Genesis Stones.
  56. Fixed an issue in the player trading UI where the currencies shown would be impressively incorrect.
  57. Fixed an issue where some items upgraded through the Dark Market could attain unintendedly high stats.
  58. Fixed an issue where enemies would not play their death animations during the Cordanon sequence of Chapter II.
  59. Fixed an issue where some UI windows could be unintentionally opened whilst the War Table UI is open.
  60. Rectified text display issues in the Infinity Difficulty information panel.
  61. Fixed an issue on gamepad where opening and closing a merchant UI whilst would not restore the map overlay if it was previously open.
  62. Corrected some inconsistencies in the descriptions for various Active Skill Modifiers which grant Force Shield per Enemy Hit.
  63. Updated several Gate of Fates node descriptions to reflect balance changes.
  64. Rectified an instance of a placeholder item image in the prologue.
  65. Fixed various localisation issues on Imbued Prototype: Deliverance V2
  66. Fixed various localisation issues on Imbued Legacy of the Willbreaker.
  67. Rectified some instances of placeholder text strings.
  68. Improved the sound effects for the Gatling variant of the Slayer Exoskeleton enemy.
  69.  
  70. Update v1.1.7.9:
  71. Bug Fixes:
  72. Fixed the strange "hanging red shards" that would appear in Operations with the Blood Rain Curse.
  73. Fixed an issue where the VFX for the Sweeping Gales Skill Modifier of Talon Shot did not match the actual area of effect.
  74. Fixed an issue with the Skill Infinity Blades which caused the tooltip for the Spherical Repulsion Skill Modifier to report an incorrect value.
  75. Improved how Juggernaught and Wings of Ishmir behave on gamepad.
  76. Resolved an issue where some variants of Imbued Veiled Eclipse and Imbued Agrand's Hearth were missing lore text.
  77. Fixed an issue which prevented the Unique belt Paradox from not cleansing Crowd Control effects when the player uses a movement Skill.
  78. Fixed an issue where menus could be unintentionally opened whilst entering text into the chat box.
  79.  
  80. Update v1.1.7.8:
  81. Gameplay Changes:
  82. Infinity Difficulty has had its scaling adjusted, and now has a more pronounced difficulty curve.
  83. Because of this adjusted scaling, far fewer skulls need to be spent to reach higher difficulty levels.
  84. Successful Operations on Infinity Difficulty now reward the same amount of skulls spent to launch the operation, rather than double.
  85. As before, spending Skulls and completing an Operation on a higher Skull spend for the first time will award some player power. Successful Operations below 100 skulls will award one-time bonuses of 5 Attribute points for every Skull spent, and 1 Gate of Fates point for every 5 skulls.
  86. After the first 100 skulls, successful Operations will grant 1 Attribute point for every 2 Skulls spent, and 1 Gate of Fates point for every 50 Skulls spent.
  87. These rewards are capped at 1000 Attribute points and 40 Gate of Fates points.
  88. Records for previously attained "Highest Completed" Skulls have been adjusted in-line with the new scaling and Skull spend, but will be adjusted no higher than 100. For example: a record of 573 Skulls turns into 57, while 80,000 Skulls turns into 100. Any missing bonus Attribute and Gate of Fates points will be awarded accordingly.
  89. The amount of Skulls previously earned by players remains untouched. Skulls for the Skull Throne.
  90.  
  91. Bug Fixes:
  92. We have given Demetra a stern lecture about withholding services from her customers. Players can once again level up and duplicate skills.
  93. Fixed an issue where the level 30 version of Imbued Veiled Eclipse could not be obtained.
  94. Cleaned up the gamepad input prompt bar in the Skills and Modifiers Screen.
  95. Fixed various instances of "Undefined" being show in the Character Sheet in some languages.
  96. Resolved a navmesh issue in the Necropolis area of the campaign.
  97. Fixed an issue where the HP values in enemy health bars would break at certain thresholds.
  98.  
  99. Update v1.1.7.7:
  100. mprovements:
  101. Added additional music to Stormfall when in Champion of Stormfall mode. Enjoy community-favourite tracks from the OST whilst bargaining with Mohabi.
  102. Further refinements have been made to the gamepad targeting system and should make it much easier to interact with what you want when you want.
  103. Improved input latency on gamepad.
  104. Slightly increased the number of secondary dungeons in applicable environments.
  105.  
  106. Bug Fixes:
  107. Fixed an issue where improving a non-Weapon Item's Quality would not improve the Item's stats.
  108. Fixed an issue where the Slicing Dash Skill Modifier for Evasion would convert the Skill Damage type to Shadow, regardless of the selected Elemental Variant.
  109.  
  110. Update v1.1.7.6:
  111. Improvements:
  112. We have done a pass on how often particular biomes and enemy types spawn in Endgame Operations, to bring some balance and variety to what players typically encounter. Some environments, such as the Red Wastes, were overrepresented, whilst others were rarely encountered. For enemies, the Cult of Souls faction were the most encountered, whilst the Cult of Fury and Bandits were seen less often.
  113. We have also done a pass on the spawn rate of secondary dungeons in eligible Operation types. Some environments would not spawn a secondary dungeon, and thus deny the player access to a trade shrine and result in a prematurely full inventory. Where appropriate, there should now always be a secondary dungeon available.
  114.  
  115. Balancing:
  116. Annihilation Skill Weapon Damage has been increased from 250% to 300%.
  117.  
  118. Bug Fixes:
  119. Fixed an issue where the Consequence Reversal Active Skill Modifier for Aether Jump would not remove Crowd Control effects.
  120. Fixed an issue where the Howl of Battle Active Skill Modifier for Flight of Gaavanir would not generate Rage on Hit if there was only one target.
  121. Fixed an issue where the Drums and Bells Skill Modifier for Flight of Gaavanir would not grand movement speed to the player.
  122. Fixed an issue where some elements of the minimap would still be visible when using the map overlay.
  123. Further improved the detail on Iosonic Rain's Active Skill Modifier tooltips.
  124. Fixed an issue where frenzied enemies would break the cardinal rule of entertainment media by attempting to attack the player's pet dog (or wolf, or tiger, or dragon). You. Do. Not. Hurt. The. Dog.
  125. Fixed an issue in Phase 1 of the Lambach encounter where the text indicating that the pods should be destroyed would be unhelpfully small.
  126. Fixed an issue in Game Settings where the "Reset to Default" button would not reset audio volume options.
  127. Changed the error message displayed when attempting to sell Enneracts to Demetra to be more helpful.
  128. Fixed an issue in Demetra's Skill Duplication menu where the selected skill would unintentionally change.
  129. Fixed an issue where some menus could be opened during cinematics.
  130. Fixed an issue on gamepad which prevented full navigation of the Skills & Modifiers screen.
  131. Fixed an issue where some level 80 versions of the Imbued Legacy of the Willbreaker unique shield had a level requirement of 60.
  132. Fixed an issue where some level 80 versions of the Imbued Prototype: Deliverance V2 unique weapon had a level requirement of 60.
  133. Fixed an issue where menus could be unintentionally opened whilst the chat box is open.
  134. Fixed a series of issues which could arise from kicking a player out of a multiplayer session whilst the joinee was loading in.
  135. Fixed an instance of missing SFX
  136. Various Localisation fixes.
  137. Various crash fixes.
  138.  
  139. Update v1.1.7.5:
  140. Improvements:
  141. Added an option to enable or disable the "panning effect" of the camera when using a controller. The new option's checkbox can be found in Gameplay Settings with the label "Controller Camera".
  142.  
  143. Balancing:
  144. City Building:
  145. Significantly increased the cost of the Uber Lambach boss fight project. While we want unique items to be readily available to players, the low cost of the project made them just a bit too available.
  146.  
  147. Items:
  148. The Ahriman affix that increases maximum ailment stacks by 1 can now allow up to 2 maximum stacks. (Only on Helms, Gloves, and Pants).
  149. The following Ahriman affixes have had their minimum and maximum values increased: +X% Health, +X% Health Regen, +X% Force Shield, +X% Minion Health.
  150.  
  151. Stats:
  152. The Cooldown Reduction cap has been increased from 120% to 200%.
  153.  
  154. Skills:
  155. Annihilation: the base Skill Damage has been increased from 200% Weapon Damage to 250% Weapon Damage.
  156. Annihilation: the Accumulated Harm ASM now reaches max damage in 2 seconds, down from 3 seconds.
  157. Arctic Spear: the base Skill Pierce strength has been increased from 1 to 3.
  158. Arctic Spear: the Sublime Fracture ASM has had its Damage Multiplier increased from 0.33 to 0.55.
  159. Bladestorm: the base Skill Damage has been increased from 200% Weapon Damage to 240% Weapon Damage.
  160. Blood for Blood: the Bonus Damage granted by the base skill has been increased from +10% to +15%.
  161. Blood for Blood: the buff granted by the Feed on Pain ASM has been increased from 1% to 4%.
  162. Gunslinger's Brand: the Wild Gunman ASM has had its remaining shot Damage increased from 0.2 to 0.66.
  163. Havoc Orb: the Disintegrating Payload ASM has had its Damage Multiplier increased from 0.15 to 0.35.
  164. Hunting Swarm: all variants have had their base damage reduced from 0.6 to 0.4.
  165. Iosonic Rain: The Angel of Death ASM now correctly fires in a frontal cone. In addition, the tooltips for the majority of Iosonic Rain's ASMs have been tweaked to display more practical information and detail.
  166. Livor Mortis: all variants have had their base damage reduced from 1.0 to 0.8 (with the exception of the standard variant).
  167. Phantom Blades: the base Skill's Weapon Damage has been increased from 250% to 300%.
  168. Phantom Blades: the Gliding Friction ASM has had its Damage Multiplier increased from 0.25 to 0.5.
  169. Plagueburst: the base Skill's Cooldown has been reduced from 20s to 12s.
  170. Plagueburst: the Foul Guardian ASM's Area of Effect tick rate has been increased from 1 second to 1.66 seconds.
  171. Slayer's Flurry: the base Skill Damage has been increased from 200% Weapon Damage to 250% Weapon Damage.
  172. Slayer's Flurry: the Cosmic Ambush ASM has had its Skill Weapon Damage bonus increased from +20% to +50%.
  173. Slayer's Flurry: the buff from the Zealous Blades ASM has had its maximum stacks reduced from 20 to 10, but the damage for each
  174. Solarfall: The base Skill Damage has been increased from 200% Weapon Damage to 300% Weapon Damage.
  175. Thunderstrike: the Sequestered ASM has had its Critical Chance on Shocked enemies increased from 25% to 75%.
  176. Wailing Arrows: the base Skill Cooldown has been decreased from 8 seconds to 7 seconds.
  177. Wings of Ishmir: the base Skill Cooldown has been decreased from 10 seconds to 8 seconds. The maximum leap range has been increased from 10 metres to 15 metres.
  178. Wrath of Baaphet: the Blood Brother ASM has had its Life Leech buff increased from 0.02% to 1%.
  179.  
  180. Gate of Fates:
  181. Inner Ring:
  182.  
  183. Scholar:
  184. Purifier's Will: Damage Reduction adjusted from 20% to 25%.
  185. Increased Awareness: Health Globe pick-up range increased from 5m to 10m.
  186.  
  187. Centre Ring:
  188.  
  189. Ranger:
  190. Archion’s Teachings: Damage Multiplier on Projectiles increased from 0.7 to 0.8.
  191.  
  192. Assassin:
  193. Clandestine Execution: Bonus Damage increased from 20% to 30%.
  194.  
  195. Warmonger:
  196. Feast for the Crows: Life Leech increased from 0.03% to 0.35%.
  197. Bestial Frenzy: maximum Damage increased from 30% to 40%.
  198. Take all challengers: Bestial Frenzy's radius increased from +2 metres to +3 metres.
  199.  
  200. Warlock:
  201. Reining in the Darkness: decreased the threshold to activate the buff from above 75% remaining willpower to above 50%.
  202.  
  203. Outer Ring:
  204.  
  205. Oracle of the Trinity:
  206. Omni Tempest: the triggered Spells have had their cooldowns reduced from 5 seconds to 2.5 seconds.
  207. Elemental Destabilisation: the Elemental Damage burst's cooldown has been reduced from 15 seconds to 3 seconds.
  208. Unstable Climate: damage bonus increased from 100% to 160% of the player's maximum Health of Force Shield.
  209.  
  210. White Arrow:
  211. Acute Tracking: the interval between gaining each point of Cold Blooded has been decreased from 2 seconds to 1 second. The Damage of each point has been increased from 3% to 4%.
  212.  
  213. Duskglaive:
  214. Waltzing Smoke: the invisibility effect's duration has been decreased from 5 seconds to 3 seconds, while the cooldown has been reduced from 12 seconds to 6 seconds. The bonus Shadow Damage has been increased from 30% to 60%.
  215. Protracted Effort: increases the duration of Waltzing Smoke's invisibility effect to 5 seconds (down from 8 seconds).
  216. Tethered Shade: Dodge roll damage increased from 25% Weapon Damage to 900% Weapon Damage.
  217. Scabrous Balance: the decoy left by Tethered Shade will explode for 900% Weapon Damage (up from 25%). The explosion radius has been increased from 2 metres to 6 metres.
  218.  
  219. Alastor:
  220. Static Transferral : Damage per Stack increased from 10% to 20%.
  221.  
  222. Child of Fury:
  223. Indignation: Melee Weapon Damage bonus increased from 5% to 10%.
  224. Autarchic Mind: Fire Damage bonus increased from 5% to 15%.
  225.  
  226. Time Weaver:
  227. Which Time Cannot Heal: delayed bonus damage has been increased from 10% to 25%, and will trigger after 2 seconds (down from 2.5 seconds).
  228. Deferential Wounds: increased the damage bonus to Which Time Cannot Heal from 5% to 15%.
  229.  
  230. Abyssal Shaper:
  231. Oath of Damnation: damage to cursed enemies increased from 1% to 2%.
  232.  
  233. Bug Fixes:
  234. Fixed an issue where using auto sort on a personal storage tab would prevent the player from being able to interact with items in the other tabs.
  235. Fixed an issue where summons would incorrectly benefit from the same damage and health buffs as enemies in Infinite Difficulty. Summons will now scale in power in-line with non-summon skills as intended.
  236. Fixed an issue where summons would be so enthralled by the might of Ohsara that they would not attack her, and would instead stand around gawping.
  237. Fixed an issue where summons would become rather shy, giggle inappropriately, and not attack the "Lambach Tentacle" enemy.
  238. Fixed an issue where summons would sometimes not move into melee range, and would instead stand in place whilst valiantly attacking the air.
  239. Fixed various instances where ASMs for multiple skills which increase ailment damage were only doing so for the primary target.
  240. Fixed an issue where some variants of Zephyron, Herald of Change, would allow a bit too much change and give players access to two elemental types of skills at once.
  241. Fixed an issue where clicking on a portal at the same time as triggering certain skills would cause the player to teleport to various nooks and crannies in Stormfall.
  242. Fixed an issue in multiplayer where Bladestorm's SFX and VFX would persist for the host if used by another player as they leave the host's game.
  243. Fixed further instances of T-posing NPCs on Consoles.
  244. Fixed an issue where Sirkis' Breath of Fire VFX would persist after failing the event.
  245. Fixed an issue which allowed the player to open their inventory at Demetra's shop.
  246. Fixed an issue where switching tabs at Dematra's shop would cause the minimap to disappear.
  247. Fixed an issue on gamepad where the inventory wheel highlight would "stick" if the player chose an item incompatible with a selected City Building Project.
  248. Fixed an issue where portals were missing their looping SFX.
  249. Added an audio cue when unlocking additional storage space.
  250. Removed the timeout function when attempting to ping a game server. This should resolve a niche issue where some players were returned to the main menu.
  251. Added performance improvements to merchant UIs, which should improve player experience at Trade Shrines and Temporary Storage Chests.
  252. Added further performance improvements to shaders, servers, and other systems.
  253. Various Localisation fixes.
  254. Various crash fixes.
  255.  
  256. Update v1.1.7.4:
  257. Improvements:
  258. Infinity Difficulty. Players can now more easily spend large quantities of skulls. Mouse & Keyboard behaves in the same manner as when adding Attribute Points: use Shift+click to add 5 skulls, or use Ctrl+Click to add 50 skulls. Or, if using a controller, simply press and hold the designated input.
  259. We are aware that the Campaign save system can be obtuse, particularly in the early stages of Chapter I where there can be long gaps between save points. To rectify this, we have added two new save points to the early game: one just before you meet Ilthain for the first time, and one part-way through the Svriir Caves after finding the "Tributes Chamber" waypoint. We will examine other similar areas of the campaign and adjust accordingly in the future.
  260. Improved the server-side pipeline for animation loading. This should improve responsiveness during gameplay.
  261.  
  262. Bug Fixes:
  263. Fixed an issue where players in the final phase of the Ahriman fight would encounter a crash or disconnection if the player had completed the "Ward the Palace" project prior to facing him.
  264. Fixed a peculiar issue where the side-boss Golmuth, Flayer Philosopher, would bend the rules of time and space and trigger Chapter II's intro cinematic if he was defeated by the player.
  265. Fixed an issue during Ahriman phase 3 where Ahriman would get a bit tired and incorrectly stay in place when below 50% health.
  266. Fixed an issue which prevented Summons from attacking Lambach Tentacles or Haunt Stones.
  267. Tweaked the VFX display of "Avenger" Autoturret's "Consensus" ASM buff for better visibility.
  268. Fixed an issue where the UI panel announcing Ahriman's arrival could be clicked through.
  269. Fixed an issue where the Lightning and Sacred variants of the Imbued Legacy of the Willbreaker Unique Shield were appearing as "Unknown Items".
  270. Fixed an instance in multiplayer where party members could trigger NPC dialog for the game host.
  271. Fixed a multiplayer issue where re-joining a game in progress could cause a disconnection for the host and a black screen for the joinee.
  272. Fixed an issue in the campaign in Chapter II where interaction prompts would fail to appear above Valeria or the dying shaman.
  273. Fixed an issue in the campaign in Chapter I where the Primordial Guardian would not follow its stage directions and would stubbornly refuse to appear destroyed and remain interactable, despite dying.
  274. Fixed various niche instances of client and server crashes.
  275. Updated various instances of missing localisation text.
  276.  
  277. Update v1.1.7.3:
  278. Improvements
  279. Infinity Tier. A cap has been introduced to the player power rewards that can come from Infinity difficulty tier. The maximum number of Attribute points that can be earned is now 500, and maximum number of Gate of Fates points is 20.
  280.  
  281. Characters that have previously engaged with the system will retain as many additional Attribute and Gate of Fates points as they would have otherwise earned, up to the new cap. Both their Attribute points and Gate of Fates points will require redistribution.
  282.  
  283. We will explore further changes and refinements for the system in the future."
  284. Summons should now typically have a lower targeting priority over merchants, portals, loot, and other objects when playing with a controller.
  285. Improved the targeting behaviour of Gunslinger's Brand on controller.
  286. The "Auto" and "Lowest Latency" server selection dropdown options will once again choose more appropriate local servers.
  287. Further improvements to performance for large friends lists.
  288.  
  289. Bug Fixes
  290. Players who could no longer access their characters after investing a large number of points into their Gate of Fates should once again be able to load their affected characters. Note that their Attribute and Gate of Fates points will require redistribution.
  291. Resolved an issue where particle effects and audio would no longer trigger in Chapter I after some time had elapsed. We are investigating similar issues in the other Chapters.
  292. Resolved an issue where the Flame Wave attack of Ahriman's Spectres during phase 2 would disappear prematurely.
  293. Fixed an issue which caused the War Table's difficulty shield emblems to have stretched backgrounds.
  294. Rectified instances where the central portal would be missing from Ahriman Lieutenant arenas.
  295. Fixed an issue which prevented Skeleton Cultists from using their full range of abilities.
  296. Resolved an issue where VFX from the Ahriman fight would remain in place and still be visible during subsequent Operations.
  297. Fixed various visual issues on certain armour pieces on the female player model.
  298. Tidied up various elements of several cutscenes.
  299. Tidied up Ilthain's quest marker in The Only Lead.
  300. Fixed various client and server crashes
  301.  
  302. Update v1.1.7.2:
  303. Fixed several issues which caused some elements of the Ahriman fight to be missing.
  304. Resolved two issues which would cause client and server crashes with particular interactions between the Flamethrower variant of the Punisher Exoskeleton enemy and the player.
  305. Resolved an issue which would cause a client crash when using a particular combination of Skill Modifiers for the skill "Gunslinger's Brand".
  306. Resolved an issue which would cause a client and server crash with a particular interaction between a Cult of Souls Soul Casket and the player.
  307. Resolved an issue which would cause a client crash with a particular interaction between a Cult of Souls Risen Executioner and the player.
  308. Improved the level of consistency between the "arena" area environments for Ahriman's Lieutenants Operations.
  309. Fixed an issue where quest markers would not appear after returning from the first portal area in the "Final Struggle" segment of the Ahriman encounter.
  310. Resolved an issue where SFX would play on a loop after killing an enemy with a particular boss modifier.