- Update v1.3.0.9d:
- Bug Fixes:
- - Fixed Trained Gryphons and Aetherhawks availability
- Update v1.3.0.9c:
- Bug Fixes:
- - Fixed an error that prevent high-tier Les Faucons from spawning
- Update v1.3.0.9b:
- - Restore Multiplayer functionality
- - Fixed magnifying glass showing up on empty inventory space
- Update v1.3.0.9a:
- Bug Fixes
- - Fixed problems with the storyline progress menu disappearing at certain sequences
- Update v1.3.0.9:
- Hotfixes
- Polishes on the story progress menu
- Fix the progress menu not resetting itself properly on a new game start
- Add a toaster notification to when recipes ran out of material
- Improve save system robustness against interruption
- Update v1.3.0.8:
- Major Update #2 - V.1.3.0.8
- This release marks the final step toward the full officers' side stories content, scheduled for release at the end of this month. It encompasses all the quality-of-life (QoL) improvements necessary for players to enjoy the game to its fullest. The update introduces new accessibility features and fine-tunes existing content, aiming to make the onboarding experience smoother and less punishing for new players learning the game mechanics.
- Shipyards and Parts Shops are now Integrated
- One of the most highly anticipated improvements has arrived! Now, you can place ship parts from merchants onto your ships and test them out before deciding to buy or try other ones. The shipyard information panel also provides more in-depth information on various aspects of the ship, including shield recharge, power consumption, cruising drive multipliers, and more.
- Storyline Progression Tracking Screen
- We've gathered diverse feedback regarding the game content, primarily addressing the absence of a mechanism to communicate the rewards associated with exploration and following the storyline. Consequently, we've introduced a new screen to provide a glimpse of the enticing elements awaiting players on their journey. This screen also serves to foreshadow upcoming challenges, giving players a heads-up before the game intensifies following specific milestones.
- Clear and Relative Display of Fleets Power
- You can now assess your fleet's power and compare it with other fleets to determine whether to engage or return later after improving your roster. Weak hostile agents will no longer pursue your fleet but may still initiate a fight if you enter their engagement area.
- Filtering Items, Destinations, and Settlements by Typing Names
- Kingdoms Adrift features a vast array of destinations and items available for exploration, use, and trade. Browsing through them one page at a time can be rather tiring. Therefore, we have introduced an incremental search box that continuously filters results, making it easier for you to find exactly what you are looking for.
- Intel on Settlements is now Sold at Supply Stores in Region Hubs
- Alternative to visiting, you can now find information on merchants and factories for ports in each region by buying information from supply stores in region hubs, like Everspring Town for the Everspring Islands for example. You can now plan your route ahead to make more out of exploring new areas or grab things that are in demand at your quests destination.
- Revised Hunting Faction Fleets Spawn System
- Stronger hostile hunting fleets and other significant threats are now gated behind main story progress. This provides you with the opportunity to build up your fleet and navigate through boss fights that serve as preparation for encountering more formidable hunting fleets. The enemy difficulties are categorized into five tiers: tier 1 unlocks at the end of Pirnmill’s prologue arc, tier 2 follows the defeat of the Blueglade pirates, tier 3 comes after obtaining the company’s plaque, tier 4 follows the first-time assistance of Heinrich and Charlotte, and tier 5 will be introduced in the final chapters update.
- Other Notable Additions:
- Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
- Shipyard statistic tab now presents extra information and bonuses
- You can now rename your ships directly from the ship roster.
- Each faction's fleets are now appropriately themed and equipped.
- You can now construct Tier 5 hangars and warehouses anywhere.
- Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
- The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
- Officers now require smaller batches of items when leveling up.
- Added a button to bring up the ship-sending dialog inside the warehouse screen.
- Increased the purchase budget for commissioners and the purchase price for ships they need.
- Press 'J' to bring up the journal (quest) screen.
- Rebalanced and addressed multiple bugs for riders.
- Some commissioners' quest demands have been lowered.
- Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
- To address balancing issues, adjustments have been made to the skills of some officers.
- Further balancing on ship parts, with more detailed changes in the section below.
- Game audio will continue playing when out of focus
- How-to-play panel now open on relevant page
- Low tier ship parts balancing and pricing changes
- The following officers' quests are now available and can be leveled up to the maximum level:
- Rodrigo
- Nathaniel
- Gabriel
- Olivier
- Nuala
- Catlin
- Detailed Changes:
- Ship Parts
- Combustion Dynamo
- Power Storage 2,000 > 4,000
- Explosion Damage 12,000 > 2,100
- Medium Combustion Dynamo
- Power Storage 4,800 > 9,600
- Explosion Damage 18,000 > 6,200
- Large Combustion Dynamo
- Power Storage 9,000 > 18,000
- Explosion Damage 32,000 > 8,500
- Large Clean Generator
- Power Generation 1,800 > 1,710
- Small Reaction Dynamo
- Power Generation 170 > 180
- Medium Reaction Dynamo
- Power Generation 720 > 760
- Iron Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
- Gunmetal Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
- Steel Rotary Gun
- Cooldown Between Volley 0.25 > 0.26
- Power per Volley 60 > 17
- Iron Quad Rotary Turret
- Power per Volley 240 > 70
- Gunmetal Quad Rotary Turret
- Power per Volley 240 > 70
- Steel Quad Rotary Turret
- Power per Volley 240 > 70
- Medium Wet Magazine
- Power Consumption 0 > 12
- Large Wet Magazine
- Power Consumption 0 > 45
- Combustion Drive
- Explosion Damage 2,500 > 2,100
- Armored Combustion Drive
- Explosion Damage 2,500 > 2,100
- Large Combustion Drive
- Explosion Damage 12,000 > 8,500
- Armored Large Combustion Drive
- Explosion Damage 12,000 > 8,500
- Allowed changes of orientation on some command parts:
- Small Bridge
- Observation
- Weapon Calibration Room
- Small Marine Barrack
- Marine Barrack
- Small Eagle Marine Barrack
- Eagle Marine Barrack
- Long House
- Mead Hall
- Infirmary
- Hospital
- Navigation Deck
- Luxury Officers Quarters
- Following command parts can now support additional officers:
- Large Battle Bridge - Engineer, Quartermaster
- Large Reinforced Battle Bridge - Engineer, Quartermaster
- Ammunition Workshop - Gunner
- Ammunition Factory - Gunner
- Refinery
- Material Generation +24 > +8
- Large Generative Alloy Plate
- Damage Resistant 12% > 15%
- Generative Alloy Plate
- Damage Resistant 15% > 12%
- Large Weaved Alloy Plate
- Resistance 15% > 20%
- Weaved Alloy Plate
- Resistance 20% > 15%
- Adjusted pivoted guns reload time:
- Iron 1.7 > 2.5
- Bronze 1.7 > 2.5
- Steel 1.5 > 2.3
- Heavy Iron2.1 > 3.3
- Heavy Bronze 2.1 > 3.3
- Heavy Steel 1.9 > 2.9
- Adjusted cannon batteries reload time:
- Bronze 2.8 > 2.6
- Iron 2.8 > 2.6
- Steel 2.6 > 2.5
- Reduced projectile count on carronades:
- Twin Heavy Carronades
- 24 > 20
- Twin Carronades
- 6 > 5
- Carronades
- 6 > 5
- Revise flechettes firing pattern:
- Gunmetal
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
- Dendronium
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
- Heavy Caerulus
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
- Heavy Dendronium
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
- Adjusted firing arcs on various gun types:
- All pivoted guns
- Firing Arc 100 > 90
- All Howitzer Turret
- Firing Arc 20 > 45
- All Talburger Turrets
- Firing Arc 20 > 30
- All Naval Turrets
- Firing Arc 60 > 90
- All Heavy Naval Turrets
- Firing Arc 80 > 60
- Kinetic Rocket Turret
- Firing Arc 60 > 45
- Mana Bolt Turret
- Firing Arc 15 > 45
- Explosive Bolt Turret
- Firing Arc 20 > 45
- Seeker Rocket Turret
- Firing Arc 20 > 45
- Flak Rounds
- Damage 265> 150
- Blast Radius 10 > 12
- Fall off factor 0.1 > 0.2
- Small Flak Rounds
- Damage 100 > 50
- Blast Radius 7 > 9
- Fall off factor 0.1 > 0.2
- Air-Burst Turret
- Changed projective from small flak rounds to regular
- Tweaked firing pattern
- Himmelrite Air-Burst Turret
- Changed projective from small flak rounds to regular
- Tweaked firing pattern
- Adjusted weight on some weapons that were out of place:
- Bronze Cannon Battery
- Integrity 7,632 > 8,000
- Pivoted Bronze Cannons
- Weight 1,040 > 1,200
- Integrity 7,000 > 8,000
- Pivoted Steel Cannons
- Weight 1,040 > 960
- Pivoted Heavy Bronze Cannons
- Weight 2,340 > 2,700
- Integrity 15,750 > 18,000
- Pivoted Heavy Steel Cannons
- Weight 2,340 > 2,160
- Iron Rotary Gun
- Weight 260 > 400
- Gunmetal Rotary Gun
- Weight 290 > 420
- Steel Rotary Gun
- Weight 240 > 380
- Iron Quad Rotary Turret
- Weight 260 > 1600
- Gunmetal Quad Rotary Turret
- Weight 290 > 1680
- Steel Quad Rotary Turret
- Weight 260 > 1520
- Adjusted non-conformed lance weapons:
- Repeating Heavy Kinetic Lance
- Changed lance projective from normal to heavy lance
- Shot per volley 10 > 3
- Reload time 2.7 > 2.4
- Battered Wood would nolonger be available in PvP
- Officers Skills
- Jean
- Intimidate tactic cooldown 2s > 15s
- Nathaniel
- Emergency Cruise
- Cooldown 2s > 5s
- Activation Cost
- Morale 20% > 15% > 15% > 10% > 10%
- Energy 20% > 20% > 20% > 15% > 10%
- Sustenance Cost
- 5% > 5% > 4% > 4% > 3%
- Elise
- Learned Optimism
- Activation Cost
- Material 5%
- Sustenance Cost
- Material 1%
- Rodrigo
- Meet Your Maker
- Activation Cost
- Ammo 20%
- Sustenance Cost
- Ammo 2%
- Giorgiana
- Concealment
- Surrender Penalty -30% > -35% > -40% > -50%
- Witful Diversion
- Surrender Penalty -40% > -45% > -50%
- Nuala
- There She Blows!
- Activation Cost
- Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%
- Sustenance Cost
- Fuel 1% Fixed
- Alistair
- One with the Wake
- Activation Cost
- Morale 10% Fixed
- Sustenance Cost
- Morale 2% Fixed
- Helmut
- Machine Whisper
- Activation Cost
- Material 5% Fixed
- Sustenance Cost
- Material 1% Fixed
- Helmi
- Warcry
- Sustenance Cost
- Material 1% Fixed
- Gabriel
- Assist Gunners
- Reload time -10% > -11% > -12% > -13% > -14% > -15%
- Raise the Barricade
- Activation Cost
- Morale 10% Fixed
- Material 5% Fixed
- Sustenance Cost
- Morale 1% Fixed
- Material 1% Fixed
- Cadenza
- Overly Radical
- Explodable Power Plant Energy 10% > 11% > 13% > 15%
- Harmonic Stability
- Activation Cost
- Morale 10% Fixed
- Material 10% Fixed
- Sustenance Cost
- Morale 2% Fixed
- Material 1% Fixed
- Update v1.3.0.2:
- Major Notable Changes:
- Shipyards and Parts Shops are now Integrated
- Revised Hunting Faction Fleets Spawn System
- Clear and Relative Display of Fleets Power
- Filtering Items, Destinations, and Settlements by Typing Names
- Intel on Settlements is now Sold at Supply Stores in Region Hubs
- Other Notable Additions:
- Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
- You can now rename your ships directly from the ship roster.
- Each faction's fleets are now appropriately themed and equipped.
- You can now construct Tier 5 hangars and warehouses anywhere.
- Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
- The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
- Officers now require smaller batches of items when leveling up.
- Added a button to bring up the ship-sending dialog inside the warehouse screen.
- Increased the purchase budget for commissioners and the purchase price for ships they need.
- Press 'J' to bring up the journal (quest) screen.
- Rebalanced and addressed multiple bugs for riders.
- Some commissioners' quest demands have been lowered.
- Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
- To address balancing issues, adjustments have been made to the skills of some officers.
- Further balancing on ship parts, with more detailed changes in the section below.
- The following officers' quests are now available and can be leveled up to the maximum level:
- Rodrigo
- Nathaniel
- Gabriel
- Olivier
- Nuala
- Catlin
- Detailed Changes:
- Ship Parts
- Combustion Dynamo
- Power Storage 2,000 > 4,000
- Explosion Damage 12,000 > 2,100
- Medium Combustion Dynamo
- Power Storage 4,800 > 9,600
- Explosion Damage 18,000 > 6,200
- Large Combustion Dynamo
- Power Storage 9,000 > 18,000
- Explosion Damage 32,000 > 8,500
- Large Clean Generator
- Power Generation 1,800 > 1,710
- Small Reaction Dynamo
- Power Generation 170 > 180
- Medium Reaction Dynamo
- Power Generation 720 > 760
- Iron Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
- Gunmetal Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
- Steel Rotary Gun
- Cooldown Between Volley 0.25 > 0.26
- Power per Volley 60 > 17
- Iron Quad Rotary Turret
- Power per Volley 240 > 70
- Gunmetal Quad Rotary Turret
- Power per Volley 240 > 70
- Steel Quad Rotary Turret
- Power per Volley 240 > 70
- Medium Wet Magazine
- Power Consumption 0 > 12
- Large Wet Magazine
- Power Consumption 0 > 45
- Combustion Drive
- Explosion Damage 2,500 > 2,100
- Armored Combustion Drive
- Explosion Damage 2,500 > 2,100
- Large Combustion Drive
- Explosion Damage 12,000 > 8,500
- Armored Large Combustion Drive
- Explosion Damage 12,000 > 8,500
- Allowed changes of orientation on some command parts:
- Small Bridge
- Observation
- Weapon Calibration Room
- Small Marine Barrack
- Marine Barrack
- Small Eagle Marine Barrack
- Eagle Marine Barrack
- Long House
- Mead Hall
- Infirmary
- Hospital
- Navigation Deck
- Luxury Officers Quarters
- Following command parts can now support additional officers:
- Large Battle Bridge
- Engineer
- Quartermaster
- Large Reinforced Battle Bridge
- Engineer
- Quartermaster
- Ammunition Workshop
- Gunner
- Ammunition Factory
- Gunner
- Refinery
- Material Generation +24 > +8
- Large Generative Alloy Plate
- Damage Resistant 12% > 15%
- Generative Alloy Plate
- Damage Resistant 15% > 12%
- Adjusted all pivoted guns firing arc:
- 120 > 100
- Adjusted pivoted guns reload time:
- Iron 1.7 > 2.5
- Bronze 1.7 > 2.5
- Steel 1.5 > 2.3
- Heavy Iron2.1 > 3.3
- Heavy Bronze 2.1 > 3.3
- Heavy Steel 1.9 > 2.9
- Adjusted cannon batteries reload time:
- Bronze 2.8 > 2.6
- Iron 2.8 > 2.6
- Steel 2.6 > 2.5
- Reduced projectile count on carronades:
- Twin Heavy Carronades 24 > 20
- Twin Carronades 6 > 5
- Carronades 6 > 5
- Revise flechettes firing pattern:
- Gunmetal
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
- Dendronium
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
- Heavy Caerulus
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
- Heavy Dendronium
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
- Officers Skills
- Nathaniel
- Emergency Cruise
- Activation Cost
- Morale 20% > 15% > 15% > 10% > 10%
- Energy 20% > 20% > 20% > 15% > 10%
- Sustenance Cost
- 5% > 5% > 4% > 4% > 3%
- Elise
- Learned Optimism
- Activation Cost
- Material 5%
- Sustenance Cost
- Material 1%
- Rodrigo
- Meet Your Maker
- Activation Cost
- Ammo 20%
- Sustenance Cost
- Ammo 2%
- Giorgiana
- Concealment
- Surrender Penalty -30% > -35% > -40% > -50%
- Witful Diversion
- Surrender Penalty -40% > -45% > -50%
- Nuala
- There She Blows!
- Activation Cost
- Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%
- Sustenance Cost
- Fuel 1% Fixed
- Alistair
- One with the Wake
- Activation Cost
- Morale 10% Fixed
- Sustenance Cost
- Morale 2% Fixed
- Helmut
- Machine Whisper
- Activation Cost
- Material 5% Fixed
- Sustenance Cost
- Material 1% Fixed
- Helmi
- Warcry
- Sustenance Cost
- Material 1% Fixed
- Gabriel
- Assist Gunners
- Reload time -10% > -11% > -12% > -13% > -14% > -15%
- Raise the Barricade
- Activation Cost
- Morale 10% Fixed
- Material 5% Fixed
- Sustenance Cost
- Morale 1% Fixed
- Material 1% Fixed
- Cadenza
- Overly Radical
- Explodable Power Plant Energy 10% > 11% > 13% > 15%
- Harmonic Stability
- Activation Cost
- Morale 10% Fixed
- Material 10% Fixed
- Sustenance Cost
- Morale 2% Fixed
- Material 1% Fixed
- Update v1.2.3.4:
- Major Changes:
- Rider rebalance (details below)
- Minor Changes:
- Improved rider's restocking precision
- Bug Fixes:
- Fixed known exploits for instant delivery airship service
- Rider Changes:
- Alphahawk
- Integrity 1400 > 5600
- ProjectileDamage 1310x2 > 1310x3
- ReloadSpeed 3.80s > 1.17s
- AmmoStorage/perVolley 2000/20 > 3024/84
- ShieldCapacity 4800 > 6000
- RiderSpeed 83Km/h > 104 Km/h
- Resistance 0 > 25%
- TrainingTime 15s > 10s
- Aetherhawk
- Integrity 175 > 750
- ProjectileDamage 150 > 600
- ReloadSpeed 1.50s > 1.31s
- AmmoStorage/perVolley 2000/20 > 720/16
- RiderSpeed 85Km/h > 106Km/h
- TrainingTime 5s > 3s
- Added interception capability
- Pegasus Rider
- Integrity 1400 > 2800
- ProjectileDamage 240 > 420
- WeaponRange 240m > 230m
- ReloadSpeed 0.60s > 0.40s
- AmmoStorage/perVolley 4800/200 > 900/6
- RiderSpeed 76Km/h > 95Km/h
- Resistance 0 > 10%
- TrainingTime 8s > 6s
- Added interception capability
- Nightmare Rider
- Integrity 1500 > 4800
- ProjectileDamage 420x5 > 850x3
- WeaponRange 300m > 265m
- ReloadSpeed 3.00s > 2.20s
- AmmoStorage/perVolley 2400/300 > 2400/60
- RiderSpeed 72Km/h > 91Km/h
- Resistance 0 > 20%
- TrainingTime 12s > 8s
- Griffon Rider
- Integrity 3000 > 10800
- ProjectileDamage 700 > 980x3
- ReloadSpeed 2.00s > 1.36s
- AmmoStorage/perVolley 2000/50 > 2160/60
- ShieldCapacity 1500 > 3000
- RiderSpeed 62Km/h > 78Km/h
- Resistance 0 > 35%
- TrainingTime 15s > 14s
- Javelineer
- Integrity 2000 > 8400
- AmmoStorage/perVolley 2000/2000 > 2460/2460
- RiderSpeed 51Km/h > 78Km/h
- Resistance 0 > 30%
- TrainingTime 15s > 14s
- *Projectiles are now in a tight spread pattern
- Cannon turret pod
- Integrity 3200 > 5400
- ProjectileDamage 980x2 > 3480
- WeaponRange 240m > 230m
- ReloadSpeed 2.00s > 2.32s
- AmmoStorage/perVolley 6000/600 > 1656/92
- RiderSpeed 20Km/h > 39Km/h
- Resistance 0 > 40%
- TrainingTime 10s > 8s
- Added interception capability
- Rotary cannon turret pod
- Integrity 2400 > 4800
- ReloadSpeed 0.20s > 0.22s
- AmmoStorage/perVolley 6000/600 > 1650/15
- RiderSpeed 22Km/h > 44Km/h
- Resistance 0 > 35%
- TrainingTime 10s > 8s
- Carronade turret pod
- Integrity 3600 > 6000
- ProjectileDamage 640x5 > 640x7
- ReloadSpeed 3.00s > 2.35s
- AmmoStorage/perVolley 3000/600 > 2100/105
- RiderSpeed 18Km/h > 37Km/h
- Resistance 0 > 45%
- TrainingTime 10s > 8s
- *Projectiles are now in a tight spread pattern
- Air-burst turret pod
- Integrity 2400 > 4800
- ProjectileDamage 100x5 > 100x4
- ReloadSpeed 0.50s > 0.32s
- AmmoStorage/perVolley 6000/400 > 1800/30
- RiderSpeed 21Km/h > 42Km/h
- Resistance 0 > 35%
- TrainingTime 10s > 8s
- Update v1.2.2.2:
- Minor Changes:
- Game's cursor is now confined to the game window only in Exclusive Fullscreen mode
- Allowed the Royal Rapid Shield to be built in facilities
- Bug Fixes:
- Fixed a crash that occurred when opening Pastures in Greenvale Town
- Fixed the color inconsistency of the travel action buttons (Visit, Rob, Fight, etc.)
- Riders now use ammo to deploy (previously, it was bugged to use Energy for deployment)
- Fixed the issue where sometimes sending a ship is back to SilberblumHQ
- Resolved an issue that blocked story progression at the unintended point
- Airships that venture into void zones will be forced to return into the playable area properly (except in some occasions beyond the limits of our system)
- Fixed the issue where Mana weapons' bonus damage from Ship Parts did not apply properly
- Update v1.2.1.1:
- Minor Changes:
- Added "Texture Quality" graphic option
- The mouse cursor now locks inside the game window properly
- Increased Kara's wallet to 100,000 (from 5,000)
- Removed the [Good Artist] achievement
- Bug Fixes:
- Fixed missing icons on some items in the toast message when production is completed
- Temporarily ports (e.g., Layton's Dream Crashsite) will no longer appear in the ship transfer port list
- Forced resume time if a player performs ascending/descending actions during pause period
- Hangar and Warehouse space in the item tracker now always display the correct number
- Corrected the trigger condition for the [Good Grower] achievement
- Fixed known exploits in the remote-ship-transfer feature
- Journal logs now get cleared properly if a player starts a new game after another gameplay session
- Update v1.2.1.0:
- Minor Changes:
- Added "Texture Quality" graphic option
- The mouse cursor now locks inside the game window properly
- Increased Kara's wallet to 100,000 (from 5,000)
- Removed the [Good Artist] achievement
- Bug Fixes:
- Fixed missing icons on some items in the toast message when production is completed
- Temporarily ports (e.g., Layton's Dream Crashsite) will no longer appear in the ship transfer port list
- Forced resume time if a player performs ascending/descending actions during pause period
- Hangar and Warehouse space in the item tracker now always display the correct number
- Corrected the trigger condition for the [Good Grower] achievement
- Fixed known exploits in the remote-ship-transfer feature
- Journal logs now get cleared properly if a player starts a new game after another gameplay session
- Update v1.2.0.10:
- Compacted and Comprehensive Journal with Item List
- Now, you can manage your quests and requests through the journal menu. You can even mark an important quest and choose whether to show or hide its markers, depending on what you like.
- Item Tracking and Production Previews
- You can now see how profitable items are in different settlements you've been to. We've also added bookmark buttons to help you easily find and keep track of items you're interested in.
- Now, you can preview the recipes available at each facility by simply clicking on them before you build them. This feature will help you plan and understand your supply chain better before making any commitments.
- Remote Access to Settlements
- Now, you have the ability to trade and engage with the production facilities and traders you've constructed and visited even when you're not physically present. However, you still need to be present to build them in the first place. To facilitate trading with local settlements, you'll also require a warehouse or hangar space to store ships. You can stock these warehouses with local goods and then send your ships to collect and trade them.
- You can now access your settlement's inventory directly from the map screen using a shortcut. And if you're in the warehouse menu, you can quickly center your map screen on a specific settlement with another shortcut. With the bookmark feature, you can highlight settlements that matter to you, ensuring they always appear at the top of your list for easy access.
- Remote Cargo Transfer
- You can now move goods between ships and warehouses within the same settlement without being there in person. To do this, go to the inventory management menu, pick the settlement you want to handle, choose a ship in that settlement's hangar, and carry out the transfer as you usually would between your fleet and the settlement.
- Sending ships between settlements
- You can now send ships between settlements through the ship roster or hangar menu. There's even a handy quick access button to take you to the settlement where the ship is situated and engage in trade with the facilities there. To move a ship remotely, you'll need a hangar space in the destination settlement
- Improved Map and Factions Overlay
- We've enhanced the game map, adding more details and background information. When you open the world map, you can now choose between faction and other filters. This makes it easier to locate law enforcement and outlaw faction activities in various regions. If you've been curious about the Plower Rebels' whereabouts, this update will be incredibly useful.
- Shipwrights and Ship Part Factories
- You can now create your own ships and parts in factories located within settlements where skilled workers specialize in various crafts.
- Improvements to Ship Fitting
- You can now complete ship fittings without any inventory problems. We're still in the process of adding local shops to the shipyard, and it's taking us a bit longer than we originally anticipated. The shops will be integrated eventually, but it might take a little longer than expected. In the meantime, this should ease concerns about having to undo ship fittings due to inventory issues.
- Time Acceleration While Descending and Ascending
- You can now press the "Space" key immediately after entering the landing circle to descend while the 10x time acceleration is still active, and ascend without switching back to the 1x time speed.
- Major Combat and Officers Skills Balancing
- We've tackled the problem of shields being too strong, as well as resolved issues with certain weapons that were impractical due to their high ammo consumption. Additionally, we've fixed and correctly assigned officer skill parameters that were shuffled during the launch, ensuring they are allocated as intended.
- More Escorts Control and Less Collider Issues
- Now, you have the ability to instruct escort ships to board the enemy's vessels. You can also switch various weapon categories on or off. Furthermore, escort ships will no longer collide with rocks and other ships in the fleet when they are not engaged in combat.
- Whales!
- We've replaced whaler balloons with real whales. While they don't do much except provide whale-related items, we hope you enjoy their presence.
- Major Trade Balancing
- Increase merchants purchase budget.
- Add criminal stores to more ports.
- Removed trade profit from trading items at the same port.
- Encounter Changes:
- Improved overall difficulty for main story quest encounters
- Added blue whale and sperm whale encounters
- Added Plower Rebel’s patrol fleet for Aberdonia region
- Officer Trait Changes:
- Aetherborne Tactician:
- Changed shield generation to +4/+5/+6/+7/+8/+9/+10
- Leadership:
- Changed battle and Travel morale per sec to +1/+2/+3/+4/+5/+6/+7/+8/+9/+10
- Upbeat:
- Changed battle morale per sec to +1/+2/+3/+4/+5/+6/+7
- Joms Fighter:
- Changed boarding offense to +1%/+2%/+3%/+5%
- Changed boarding speed to +10%/+15%/+20%/+25%
- Adventurous:
- Updated description
- Added special loot chance 10%/15%/20%/25%/30%/35%
- Young Blood:
- Changed main thrust to +1%/+2%/+3%
- Changed maneuvering thrust to +1%/+2%/+3%
- Changed turn rate to +1%/+2%/+3%
- Himmelhart’s Pride:
- Changed damage on Shield to +2.5%/+5%/+7.5%/+10%
- Demolitionist:
- Changed blast radius to +1%/+2%/+3%/+4%/+5%
- Aetherborne Sage:
- Changed mana weapon damage to +1%/+2%/+3%/+4%/+5%
- Changed mana weapon power consumption to +1%/+2%/+3%/+4%/+5%
- Noble Lineage:
- Changed boarding offense to +2%/+3%/+4%/+5%
- Changed maximum crew to +5/+10/+15/+20
- Charitable Endeavor:
- Updated description
- Navigation:
- Changed cruising speed to +5%/+6%/+7%/+8%/+9%
- Amstardemmer Navymen:
- Changed boarding defense to +1%/+2%/+3%/+5%
- Whaler Ancestry:
- Changed whale spotting chance to 10%/12%/14%/16%/18%/20%
- Harpooneer:
- Changed interceptor reload time to -1%/-2%/-3%/-4%/-5%/-6%
- Stinky:
- Reduced to only 1 level available at level 1
- Added battle morale per sec +1
- Wake Mastery:
- Changed maneuvering thrust to +1%/+2%/+3%/+4%/+5%
- Changed turn rate to +1%/+2%/+3%/+4%/+5%
- Aetherborne Navigator:
- Changed cruising speed to +5%/+6%/+7%/+8%/+9%/+10%/+11%/+12%/+13%/+14%
- Changed cruise priming time to -10%/-12%/-14%/-16%/-18%/-20%
- Skald’s Song:
- Changed battle morale per sec to +1/+2/+3/+4
- Changed boarding offense to +1%/+1%/+2%/+2%
- Sophisticated:
- Changed engine power consumption to -1%/-2%/-3%/-4%/-5%
- Changed main thrust to +1%/+2%/+3%/+4%/+5%
- Tinkering:
- Increased active repair rate +1% at every level
- Lone Survivalist:
- Decreased power consumption by 1% at every level
- Power Harmonics:
- Changed power generation to +1%/+1%/+2%/+2%/+3%/+4%/+5%
- Changed power capacity to +4%/+5%/+6%/+7%/+8%/+9%/+10%
- Overly Radical:
- Updated incorrect parameter
- The Greatest Swordsman:
- Changed boarding offense to +1%/+2%/+3%/+4%/+5%/+6%
- Changed boarding defense to +1%/+2%/+3%/+4%/+5%/+6%
- Fiery Passion:
- Changed battle morale per sec to +3/+5/+7/+9
- Raid Master:
- Improved all supply rewards to +5%/+6%/+7%/+8%/+9%
- Companionship:
- Changed battle and travel morale per sec to +1/+1/+2/+2/+3/+3
- Changed maximum morale to +5%/+6%/+7%/+8%/+9%/+10%
- Officer Tactic Changes:
- Engage:
- Added battle morale per sec +1/+2/+3/+4/+5/+6
- Intimidation:
- Changed morale sustenance cost to 1 on all levels
- Tactical Barrier:
- Changed shield capacity at +100 on all levels
- Changed shield generation +0/+1/+2/+3/+4/+5
- Reaction Channeling:
- Changed shield generation to +80/+85/+90/+95/+100
- Changed shield capacity to +3000/+3500/+4000/+4500/+5000
- Emergency Shield:
- Changed power consumption modifier to +200%/+175%/150%
- Changed shield generation at +100% across all levels
- Removed shield capacity increase
- Assault:
- Updated description
- Outmaneuver:
- Updated description
- Emergency Cruise:
- Changed morale activation to 30%/25%/20%/15%/10%
- Changed energy activation to 30%/25%/20%/15%/10%
- Changed fuel cost per second to 3%/3%/2%/2%/1%
- Boarding Pursuit:
- Updated description
- Changed boarding offense to +5%/+6%/+7%/+8%/+9%/+10%
- Berserker:
- Increased morale activation cost to 100 on all levels
- Changed morale sustenance cost to 3%/3%/2%/2%/1%/1%
- Evasive Action:
- Updated name and description
- Learned Optimism:
- Updated description
- Changed material activation cost to 100 across all levels
- Changed material sustenance cost to 20 across all levels
- Saturation Fire:
- Changed cannon and gun range to +5%/+6%/+7%/+8%/+10%
- Changed interceptor damage to +10%/+12%/+15%/+18%/+20%
- Changed weapons reload time to +5%/+4%/+3%/+2%/+0%
- Changed ammo cost per volley to +5%/+4%/+3%/+2%/+0%
- Destruction Ritual:
- Changed mana weapon damage to +65%/+70%/+75%/+80%/+85%/+90%/+95%/+100%
- Changed energy activation cost to +50%/+48%/+47%/+45%/+44%/+42%/+41%/+40%
- Meet Your Maker:
- Added 300 ammo as activation cost
- Added 100 ammo per second as a static sustenance cost
- Wake Riding:
- Changed maneuvering thrust to +15%/+20%/+25%/+30%
- Changed turn rate to +15%/+20%/+25%/+30%
- There She Blows!:
- Changed battle morale per sec to +10/+12/+14/+16/+18/+20/+22/+24/+26/+28
- Dream of Flight:
- Updated description
- Changed main thrust to -50%/-45%/-30%
- Changed turn rate to +50%/+55%/+60%
- Sword Dance:
- Changed morale sustenance cost to 5%/4%/3%/2%
- Assist Repairs:
- Increased repair team amount to +30%/+40%/+50%
- Store Changes:
- Add imported items (Dragon Scales, Star Stones, Trained Unicorns, etc) to commission stores. They’re ingredients for high-grade ship part productions.
- Laventum Industrial Yard: Industrial Permit Office now requires Industrial Certificate to access.
- All ship/ship part/commission stores now purchase items that are ingredients for the ships/ship parts they offer like other stores
- Black Market revision: Now Black Markets will purchase Hero Powder and Military products at high prices, they still purchase everything at 60% as well (doing Hero Powder business can be very high profit but also is illegal)
- Remove Black Market from Blueglade Town but add 7 new at Sunvale Town, Grambian Ridge Lighthouse, Coil Trails Town, Aberdonia Town, Middleton Town, Ipswick Town, FirefortCity
- Now a store will buy items that are needed but also are sold by another store in the same port at -10% (from -90%).
- Lower blueprints/plans offered in Atelier Rows to 1-5 per item
- Trade Hubs now offer items that are required by local industries with +20%
- Production Changes:
- Add new recipes and Shipwright facilities all over the map.
- Add new ship-part recipes and ship-part facilities all over the map.
- Lower the overall Eagles and items to build and upgrade Harvesters (Mine, Lumberyard, Plantation, etc.) and Processors (Foundry, Carpentry, Tanner, etc.)
- Lower items are needed in material-tier recipes.
- E.g. Oakwood Log: Lumberjack Tools + Water + Oak Sapling > Lumberjack Tools
- Quest Changes:
- Raise the purchase prices of all logistic items at their destination trade hubs by 10%. (now you can see green price in the correct trade hub)
- Logistic Quests now give Guided Locations to their destinations.
- Add “shopping list†to Main Story quests and Commission quests. You can track the required item from their descriptions or via the new Quest Log panel.
- Lower the number of trophies, and Eagles required in some commission quests:
- 2nd ARN
- Broken Coil Worshipper Trophy (no skull): 2 > 1
- 7th ARG
- Les Faucon Trophy (2 skulls): 3 > 2
- Pristine Les Faucon Trophy (3 skulls): 3 > 2
- 32nd NVR
- Les Faucon Trophy (2 skulls) 3 > 2
- Pristine Les Faucon Trophy (3 skulls): 3 > 2
- Hunting God
- Broken Hunting God Trophy (no skull) 3 > 1
- Worn Hunting God Trophy (1 skull) 3 > 1
- Evergreen Queen
- Broken Evergreen Queen Trophy (no skull) 3 > 1
- Worn Evergreen Queen Trophy (1 skull) 3 > 1
- Suthsegian Garrison
- Worn Plower Trophy (no skull) > Worn Crooked Plower Trophy (no skull)
- Coil Worshipper
- Eagles 100,000 > 20,000
- Item Changes:
- Resource Items stack size rebalanced: from 1 to 5+
- Himmelrite Ingots
- Type: Material > Component
- Port Changes:
- Add a new type of icon to indicate ports with Shipyard
- Airframe Changes:
- Aetherhawk II Corvette
- MaterialStorage 3840 > 1040
- PowerStorage 4800 > 3840
- AmmoStorage 9600 > 8640
- RepairTeam 1 > 2
- Selling Price 15600 > 13000
- Bronze Drake Freighter
- MaterialStorage 8000 > 2170
- PowerStorage 1800 > 5000
- AmmoStorage 8500 > 18000
- RepairTeam 1 > 3
- Selling Price 33600 > 28000
- Iron Drake Frigate
- MaterialStorage 9680 > 2630
- PowerStorage 4100 > 6050
- AmmoStorage 25100 > 21780
- RepairTeam 2 > 4
- Selling Price 60000 > 50000
- Victory Falcon Frigate
- Crew 195 > 186
- MaterialStorage 7440 > 2020
- PowerStorage 7750 > 7440
- AmmoStorage 15500 > 16740
- RepairTeam 1 > 3
- Selling Price 36000 > 30000
- Leion Stallion Frigate
- MaterialStorage 8400 > 4550
- PowerStorage 14000 > 10500
- AmmoStorage 40600 > 42000
- RepairTeam 3 > 7
- Selling Price 156000 > 130000
- Snow Basilisk Gunboat
- Crew 30 > 29
- MaterialStorage 560 > 310
- AmmoStorage 4340 > 2520
- Selling Price 4680 > 3878
- Slip Falcon Gunboat
- MaterialStorage 600 > 330
- PowerStorage 1875 > 1500
- AmmoStorage 3750 > 1800
- Selling Price 3600 > 3000
- Vallepony Freighter
- Crew 21 > 19
- MaterialStorage 1440 > 390
- PowerStorage 450 > 900
- AmmoStorage 2250 > 3600
- Selling Price 4320 > 3600
- Obsidian Lindwyrm Corvette
- MaterialStorage 5600 > 1520
- PowerStorage 2800 > 3500
- AmmoStorage 17360 > 12600
- RepairTeam 1 > 3
- Selling Price 27600 > 23000
- River Mare Corvette
- Mass 47500 > 47520
- MaterialStorage 4800 > 1300
- PowerStorage 4800 > 3000
- AmmoStorage 13920 > 12000
- RepairTeam 1 > 2
- Selling Price 22800 > 19000
- Viridian Courser Frigate
- MaterialStorage 11360 > 3080
- PowerStorage 9500 > 7100
- AmmoStorage 28000 > 28400
- RepairTeam 2 > 5
- Selling Price 68400 > 57000
- Stone Dragon Frigate
- MaterialStorage 8880 > 4810
- PowerStorage 7400. > 11100
- AmmoStorage 46000 > 39960
- RepairTeam 3 > 7
- Selling Price 174000 > 145000
- Mund Kraken Torpedo Boat
- MaterialStorage 1360 > 740
- AmmoStorage 10540 > 6120
- RepairTeam 1 > 2
- Selling Price 24000 > 20000
- Mana Gryphon Frigate
- Crew 307 > 205
- MaterialStorage 6840 > 3710
- PowerStorage 14250 > 17100
- AmmoStorage 28500 > 20520
- RepairTeam 2 > 6
- Selling Price 156000 > 130000
- Vinician Lioness Battlecruiser
- Cargo 40 > 54
- ThrustEfficiency 100 > 130
- TurnEfficiency 100 > 110
- MaterialStorage 19920 > 10790
- PowerStorage 33200 > 24900
- AmmoStorage 83000 > 99600
- RepairTeam 5 > 15
- Selling Price 504000 > 420000
- Alpine Alicorn Cruiser
- MaterialStorage 30800 > 8350
- PowerStorage 13000 > 19250
- AmmoStorage 84000 > 77000
- RepairTeam 4 > 12
- Selling Price 324000 > 270000
- Albion Osprey Corvette
- MaterialStorage 2480 > 1350
- PowerStorage 4500 > 6200
- AmmoStorage 6200 > 7440
- RepairTeam 1 > 2
- Selling Price 42000 > 35000
- Meadow Harrier Freighter
- MaterialStorage 53920 > 14610
- PowerStorage 67400 > 53920
- AmmoStorage 14700 > 80880
- RepairTeam 7 > 21
- Selling Price 624000 > 520000
- Monarch Eagle Battlecruiser
- MaterialStorage 22400 > 12140
- AmmoStorage 56000 > 67200
- RepairTeam 6 > 17
- Selling Price 552000 > 460000
- Leviathan Cruiser
- MaterialStorage 11760 > 6370
- PowerStorage 9800 > 14700
- AmmoStorage 64000 > 52920
- RepairTeam 3 > 9
- Selling Price 246000 > 205000
- Jormungandr Battlecruiser
- MaterialStorage 28800 > 15600
- PowerStorage 24000 > 36000
- AmmoStorage 156000 > 129600
- RepairTeam 8 > 22
- Selling Price 768000 > 640000
- Sparrowhawk Cruiser
- MaterialStorage 12560 > 6810
- PowerStorage 27000 > 25120
- AmmoStorage 68100 > 37680
- RepairTeam 4 > 10
- Selling Price 248400 > 207000
- Sentra Unicorn Frigate
- MaterialStorage 6880 > 3730
- PowerStorage 5750 > 8600
- AmmoStorage 14500 > 34400
- RepairTeam 2 > 6
- Selling Price 168000 > 140000
- Cedar Condor Frigate
- MaterialStorage 9280 > 2520
- PowerStorage 10000 > 11600
- AmmoStorage 20000 > 13920
- RepairTeam 2 > 4
- Selling Price 84000 > 70000
- Iberian Ibex Clipper Freighter
- MaterialStorage 15720 > 8520
- PowerStorage 13100. > 19650
- AmmoStorage 32750 > 78600
- RepairTeam 4 > 12
- Selling Price 362400 > 302000
- Imperial Hawk Corvette
- Fuel 2976 > 5952
- Cargo 4 > 8
- Crew 72 > 96
- ThrustEfficiency 130 > 140
- MaterialStorage 3840 > 1040
- AmmoStorage 9600 > 5760
- RepairTeam 1 > 2
- Selling Price 15600 > 13000
- Magma Lindwyrm Corvette
- Fuel 4464 > 8928
- BoardingPower 120 > 100
- MaterialStorage 5600 > 1520
- PowerStorage 2800 > 3500
- AmmoStorage 17360 > 12600
- RepairTeam 1 > 3
- Selling Price 27600 > 23000
- Twilight Mare Corvette
- Fuel 5760 > 11520
- Mass 37200 > 47520
- ThrustEfficiency 130 > 120
- ManeuveringEfficiency 110 > 100
- MaterialStorage 4800 > 1300
- PowerStorage 4800 > 3000
- AmmoStorage 13920 > 12000
- RepairTeam 1 > 2
- Selling Price 22800 > 19000
- Ship Part Changes:
- Storage
- Barracks
- ProtectedCrew 2 > 5
- Medium Mechanized Cargo Room
- PowerConsumption 140 > 20
- CargoSpace 7 > 12
- Large Cargo Room
- CargoSpace 12 > 14
- Large Compacted Cargo Room
- CargoSpace 15 > 18
- Large Armored Cargo Room
- CargoSpace 12 > 14
- Large Light Cargo Room
- CargoSpace 12 > 14
- Large Mechanized Cargo Room
- PowerConsumption 315 > 90
- CargoSpace 18 > 32
- Luxury Vault
- CargoSpace 5 > 6
- Medium Wet Magazine
- PowerConsumption 140 > 0
- AmmoStorage 7380 > 12300
- PowerStorage 11000 > 4000
- Large Wet Magazine
- PowerConsumption 315 > 0
- AmmoStorage 17550 > 29250
- PowerStorage 27000 > 10800
- Medium Barracks
- CrewCapacity 20 > 24
- ProtectedCrew 10 > 24
- Large Barracks
- CrewCapacity 45 > 63
- ProtectedCrew 22 > 63
- Medium Cramped Barracks
- MaximumMorale -400 > -300
- ProtectedCrew 10 > 0
- Large Cramped Barracks
- CrewCapacity 68 > 72
- MaximumMorale -900 > -720
- ProtectedCrew 22 > 0
- Medium Bunker
- PowerConsumption 210 > 0
- CrewCapacity 20 > 24
- LimitedSide 0 > 0,1
- ProtectedCrew 20 > 90
- Large Bunker
- PowerConsumption 420 > 0
- CrewCapacity 45 > 60
- LimitedSide 0 > 0,1
- ProtectedCrew 45 > 240
- Medium Battery Room
- LimitedSide 0 > 0,1
- Large Battery Room
- LimitedSide 0 > 0,1
- Small Clean Battery Room
- PowerStorage 3000 > 5000
- Medium Clean Battery Room
- PowerStorage 6600 > 11000
- LimitedSide 0 > 0,1
- Medium Overcharged Battery Room
- PowerStorage 16500 > 13000
- LimitedSide 0 > 0,1
- Large Overcharged Battery Room
- PowerStorage 51750 > 42000
- LimitedSide 0 > 0,1
- Medium Mechanized Storage Deck
- PowerConsumption 315 > 27
- AmmoStorage 8700 > 22500
- PowerStorage 15000 > 13500
- CargoSpace 3 > 7
- RepairTeam 2 > 4
- Large Mechanized Storage Deck
- PowerConsumption 560 > 80
- AmmoStorage 17400 > 46400
- PowerStorage 30000 > 32000
- CargoSpace 6 > 16
- RepairTeam 4 > 8
- Weapons
- Mana Bolt Turret
- CooldownBetweenVolley 7 > 6
- Mana Bolt Array
- CooldownBetweenVolley 12 > 13
- Iron Rotary Gun
- AmmoPerVolley 15 > 5
- Mana Bolt Discharger
- CooldownBetweenVolley 7 > 6
- Iron Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Worn Out Cannon
- AmmoPerVolley 40 > 20
- Air-Burst Cannon
- AmmoPerVolley 75 > 55
- Viridite Air-Burst Cannon
- AmmoPerVolley 75 > 55
- Gunmetal Rotary Gun
- AmmoPerVolley 15 > 5
- Steel Rotary Gun
- AmmoPerVolley 15 > 5
- Gunmetal Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Steel Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Air-Burst Gun
- AmmoPerVolley 100 > 15
- Himmelrite Air-Burst Gun
- AmmoPerVolley 100 > 15
- Air-Burst Turret
- AmmoPerVolley 200 > 35
- Himmelrite Air-Burst Turret
- AmmoPerVolley 200 > 35
- Palladium Icarus Cannon
- Range 320 > 410
- Dendronium Icarus Cannon
- Range 320 > 410
- Heavy Himmelrite Blitz Autogun
- AmmoPerVolley 240 > 100
- Decoy Launcher
- AmmoPerVolley 120 > 60
- Seeker Rocket Turret
- ShotPerVolley 4 > 2
- ProjectilePerShot 1 > 2
- CooldownBetweenShot 0.5 > 0.2
- Explosive Rocket Rack
- CooldownBetweenShot 0.3 > 0.2
- Heavy Mana Bolt Discharger
- CooldownBetweenVolley 9 > 10
- Heavy Mana Bolt Array
- CooldownBetweenVolley 9 > 10
- Compulsive Beam Projector
- Remove Intercept tag
- Heavy Compulsive Beam Projector
- Remove Intercept tag
- Command
- Recycling Station
- MaterialGeneration 4 > 24
- Protection
- Light Civilian Mana Shield
- ShieldCapacity 23200 > 6000
- RechargeRate 60 > 20
- Rapid Recovery Shield
- ShieldCapacity 20800 > 9200
- ShieldPowerModifier 320 > 280
- Civilian Shield
- ShieldCapacity 36000 > 10200
- RechargeRate 90 > 42
- ShieldPowerModifier 210 > 168
- Large Civilian Shield
- ShieldCapacity 55800 > 18000
- RechargeRate 135 > 90
- ShieldPowerModifier 360 > 297
- High-Capacity Shield
- PowerConsumption 140 > 200
- ShieldCapacity 30400 > 15200
- ShieldPowerModifier 80 > 20
- Large High-Capacity Shield
- PowerConsumption 315 > 450
- ShieldCapacity 70200 > 35100
- ShieldPowerModifier 225 > 45
- Capital High-Capacity Shield
- PowerConsumption 560 > 800
- ShieldCapacity 128000 > 64000
- ShieldPowerModifier 480 > 80
- Portable Rapid Recovery Shield
- ShieldCapacity 10000 > 4200
- ShieldPowerModifier 140 > 120
- Capital Rapid Recovery Shield
- ShieldCapacity 32400 > 15000
- ShieldPowerModifier 540 > 480
- Large Generative Alloy Plate
- IntegrityRegenerationPerSecond 25 > 55
- Reactive Shielding
- RechargeRate 20 > 8
- ShieldPowerModifier 30 > 20
- Medium Reactive Shielding
- RechargeRate 100 > 36
- ShieldPowerModifier 140 > 80
- Generative Alloy Plate
- IntegrityRegenerationPerSecond 55 > 25
- Royal Rapid Recovery Shield
- PowerConsumption 160 > 80
- ShieldCapacity 9000 > 5000
- ShieldPowerModifier 220 > 160
- Power Plants
- Small Mana Dynamo
- BlastRadius 2 > 4
- Medium Mana Dynamo
- PowerGeneration 680 > 700
- BlastRadius 4 > 6
- Large Mana Dynamo
- PowerGeneration 1620 > 1710
- BlastRadius 6 > 10
- Combustion Dynamo
- Integrity 9600 > 6400
- PowerStorage 8000 > 2000
- ExplosionDamage 2400 > 12000
- Clean Generator
- Integrity 1600 > 2400
- PowerGeneration 150 > 170
- PowerStorage 1000 > 2000
- IntegrityRegenerationPerSecond 0 > 5
- Medium Combustion Dynamo
- Integrity 14400 > 9600
- PowerStorage 13200 > 4800
- ExplosionDamage 2800 > 18000
- Large Combustion Dynamo
- Integrity 21600 > 14400
- PowerStorage 21600 > 9000
- ExplosionDamage 3200 > 32000
- IntegrityRegenerationPerSecond 45 > 0
- Medium Clean Generator
- Integrity 6400 > 9600
- PowerGeneration 640 > 720
- PowerStorage 4400 > 8800
- IntegrityRegenerationPerSecond 0 > 28
- Large Clean Generator
- Integrity 14400 > 21600
- PowerGeneration 1530 > 1800
- PowerStorage 10800 > 22500
- IntegrityRegenerationPerSecond 45 > 90
- Small Reaction Dynamo
- Integrity 1800 > 2000
- PowerGeneration 150 > 170
- PowerStorage 2800 > 3000
- Medium Reaction Dynamo
- Integrity 7200 > 8000
- PowerGeneration 640 > 720
- PowerStorage 11600 > 12000
- Large Reaction Dynamo
- Integrity 16200 > 18000
- PowerGeneration 1530 > 1800
- Engines
- Mana Motor
- Torque 570000 > 600000
- Inertia Balancer
- ManeuverPropulsion 180000 > 192000
- Speed Thruster
- Propulsion 330000 > 345000
- Combustion Drive
- PowerConsumption 140 > 120
- Propulsion 440000 > 400000
- Torque 1120000 > 1080000
- FallOffFactor 0.3 > 0.5
- Large Mana Motor
- Torque 2400000 > 2720000
- Medium Mana Motor
- Torque 1740000 > 1920000
- Medium Speed Thruster
- Propulsion 690000 > 720000
- Large Speed Thruster
- Propulsion 960000 > 1000000
- Small Inertia Balancer
- ManeuverPropulsion 56000 > 60000
- Medium Inertia Balancer
- ManeuverPropulsion 116000 > 124000
- Small Reactivity Drives
- PowerConsumption 80 > 90
- Propulsion 180000 > 200000
- Torque 570000 > 560000
- ManeuverPropulsion 56000 > 50000
- Medium Reactivity Drives
- PowerConsumption 160 > 180
- Propulsion 400000 > 420000
- ManeuverPropulsion 116000 > 108000
- Large Reactivity Drives
- PowerConsumption 240 > 270
- ManeuverPropulsion 180000 > 174000
- Armored Combustion Drive
- PowerConsumption 140 > 120
- Propulsion 440000 > 400000
- Torque 1120000 > 1080000
- FallOffFactor > 0.3 > 0.5
- Medium Combustion Drive
- PowerConsumption 210 > 180
- Propulsion 690000 > 630000
- Torque 1740000 > 1680000
- ExplosionDamage 3500 > 5500
- FallOffFactor 0.3 > 0.5
- Armored Medium Combustion Drive
- PowerConsumption 210 > 180
- Propulsion 690000 > 630000
- Torque 1740000 > 1680000
- ExplosionDamage 3500 > 5500
- FallOffFactor 0.3 > 0.5
- Large Combustion Drive
- PowerConsumption 350 > 300
- Propulsion 1200000 > 1100000
- Torque 3000000 > 2900000
- ExplosionDamage 4500 > 12000
- FallOffFactor 0.3 > 0.5
- Armored Large Combustion Drive
- PowerConsumption 350 > 300
- Propulsion 1200000 > 1100000
- Torque 3000000 > 2900000
- ExplosionDamage 4500 > 12000
- FallOffFactor 0.3 > 0.5
- Cruising Drive
- FallOffFactor 0.3 > 0.5
- Large Cruising Drive
- Propulsion 1080000 > 990000
- FallOffFactor 0.3 > 0.5
- Update v1.2.0.4:
- Major Notable Changes:
- Shipwrights are now available in major settlements
- Ship parts factories are now available in major settlements
- You can now conduct trade remotely between your ships/warehouse and merchants
- You can now command ships to go to settlements remotely from the hangar menu
- You can see where each NPC faction actives using newly added map filters
- You can now check out where to sell and buy items across all ports you have visited using a magnifier button that shows up when you mouse over an item
- You can now bookmark items so they are highlighted whenever you come across them
- You can now bookmark settlements so they always show up on top of the list and marked with a star with you are checking out the map.
- You can now leave the shipyard with cargo over capacity (Shop integration took longer)
- You can now ascend/descend ports with time accelerated
- You can now toggle escort ships firing on/off
- You can now order escorts to approach and board the target
- Shields, storage, and power production has been through a heavy revision
- Items that can be bought and sold at the same port for large profit have been adjusted
- Merchants now have an increased daily fund allocation
- You can now see some whales!
- Detailed balancing changes below...
- Encounter Changes:
- Improved overall difficulty curves for all main story quest encounters
- Added blue whale and sperm whale encounters
- Added Plower Rebel’s patrol fleet for Aberdonia region
- Officer Trait Changes:
- Aetherborne Tactician:
- Changed shield generation to +4/+5/+6/+7/+8/+9/+10
- Leadership:
- Changed battle and Travel morale per sec to +1/+2/+3/+4/+5/+6/+7/+8/+9/+10
- Upbeat:
- Changed battle morale per sec to +1/+2/+3/+4/+5/+6/+7
- Joms Fighter:
- Changed boarding offense to +1%/+2%/+3%/+5%
- Changed boarding speed to +10%/+15%/+20%/+25%
- Adventurous:
- Updated description
- Added special loot chance 10%/15%/20%/25%/30%/35%
- Young Blood:
- Changed main thrust to +1%/+2%/+3%
- Changed maneuvering thrust to +1%/+2%/+3%
- Changed turn rate to +1%/+2%/+3%
- Himmelhart’s Pride:
- Changed damage on Shield to +2.5%/+5%/+7.5%/+10%
- Demolitionist:
- Changed blast radius to +1%/+2%/+3%/+4%/+5%
- Aetherborne Sage:
- Changed mana weapon damage to +1%/+2%/+3%/+4%/+5%
- Changed mana weapon power consumption to +1%/+2%/+3%/+4%/+5%
- Noble Lineage:
- Changed boarding offense to +2%/+3%/+4%/+5%
- Changed maximum crew to +5/+10/+15/+20
- Charitable Endeavor:
- Updated description
- Navigation:
- Changed cruising speed to +5%/+6%/+7%/+8%/+9%
- Amstardemmer Navymen:
- Changed boarding defense to +1%/+2%/+3%/+5%
- Whaler Ancestry:
- Changed whale spotting chance to 10%/12%/14%/16%/18%/20%
- Harpooneer:
- Changed interceptor reload time to -1%/-2%/-3%/-4%/-5%/-6%
- Stinky:
- Reduced to only 1 level available at level 1
- Added battle morale per sec +1
- Wake Mastery:
- Changed maneuvering thrust to +1%/+2%/+3%/+4%/+5%
- Changed turn rate to +1%/+2%/+3%/+4%/+5%
- Aetherborne Navigator:
- Changed cruising speed to +5%/+6%/+7%/+8%/+9%/+10%/+11%/+12%/+13%/+14%
- Changed cruise priming time to -10%/-12%/-14%/-16%/-18%/-20%
- Skald’s Song:
- Changed battle morale per sec to +1/+2/+3/+4
- Changed boarding offense to +1%/+1%/+2%/+2%
- Sophisticated:
- Changed engine power consumption to -1%/-2%/-3%/-4%/-5%
- Changed main thrust to +1%/+2%/+3%/+4%/+5%
- Tinkering:
- Increased active repair rate +1% at every level
- Lone Survivalist:
- Decreased power consumption by 1% at every level
- Power Harmonics:
- Changed power generation to +1%/+1%/+2%/+2%/+3%/+4%/+5%
- Changed power capacity to +4%/+5%/+6%/+7%/+8%/+9%/+10%
- Overly Radical:
- Updated incorrect parameter
- The Greatest Swordsman:
- Changed boarding offense to +1%/+2%/+3%/+4%/+5%/+6%
- Changed boarding defense to +1%/+2%/+3%/+4%/+5%/+6%
- Fiery Passion:
- Changed battle morale per sec to +3/+5/+7/+9
- Raid Master:
- Improved all supply rewards to +5%/+6%/+7%/+8%/+9%
- Companionship:
- Changed battle and travel morale per sec to +1/+1/+2/+2/+3/+3
- Changed maximum morale to +5%/+6%/+7%/+8%/+9%/+10%
- Officer Tactic Changes:
- Engage:
- Added battle morale per sec +1/+2/+3/+4/+5/+6
- Intimidation:
- Changed morale sustenance cost to 1 on all levels
- Tactical Barrier:
- Changed shield capacity at +100 on all levels
- Changed shield generation +0/+1/+2/+3/+4/+5
- Reaction Channeling:
- Changed shield generation to +80/+85/+90/+95/+100
- Changed shield capacity to +3000/+3500/+4000/+4500/+5000
- Emergency Shield:
- Changed power consumption modifier to +200%/+175%/150%
- Changed shield generation at +100% across all levels
- Removed shield capacity increase
- Assault:
- Updated description
- Outmaneuver:
- Updated description
- Emergency Cruise:
- Changed morale activation to 30%/25%/20%/15%/10%
- Changed energy activation to 30%/25%/20%/15%/10%
- Changed fuel cost per second to 3%/3%/2%/2%/1%
- Boarding Pursuit:
- Updated description
- Changed boarding offense to +5%/+6%/+7%/+8%/+9%/+10%
- Berserker:
- Increased morale activation cost to 100 on all levels
- Changed morale sustenance cost to 3%/3%/2%/2%/1%/1%
- Evasive Action:
- Updated name and description
- Learned Optimism:
- Updated description
- Changed material activation cost to 100 across all levels
- Changed material sustenance cost to 20 across all levels
- Saturation Fire:
- Changed cannon and gun range to +5%/+6%/+7%/+8%/+10%
- Changed interceptor damage to +10%/+12%/+15%/+18%/+20%
- Changed weapons reload time to +5%/+4%/+3%/+2%/+0%
- Changed ammo cost per volley to +5%/+4%/+3%/+2%/+0%
- Destruction Ritual:
- Changed mana weapon damage to +65%/+70%/+75%/+80%/+85%/+90%/+95%/+100%
- Changed energy activation cost to +50%/+48%/+47%/+45%/+44%/+42%/+41%/+40%
- Meet Your Maker:
- Added 300 ammo as activation cost
- Added 100 ammo per second as a static sustenance cost
- Wake Riding:
- Changed maneuvering thrust to +15%/+20%/+25%/+30%
- Changed turn rate to +15%/+20%/+25%/+30%
- There She Blows!:
- Changed battle morale per sec to +10/+12/+14/+16/+18/+20/+22/+24/+26/+28
- Dream of Flight:
- Updated description
- Changed main thrust to -50%/-45%/-30%
- Changed turn rate to +50%/+55%/+60%
- Sword Dance:
- Changed morale sustenance cost to 5%/4%/3%/2%
- Assist Repairs:
- Increased repair team amount to +30%/+40%/+50%
- Store Changes:
- Add imported items (Dragon Scales, Star Stones, Trained Unicorns, etc) to commission stores. They’re ingredients for high-grade ship part productions.
- Laventum Industrial Yard: Industrial Permit Office now requires Industrial Certificate to access.
- All ship/ship part/commission stores now purchase items that are ingredients for the ships/ship parts they offer like other stores
- Black Market revision: Now Black Markets will purchase Hero Powder and Military products at high prices, they still purchase everything at 60% as well (doing Hero Powder business can be very high profit but also is illegal)
- Remove Black Market from Blueglade Town but add 7 new at Sunvale Town, Grambian Ridge Lighthouse, Coil Trails Town, Aberdonia Town, Middleton Town, Ipswick Town, FirefortCity
- Now a store will buy items that are needed but also are sold by another store in the same port at -10% (from -90%).
- Lower the number of blueprints/plans offered in Atelier Rows store to 1-5 per item
- Trade Hubs now offer some items that are required by the local industries with +20%
- Production Changes:
- Add new Ship recipes and Shipwright production facilities all over the map.
- Add new ship-part recipes and ship-part workshop production facilities all over the map.
- Lower the overall Eagles and items required to build and upgrade Harvesters (Mine, Lumberyard, Plantation, etc.) and Processors (Foundry, Carpentry, Tanner, etc.)
- Lower items are needed in material-tier recipes.
- E.g. Oakwood Log: Lumberjack Tools + Water + Oak Sapling > Lumberjack Tools
- Quest Changes:
- Raise the purchase prices of all logistic items selling to their destination trade hubs by 10%. (now you can see green price in the correct trade hub)
- Logistic Quests now give Guided Locations to their destinations.
- Add “shopping list†to Main Story quests and Commission quests. You can track the required item from their descriptions or via the new Quest Log panel.
- Lower the number of trophies, and Eagles required in some commission quests:
- 2nd ARN
- Broken Coil Worshipper Trophy (no skull): 2 > 1
- 7th ARG
- Les Faucon Trophy (2 skulls): 3 > 2
- Pristine Les Faucon Trophy (3 skulls): 3 > 2
- 32nd NVR
- Les Faucon Trophy (2 skulls) 3 > 2
- Pristine Les Faucon Trophy (3 skulls): 3 > 2
- Hunting God
- Broken Hunting God Trophy (no skull) 3 > 1
- Worn Hunting God Trophy (1 skull) 3 > 1
- Evergreen Queen
- Broken Evergreen Queen Trophy (no skull) 3 > 1
- Worn Evergreen Queen Trophy (1 skull) 3 > 1
- Suthsegian Garrison
- Worn Plower Trophy (no skull) > Worn Crooked Plower Trophy (no skull)
- Coil Worshipper
- Eagles 100,000 > 20,000
- Item Changes:
- Resource Items stack size rebalanced: from 1 to 5+
- Himmelrite Ingots
- Type: Material > Component
- Port Changes:
- Add a new type of icon to indicate ports with Shipyard
- Airframe Changes:
- Aetherhawk II Corvette
- MaterialStorage 3840 > 1040
- PowerStorage 4800 > 3840
- AmmoStorage 9600 > 8640
- RepairTeam 1 > 2
- Selling Price 15600 > 13000
- Bronze Drake Freighter
- MaterialStorage 8000 > 2170
- PowerStorage 1800 > 5000
- AmmoStorage 8500 > 18000
- RepairTeam 1 > 3
- Selling Price 33600 > 28000
- Iron Drake Frigate
- MaterialStorage 9680 > 2630
- PowerStorage 4100 > 6050
- AmmoStorage 25100 > 21780
- RepairTeam 2 > 4
- Selling Price 60000 > 50000
- Victory Falcon Frigate
- Crew 195 > 186
- MaterialStorage 7440 > 2020
- PowerStorage 7750 > 7440
- AmmoStorage 15500 > 16740
- RepairTeam 1 > 3
- Selling Price 36000 > 30000
- Leion Stallion Frigate
- MaterialStorage 8400 > 4550
- PowerStorage 14000 > 10500
- AmmoStorage 40600 > 42000
- RepairTeam 3 > 7
- Selling Price 156000 > 130000
- Snow Basilisk Gunboat
- Crew 30 > 29
- MaterialStorage 560 > 310
- AmmoStorage 4340 > 2520
- Selling Price 4680 > 3878
- Slip Falcon Gunboat
- MaterialStorage 600 > 330
- PowerStorage 1875 > 1500
- AmmoStorage 3750 > 1800
- Selling Price 3600 > 3000
- Vallepony Freighter
- Crew 21 > 19
- MaterialStorage 1440 > 390
- PowerStorage 450 > 900
- AmmoStorage 2250 > 3600
- Selling Price 4320 > 3600
- Obsidian Lindwyrm Corvette
- MaterialStorage 5600 > 1520
- PowerStorage 2800 > 3500
- AmmoStorage 17360 > 12600
- RepairTeam 1 > 3
- Selling Price 27600 > 23000
- River Mare Corvette
- Mass 47500 > 47520
- MaterialStorage 4800 > 1300
- PowerStorage 4800 > 3000
- AmmoStorage 13920 > 12000
- RepairTeam 1 > 2
- Selling Price 22800 > 19000
- Viridian Courser Frigate
- MaterialStorage 11360 > 3080
- PowerStorage 9500 > 7100
- AmmoStorage 28000 > 28400
- RepairTeam 2 > 5
- Selling Price 68400 > 57000
- Stone Dragon Frigate
- MaterialStorage 8880 > 4810
- PowerStorage 7400. > 11100
- AmmoStorage 46000 > 39960
- RepairTeam 3 > 7
- Selling Price 174000 > 145000
- Mund Kraken Torpedo Boat
- MaterialStorage 1360 > 740
- AmmoStorage 10540 > 6120
- RepairTeam 1 > 2
- Selling Price 24000 > 20000
- Mana Gryphon Frigate
- Crew 307 > 205
- MaterialStorage 6840 > 3710
- PowerStorage 14250 > 17100
- AmmoStorage 28500 > 20520
- RepairTeam 2 > 6
- Selling Price 156000 > 130000
- Vinician Lioness Battlecruiser
- Cargo 40 > 54
- ThrustEfficiency 100 > 130
- TurnEfficiency 100 > 110
- MaterialStorage 19920 > 10790
- PowerStorage 33200 > 24900
- AmmoStorage 83000 > 99600
- RepairTeam 5 > 15
- Selling Price 504000 > 420000
- Alpine Alicorn Cruiser
- MaterialStorage 30800 > 8350
- PowerStorage 13000 > 19250
- AmmoStorage 84000 > 77000
- RepairTeam 4 > 12
- Selling Price 324000 > 270000
- Albion Osprey Corvette
- MaterialStorage 2480 > 1350
- PowerStorage 4500 > 6200
- AmmoStorage 6200 > 7440
- RepairTeam 1 > 2
- Selling Price 42000 > 35000
- Meadow Harrier Freighter
- MaterialStorage 53920 > 14610
- PowerStorage 67400 > 53920
- AmmoStorage 14700 > 80880
- RepairTeam 7 > 21
- Selling Price 624000 > 520000
- Monarch Eagle Battlecruiser
- MaterialStorage 22400 > 12140
- AmmoStorage 56000 > 67200
- RepairTeam 6 > 17
- Selling Price 552000 > 460000
- Leviathan Cruiser
- MaterialStorage 11760 > 6370
- PowerStorage 9800 > 14700
- AmmoStorage 64000 > 52920
- RepairTeam 3 > 9
- Selling Price 246000 > 205000
- Jormungandr Battlecruiser
- MaterialStorage 28800 > 15600
- PowerStorage 24000 > 36000
- AmmoStorage 156000 > 129600
- RepairTeam 8 > 22
- Selling Price 768000 > 640000
- Sparrowhawk Cruiser
- MaterialStorage 12560 > 6810
- PowerStorage 27000 > 25120
- AmmoStorage 68100 > 37680
- RepairTeam 4 > 10
- Selling Price 248400 > 207000
- Sentra Unicorn Frigate
- MaterialStorage 6880 > 3730
- PowerStorage 5750 > 8600
- AmmoStorage 14500 > 34400
- RepairTeam 2 > 6
- Selling Price 168000 > 140000
- Cedar Condor Frigate
- MaterialStorage 9280 > 2520
- PowerStorage 10000 > 11600
- AmmoStorage 20000 > 13920
- RepairTeam 2 > 4
- Selling Price 84000 > 70000
- Iberian Ibex Clipper Freighter
- MaterialStorage 15720 > 8520
- PowerStorage 13100. > 19650
- AmmoStorage 32750 > 78600
- RepairTeam 4 > 12
- Selling Price 362400 > 302000
- Imperial Hawk Corvette
- Fuel 2976 > 5952
- Cargo 4 > 8
- Crew 72 > 96
- ThrustEfficiency 130 > 140
- MaterialStorage 3840 > 1040
- AmmoStorage 9600 > 5760
- RepairTeam 1 > 2
- Selling Price 15600 > 13000
- Magma Lindwyrm Corvette
- Fuel 4464 > 8928
- BoardingPower 120 > 100
- MaterialStorage 5600 > 1520
- PowerStorage 2800 > 3500
- AmmoStorage 17360 > 12600
- RepairTeam 1 > 3
- Selling Price 27600 > 23000
- Twilight Mare Corvette
- Fuel 5760 > 11520
- Mass 37200 > 47520
- ThrustEfficiency 130 > 120
- ManeuveringEfficiency 110 > 100
- MaterialStorage 4800 > 1300
- PowerStorage 4800 > 3000
- AmmoStorage 13920 > 12000
- RepairTeam 1 > 2
- Selling Price 22800 > 19000
- Ship Part Changes:
- Storage
- Barracks
- ProtectedCrew 2 > 5
- Medium Mechanized Cargo Room
- PowerConsumption 140 > 20
- CargoSpace 7 > 12
- Large Cargo Room
- CargoSpace 12 > 14
- Large Compacted Cargo Room
- CargoSpace 15 > 18
- Large Armored Cargo Room
- CargoSpace 12 > 14
- Large Light Cargo Room
- CargoSpace 12 > 14
- Large Mechanized Cargo Room
- PowerConsumption 315 > 90
- CargoSpace 18 > 32
- Luxury Vault
- CargoSpace 5 > 6
- Medium Wet Magazine
- PowerConsumption 140 > 0
- AmmoStorage 7380 > 12300
- PowerStorage 11000 > 4000
- Large Wet Magazine
- PowerConsumption 315 > 0
- AmmoStorage 17550 > 29250
- PowerStorage 27000 > 10800
- Medium Barracks
- CrewCapacity 20 > 24
- ProtectedCrew 10 > 24
- Large Barracks
- CrewCapacity 45 > 63
- ProtectedCrew 22 > 63
- Medium Cramped Barracks
- MaximumMorale -400 > -300
- ProtectedCrew 10 > 0
- Large Cramped Barracks
- CrewCapacity 68 > 72
- MaximumMorale -900 > -720
- ProtectedCrew 22 > 0
- Medium Bunker
- PowerConsumption 210 > 0
- CrewCapacity 20 > 24
- LimitedSide 0 > 0,1
- ProtectedCrew 20 > 90
- Large Bunker
- PowerConsumption 420 > 0
- CrewCapacity 45 > 60
- LimitedSide 0 > 0,1
- ProtectedCrew 45 > 240
- Medium Battery Room
- LimitedSide 0 > 0,1
- Large Battery Room
- LimitedSide 0 > 0,1
- Small Clean Battery Room
- PowerStorage 3000 > 5000
- Medium Clean Battery Room
- PowerStorage 6600 > 11000
- LimitedSide 0 > 0,1
- Medium Overcharged Battery Room
- PowerStorage 16500 > 13000
- LimitedSide 0 > 0,1
- Large Overcharged Battery Room
- PowerStorage 51750 > 42000
- LimitedSide 0 > 0,1
- Medium Mechanized Storage Deck
- PowerConsumption 315 > 27
- AmmoStorage 8700 > 22500
- PowerStorage 15000 > 13500
- CargoSpace 3 > 7
- RepairTeam 2 > 4
- Large Mechanized Storage Deck
- PowerConsumption 560 > 80
- AmmoStorage 17400 > 46400
- PowerStorage 30000 > 32000
- CargoSpace 6 > 16
- RepairTeam 4 > 8
- Weapons
- Mana Bolt Turret
- CooldownBetweenVolley 7 > 6
- Mana Bolt Array
- CooldownBetweenVolley 12 > 13
- Iron Rotary Gun
- AmmoPerVolley 15 > 5
- Mana Bolt Discharger
- CooldownBetweenVolley 7 > 6
- Iron Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Worn Out Cannon
- AmmoPerVolley 40 > 20
- Air-Burst Cannon
- AmmoPerVolley 75 > 55
- Viridite Air-Burst Cannon
- AmmoPerVolley 75 > 55
- Gunmetal Rotary Gun
- AmmoPerVolley 15 > 5
- Steel Rotary Gun
- AmmoPerVolley 15 > 5
- Gunmetal Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Steel Quad Rotary Turret
- AmmoPerVolley 60 > 20
- Air-Burst Gun
- AmmoPerVolley 100 > 15
- Himmelrite Air-Burst Gun
- AmmoPerVolley 100 > 15
- Air-Burst Turret
- AmmoPerVolley 200 > 35
- Himmelrite Air-Burst Turret
- AmmoPerVolley 200 > 35
- Palladium Icarus Cannon
- Range 320 > 410
- Dendronium Icarus Cannon
- Range 320 > 410
- Heavy Himmelrite Blitz Autogun
- AmmoPerVolley 240 > 100
- Decoy Launcher
- AmmoPerVolley 120 > 60
- Seeker Rocket Turret
- ShotPerVolley 4 > 2
- ProjectilePerShot 1 > 2
- CooldownBetweenShot 0.5 > 0.2
- Explosive Rocket Rack
- CooldownBetweenShot 0.3 > 0.2
- Heavy Mana Bolt Discharger
- CooldownBetweenVolley 9 > 10
- Heavy Mana Bolt Array
- CooldownBetweenVolley 9 > 10
- Compulsive Beam Projector
- Remove Intercept tag
- Heavy Compulsive Beam Projector
- Remove Intercept tag
- Command
- Recycling Station
- MaterialGeneration 4 > 24
- Protection
- Light Civilian Mana Shield
- ShieldCapacity 23200 > 6000
- RechargeRate 60 > 20
- Rapid Recovery Shield
- ShieldCapacity 20800 > 9200
- ShieldPowerModifier 320 > 280
- Civilian Shield
- ShieldCapacity 36000 > 10200
- RechargeRate 90 > 42
- ShieldPowerModifier 210 > 168
- Large Civilian Shield
- ShieldCapacity 55800 > 18000
- RechargeRate 135 > 90
- ShieldPowerModifier 360 > 297
- High-Capacity Shield
- PowerConsumption 140 > 200
- ShieldCapacity 30400 > 15200
- ShieldPowerModifier 80 > 20
- Large High-Capacity Shield
- PowerConsumption 315 > 450
- ShieldCapacity 70200 > 35100
- ShieldPowerModifier 225 > 45
- Capital High-Capacity Shield
- PowerConsumption 560 > 800
- ShieldCapacity 128000 > 64000
- ShieldPowerModifier 480 > 80
- Portable Rapid Recovery Shield
- ShieldCapacity 10000 > 4200
- ShieldPowerModifier 140 > 120
- Capital Rapid Recovery Shield
- ShieldCapacity 32400 > 15000
- ShieldPowerModifier 540 > 480
- Large Generative Alloy Plate
- IntegrityRegenerationPerSecond 25 > 55
- Reactive Shielding
- RechargeRate 20 > 8
- ShieldPowerModifier 30 > 20
- Medium Reactive Shielding
- RechargeRate 100 > 36
- ShieldPowerModifier 140 > 80
- Generative Alloy Plate
- IntegrityRegenerationPerSecond 55 > 25
- Royal Rapid Recovery Shield
- PowerConsumption 160 > 80
- ShieldCapacity 9000 > 5000
- ShieldPowerModifier 220 > 160
- Power Plants
- Small Mana Dynamo
- BlastRadius 2 > 4
- Medium Mana Dynamo
- PowerGeneration 680 > 700
- BlastRadius 4 > 6
- Large Mana Dynamo
- PowerGeneration 1620 > 1710
- BlastRadius 6 > 10
- Combustion Dynamo
- Integrity 9600 > 6400
- PowerStorage 8000 > 2000
- ExplosionDamage 2400 > 12000
- Clean Generator
- Integrity 1600 > 2400
- PowerGeneration 150 > 170
- PowerStorage 1000 > 2000
- IntegrityRegenerationPerSecond 0 > 5
- Medium Combustion Dynamo
- Integrity 14400 > 9600
- PowerStorage 13200 > 4800
- ExplosionDamage 2800 > 18000
- Large Combustion Dynamo
- Integrity 21600 > 14400
- PowerStorage 21600 > 9000
- ExplosionDamage 3200 > 32000
- IntegrityRegenerationPerSecond 45 > 0
- Medium Clean Generator
- Integrity 6400 > 9600
- PowerGeneration 640 > 720
- PowerStorage 4400 > 8800
- IntegrityRegenerationPerSecond 0 > 28
- Large Clean Generator
- Integrity 14400 > 21600
- PowerGeneration 1530 > 1800
- PowerStorage 10800 > 22500
- IntegrityRegenerationPerSecond 45 > 90
- Small Reaction Dynamo
- Integrity 1800 > 2000
- PowerGeneration 150 > 170
- PowerStorage 2800 > 3000
- Medium Reaction Dynamo
- Integrity 7200 > 8000
- PowerGeneration 640 > 720
- PowerStorage 11600 > 12000
- Large Reaction Dynamo
- Integrity 16200 > 18000
- PowerGeneration 1530 > 1800
- Helmut's Power Plant
- Integrity 1800 > 2000
- PowerGeneration 240 > 210
- PowerStorage 3000 > 2500
- IntegrityRegenerationPerSecond 5 > 10
- The Jilany Dynamo
- PowerStorage 36000 > 33600
- IntegrityRegenerationPerSecond 84 > 120
- Engines
- Mana Motor
- Torque 570000 > 600000
- Inertia Balancer
- ManeuverPropulsion 180000 > 192000
- Speed Thruster
- Propulsion 330000 > 345000
- Combustion Drive
- PowerConsumption 140 > 120
- Propulsion 440000 > 400000
- Torque 1120000 > 1080000
- FallOffFactor 0.3 > 0.5
- Large Mana Motor
- Torque 2400000 > 2720000
- Medium Mana Motor
- Torque 1740000 > 1920000
- Medium Speed Thruster
- Propulsion 690000 > 720000
- Large Speed Thruster
- Propulsion 960000 > 1000000
- Small Inertia Balancer
- ManeuverPropulsion 56000 > 60000
- Medium Inertia Balancer
- ManeuverPropulsion 116000 > 124000
- Small Reactivity Drives
- PowerConsumption 80 > 90
- Propulsion 180000 > 200000
- Torque 570000 > 560000
- ManeuverPropulsion 56000 > 50000
- Medium Reactivity Drives
- PowerConsumption 160 > 180
- Propulsion 400000 > 420000
- ManeuverPropulsion 116000 > 108000
- Large Reactivity Drives
- PowerConsumption 240 > 270
- ManeuverPropulsion 180000 > 174000
- Armored Combustion Drive
- PowerConsumption 140 > 120
- Propulsion 440000 > 400000
- Torque 1120000 > 1080000
- FallOffFactor > 0.3 > 0.5
- Medium Combustion Drive
- PowerConsumption 210 > 180
- Propulsion 690000 > 630000
- Torque 1740000 > 1680000
- ExplosionDamage 3500 > 5500
- FallOffFactor 0.3 > 0.5
- Armored Medium Combustion Drive
- PowerConsumption 210 > 180
- Propulsion 690000 > 630000
- Torque 1740000 > 1680000
- ExplosionDamage 3500 > 5500
- FallOffFactor 0.3 > 0.5
- Large Combustion Drive
- PowerConsumption 350 > 300
- Propulsion 1200000 > 1100000
- Torque 3000000 > 2900000
- ExplosionDamage 4500 > 12000
- FallOffFactor 0.3 > 0.5
- Armored Large Combustion Drive
- PowerConsumption 350 > 300
- Propulsion 1200000 > 1100000
- Torque 3000000 > 2900000
- ExplosionDamage 4500 > 12000
- FallOffFactor 0.3 > 0.5
- Cruising Drive
- FallOffFactor 0.3 > 0.5
- Large Cruising Drive
- Propulsion 1080000 > 990000
- FallOffFactor 0.3 > 0.5
- Iona Mk-1
- Propulsion 540000 > 900000
- Torque 1350000 > 2070000
- ManeuverPropulsion 135000 > 153000
- Update v1.1.10.2:
- Major Changes:
- Players can now finish ship-fitting even if they have overcapacity in ship cargo or warehouse. However, they still need to clean up before leaving port
- Compulsive beam weapon, when it stops firing, now has 0.5-second(real-world) grace period where its damage won't reset, followed by an additional 1-second period to gradually decrease the damage to its minimum level
- Minor Changes:
- Added 1x1 Teutonic composite back into PvP
- Localization updates for English and Chinese translation
- Bug Fixes:
- Officer passive bonuses for weapon interceptor damage no longer include bonuses to range and shield damage
- Resolved the issue of freezing ship particles in specific circumstances
- Recovered VIP officers for some players who lost them due to certain circumstances
- Fixed the problem where enemies would sometimes spawn facing away from the player
- Resolved a soft-lock issue that occurred when finishing a battle while hiding the UI
- Fixed the issue where players could cycle the point of view into destroyed ship
- Reload time on weapon tooltips now displays a more accurate timer
- Officer skill tooltips now accurately display "%" for skills that involve a percentage-based resource spender. Additionally, these tooltips correctly show the material requirements for the relevant skills
- Corrected player's inventory empty space detection for receiving items in Delivery quests
- Corrected the calculation of Shield-Regen bonus
- Update v1.1.10.1:
- Major Changes:
- Players can now finish ship-fitting even if they have overcapacity in ship cargo or warehouse. However, they still need to clean up before leaving port
- Compulsive beam weapon, when it stops firing, now has 0.5-second(real-world) grace period where its damage won't reset, followed by an additional 1-second period to gradually decrease the damage to its minimum level
- Minor Changes:
- Added 1x1 Teutonic composite back into PvP
- Localization updates for English and Chinese translation
- Bug Fixes:
- Officer passive bonuses for weapon interceptor damage no longer include bonuses to range and shield damage
- Resolved the issue of freezing ship particles in specific circumstances
- Recovered VIP officers for some players who lost them due to certain circumstances
- Fixed the problem where enemies would sometimes spawn facing away from the player
- Resolved a soft-lock issue that occurred when finishing a battle while hiding the UI
- Fixed the issue where players could cycle the point of view into destroyed ship
- Reload time on weapon tooltips now displays a more accurate timer
- Officer skill tooltips now accurately display "%" for skills that involve a percentage-based resource spender. Additionally, these tooltips correctly show the material requirements for the relevant skills
- Corrected player's inventory empty space detection for receiving items in Delivery quests
- Corrected the calculation of Shield-Regen bonus
- Update v1.1.9.0:
- Bug Fixes:
- Corrected the speed display of parasite fighters and projectiles
- Corrected the voyage ETA time, which was inconsistent with the in-game world time speed
- Resolved an issue where firing missiles between volleys would aim an invalid ship part or destroyed target
- Resolved a crash issue that occurred when buying back a ship from the shop
- Update v1.1.8.1:
- Minor Changes:
- Added Sorted Coal to the mines facility in Aberdonia Stripmines
- Non-restockable items that are out-of-stock now appear in grey color icon
- Added more hints to the hunting license questline and adjusted spawn points for the enemies to make them easier to find
- Bug Fixes:
- Fixed an issue that caused all projectiles to reset during battle
- Fixed an issue that caused a crash in the PvP test loadout when testing Mines weapon
- Update v1.1.7.2:
- Minor Changes:
- - Brought back the ship wake trail, slightly tweaked it to get rid of stretch artifacts, but some hiccups still remain, which we will improve later
- - Improved facility performance when utilizing a lot of facility orders
- Bug Fixes:
- - Resolved the issue that caused a crash when using the supply station slider to refill in some occasions
- - Fixed "Reactive Shielding" and "Medium Reactive Shielding" passive not working properly
- - Resolved the persistence black screen issue that occurred in the rare case when a player won and lost a battle simultaneously
- - Resolved Constantine's quest loophole
- Update v1.1.7.1:
- Minor Changes:
- - Brought back the ship wake trail, slightly tweaked it to get rid of stretch artifacts, but some hiccups still remain, which we will improve later
- - Improved facility performance when utilizing a lot of facility orders
- Bug Fixes:
- - Resolved the issue that caused a crash when using the supply station slider to refill in some occasions
- - Fixed "Reactive Shielding" and "Medium Reactive Shielding" passive not working properly
- - Resolved the persistence black screen issue that occurred in the rare case when a player won and lost a battle simultaneously
- - Resolved Constantine's quest loophole
- Update v1.1.6.1:
- Minor Changes:
- - Removed the ship wave trail. It was causing unsightly stretch artifacts when the ship re-originated
- - Removed the Large Turbine Impeller from both PVP mode and the store
- - Adjusted the volume of the batch-selling sound for a more balanced audio experience
- Bug Fixes:
- - Fixed a problem where fleets wouldn't resume auto-pilot after a battle
- - Fixed the ship-editor tooltip to display the correct part prices
- - Fixed an issue where players could receive logistic quests even when they didn't have enough cargo space
- - Updated the Facility to properly remove Gerunn's marker in Moonvale Village
- - Fixed a problem where recipes for the Philosopher’s Stone & Trained Gryphons showed incorrect sprites
- - Ensured that the Camera Shake setting takes effect when the game is restarted
- - Ensured that the Voice-over setting takes effect when the game is restarted
- Update v1.1.5.2:
- Fixed crash on TarlandTown's dialog
- Fixed missing Supplystation on Arranwatchtower
- Minor Changes:
- Revised the descriptions of items in the License to Hunt quest to make them more accurate
- Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
- Updated the wording of weapon names to reduce confusion
- Removed the word "seconds" from the cruising countdown to avoid confusion
- Updated officers on the Militia Commander frigate
- Added Shipyard and Hangar to Emberglade Garrison
- Aberdonia Town's Hangar now starts with Lv.1
- Improved AI Evasion behavior
- Improved AI Travel avoidance
- Encounter Changes:
- Increased precision of hunting quests spawn areas
- Bug Fixes:
- Fixed an issue where quest facilities would disappear during the Constantine Quest
- Restored the "Parleyable" tag for militia and navy fleets
- Fixed instances where Minerva shouldn't have spoken certain battle lines
- Fixed broken layout of worldmap's destination window
- Fixed missing page navigation for ship-selection during shipfitting
- Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
- Fixed mouse lock issue when leaving PVP battle via setting button
- Ship Parts Changes:
- Protection
- Light Civilian Mana Shield
- Shield capacity 24,000>23,200
- Rapid Recovery Shield
- Recharge rate: 70>80
- Shield Power Modifier 130>140
- Rapid Shield
- Shield capacity 20,000>20,800
- Recharge rate: 140>180
- Shield Power Modifier 280>300
- Capital Rapid Recovery Shield
- Shield capacity 30,000>32,400
- Recharge rate: 240>300
- Shield Power Modifier 480>540
- Command
- Crystallization Tank
- Fuel Generation 4>8
- Update v1.1.5.1:
- Minor Changes:
- Revised the descriptions of items in the License to Hunt quest to make them more accurate
- Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
- Updated the wording of weapon names to reduce confusion
- Removed the word "seconds" from the cruising countdown to avoid confusion
- Updated officers on the Militia Commander frigate
- Added Shipyard and Hangar to Emberglade Garrison
- Aberdonia Town's Hangar now starts with Lv.1
- Improved AI Evasion behavior
- Improved AI Travel avoidance
- Encounter Changes:
- Increased precision of hunting quests spawn areas
- Bug Fixes:
- Fixed an issue where quest facilities would disappear during the Constantine Quest
- Restored the "Parleyable" tag for militia and navy fleets
- Fixed instances where Minerva shouldn't have spoken certain battle lines
- Fixed broken layout of worldmap's destination window
- Fixed missing page navigation for ship-selection during shipfitting
- Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
- Fixed mouse lock issue when leaving PVP battle via setting button
- Ship Parts Changes:
- Protection
- Light Civilian Mana Shield
- Shield capacity 24,000>23,200
- Rapid Recovery Shield
- Recharge rate: 70>80
- Shield Power Modifier 130>140
- Rapid Shield
- Shield capacity 20,000>20,800
- Recharge rate: 140>180
- Shield Power Modifier 280>300
- Capital Rapid Recovery Shield
- Shield capacity 30,000>32,400
- Recharge rate: 240>300
- Shield Power Modifier 480>540
- Command
- Crystallization Tank
- Fuel Generation 4>8
- Update v1.1.4.1:
- Major Changes:
- Unlocked all available airships for PVP mode
- Minor Changes:
- Increased material storage parts' capacities
- Increased large airships' cruising speeds
- Revised weight of Armored Cargo Room and Plated Armory to the correct data
- Encounter Changes:
- Added passive version of 3rd SRN sentry fleet to spawn after the player has completed Alistair's recruitment quest
- Both 3rd SRN sentries are now parley-able and respawn times are set to 48 hours
- Updated Perimeter patrol fleet near Grambian Mountain Fort with 3rd SRN fleet and loots
- Bug Fixes:
- Updated Laventum Region's permit to appropriate one
- Updated Sunvale Town’s permit to appropriate one
- Removed duplication of Himmerite ingot recipe from all metalworks facilities
- Fixed interceptor weapon aiming ghost object
- Fixed non-interceptor weapon to not aim parasite fighter
- Update v1.1.3.1:
- Bug Fixes:
- Fixed the Manawork facility using the wrong image
- Fixed the issue where the Marshal's office wouldn't disappear after recruiting Harold
- Fixed the issue where Gerun's quest marker persisted even after completing it
- Stability improvements based on recent crash reports
- Update v1.1.2.0:
- This patch includes complete localization for Traditional-Chinese and Simplified-Chinese
- and improved stability based on recent crash reports
- Update v1.1.1.0:
- Bug Fixes:
- Corrected Parasite fighters' movement calculation
- Fixed an issue where Minerva's chapter 2 quest may persist after completing the quest
- Fixed crash issue when receiving quest from Collholm Hunting Ground Marshal
- Fixed crash issue after getting loot from Whaler's Balloon
- Update v1.0.42.1:
- Minor Changes:
- Reduced Rest cooldown to 1 Hr (was 3)
- Bug Fixes:
- Prevented multiple clicks on the Pay-and-Leave button during parley, which resulted in losing more gold
- Fixed a crash caused by a certain bonus loot passive skill
- Improved stability when rapidly reloading the game
- Update v1.0.41:
- Major Changes:
- Extended the maximum rest duration to 24 hours (was 12)
- Bug Fixes:
- Corrected the unsual time progression issue in the game, resting over midnight no longer keeps you in the previous day
- Resolved the problem where certain merchants continually displayed "Restocking" instead of showing the actual remaining duration
- Corrected the display of play session's hours number on the save slot
- Fixed crash from auto-assign new recruit officer into your ship while having similar role officer was already on board
- Fixed the FloatingTextManager crash error that occurred when reloading the game repeatedly
- Update v1.0.40:
- Major Changes:
- Made all militia and navy fleets parleyable
- Minor Changes:
- Fleet command Evasive action now keep distance at 150% of enemy's range (was 125%)
- Added missing hub and supply station at Ancient Meadow
- Bug Fixes:
- Items restock at midnight now update properly
- Fixed several crashes issue that sometimes occur during ship fitting
- Fixed the mis-calculation to maneuver propulsion percent bonus
- Update v1.0.39.1:
- Minor Improvements:
- The capacities of warehouse levels 2, 3, and 4 have been increased
- Improved accessibility for all hangars
- Increasing some airframe cruising speed at the expense of starting time to make cruising more enjoyable on slow ships
- Materials to upgrade your officer upto level 5 can be found in the game
- Darkened the inventory tooltip's background to improve text visibility
- Increased text size in some areas that were previously quite small, such as the Ship-Status display and Fleet Resources
- Bug Fixes:
- Resolved the issue causing a crash when certain officer command parts were destroyed
- Fixed a crash that sometimes occurred when clicking "Try-Loadout"
- Hot Fix
- Promoting officer now consume correct amount of required items
- Update v1.0.39:
- Minor Improvements:
- The capacities of warehouse levels 2, 3, and 4 have been increased
- Improved accessibility for all hangars
- Increasing some airframe cruising speed at the expense of starting time to make cruising more enjoyable on slow ships
- Materials to upgrade your officer upto level 5 can be found in the game
- Darkened the inventory tooltip's background to improve text visibility
- Increased text size in some areas that were previously quite small, such as the Ship-Status display and Fleet Resources
- Bug Fixes:
- Resolved the issue causing a crash when certain officer command parts were destroyed
- Fixed a crash that sometimes occurred when clicking "Try-Loadout"
- Update v1.0.38:
- Content Updates:
- - Added a new agrologist store (Forres village)
- - Improved supply and goods stores' item quantity
- - Adjusted encounter dialogues