1. Update v1.3.0.9d:
  2. Bug Fixes:
  3. - Fixed Trained Gryphons and Aetherhawks availability
  4.  
  5. Update v1.3.0.9c:
  6. Bug Fixes:
  7. - Fixed an error that prevent high-tier Les Faucons from spawning
  8.  
  9. Update v1.3.0.9b:
  10. - Restore Multiplayer functionality
  11. - Fixed magnifying glass showing up on empty inventory space
  12.  
  13. Update v1.3.0.9a:
  14. Bug Fixes
  15. - Fixed problems with the storyline progress menu disappearing at certain sequences
  16.  
  17. Update v1.3.0.9:
  18. Hotfixes
  19. Polishes on the story progress menu
  20. Fix the progress menu not resetting itself properly on a new game start
  21. Add a toaster notification to when recipes ran out of material
  22. Improve save system robustness against interruption
  23.  
  24. Update v1.3.0.8:
  25. Major Update #2 - V.1.3.0.8
  26. This release marks the final step toward the full officers' side stories content, scheduled for release at the end of this month. It encompasses all the quality-of-life (QoL) improvements necessary for players to enjoy the game to its fullest. The update introduces new accessibility features and fine-tunes existing content, aiming to make the onboarding experience smoother and less punishing for new players learning the game mechanics.
  27. Shipyards and Parts Shops are now Integrated
  28. One of the most highly anticipated improvements has arrived! Now, you can place ship parts from merchants onto your ships and test them out before deciding to buy or try other ones. The shipyard information panel also provides more in-depth information on various aspects of the ship, including shield recharge, power consumption, cruising drive multipliers, and more.
  29.  
  30. Storyline Progression Tracking Screen
  31. We've gathered diverse feedback regarding the game content, primarily addressing the absence of a mechanism to communicate the rewards associated with exploration and following the storyline. Consequently, we've introduced a new screen to provide a glimpse of the enticing elements awaiting players on their journey. This screen also serves to foreshadow upcoming challenges, giving players a heads-up before the game intensifies following specific milestones.
  32.  
  33. Clear and Relative Display of Fleets Power
  34. You can now assess your fleet's power and compare it with other fleets to determine whether to engage or return later after improving your roster. Weak hostile agents will no longer pursue your fleet but may still initiate a fight if you enter their engagement area.
  35.  
  36. Filtering Items, Destinations, and Settlements by Typing Names
  37. Kingdoms Adrift features a vast array of destinations and items available for exploration, use, and trade. Browsing through them one page at a time can be rather tiring. Therefore, we have introduced an incremental search box that continuously filters results, making it easier for you to find exactly what you are looking for.
  38.  
  39. Intel on Settlements is now Sold at Supply Stores in Region Hubs
  40. Alternative to visiting, you can now find information on merchants and factories for ports in each region by buying information from supply stores in region hubs, like Everspring Town for the Everspring Islands for example. You can now plan your route ahead to make more out of exploring new areas or grab things that are in demand at your quests destination.
  41.  
  42.  
  43.  
  44. Revised Hunting Faction Fleets Spawn System
  45. Stronger hostile hunting fleets and other significant threats are now gated behind main story progress. This provides you with the opportunity to build up your fleet and navigate through boss fights that serve as preparation for encountering more formidable hunting fleets. The enemy difficulties are categorized into five tiers: tier 1 unlocks at the end of Pirnmill’s prologue arc, tier 2 follows the defeat of the Blueglade pirates, tier 3 comes after obtaining the company’s plaque, tier 4 follows the first-time assistance of Heinrich and Charlotte, and tier 5 will be introduced in the final chapters update.
  46.  
  47. Other Notable Additions:
  48. Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
  49. Shipyard statistic tab now presents extra information and bonuses
  50. You can now rename your ships directly from the ship roster.
  51. Each faction's fleets are now appropriately themed and equipped.
  52. You can now construct Tier 5 hangars and warehouses anywhere.
  53. Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
  54. The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
  55. Officers now require smaller batches of items when leveling up.
  56. Added a button to bring up the ship-sending dialog inside the warehouse screen.
  57. Increased the purchase budget for commissioners and the purchase price for ships they need.
  58. Press 'J' to bring up the journal (quest) screen.
  59. Rebalanced and addressed multiple bugs for riders.
  60. Some commissioners' quest demands have been lowered.
  61. Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
  62. To address balancing issues, adjustments have been made to the skills of some officers.
  63. Further balancing on ship parts, with more detailed changes in the section below.
  64. Game audio will continue playing when out of focus
  65. How-to-play panel now open on relevant page
  66. Low tier ship parts balancing and pricing changes
  67.  
  68. The following officers' quests are now available and can be leveled up to the maximum level:
  69. Rodrigo
  70. Nathaniel
  71. Gabriel
  72. Olivier
  73. Nuala
  74. Catlin
  75.  
  76. Detailed Changes:
  77.  
  78. Ship Parts
  79.  
  80. Combustion Dynamo
  81. Power Storage 2,000 > 4,000
  82. Explosion Damage 12,000 > 2,100
  83.  
  84. Medium Combustion Dynamo
  85. Power Storage 4,800 > 9,600
  86. Explosion Damage 18,000 > 6,200
  87.  
  88. Large Combustion Dynamo
  89. Power Storage 9,000 > 18,000
  90. Explosion Damage 32,000 > 8,500
  91.  
  92. Large Clean Generator
  93. Power Generation 1,800 > 1,710
  94.  
  95. Small Reaction Dynamo
  96. Power Generation 170 > 180
  97.  
  98. Medium Reaction Dynamo
  99. Power Generation 720 > 760
  100.  
  101. Iron Rotary Gun
  102. Cooldown Between Volley 0.30 > 0.31
  103. Power per Volley 60 > 17
  104.  
  105. Gunmetal Rotary Gun
  106. Cooldown Between Volley 0.30 > 0.31
  107. Power per Volley 60 > 17
  108.  
  109. Steel Rotary Gun
  110. Cooldown Between Volley 0.25 > 0.26
  111. Power per Volley 60 > 17
  112.  
  113. Iron Quad Rotary Turret
  114. Power per Volley 240 > 70
  115.  
  116. Gunmetal Quad Rotary Turret
  117. Power per Volley 240 > 70
  118.  
  119. Steel Quad Rotary Turret
  120. Power per Volley 240 > 70
  121.  
  122. Medium Wet Magazine
  123. Power Consumption 0 > 12
  124.  
  125. Large Wet Magazine
  126. Power Consumption 0 > 45
  127.  
  128. Combustion Drive
  129. Explosion Damage 2,500 > 2,100
  130.  
  131. Armored Combustion Drive
  132. Explosion Damage 2,500 > 2,100
  133.  
  134. Large Combustion Drive
  135. Explosion Damage 12,000 > 8,500
  136.  
  137. Armored Large Combustion Drive
  138. Explosion Damage 12,000 > 8,500
  139.  
  140. Allowed changes of orientation on some command parts:
  141. Small Bridge
  142. Observation
  143. Weapon Calibration Room
  144. Small Marine Barrack
  145. Marine Barrack
  146. Small Eagle Marine Barrack
  147. Eagle Marine Barrack
  148. Long House
  149. Mead Hall
  150. Infirmary
  151. Hospital
  152. Navigation Deck
  153. Luxury Officers Quarters
  154.  
  155. Following command parts can now support additional officers:
  156. Large Battle Bridge - Engineer, Quartermaster
  157. Large Reinforced Battle Bridge - Engineer, Quartermaster
  158. Ammunition Workshop - Gunner
  159. Ammunition Factory - Gunner
  160.  
  161. Refinery
  162. Material Generation +24 > +8
  163.  
  164. Large Generative Alloy Plate
  165. Damage Resistant 12% > 15%
  166.  
  167. Generative Alloy Plate
  168. Damage Resistant 15% > 12%
  169.  
  170. Large Weaved Alloy Plate
  171. Resistance 15% > 20%
  172.  
  173. Weaved Alloy Plate
  174. Resistance 20% > 15%
  175.  
  176. Adjusted pivoted guns reload time:
  177. Iron 1.7 > 2.5
  178. Bronze 1.7 > 2.5
  179. Steel 1.5 > 2.3
  180. Heavy Iron2.1 > 3.3
  181. Heavy Bronze 2.1 > 3.3
  182. Heavy Steel 1.9 > 2.9
  183. Adjusted cannon batteries reload time:
  184.  
  185. Bronze 2.8 > 2.6
  186. Iron 2.8 > 2.6
  187. Steel 2.6 > 2.5
  188. Reduced projectile count on carronades:
  189.  
  190. Twin Heavy Carronades
  191. 24 > 20
  192. Twin Carronades
  193. 6 > 5
  194. Carronades
  195. 6 > 5
  196.  
  197. Revise flechettes firing pattern:
  198. Gunmetal
  199. Firing Arc 35 > 30
  200. Reload 7.5 > 4.5
  201. Projectile per shot 4 > 3
  202. Dendronium
  203. Firing Arc 35 > 30
  204. Reload 7.5 > 4.5
  205. Projectile per shot 4 > 3
  206. Heavy Caerulus
  207. Firing Arc 35 > 30
  208. Reload 8.6 > 4.2
  209. Projectile per shot 12 > 9
  210. Heavy Dendronium
  211. Firing Arc 35 > 30
  212. Reload 8.6 > 4.2
  213. Projectile per shot 12 > 9
  214.  
  215. Adjusted firing arcs on various gun types:
  216. All pivoted guns
  217. Firing Arc 100 > 90
  218. All Howitzer Turret
  219. Firing Arc 20 > 45
  220. All Talburger Turrets
  221. Firing Arc 20 > 30
  222. All Naval Turrets
  223. Firing Arc 60 > 90
  224. All Heavy Naval Turrets
  225. Firing Arc 80 > 60
  226. Kinetic Rocket Turret
  227. Firing Arc 60 > 45
  228. Mana Bolt Turret
  229. Firing Arc 15 > 45
  230. Explosive Bolt Turret
  231. Firing Arc 20 > 45
  232. Seeker Rocket Turret
  233. Firing Arc 20 > 45
  234. Flak Rounds
  235. Damage 265> 150
  236. Blast Radius 10 > 12
  237. Fall off factor 0.1 > 0.2
  238. Small Flak Rounds
  239. Damage 100 > 50
  240. Blast Radius 7 > 9
  241. Fall off factor 0.1 > 0.2
  242.  
  243. Air-Burst Turret
  244. Changed projective from small flak rounds to regular
  245. Tweaked firing pattern
  246.  
  247. Himmelrite Air-Burst Turret
  248. Changed projective from small flak rounds to regular
  249. Tweaked firing pattern
  250.  
  251. Adjusted weight on some weapons that were out of place:
  252. Bronze Cannon Battery
  253. Integrity 7,632 > 8,000
  254. Pivoted Bronze Cannons
  255. Weight 1,040 > 1,200
  256. Integrity 7,000 > 8,000
  257. Pivoted Steel Cannons
  258. Weight 1,040 > 960
  259. Pivoted Heavy Bronze Cannons
  260. Weight 2,340 > 2,700
  261. Integrity 15,750 > 18,000
  262. Pivoted Heavy Steel Cannons
  263. Weight 2,340 > 2,160
  264. Iron Rotary Gun
  265. Weight 260 > 400
  266. Gunmetal Rotary Gun
  267. Weight 290 > 420
  268. Steel Rotary Gun
  269. Weight 240 > 380
  270. Iron Quad Rotary Turret
  271. Weight 260 > 1600
  272. Gunmetal Quad Rotary Turret
  273. Weight 290 > 1680
  274. Steel Quad Rotary Turret
  275. Weight 260 > 1520
  276.  
  277. Adjusted non-conformed lance weapons:
  278. Repeating Heavy Kinetic Lance
  279. Changed lance projective from normal to heavy lance
  280. Shot per volley 10 > 3
  281. Reload time 2.7 > 2.4
  282.  
  283. Battered Wood would nolonger be available in PvP
  284.  
  285. Officers Skills
  286.  
  287. Jean
  288. Intimidate tactic cooldown 2s > 15s
  289.  
  290. Nathaniel
  291.  
  292. Emergency Cruise
  293. Cooldown 2s > 5s
  294. Activation Cost
  295. Morale 20% > 15% > 15% > 10% > 10%
  296. Energy 20% > 20% > 20% > 15% > 10%
  297. Sustenance Cost
  298. 5% > 5% > 4% > 4% > 3%
  299. Elise
  300.  
  301. Learned Optimism
  302. Activation Cost
  303. Material 5%
  304. Sustenance Cost
  305. Material 1%
  306. Rodrigo
  307.  
  308. Meet Your Maker
  309. Activation Cost
  310. Ammo 20%
  311. Sustenance Cost
  312. Ammo 2%
  313. Giorgiana
  314.  
  315. Concealment
  316. Surrender Penalty -30% > -35% > -40% > -50%
  317. Witful Diversion
  318. Surrender Penalty -40% > -45% > -50%
  319. Nuala
  320.  
  321. There She Blows!
  322. Activation Cost
  323. Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%
  324. Sustenance Cost
  325. Fuel 1% Fixed
  326. Alistair
  327.  
  328. One with the Wake
  329. Activation Cost
  330. Morale 10% Fixed
  331. Sustenance Cost
  332. Morale 2% Fixed
  333. Helmut
  334.  
  335. Machine Whisper
  336. Activation Cost
  337. Material 5% Fixed
  338. Sustenance Cost
  339. Material 1% Fixed
  340. Helmi
  341.  
  342. Warcry
  343. Sustenance Cost
  344. Material 1% Fixed
  345. Gabriel
  346.  
  347. Assist Gunners
  348. Reload time -10% > -11% > -12% > -13% > -14% > -15%
  349. Raise the Barricade
  350. Activation Cost
  351. Morale 10% Fixed
  352. Material 5% Fixed
  353. Sustenance Cost
  354. Morale 1% Fixed
  355. Material 1% Fixed
  356. Cadenza
  357.  
  358. Overly Radical
  359. Explodable Power Plant Energy 10% > 11% > 13% > 15%
  360. Harmonic Stability
  361. Activation Cost
  362. Morale 10% Fixed
  363. Material 10% Fixed
  364. Sustenance Cost
  365. Morale 2% Fixed
  366. Material 1% Fixed
  367.  
  368. Update v1.3.0.2:
  369. Major Notable Changes:
  370. Shipyards and Parts Shops are now Integrated
  371. Revised Hunting Faction Fleets Spawn System
  372. Clear and Relative Display of Fleets Power
  373. Filtering Items, Destinations, and Settlements by Typing Names
  374. Intel on Settlements is now Sold at Supply Stores in Region Hubs
  375. Other Notable Additions:
  376. Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
  377. You can now rename your ships directly from the ship roster.
  378. Each faction's fleets are now appropriately themed and equipped.
  379. You can now construct Tier 5 hangars and warehouses anywhere.
  380. Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
  381. The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
  382. Officers now require smaller batches of items when leveling up.
  383. Added a button to bring up the ship-sending dialog inside the warehouse screen.
  384. Increased the purchase budget for commissioners and the purchase price for ships they need.
  385. Press 'J' to bring up the journal (quest) screen.
  386. Rebalanced and addressed multiple bugs for riders.
  387. Some commissioners' quest demands have been lowered.
  388. Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
  389. To address balancing issues, adjustments have been made to the skills of some officers.
  390. Further balancing on ship parts, with more detailed changes in the section below.
  391.  
  392.  
  393. The following officers' quests are now available and can be leveled up to the maximum level:
  394.  
  395. Rodrigo
  396. Nathaniel
  397. Gabriel
  398. Olivier
  399. Nuala
  400. Catlin
  401.  
  402.  
  403. Detailed Changes:
  404.  
  405. Ship Parts
  406.  
  407. Combustion Dynamo
  408. Power Storage 2,000 > 4,000
  409. Explosion Damage 12,000 > 2,100
  410.  
  411.  
  412. Medium Combustion Dynamo
  413. Power Storage 4,800 > 9,600
  414. Explosion Damage 18,000 > 6,200
  415.  
  416.  
  417. Large Combustion Dynamo
  418. Power Storage 9,000 > 18,000
  419. Explosion Damage 32,000 > 8,500
  420.  
  421.  
  422. Large Clean Generator
  423. Power Generation 1,800 > 1,710
  424.  
  425.  
  426. Small Reaction Dynamo
  427. Power Generation 170 > 180
  428.  
  429.  
  430. Medium Reaction Dynamo
  431. Power Generation 720 > 760
  432.  
  433.  
  434. Iron Rotary Gun
  435. Cooldown Between Volley 0.30 > 0.31
  436. Power per Volley 60 > 17
  437.  
  438.  
  439. Gunmetal Rotary Gun
  440. Cooldown Between Volley 0.30 > 0.31
  441. Power per Volley 60 > 17
  442.  
  443.  
  444. Steel Rotary Gun
  445. Cooldown Between Volley 0.25 > 0.26
  446. Power per Volley 60 > 17
  447.  
  448.  
  449. Iron Quad Rotary Turret
  450. Power per Volley 240 > 70
  451.  
  452.  
  453. Gunmetal Quad Rotary Turret
  454. Power per Volley 240 > 70
  455.  
  456.  
  457. Steel Quad Rotary Turret
  458. Power per Volley 240 > 70
  459.  
  460.  
  461. Medium Wet Magazine
  462. Power Consumption 0 > 12
  463.  
  464.  
  465. Large Wet Magazine
  466. Power Consumption 0 > 45
  467.  
  468.  
  469. Combustion Drive
  470. Explosion Damage 2,500 > 2,100
  471.  
  472.  
  473. Armored Combustion Drive
  474. Explosion Damage 2,500 > 2,100
  475.  
  476.  
  477. Large Combustion Drive
  478. Explosion Damage 12,000 > 8,500
  479.  
  480.  
  481. Armored Large Combustion Drive
  482. Explosion Damage 12,000 > 8,500
  483.  
  484.  
  485. Allowed changes of orientation on some command parts:
  486. Small Bridge
  487. Observation
  488. Weapon Calibration Room
  489. Small Marine Barrack
  490. Marine Barrack
  491. Small Eagle Marine Barrack
  492. Eagle Marine Barrack
  493. Long House
  494. Mead Hall
  495. Infirmary
  496. Hospital
  497. Navigation Deck
  498. Luxury Officers Quarters
  499.  
  500.  
  501. Following command parts can now support additional officers:
  502. Large Battle Bridge
  503. Engineer
  504. Quartermaster
  505. Large Reinforced Battle Bridge
  506. Engineer
  507. Quartermaster
  508. Ammunition Workshop
  509. Gunner
  510. Ammunition Factory
  511. Gunner
  512.  
  513.  
  514. Refinery
  515. Material Generation +24 > +8
  516.  
  517.  
  518. Large Generative Alloy Plate
  519. Damage Resistant 12% > 15%
  520.  
  521.  
  522. Generative Alloy Plate
  523. Damage Resistant 15% > 12%
  524.  
  525.  
  526. Adjusted all pivoted guns firing arc:
  527. 120 > 100
  528.  
  529.  
  530. Adjusted pivoted guns reload time:
  531. Iron 1.7 > 2.5
  532. Bronze 1.7 > 2.5
  533. Steel 1.5 > 2.3
  534. Heavy Iron2.1 > 3.3
  535. Heavy Bronze 2.1 > 3.3
  536. Heavy Steel 1.9 > 2.9
  537.  
  538.  
  539. Adjusted cannon batteries reload time:
  540. Bronze 2.8 > 2.6
  541. Iron 2.8 > 2.6
  542. Steel 2.6 > 2.5
  543.  
  544.  
  545. Reduced projectile count on carronades:
  546. Twin Heavy Carronades 24 > 20
  547. Twin Carronades 6 > 5
  548. Carronades 6 > 5
  549.  
  550.  
  551. Revise flechettes firing pattern:
  552. Gunmetal
  553. Firing Arc 35 > 30
  554. Reload 7.5 > 4.5
  555. Projectile per shot 4 > 3
  556.  
  557.  
  558. Dendronium
  559. Firing Arc 35 > 30
  560. Reload 7.5 > 4.5
  561. Projectile per shot 4 > 3
  562.  
  563.  
  564. Heavy Caerulus
  565. Firing Arc 35 > 30
  566. Reload 8.6 > 4.2
  567. Projectile per shot 12 > 9
  568.  
  569.  
  570. Heavy Dendronium
  571. Firing Arc 35 > 30
  572. Reload 8.6 > 4.2
  573. Projectile per shot 12 > 9
  574.  
  575.  
  576. Officers Skills
  577.  
  578. Nathaniel
  579. Emergency Cruise
  580. Activation Cost
  581. Morale 20% > 15% > 15% > 10% > 10%
  582. Energy 20% > 20% > 20% > 15% > 10%
  583.  
  584. Sustenance Cost
  585. 5% > 5% > 4% > 4% > 3%
  586.  
  587.  
  588. Elise
  589. Learned Optimism
  590. Activation Cost
  591. Material 5%
  592.  
  593. Sustenance Cost
  594. Material 1%
  595.  
  596.  
  597. Rodrigo
  598. Meet Your Maker
  599. Activation Cost
  600. Ammo 20%
  601.  
  602. Sustenance Cost
  603. Ammo 2%
  604.  
  605.  
  606. Giorgiana
  607. Concealment
  608. Surrender Penalty -30% > -35% > -40% > -50%
  609.  
  610. Witful Diversion
  611. Surrender Penalty -40% > -45% > -50%
  612.  
  613.  
  614. Nuala
  615. There She Blows!
  616. Activation Cost
  617. Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%
  618.  
  619. Sustenance Cost
  620. Fuel 1% Fixed
  621.  
  622.  
  623. Alistair
  624. One with the Wake
  625. Activation Cost
  626. Morale 10% Fixed
  627.  
  628. Sustenance Cost
  629. Morale 2% Fixed
  630.  
  631.  
  632. Helmut
  633. Machine Whisper
  634. Activation Cost
  635. Material 5% Fixed
  636.  
  637. Sustenance Cost
  638. Material 1% Fixed
  639.  
  640.  
  641. Helmi
  642. Warcry
  643. Sustenance Cost
  644. Material 1% Fixed
  645.  
  646.  
  647. Gabriel
  648. Assist Gunners
  649. Reload time -10% > -11% > -12% > -13% > -14% > -15%
  650.  
  651. Raise the Barricade
  652. Activation Cost
  653. Morale 10% Fixed
  654. Material 5% Fixed
  655.  
  656. Sustenance Cost
  657. Morale 1% Fixed
  658. Material 1% Fixed
  659.  
  660.  
  661. Cadenza
  662. Overly Radical
  663. Explodable Power Plant Energy 10% > 11% > 13% > 15%
  664.  
  665. Harmonic Stability
  666. Activation Cost
  667. Morale 10% Fixed
  668. Material 10% Fixed
  669.  
  670. Sustenance Cost
  671. Morale 2% Fixed
  672. Material 1% Fixed
  673.  
  674. Update v1.2.3.4:
  675. Major Changes:
  676. Rider rebalance (details below)
  677.  
  678.  
  679. Minor Changes:
  680. Improved rider's restocking precision
  681.  
  682.  
  683. Bug Fixes:
  684. Fixed known exploits for instant delivery airship service
  685.  
  686.  
  687. Rider Changes:
  688. Alphahawk
  689. Integrity 1400 > 5600
  690. ProjectileDamage 1310x2 > 1310x3
  691. ReloadSpeed 3.80s > 1.17s
  692. AmmoStorage/perVolley 2000/20 > 3024/84
  693. ShieldCapacity 4800 > 6000
  694. RiderSpeed 83Km/h > 104 Km/h
  695. Resistance 0 > 25%
  696. TrainingTime 15s > 10s
  697.  
  698. Aetherhawk
  699. Integrity 175 > 750
  700. ProjectileDamage 150 > 600
  701. ReloadSpeed 1.50s > 1.31s
  702. AmmoStorage/perVolley 2000/20 > 720/16
  703. RiderSpeed 85Km/h > 106Km/h
  704. TrainingTime 5s > 3s
  705. Added interception capability
  706.  
  707. Pegasus Rider
  708. Integrity 1400 > 2800
  709. ProjectileDamage 240 > 420
  710. WeaponRange 240m > 230m
  711. ReloadSpeed 0.60s > 0.40s
  712. AmmoStorage/perVolley 4800/200 > 900/6
  713. RiderSpeed 76Km/h > 95Km/h
  714. Resistance 0 > 10%
  715. TrainingTime 8s > 6s
  716. Added interception capability
  717.  
  718. Nightmare Rider
  719. Integrity 1500 > 4800
  720. ProjectileDamage 420x5 > 850x3
  721. WeaponRange 300m > 265m
  722. ReloadSpeed 3.00s > 2.20s
  723. AmmoStorage/perVolley 2400/300 > 2400/60
  724. RiderSpeed 72Km/h > 91Km/h
  725. Resistance 0 > 20%
  726. TrainingTime 12s > 8s
  727.  
  728. Griffon Rider
  729. Integrity 3000 > 10800
  730. ProjectileDamage 700 > 980x3
  731. ReloadSpeed 2.00s > 1.36s
  732. AmmoStorage/perVolley 2000/50 > 2160/60
  733. ShieldCapacity 1500 > 3000
  734. RiderSpeed 62Km/h > 78Km/h
  735. Resistance 0 > 35%
  736. TrainingTime 15s > 14s
  737.  
  738. Javelineer
  739. Integrity 2000 > 8400
  740. AmmoStorage/perVolley 2000/2000 > 2460/2460
  741. RiderSpeed 51Km/h > 78Km/h
  742. Resistance 0 > 30%
  743. TrainingTime 15s > 14s
  744. *Projectiles are now in a tight spread pattern
  745.  
  746. Cannon turret pod
  747. Integrity 3200 > 5400
  748. ProjectileDamage 980x2 > 3480
  749. WeaponRange 240m > 230m
  750. ReloadSpeed 2.00s > 2.32s
  751. AmmoStorage/perVolley 6000/600 > 1656/92
  752. RiderSpeed 20Km/h > 39Km/h
  753. Resistance 0 > 40%
  754. TrainingTime 10s > 8s
  755. Added interception capability
  756.  
  757. Rotary cannon turret pod
  758. Integrity 2400 > 4800
  759. ReloadSpeed 0.20s > 0.22s
  760. AmmoStorage/perVolley 6000/600 > 1650/15
  761. RiderSpeed 22Km/h > 44Km/h
  762. Resistance 0 > 35%
  763. TrainingTime 10s > 8s
  764.  
  765. Carronade turret pod
  766. Integrity 3600 > 6000
  767. ProjectileDamage 640x5 > 640x7
  768. ReloadSpeed 3.00s > 2.35s
  769. AmmoStorage/perVolley 3000/600 > 2100/105
  770. RiderSpeed 18Km/h > 37Km/h
  771. Resistance 0 > 45%
  772. TrainingTime 10s > 8s
  773. *Projectiles are now in a tight spread pattern
  774.  
  775. Air-burst turret pod
  776. Integrity 2400 > 4800
  777. ProjectileDamage 100x5 > 100x4
  778. ReloadSpeed 0.50s > 0.32s
  779. AmmoStorage/perVolley 6000/400 > 1800/30
  780. RiderSpeed 21Km/h > 42Km/h
  781. Resistance 0 > 35%
  782. TrainingTime 10s > 8s
  783.  
  784. Update v1.2.2.2:
  785. Minor Changes:
  786. Game's cursor is now confined to the game window only in Exclusive Fullscreen mode
  787. Allowed the Royal Rapid Shield to be built in facilities
  788.  
  789. Bug Fixes:
  790. Fixed a crash that occurred when opening Pastures in Greenvale Town
  791. Fixed the color inconsistency of the travel action buttons (Visit, Rob, Fight, etc.)
  792. Riders now use ammo to deploy (previously, it was bugged to use Energy for deployment)
  793. Fixed the issue where sometimes sending a ship is back to SilberblumHQ
  794. Resolved an issue that blocked story progression at the unintended point
  795. Airships that venture into void zones will be forced to return into the playable area properly (except in some occasions beyond the limits of our system)
  796. Fixed the issue where Mana weapons' bonus damage from Ship Parts did not apply properly
  797.  
  798. Update v1.2.1.1:
  799. Minor Changes:
  800. Added "Texture Quality" graphic option
  801. The mouse cursor now locks inside the game window properly
  802. Increased Kara's wallet to 100,000 (from 5,000)
  803. Removed the [Good Artist] achievement
  804.  
  805. Bug Fixes:
  806. Fixed missing icons on some items in the toast message when production is completed
  807. Temporarily ports (e.g., Layton's Dream Crashsite) will no longer appear in the ship transfer port list
  808. Forced resume time if a player performs ascending/descending actions during pause period
  809. Hangar and Warehouse space in the item tracker now always display the correct number
  810. Corrected the trigger condition for the [Good Grower] achievement
  811. Fixed known exploits in the remote-ship-transfer feature
  812. Journal logs now get cleared properly if a player starts a new game after another gameplay session
  813.  
  814. Update v1.2.1.0:
  815. Minor Changes:
  816. Added "Texture Quality" graphic option
  817. The mouse cursor now locks inside the game window properly
  818. Increased Kara's wallet to 100,000 (from 5,000)
  819. Removed the [Good Artist] achievement
  820.  
  821. Bug Fixes:
  822. Fixed missing icons on some items in the toast message when production is completed
  823. Temporarily ports (e.g., Layton's Dream Crashsite) will no longer appear in the ship transfer port list
  824. Forced resume time if a player performs ascending/descending actions during pause period
  825. Hangar and Warehouse space in the item tracker now always display the correct number
  826. Corrected the trigger condition for the [Good Grower] achievement
  827. Fixed known exploits in the remote-ship-transfer feature
  828. Journal logs now get cleared properly if a player starts a new game after another gameplay session
  829.  
  830. Update v1.2.0.10:
  831. Compacted and Comprehensive Journal with Item List
  832. Now, you can manage your quests and requests through the journal menu. You can even mark an important quest and choose whether to show or hide its markers, depending on what you like.
  833.  
  834. Item Tracking and Production Previews
  835. You can now see how profitable items are in different settlements you've been to. We've also added bookmark buttons to help you easily find and keep track of items you're interested in.
  836.  
  837. Now, you can preview the recipes available at each facility by simply clicking on them before you build them. This feature will help you plan and understand your supply chain better before making any commitments.
  838.  
  839. Remote Access to Settlements
  840. Now, you have the ability to trade and engage with the production facilities and traders you've constructed and visited even when you're not physically present. However, you still need to be present to build them in the first place. To facilitate trading with local settlements, you'll also require a warehouse or hangar space to store ships. You can stock these warehouses with local goods and then send your ships to collect and trade them.
  841.  
  842. You can now access your settlement's inventory directly from the map screen using a shortcut. And if you're in the warehouse menu, you can quickly center your map screen on a specific settlement with another shortcut. With the bookmark feature, you can highlight settlements that matter to you, ensuring they always appear at the top of your list for easy access.
  843.  
  844. Remote Cargo Transfer
  845. You can now move goods between ships and warehouses within the same settlement without being there in person. To do this, go to the inventory management menu, pick the settlement you want to handle, choose a ship in that settlement's hangar, and carry out the transfer as you usually would between your fleet and the settlement.
  846.  
  847. Sending ships between settlements
  848. You can now send ships between settlements through the ship roster or hangar menu. There's even a handy quick access button to take you to the settlement where the ship is situated and engage in trade with the facilities there. To move a ship remotely, you'll need a hangar space in the destination settlement
  849.  
  850. Improved Map and Factions Overlay
  851. We've enhanced the game map, adding more details and background information. When you open the world map, you can now choose between faction and other filters. This makes it easier to locate law enforcement and outlaw faction activities in various regions. If you've been curious about the Plower Rebels' whereabouts, this update will be incredibly useful.
  852.  
  853. Shipwrights and Ship Part Factories
  854. You can now create your own ships and parts in factories located within settlements where skilled workers specialize in various crafts.
  855.  
  856. Improvements to Ship Fitting
  857. You can now complete ship fittings without any inventory problems. We're still in the process of adding local shops to the shipyard, and it's taking us a bit longer than we originally anticipated. The shops will be integrated eventually, but it might take a little longer than expected. In the meantime, this should ease concerns about having to undo ship fittings due to inventory issues.
  858.  
  859. Time Acceleration While Descending and Ascending
  860. You can now press the "Space" key immediately after entering the landing circle to descend while the 10x time acceleration is still active, and ascend without switching back to the 1x time speed.
  861.  
  862. Major Combat and Officers Skills Balancing
  863. We've tackled the problem of shields being too strong, as well as resolved issues with certain weapons that were impractical due to their high ammo consumption. Additionally, we've fixed and correctly assigned officer skill parameters that were shuffled during the launch, ensuring they are allocated as intended.
  864.  
  865. More Escorts Control and Less Collider Issues
  866. Now, you have the ability to instruct escort ships to board the enemy's vessels. You can also switch various weapon categories on or off. Furthermore, escort ships will no longer collide with rocks and other ships in the fleet when they are not engaged in combat.
  867.  
  868. Whales!
  869. We've replaced whaler balloons with real whales. While they don't do much except provide whale-related items, we hope you enjoy their presence.
  870.  
  871. Major Trade Balancing
  872. Increase merchants purchase budget.
  873. Add criminal stores to more ports.
  874. Removed trade profit from trading items at the same port.
  875.  
  876. Encounter Changes:
  877. Improved overall difficulty for main story quest encounters
  878. Added blue whale and sperm whale encounters
  879. Added Plower Rebel’s patrol fleet for Aberdonia region
  880.  
  881. Officer Trait Changes:
  882. Aetherborne Tactician:
  883. Changed shield generation to +4/+5/+6/+7/+8/+9/+10
  884.  
  885. Leadership:
  886. Changed battle and Travel morale per sec to +1/+2/+3/+4/+5/+6/+7/+8/+9/+10
  887. Upbeat:
  888. Changed battle morale per sec to +1/+2/+3/+4/+5/+6/+7
  889.  
  890. Joms Fighter:
  891. Changed boarding offense to +1%/+2%/+3%/+5%
  892. Changed boarding speed to +10%/+15%/+20%/+25%
  893.  
  894. Adventurous:
  895. Updated description
  896. Added special loot chance 10%/15%/20%/25%/30%/35%
  897.  
  898. Young Blood:
  899. Changed main thrust to +1%/+2%/+3%
  900. Changed maneuvering thrust to +1%/+2%/+3%
  901. Changed turn rate to +1%/+2%/+3%
  902.  
  903. Himmelhart’s Pride:
  904. Changed damage on Shield to +2.5%/+5%/+7.5%/+10%
  905.  
  906. Demolitionist:
  907. Changed blast radius to +1%/+2%/+3%/+4%/+5%
  908.  
  909. Aetherborne Sage:
  910. Changed mana weapon damage to +1%/+2%/+3%/+4%/+5%
  911. Changed mana weapon power consumption to +1%/+2%/+3%/+4%/+5%
  912.  
  913. Noble Lineage:
  914. Changed boarding offense to +2%/+3%/+4%/+5%
  915. Changed maximum crew to +5/+10/+15/+20
  916.  
  917. Charitable Endeavor:
  918. Updated description
  919.  
  920. Navigation:
  921. Changed cruising speed to +5%/+6%/+7%/+8%/+9%
  922.  
  923. Amstardemmer Navymen:
  924. Changed boarding defense to +1%/+2%/+3%/+5%
  925.  
  926. Whaler Ancestry:
  927. Changed whale spotting chance to 10%/12%/14%/16%/18%/20%
  928.  
  929. Harpooneer:
  930. Changed interceptor reload time to -1%/-2%/-3%/-4%/-5%/-6%
  931.  
  932. Stinky:
  933. Reduced to only 1 level available at level 1
  934. Added battle morale per sec +1
  935.  
  936. Wake Mastery:
  937. Changed maneuvering thrust to +1%/+2%/+3%/+4%/+5%
  938. Changed turn rate to +1%/+2%/+3%/+4%/+5%
  939.  
  940. Aetherborne Navigator:
  941. Changed cruising speed to +5%/+6%/+7%/+8%/+9%/+10%/+11%/+12%/+13%/+14%
  942. Changed cruise priming time to -10%/-12%/-14%/-16%/-18%/-20%
  943.  
  944. Skald’s Song:
  945. Changed battle morale per sec to +1/+2/+3/+4
  946. Changed boarding offense to +1%/+1%/+2%/+2%
  947.  
  948. Sophisticated:
  949. Changed engine power consumption to -1%/-2%/-3%/-4%/-5%
  950. Changed main thrust to +1%/+2%/+3%/+4%/+5%
  951.  
  952. Tinkering:
  953. Increased active repair rate +1% at every level
  954.  
  955. Lone Survivalist:
  956. Decreased power consumption by 1% at every level
  957.  
  958. Power Harmonics:
  959. Changed power generation to +1%/+1%/+2%/+2%/+3%/+4%/+5%
  960. Changed power capacity to +4%/+5%/+6%/+7%/+8%/+9%/+10%
  961.  
  962. Overly Radical:
  963. Updated incorrect parameter
  964.  
  965. The Greatest Swordsman:
  966. Changed boarding offense to +1%/+2%/+3%/+4%/+5%/+6%
  967. Changed boarding defense to +1%/+2%/+3%/+4%/+5%/+6%
  968.  
  969. Fiery Passion:
  970. Changed battle morale per sec to +3/+5/+7/+9
  971.  
  972. Raid Master:
  973. Improved all supply rewards to +5%/+6%/+7%/+8%/+9%
  974.  
  975. Companionship:
  976. Changed battle and travel morale per sec to +1/+1/+2/+2/+3/+3
  977. Changed maximum morale to +5%/+6%/+7%/+8%/+9%/+10%
  978.  
  979. Officer Tactic Changes:
  980. Engage:
  981. Added battle morale per sec +1/+2/+3/+4/+5/+6
  982.  
  983. Intimidation:
  984. Changed morale sustenance cost to 1 on all levels
  985.  
  986. Tactical Barrier:
  987. Changed shield capacity at +100 on all levels
  988. Changed shield generation +0/+1/+2/+3/+4/+5
  989.  
  990. Reaction Channeling:
  991. Changed shield generation to +80/+85/+90/+95/+100
  992. Changed shield capacity to +3000/+3500/+4000/+4500/+5000
  993.  
  994. Emergency Shield:
  995. Changed power consumption modifier to +200%/+175%/150%
  996. Changed shield generation at +100% across all levels
  997. Removed shield capacity increase
  998.  
  999. Assault:
  1000. Updated description
  1001.  
  1002. Outmaneuver:
  1003. Updated description
  1004.  
  1005. Emergency Cruise:
  1006. Changed morale activation to 30%/25%/20%/15%/10%
  1007. Changed energy activation to 30%/25%/20%/15%/10%
  1008. Changed fuel cost per second to 3%/3%/2%/2%/1%
  1009.  
  1010. Boarding Pursuit:
  1011. Updated description
  1012. Changed boarding offense to +5%/+6%/+7%/+8%/+9%/+10%
  1013.  
  1014. Berserker:
  1015. Increased morale activation cost to 100 on all levels
  1016. Changed morale sustenance cost to 3%/3%/2%/2%/1%/1%
  1017.  
  1018. Evasive Action:
  1019. Updated name and description
  1020.  
  1021. Learned Optimism:
  1022. Updated description
  1023. Changed material activation cost to 100 across all levels
  1024. Changed material sustenance cost to 20 across all levels
  1025.  
  1026. Saturation Fire:
  1027. Changed cannon and gun range to +5%/+6%/+7%/+8%/+10%
  1028. Changed interceptor damage to +10%/+12%/+15%/+18%/+20%
  1029. Changed weapons reload time to +5%/+4%/+3%/+2%/+0%
  1030. Changed ammo cost per volley to +5%/+4%/+3%/+2%/+0%
  1031.  
  1032. Destruction Ritual:
  1033. Changed mana weapon damage to +65%/+70%/+75%/+80%/+85%/+90%/+95%/+100%
  1034. Changed energy activation cost to +50%/+48%/+47%/+45%/+44%/+42%/+41%/+40%
  1035.  
  1036. Meet Your Maker:
  1037. Added 300 ammo as activation cost
  1038. Added 100 ammo per second as a static sustenance cost
  1039.  
  1040. Wake Riding:
  1041. Changed maneuvering thrust to +15%/+20%/+25%/+30%
  1042. Changed turn rate to +15%/+20%/+25%/+30%
  1043.  
  1044. There She Blows!:
  1045. Changed battle morale per sec to +10/+12/+14/+16/+18/+20/+22/+24/+26/+28
  1046.  
  1047. Dream of Flight:
  1048. Updated description
  1049. Changed main thrust to -50%/-45%/-30%
  1050. Changed turn rate to +50%/+55%/+60%
  1051.  
  1052. Sword Dance:
  1053. Changed morale sustenance cost to 5%/4%/3%/2%
  1054.  
  1055. Assist Repairs:
  1056. Increased repair team amount to +30%/+40%/+50%
  1057.  
  1058. Store Changes:
  1059. Add imported items (Dragon Scales, Star Stones, Trained Unicorns, etc) to commission stores. They’re ingredients for high-grade ship part productions.
  1060. Laventum Industrial Yard: Industrial Permit Office now requires Industrial Certificate to access.
  1061. All ship/ship part/commission stores now purchase items that are ingredients for the ships/ship parts they offer like other stores
  1062. Black Market revision: Now Black Markets will purchase Hero Powder and Military products at high prices, they still purchase everything at 60% as well (doing Hero Powder business can be very high profit but also is illegal)
  1063. Remove Black Market from Blueglade Town but add 7 new at Sunvale Town, Grambian Ridge Lighthouse, Coil Trails Town, Aberdonia Town, Middleton Town, Ipswick Town, FirefortCity
  1064. Now a store will buy items that are needed but also are sold by another store in the same port at -10% (from -90%).
  1065. Lower blueprints/plans offered in Atelier Rows to 1-5 per item
  1066. Trade Hubs now offer items that are required by local industries with +20%
  1067.  
  1068. Production Changes:
  1069. Add new recipes and Shipwright facilities all over the map.
  1070. Add new ship-part recipes and ship-part facilities all over the map.
  1071. Lower the overall Eagles and items to build and upgrade Harvesters (Mine, Lumberyard, Plantation, etc.) and Processors (Foundry, Carpentry, Tanner, etc.)
  1072. Lower items are needed in material-tier recipes.
  1073. E.g. Oakwood Log: Lumberjack Tools + Water + Oak Sapling > Lumberjack Tools
  1074.  
  1075. Quest Changes:
  1076. Raise the purchase prices of all logistic items at their destination trade hubs by 10%. (now you can see green price in the correct trade hub)
  1077. Logistic Quests now give Guided Locations to their destinations.
  1078. Add “shopping list” to Main Story quests and Commission quests. You can track the required item from their descriptions or via the new Quest Log panel.
  1079. Lower the number of trophies, and Eagles required in some commission quests:
  1080. 2nd ARN
  1081. Broken Coil Worshipper Trophy (no skull): 2 > 1
  1082. 7th ARG
  1083. Les Faucon Trophy (2 skulls): 3 > 2
  1084. Pristine Les Faucon Trophy (3 skulls): 3 > 2
  1085. 32nd NVR
  1086. Les Faucon Trophy (2 skulls) 3 > 2
  1087. Pristine Les Faucon Trophy (3 skulls): 3 > 2
  1088. Hunting God
  1089. Broken Hunting God Trophy (no skull) 3 > 1
  1090. Worn Hunting God Trophy (1 skull) 3 > 1
  1091. Evergreen Queen
  1092. Broken Evergreen Queen Trophy (no skull) 3 > 1
  1093. Worn Evergreen Queen Trophy (1 skull) 3 > 1
  1094. Suthsegian Garrison
  1095. Worn Plower Trophy (no skull) > Worn Crooked Plower Trophy (no skull)
  1096. Coil Worshipper
  1097. Eagles 100,000 > 20,000
  1098. Item Changes:
  1099. Resource Items stack size rebalanced: from 1 to 5+
  1100. Himmelrite Ingots
  1101. Type: Material > Component
  1102. Port Changes:
  1103. Add a new type of icon to indicate ports with Shipyard
  1104.  
  1105. Airframe Changes:
  1106. Aetherhawk II Corvette
  1107. MaterialStorage 3840 > 1040
  1108. PowerStorage 4800 > 3840
  1109. AmmoStorage 9600 > 8640
  1110. RepairTeam 1 > 2
  1111. Selling Price 15600 > 13000
  1112.  
  1113. Bronze Drake Freighter
  1114. MaterialStorage 8000 > 2170
  1115. PowerStorage 1800 > 5000
  1116. AmmoStorage 8500 > 18000
  1117. RepairTeam 1 > 3
  1118. Selling Price 33600 > 28000
  1119.  
  1120. Iron Drake Frigate
  1121. MaterialStorage 9680 > 2630
  1122. PowerStorage 4100 > 6050
  1123. AmmoStorage 25100 > 21780
  1124. RepairTeam 2 > 4
  1125. Selling Price 60000 > 50000
  1126.  
  1127. Victory Falcon Frigate
  1128. Crew 195 > 186
  1129. MaterialStorage 7440 > 2020
  1130. PowerStorage 7750 > 7440
  1131. AmmoStorage 15500 > 16740
  1132. RepairTeam 1 > 3
  1133. Selling Price 36000 > 30000
  1134.  
  1135. Leion Stallion Frigate
  1136. MaterialStorage 8400 > 4550
  1137. PowerStorage 14000 > 10500
  1138. AmmoStorage 40600 > 42000
  1139. RepairTeam 3 > 7
  1140. Selling Price 156000 > 130000
  1141.  
  1142. Snow Basilisk Gunboat
  1143. Crew 30 > 29
  1144. MaterialStorage 560 > 310
  1145. AmmoStorage 4340 > 2520
  1146. Selling Price 4680 > 3878
  1147.  
  1148. Slip Falcon Gunboat
  1149. MaterialStorage 600 > 330
  1150. PowerStorage 1875 > 1500
  1151. AmmoStorage 3750 > 1800
  1152. Selling Price 3600 > 3000
  1153.  
  1154. Vallepony Freighter
  1155. Crew 21 > 19
  1156. MaterialStorage 1440 > 390
  1157. PowerStorage 450 > 900
  1158. AmmoStorage 2250 > 3600
  1159. Selling Price 4320 > 3600
  1160.  
  1161. Obsidian Lindwyrm Corvette
  1162. MaterialStorage 5600 > 1520
  1163. PowerStorage 2800 > 3500
  1164. AmmoStorage 17360 > 12600
  1165. RepairTeam 1 > 3
  1166. Selling Price 27600 > 23000
  1167.  
  1168. River Mare Corvette
  1169. Mass 47500 > 47520
  1170. MaterialStorage 4800 > 1300
  1171. PowerStorage 4800 > 3000
  1172. AmmoStorage 13920 > 12000
  1173. RepairTeam 1 > 2
  1174. Selling Price 22800 > 19000
  1175.  
  1176. Viridian Courser Frigate
  1177. MaterialStorage 11360 > 3080
  1178. PowerStorage 9500 > 7100
  1179. AmmoStorage 28000 > 28400
  1180. RepairTeam 2 > 5
  1181. Selling Price 68400 > 57000
  1182.  
  1183. Stone Dragon Frigate
  1184. MaterialStorage 8880 > 4810
  1185. PowerStorage 7400. > 11100
  1186. AmmoStorage 46000 > 39960
  1187. RepairTeam 3 > 7
  1188. Selling Price 174000 > 145000
  1189.  
  1190. Mund Kraken Torpedo Boat
  1191. MaterialStorage 1360 > 740
  1192. AmmoStorage 10540 > 6120
  1193. RepairTeam 1 > 2
  1194. Selling Price 24000 > 20000
  1195.  
  1196. Mana Gryphon Frigate
  1197. Crew 307 > 205
  1198. MaterialStorage 6840 > 3710
  1199. PowerStorage 14250 > 17100
  1200. AmmoStorage 28500 > 20520
  1201. RepairTeam 2 > 6
  1202. Selling Price 156000 > 130000
  1203.  
  1204. Vinician Lioness Battlecruiser
  1205. Cargo 40 > 54
  1206. ThrustEfficiency 100 > 130
  1207. TurnEfficiency 100 > 110
  1208. MaterialStorage 19920 > 10790
  1209. PowerStorage 33200 > 24900
  1210. AmmoStorage 83000 > 99600
  1211. RepairTeam 5 > 15
  1212. Selling Price 504000 > 420000
  1213.  
  1214. Alpine Alicorn Cruiser
  1215. MaterialStorage 30800 > 8350
  1216. PowerStorage 13000 > 19250
  1217. AmmoStorage 84000 > 77000
  1218. RepairTeam 4 > 12
  1219. Selling Price 324000 > 270000
  1220.  
  1221. Albion Osprey Corvette
  1222. MaterialStorage 2480 > 1350
  1223. PowerStorage 4500 > 6200
  1224. AmmoStorage 6200 > 7440
  1225. RepairTeam 1 > 2
  1226. Selling Price 42000 > 35000
  1227.  
  1228. Meadow Harrier Freighter
  1229. MaterialStorage 53920 > 14610
  1230. PowerStorage 67400 > 53920
  1231. AmmoStorage 14700 > 80880
  1232. RepairTeam 7 > 21
  1233. Selling Price 624000 > 520000
  1234.  
  1235. Monarch Eagle Battlecruiser
  1236. MaterialStorage 22400 > 12140
  1237. AmmoStorage 56000 > 67200
  1238. RepairTeam 6 > 17
  1239. Selling Price 552000 > 460000
  1240.  
  1241. Leviathan Cruiser
  1242. MaterialStorage 11760 > 6370
  1243. PowerStorage 9800 > 14700
  1244. AmmoStorage 64000 > 52920
  1245. RepairTeam 3 > 9
  1246. Selling Price 246000 > 205000
  1247.  
  1248. Jormungandr Battlecruiser
  1249. MaterialStorage 28800 > 15600
  1250. PowerStorage 24000 > 36000
  1251. AmmoStorage 156000 > 129600
  1252. RepairTeam 8 > 22
  1253. Selling Price 768000 > 640000
  1254.  
  1255. Sparrowhawk Cruiser
  1256. MaterialStorage 12560 > 6810
  1257. PowerStorage 27000 > 25120
  1258. AmmoStorage 68100 > 37680
  1259. RepairTeam 4 > 10
  1260. Selling Price 248400 > 207000
  1261.  
  1262. Sentra Unicorn Frigate
  1263. MaterialStorage 6880 > 3730
  1264. PowerStorage 5750 > 8600
  1265. AmmoStorage 14500 > 34400
  1266. RepairTeam 2 > 6
  1267. Selling Price 168000 > 140000
  1268.  
  1269. Cedar Condor Frigate
  1270. MaterialStorage 9280 > 2520
  1271. PowerStorage 10000 > 11600
  1272. AmmoStorage 20000 > 13920
  1273. RepairTeam 2 > 4
  1274. Selling Price 84000 > 70000
  1275.  
  1276. Iberian Ibex Clipper Freighter
  1277. MaterialStorage 15720 > 8520
  1278. PowerStorage 13100. > 19650
  1279. AmmoStorage 32750 > 78600
  1280. RepairTeam 4 > 12
  1281. Selling Price 362400 > 302000
  1282.  
  1283. Imperial Hawk Corvette
  1284. Fuel 2976 > 5952
  1285. Cargo 4 > 8
  1286. Crew 72 > 96
  1287. ThrustEfficiency 130 > 140
  1288. MaterialStorage 3840 > 1040
  1289. AmmoStorage 9600 > 5760
  1290. RepairTeam 1 > 2
  1291. Selling Price 15600 > 13000
  1292.  
  1293. Magma Lindwyrm Corvette
  1294. Fuel 4464 > 8928
  1295. BoardingPower 120 > 100
  1296. MaterialStorage 5600 > 1520
  1297. PowerStorage 2800 > 3500
  1298. AmmoStorage 17360 > 12600
  1299. RepairTeam 1 > 3
  1300. Selling Price 27600 > 23000
  1301.  
  1302. Twilight Mare Corvette
  1303. Fuel 5760 > 11520
  1304. Mass 37200 > 47520
  1305. ThrustEfficiency 130 > 120
  1306. ManeuveringEfficiency 110 > 100
  1307. MaterialStorage 4800 > 1300
  1308. PowerStorage 4800 > 3000
  1309. AmmoStorage 13920 > 12000
  1310. RepairTeam 1 > 2
  1311. Selling Price 22800 > 19000
  1312.  
  1313. Ship Part Changes:
  1314. Storage
  1315. Barracks
  1316. ProtectedCrew 2 > 5
  1317. Medium Mechanized Cargo Room
  1318. PowerConsumption 140 > 20
  1319. CargoSpace 7 > 12
  1320.  
  1321. Large Cargo Room
  1322. CargoSpace 12 > 14
  1323.  
  1324. Large Compacted Cargo Room
  1325. CargoSpace 15 > 18
  1326.  
  1327. Large Armored Cargo Room
  1328. CargoSpace 12 > 14
  1329.  
  1330. Large Light Cargo Room
  1331. CargoSpace 12 > 14
  1332.  
  1333. Large Mechanized Cargo Room
  1334. PowerConsumption 315 > 90
  1335. CargoSpace 18 > 32
  1336.  
  1337. Luxury Vault
  1338. CargoSpace 5 > 6
  1339.  
  1340. Medium Wet Magazine
  1341. PowerConsumption 140 > 0
  1342. AmmoStorage 7380 > 12300
  1343. PowerStorage 11000 > 4000
  1344.  
  1345. Large Wet Magazine
  1346. PowerConsumption 315 > 0
  1347. AmmoStorage 17550 > 29250
  1348. PowerStorage 27000 > 10800
  1349.  
  1350. Medium Barracks
  1351. CrewCapacity 20 > 24
  1352. ProtectedCrew 10 > 24
  1353.  
  1354. Large Barracks
  1355. CrewCapacity 45 > 63
  1356. ProtectedCrew 22 > 63
  1357.  
  1358. Medium Cramped Barracks
  1359. MaximumMorale -400 > -300
  1360. ProtectedCrew 10 > 0
  1361.  
  1362. Large Cramped Barracks
  1363. CrewCapacity 68 > 72
  1364. MaximumMorale -900 > -720
  1365. ProtectedCrew 22 > 0
  1366.  
  1367. Medium Bunker
  1368. PowerConsumption 210 > 0
  1369. CrewCapacity 20 > 24
  1370. LimitedSide 0 > 0,1
  1371. ProtectedCrew 20 > 90
  1372.  
  1373. Large Bunker
  1374. PowerConsumption 420 > 0
  1375. CrewCapacity 45 > 60
  1376. LimitedSide 0 > 0,1
  1377. ProtectedCrew 45 > 240
  1378.  
  1379. Medium Battery Room
  1380. LimitedSide 0 > 0,1
  1381.  
  1382. Large Battery Room
  1383. LimitedSide 0 > 0,1
  1384.  
  1385. Small Clean Battery Room
  1386. PowerStorage 3000 > 5000
  1387.  
  1388. Medium Clean Battery Room
  1389. PowerStorage 6600 > 11000
  1390. LimitedSide 0 > 0,1
  1391.  
  1392. Medium Overcharged Battery Room
  1393. PowerStorage 16500 > 13000
  1394. LimitedSide 0 > 0,1
  1395.  
  1396. Large Overcharged Battery Room
  1397. PowerStorage 51750 > 42000
  1398. LimitedSide 0 > 0,1
  1399.  
  1400. Medium Mechanized Storage Deck
  1401. PowerConsumption 315 > 27
  1402. AmmoStorage 8700 > 22500
  1403. PowerStorage 15000 > 13500
  1404. CargoSpace 3 > 7
  1405. RepairTeam 2 > 4
  1406.  
  1407. Large Mechanized Storage Deck
  1408. PowerConsumption 560 > 80
  1409. AmmoStorage 17400 > 46400
  1410. PowerStorage 30000 > 32000
  1411. CargoSpace 6 > 16
  1412. RepairTeam 4 > 8
  1413.  
  1414. Weapons
  1415. Mana Bolt Turret
  1416. CooldownBetweenVolley 7 > 6
  1417.  
  1418. Mana Bolt Array
  1419. CooldownBetweenVolley 12 > 13
  1420.  
  1421. Iron Rotary Gun
  1422. AmmoPerVolley 15 > 5
  1423.  
  1424. Mana Bolt Discharger
  1425. CooldownBetweenVolley 7 > 6
  1426.  
  1427. Iron Quad Rotary Turret
  1428. AmmoPerVolley 60 > 20
  1429.  
  1430. Worn Out Cannon
  1431. AmmoPerVolley 40 > 20
  1432.  
  1433. Air-Burst Cannon
  1434. AmmoPerVolley 75 > 55
  1435.  
  1436. Viridite Air-Burst Cannon
  1437. AmmoPerVolley 75 > 55
  1438.  
  1439. Gunmetal Rotary Gun
  1440. AmmoPerVolley 15 > 5
  1441.  
  1442. Steel Rotary Gun
  1443. AmmoPerVolley 15 > 5
  1444.  
  1445. Gunmetal Quad Rotary Turret
  1446. AmmoPerVolley 60 > 20
  1447.  
  1448. Steel Quad Rotary Turret
  1449. AmmoPerVolley 60 > 20
  1450.  
  1451. Air-Burst Gun
  1452. AmmoPerVolley 100 > 15
  1453.  
  1454. Himmelrite Air-Burst Gun
  1455. AmmoPerVolley 100 > 15
  1456.  
  1457. Air-Burst Turret
  1458. AmmoPerVolley 200 > 35
  1459.  
  1460. Himmelrite Air-Burst Turret
  1461. AmmoPerVolley 200 > 35
  1462.  
  1463. Palladium Icarus Cannon
  1464. Range 320 > 410
  1465.  
  1466. Dendronium Icarus Cannon
  1467. Range 320 > 410
  1468.  
  1469. Heavy Himmelrite Blitz Autogun
  1470. AmmoPerVolley 240 > 100
  1471.  
  1472. Decoy Launcher
  1473. AmmoPerVolley 120 > 60
  1474.  
  1475. Seeker Rocket Turret
  1476. ShotPerVolley 4 > 2
  1477. ProjectilePerShot 1 > 2
  1478. CooldownBetweenShot 0.5 > 0.2
  1479.  
  1480. Explosive Rocket Rack
  1481. CooldownBetweenShot 0.3 > 0.2
  1482.  
  1483. Heavy Mana Bolt Discharger
  1484. CooldownBetweenVolley 9 > 10
  1485.  
  1486. Heavy Mana Bolt Array
  1487. CooldownBetweenVolley 9 > 10
  1488.  
  1489. Compulsive Beam Projector
  1490. Remove Intercept tag
  1491.  
  1492. Heavy Compulsive Beam Projector
  1493. Remove Intercept tag
  1494.  
  1495. Command
  1496. Recycling Station
  1497. MaterialGeneration 4 > 24
  1498.  
  1499. Protection
  1500. Light Civilian Mana Shield
  1501. ShieldCapacity 23200 > 6000
  1502. RechargeRate 60 > 20
  1503.  
  1504. Rapid Recovery Shield
  1505. ShieldCapacity 20800 > 9200
  1506. ShieldPowerModifier 320 > 280
  1507.  
  1508. Civilian Shield
  1509. ShieldCapacity 36000 > 10200
  1510. RechargeRate 90 > 42
  1511. ShieldPowerModifier 210 > 168
  1512.  
  1513. Large Civilian Shield
  1514. ShieldCapacity 55800 > 18000
  1515. RechargeRate 135 > 90
  1516. ShieldPowerModifier 360 > 297
  1517.  
  1518. High-Capacity Shield
  1519. PowerConsumption 140 > 200
  1520. ShieldCapacity 30400 > 15200
  1521. ShieldPowerModifier 80 > 20
  1522.  
  1523. Large High-Capacity Shield
  1524. PowerConsumption 315 > 450
  1525. ShieldCapacity 70200 > 35100
  1526. ShieldPowerModifier 225 > 45
  1527.  
  1528. Capital High-Capacity Shield
  1529. PowerConsumption 560 > 800
  1530. ShieldCapacity 128000 > 64000
  1531. ShieldPowerModifier 480 > 80
  1532.  
  1533. Portable Rapid Recovery Shield
  1534. ShieldCapacity 10000 > 4200
  1535. ShieldPowerModifier 140 > 120
  1536.  
  1537. Capital Rapid Recovery Shield
  1538. ShieldCapacity 32400 > 15000
  1539. ShieldPowerModifier 540 > 480
  1540.  
  1541. Large Generative Alloy Plate
  1542. IntegrityRegenerationPerSecond 25 > 55
  1543.  
  1544. Reactive Shielding
  1545. RechargeRate 20 > 8
  1546. ShieldPowerModifier 30 > 20
  1547.  
  1548. Medium Reactive Shielding
  1549. RechargeRate 100 > 36
  1550. ShieldPowerModifier 140 > 80
  1551.  
  1552. Generative Alloy Plate
  1553. IntegrityRegenerationPerSecond 55 > 25
  1554.  
  1555. Royal Rapid Recovery Shield
  1556. PowerConsumption 160 > 80
  1557. ShieldCapacity 9000 > 5000
  1558. ShieldPowerModifier 220 > 160
  1559.  
  1560. Power Plants
  1561. Small Mana Dynamo
  1562. BlastRadius 2 > 4
  1563.  
  1564. Medium Mana Dynamo
  1565. PowerGeneration 680 > 700
  1566. BlastRadius 4 > 6
  1567.  
  1568. Large Mana Dynamo
  1569. PowerGeneration 1620 > 1710
  1570. BlastRadius 6 > 10
  1571.  
  1572. Combustion Dynamo
  1573. Integrity 9600 > 6400
  1574. PowerStorage 8000 > 2000
  1575. ExplosionDamage 2400 > 12000
  1576.  
  1577. Clean Generator
  1578. Integrity 1600 > 2400
  1579. PowerGeneration 150 > 170
  1580. PowerStorage 1000 > 2000
  1581. IntegrityRegenerationPerSecond 0 > 5
  1582.  
  1583. Medium Combustion Dynamo
  1584. Integrity 14400 > 9600
  1585. PowerStorage 13200 > 4800
  1586. ExplosionDamage 2800 > 18000
  1587.  
  1588. Large Combustion Dynamo
  1589. Integrity 21600 > 14400
  1590. PowerStorage 21600 > 9000
  1591. ExplosionDamage 3200 > 32000
  1592. IntegrityRegenerationPerSecond 45 > 0
  1593.  
  1594. Medium Clean Generator
  1595. Integrity 6400 > 9600
  1596. PowerGeneration 640 > 720
  1597. PowerStorage 4400 > 8800
  1598. IntegrityRegenerationPerSecond 0 > 28
  1599.  
  1600. Large Clean Generator
  1601. Integrity 14400 > 21600
  1602. PowerGeneration 1530 > 1800
  1603. PowerStorage 10800 > 22500
  1604. IntegrityRegenerationPerSecond 45 > 90
  1605.  
  1606. Small Reaction Dynamo
  1607. Integrity 1800 > 2000
  1608. PowerGeneration 150 > 170
  1609. PowerStorage 2800 > 3000
  1610.  
  1611. Medium Reaction Dynamo
  1612. Integrity 7200 > 8000
  1613. PowerGeneration 640 > 720
  1614. PowerStorage 11600 > 12000
  1615.  
  1616. Large Reaction Dynamo
  1617. Integrity 16200 > 18000
  1618. PowerGeneration 1530 > 1800
  1619.  
  1620. Engines
  1621. Mana Motor
  1622. Torque 570000 > 600000
  1623.  
  1624. Inertia Balancer
  1625. ManeuverPropulsion 180000 > 192000
  1626.  
  1627. Speed Thruster
  1628. Propulsion 330000 > 345000
  1629.  
  1630. Combustion Drive
  1631. PowerConsumption 140 > 120
  1632. Propulsion 440000 > 400000
  1633. Torque 1120000 > 1080000
  1634. FallOffFactor 0.3 > 0.5
  1635.  
  1636. Large Mana Motor
  1637. Torque 2400000 > 2720000
  1638.  
  1639. Medium Mana Motor
  1640. Torque 1740000 > 1920000
  1641.  
  1642. Medium Speed Thruster
  1643. Propulsion 690000 > 720000
  1644.  
  1645. Large Speed Thruster
  1646. Propulsion 960000 > 1000000
  1647.  
  1648. Small Inertia Balancer
  1649. ManeuverPropulsion 56000 > 60000
  1650.  
  1651. Medium Inertia Balancer
  1652. ManeuverPropulsion 116000 > 124000
  1653.  
  1654. Small Reactivity Drives
  1655. PowerConsumption 80 > 90
  1656. Propulsion 180000 > 200000
  1657. Torque 570000 > 560000
  1658. ManeuverPropulsion 56000 > 50000
  1659.  
  1660. Medium Reactivity Drives
  1661. PowerConsumption 160 > 180
  1662. Propulsion 400000 > 420000
  1663. ManeuverPropulsion 116000 > 108000
  1664.  
  1665. Large Reactivity Drives
  1666. PowerConsumption 240 > 270
  1667. ManeuverPropulsion 180000 > 174000
  1668.  
  1669. Armored Combustion Drive
  1670. PowerConsumption 140 > 120
  1671. Propulsion 440000 > 400000
  1672. Torque 1120000 > 1080000
  1673. FallOffFactor > 0.3 > 0.5
  1674.  
  1675. Medium Combustion Drive
  1676. PowerConsumption 210 > 180
  1677. Propulsion 690000 > 630000
  1678. Torque 1740000 > 1680000
  1679. ExplosionDamage 3500 > 5500
  1680. FallOffFactor 0.3 > 0.5
  1681.  
  1682. Armored Medium Combustion Drive
  1683. PowerConsumption 210 > 180
  1684. Propulsion 690000 > 630000
  1685. Torque 1740000 > 1680000
  1686. ExplosionDamage 3500 > 5500
  1687. FallOffFactor 0.3 > 0.5
  1688.  
  1689. Large Combustion Drive
  1690. PowerConsumption 350 > 300
  1691. Propulsion 1200000 > 1100000
  1692. Torque 3000000 > 2900000
  1693. ExplosionDamage 4500 > 12000
  1694. FallOffFactor 0.3 > 0.5
  1695.  
  1696. Armored Large Combustion Drive
  1697. PowerConsumption 350 > 300
  1698. Propulsion 1200000 > 1100000
  1699. Torque 3000000 > 2900000
  1700. ExplosionDamage 4500 > 12000
  1701. FallOffFactor 0.3 > 0.5
  1702.  
  1703. Cruising Drive
  1704. FallOffFactor 0.3 > 0.5
  1705.  
  1706. Large Cruising Drive
  1707. Propulsion 1080000 > 990000
  1708. FallOffFactor 0.3 > 0.5
  1709.  
  1710. Update v1.2.0.4:
  1711. Major Notable Changes:
  1712. Shipwrights are now available in major settlements
  1713. Ship parts factories are now available in major settlements
  1714. You can now conduct trade remotely between your ships/warehouse and merchants
  1715. You can now command ships to go to settlements remotely from the hangar menu
  1716. You can see where each NPC faction actives using newly added map filters
  1717. You can now check out where to sell and buy items across all ports you have visited using a magnifier button that shows up when you mouse over an item
  1718. You can now bookmark items so they are highlighted whenever you come across them
  1719. You can now bookmark settlements so they always show up on top of the list and marked with a star with you are checking out the map.
  1720. You can now leave the shipyard with cargo over capacity (Shop integration took longer)
  1721. You can now ascend/descend ports with time accelerated
  1722. You can now toggle escort ships firing on/off
  1723. You can now order escorts to approach and board the target
  1724. Shields, storage, and power production has been through a heavy revision
  1725. Items that can be bought and sold at the same port for large profit have been adjusted
  1726. Merchants now have an increased daily fund allocation
  1727. You can now see some whales!
  1728. Detailed balancing changes below...
  1729.  
  1730.  
  1731. Encounter Changes:
  1732. Improved overall difficulty curves for all main story quest encounters
  1733. Added blue whale and sperm whale encounters
  1734. Added Plower Rebel’s patrol fleet for Aberdonia region
  1735.  
  1736.  
  1737. Officer Trait Changes:
  1738. Aetherborne Tactician:
  1739. Changed shield generation to +4/+5/+6/+7/+8/+9/+10
  1740.  
  1741. Leadership:
  1742. Changed battle and Travel morale per sec to +1/+2/+3/+4/+5/+6/+7/+8/+9/+10
  1743. Upbeat:
  1744. Changed battle morale per sec to +1/+2/+3/+4/+5/+6/+7
  1745.  
  1746. Joms Fighter:
  1747. Changed boarding offense to +1%/+2%/+3%/+5%
  1748. Changed boarding speed to +10%/+15%/+20%/+25%
  1749.  
  1750. Adventurous:
  1751. Updated description
  1752. Added special loot chance 10%/15%/20%/25%/30%/35%
  1753.  
  1754. Young Blood:
  1755. Changed main thrust to +1%/+2%/+3%
  1756. Changed maneuvering thrust to +1%/+2%/+3%
  1757. Changed turn rate to +1%/+2%/+3%
  1758.  
  1759. Himmelhart’s Pride:
  1760. Changed damage on Shield to +2.5%/+5%/+7.5%/+10%
  1761.  
  1762. Demolitionist:
  1763. Changed blast radius to +1%/+2%/+3%/+4%/+5%
  1764.  
  1765. Aetherborne Sage:
  1766. Changed mana weapon damage to +1%/+2%/+3%/+4%/+5%
  1767. Changed mana weapon power consumption to +1%/+2%/+3%/+4%/+5%
  1768.  
  1769. Noble Lineage:
  1770. Changed boarding offense to +2%/+3%/+4%/+5%
  1771. Changed maximum crew to +5/+10/+15/+20
  1772.  
  1773. Charitable Endeavor:
  1774. Updated description
  1775.  
  1776. Navigation:
  1777. Changed cruising speed to +5%/+6%/+7%/+8%/+9%
  1778.  
  1779. Amstardemmer Navymen:
  1780. Changed boarding defense to +1%/+2%/+3%/+5%
  1781.  
  1782. Whaler Ancestry:
  1783. Changed whale spotting chance to 10%/12%/14%/16%/18%/20%
  1784.  
  1785. Harpooneer:
  1786. Changed interceptor reload time to -1%/-2%/-3%/-4%/-5%/-6%
  1787.  
  1788. Stinky:
  1789. Reduced to only 1 level available at level 1
  1790. Added battle morale per sec +1
  1791.  
  1792. Wake Mastery:
  1793. Changed maneuvering thrust to +1%/+2%/+3%/+4%/+5%
  1794. Changed turn rate to +1%/+2%/+3%/+4%/+5%
  1795.  
  1796. Aetherborne Navigator:
  1797. Changed cruising speed to +5%/+6%/+7%/+8%/+9%/+10%/+11%/+12%/+13%/+14%
  1798. Changed cruise priming time to -10%/-12%/-14%/-16%/-18%/-20%
  1799.  
  1800. Skald’s Song:
  1801. Changed battle morale per sec to +1/+2/+3/+4
  1802. Changed boarding offense to +1%/+1%/+2%/+2%
  1803.  
  1804. Sophisticated:
  1805. Changed engine power consumption to -1%/-2%/-3%/-4%/-5%
  1806. Changed main thrust to +1%/+2%/+3%/+4%/+5%
  1807.  
  1808. Tinkering:
  1809. Increased active repair rate +1% at every level
  1810.  
  1811. Lone Survivalist:
  1812. Decreased power consumption by 1% at every level
  1813.  
  1814. Power Harmonics:
  1815. Changed power generation to +1%/+1%/+2%/+2%/+3%/+4%/+5%
  1816. Changed power capacity to +4%/+5%/+6%/+7%/+8%/+9%/+10%
  1817.  
  1818. Overly Radical:
  1819. Updated incorrect parameter
  1820.  
  1821. The Greatest Swordsman:
  1822. Changed boarding offense to +1%/+2%/+3%/+4%/+5%/+6%
  1823. Changed boarding defense to +1%/+2%/+3%/+4%/+5%/+6%
  1824.  
  1825. Fiery Passion:
  1826. Changed battle morale per sec to +3/+5/+7/+9
  1827.  
  1828. Raid Master:
  1829. Improved all supply rewards to +5%/+6%/+7%/+8%/+9%
  1830.  
  1831. Companionship:
  1832. Changed battle and travel morale per sec to +1/+1/+2/+2/+3/+3
  1833. Changed maximum morale to +5%/+6%/+7%/+8%/+9%/+10%
  1834.  
  1835.  
  1836. Officer Tactic Changes:
  1837. Engage:
  1838. Added battle morale per sec +1/+2/+3/+4/+5/+6
  1839.  
  1840. Intimidation:
  1841. Changed morale sustenance cost to 1 on all levels
  1842.  
  1843. Tactical Barrier:
  1844. Changed shield capacity at +100 on all levels
  1845. Changed shield generation +0/+1/+2/+3/+4/+5
  1846.  
  1847. Reaction Channeling:
  1848. Changed shield generation to +80/+85/+90/+95/+100
  1849. Changed shield capacity to +3000/+3500/+4000/+4500/+5000
  1850.  
  1851. Emergency Shield:
  1852. Changed power consumption modifier to +200%/+175%/150%
  1853. Changed shield generation at +100% across all levels
  1854. Removed shield capacity increase
  1855.  
  1856. Assault:
  1857. Updated description
  1858.  
  1859. Outmaneuver:
  1860. Updated description
  1861.  
  1862. Emergency Cruise:
  1863. Changed morale activation to 30%/25%/20%/15%/10%
  1864. Changed energy activation to 30%/25%/20%/15%/10%
  1865. Changed fuel cost per second to 3%/3%/2%/2%/1%
  1866.  
  1867. Boarding Pursuit:
  1868. Updated description
  1869. Changed boarding offense to +5%/+6%/+7%/+8%/+9%/+10%
  1870.  
  1871. Berserker:
  1872. Increased morale activation cost to 100 on all levels
  1873. Changed morale sustenance cost to 3%/3%/2%/2%/1%/1%
  1874.  
  1875. Evasive Action:
  1876. Updated name and description
  1877.  
  1878. Learned Optimism:
  1879. Updated description
  1880. Changed material activation cost to 100 across all levels
  1881. Changed material sustenance cost to 20 across all levels
  1882.  
  1883. Saturation Fire:
  1884. Changed cannon and gun range to +5%/+6%/+7%/+8%/+10%
  1885. Changed interceptor damage to +10%/+12%/+15%/+18%/+20%
  1886. Changed weapons reload time to +5%/+4%/+3%/+2%/+0%
  1887. Changed ammo cost per volley to +5%/+4%/+3%/+2%/+0%
  1888.  
  1889. Destruction Ritual:
  1890. Changed mana weapon damage to +65%/+70%/+75%/+80%/+85%/+90%/+95%/+100%
  1891. Changed energy activation cost to +50%/+48%/+47%/+45%/+44%/+42%/+41%/+40%
  1892.  
  1893. Meet Your Maker:
  1894. Added 300 ammo as activation cost
  1895. Added 100 ammo per second as a static sustenance cost
  1896.  
  1897. Wake Riding:
  1898. Changed maneuvering thrust to +15%/+20%/+25%/+30%
  1899. Changed turn rate to +15%/+20%/+25%/+30%
  1900.  
  1901. There She Blows!:
  1902. Changed battle morale per sec to +10/+12/+14/+16/+18/+20/+22/+24/+26/+28
  1903.  
  1904. Dream of Flight:
  1905. Updated description
  1906. Changed main thrust to -50%/-45%/-30%
  1907. Changed turn rate to +50%/+55%/+60%
  1908.  
  1909. Sword Dance:
  1910. Changed morale sustenance cost to 5%/4%/3%/2%
  1911.  
  1912. Assist Repairs:
  1913. Increased repair team amount to +30%/+40%/+50%
  1914.  
  1915.  
  1916. Store Changes:
  1917. Add imported items (Dragon Scales, Star Stones, Trained Unicorns, etc) to commission stores. They’re ingredients for high-grade ship part productions.
  1918. Laventum Industrial Yard: Industrial Permit Office now requires Industrial Certificate to access.
  1919. All ship/ship part/commission stores now purchase items that are ingredients for the ships/ship parts they offer like other stores
  1920. Black Market revision: Now Black Markets will purchase Hero Powder and Military products at high prices, they still purchase everything at 60% as well (doing Hero Powder business can be very high profit but also is illegal)
  1921. Remove Black Market from Blueglade Town but add 7 new at Sunvale Town, Grambian Ridge Lighthouse, Coil Trails Town, Aberdonia Town, Middleton Town, Ipswick Town, FirefortCity
  1922. Now a store will buy items that are needed but also are sold by another store in the same port at -10% (from -90%).
  1923. Lower the number of blueprints/plans offered in Atelier Rows store to 1-5 per item
  1924. Trade Hubs now offer some items that are required by the local industries with +20%
  1925.  
  1926.  
  1927. Production Changes:
  1928. Add new Ship recipes and Shipwright production facilities all over the map.
  1929. Add new ship-part recipes and ship-part workshop production facilities all over the map.
  1930. Lower the overall Eagles and items required to build and upgrade Harvesters (Mine, Lumberyard, Plantation, etc.) and Processors (Foundry, Carpentry, Tanner, etc.)
  1931. Lower items are needed in material-tier recipes.
  1932. E.g. Oakwood Log: Lumberjack Tools + Water + Oak Sapling > Lumberjack Tools
  1933.  
  1934.  
  1935. Quest Changes:
  1936. Raise the purchase prices of all logistic items selling to their destination trade hubs by 10%. (now you can see green price in the correct trade hub)
  1937. Logistic Quests now give Guided Locations to their destinations.
  1938. Add “shopping list” to Main Story quests and Commission quests. You can track the required item from their descriptions or via the new Quest Log panel.
  1939. Lower the number of trophies, and Eagles required in some commission quests:
  1940. 2nd ARN
  1941. Broken Coil Worshipper Trophy (no skull): 2 > 1
  1942. 7th ARG
  1943. Les Faucon Trophy (2 skulls): 3 > 2
  1944. Pristine Les Faucon Trophy (3 skulls): 3 > 2
  1945. 32nd NVR
  1946. Les Faucon Trophy (2 skulls) 3 > 2
  1947. Pristine Les Faucon Trophy (3 skulls): 3 > 2
  1948. Hunting God
  1949. Broken Hunting God Trophy (no skull) 3 > 1
  1950. Worn Hunting God Trophy (1 skull) 3 > 1
  1951. Evergreen Queen
  1952. Broken Evergreen Queen Trophy (no skull) 3 > 1
  1953. Worn Evergreen Queen Trophy (1 skull) 3 > 1
  1954. Suthsegian Garrison
  1955. Worn Plower Trophy (no skull) > Worn Crooked Plower Trophy (no skull)
  1956. Coil Worshipper
  1957. Eagles 100,000 > 20,000
  1958. Item Changes:
  1959. Resource Items stack size rebalanced: from 1 to 5+
  1960. Himmelrite Ingots
  1961. Type: Material > Component
  1962. Port Changes:
  1963. Add a new type of icon to indicate ports with Shipyard
  1964.  
  1965.  
  1966. Airframe Changes:
  1967. Aetherhawk II Corvette
  1968. MaterialStorage 3840 > 1040
  1969. PowerStorage 4800 > 3840
  1970. AmmoStorage 9600 > 8640
  1971. RepairTeam 1 > 2
  1972. Selling Price 15600 > 13000
  1973.  
  1974. Bronze Drake Freighter
  1975. MaterialStorage 8000 > 2170
  1976. PowerStorage 1800 > 5000
  1977. AmmoStorage 8500 > 18000
  1978. RepairTeam 1 > 3
  1979. Selling Price 33600 > 28000
  1980.  
  1981. Iron Drake Frigate
  1982. MaterialStorage 9680 > 2630
  1983. PowerStorage 4100 > 6050
  1984. AmmoStorage 25100 > 21780
  1985. RepairTeam 2 > 4
  1986. Selling Price 60000 > 50000
  1987.  
  1988. Victory Falcon Frigate
  1989. Crew 195 > 186
  1990. MaterialStorage 7440 > 2020
  1991. PowerStorage 7750 > 7440
  1992. AmmoStorage 15500 > 16740
  1993. RepairTeam 1 > 3
  1994. Selling Price 36000 > 30000
  1995.  
  1996. Leion Stallion Frigate
  1997. MaterialStorage 8400 > 4550
  1998. PowerStorage 14000 > 10500
  1999. AmmoStorage 40600 > 42000
  2000. RepairTeam 3 > 7
  2001. Selling Price 156000 > 130000
  2002.  
  2003. Snow Basilisk Gunboat
  2004. Crew 30 > 29
  2005. MaterialStorage 560 > 310
  2006. AmmoStorage 4340 > 2520
  2007. Selling Price 4680 > 3878
  2008.  
  2009. Slip Falcon Gunboat
  2010. MaterialStorage 600 > 330
  2011. PowerStorage 1875 > 1500
  2012. AmmoStorage 3750 > 1800
  2013. Selling Price 3600 > 3000
  2014.  
  2015. Vallepony Freighter
  2016. Crew 21 > 19
  2017. MaterialStorage 1440 > 390
  2018. PowerStorage 450 > 900
  2019. AmmoStorage 2250 > 3600
  2020. Selling Price 4320 > 3600
  2021.  
  2022. Obsidian Lindwyrm Corvette
  2023. MaterialStorage 5600 > 1520
  2024. PowerStorage 2800 > 3500
  2025. AmmoStorage 17360 > 12600
  2026. RepairTeam 1 > 3
  2027. Selling Price 27600 > 23000
  2028.  
  2029. River Mare Corvette
  2030. Mass 47500 > 47520
  2031. MaterialStorage 4800 > 1300
  2032. PowerStorage 4800 > 3000
  2033. AmmoStorage 13920 > 12000
  2034. RepairTeam 1 > 2
  2035. Selling Price 22800 > 19000
  2036.  
  2037. Viridian Courser Frigate
  2038. MaterialStorage 11360 > 3080
  2039. PowerStorage 9500 > 7100
  2040. AmmoStorage 28000 > 28400
  2041. RepairTeam 2 > 5
  2042. Selling Price 68400 > 57000
  2043.  
  2044. Stone Dragon Frigate
  2045. MaterialStorage 8880 > 4810
  2046. PowerStorage 7400. > 11100
  2047. AmmoStorage 46000 > 39960
  2048. RepairTeam 3 > 7
  2049. Selling Price 174000 > 145000
  2050.  
  2051. Mund Kraken Torpedo Boat
  2052. MaterialStorage 1360 > 740
  2053. AmmoStorage 10540 > 6120
  2054. RepairTeam 1 > 2
  2055. Selling Price 24000 > 20000
  2056.  
  2057. Mana Gryphon Frigate
  2058. Crew 307 > 205
  2059. MaterialStorage 6840 > 3710
  2060. PowerStorage 14250 > 17100
  2061. AmmoStorage 28500 > 20520
  2062. RepairTeam 2 > 6
  2063. Selling Price 156000 > 130000
  2064.  
  2065. Vinician Lioness Battlecruiser
  2066. Cargo 40 > 54
  2067. ThrustEfficiency 100 > 130
  2068. TurnEfficiency 100 > 110
  2069. MaterialStorage 19920 > 10790
  2070. PowerStorage 33200 > 24900
  2071. AmmoStorage 83000 > 99600
  2072. RepairTeam 5 > 15
  2073. Selling Price 504000 > 420000
  2074.  
  2075. Alpine Alicorn Cruiser
  2076. MaterialStorage 30800 > 8350
  2077. PowerStorage 13000 > 19250
  2078. AmmoStorage 84000 > 77000
  2079. RepairTeam 4 > 12
  2080. Selling Price 324000 > 270000
  2081.  
  2082. Albion Osprey Corvette
  2083. MaterialStorage 2480 > 1350
  2084. PowerStorage 4500 > 6200
  2085. AmmoStorage 6200 > 7440
  2086. RepairTeam 1 > 2
  2087. Selling Price 42000 > 35000
  2088.  
  2089. Meadow Harrier Freighter
  2090. MaterialStorage 53920 > 14610
  2091. PowerStorage 67400 > 53920
  2092. AmmoStorage 14700 > 80880
  2093. RepairTeam 7 > 21
  2094. Selling Price 624000 > 520000
  2095.  
  2096. Monarch Eagle Battlecruiser
  2097. MaterialStorage 22400 > 12140
  2098. AmmoStorage 56000 > 67200
  2099. RepairTeam 6 > 17
  2100. Selling Price 552000 > 460000
  2101.  
  2102. Leviathan Cruiser
  2103. MaterialStorage 11760 > 6370
  2104. PowerStorage 9800 > 14700
  2105. AmmoStorage 64000 > 52920
  2106. RepairTeam 3 > 9
  2107. Selling Price 246000 > 205000
  2108.  
  2109. Jormungandr Battlecruiser
  2110. MaterialStorage 28800 > 15600
  2111. PowerStorage 24000 > 36000
  2112. AmmoStorage 156000 > 129600
  2113. RepairTeam 8 > 22
  2114. Selling Price 768000 > 640000
  2115.  
  2116. Sparrowhawk Cruiser
  2117. MaterialStorage 12560 > 6810
  2118. PowerStorage 27000 > 25120
  2119. AmmoStorage 68100 > 37680
  2120. RepairTeam 4 > 10
  2121. Selling Price 248400 > 207000
  2122.  
  2123. Sentra Unicorn Frigate
  2124. MaterialStorage 6880 > 3730
  2125. PowerStorage 5750 > 8600
  2126. AmmoStorage 14500 > 34400
  2127. RepairTeam 2 > 6
  2128. Selling Price 168000 > 140000
  2129.  
  2130. Cedar Condor Frigate
  2131. MaterialStorage 9280 > 2520
  2132. PowerStorage 10000 > 11600
  2133. AmmoStorage 20000 > 13920
  2134. RepairTeam 2 > 4
  2135. Selling Price 84000 > 70000
  2136.  
  2137. Iberian Ibex Clipper Freighter
  2138. MaterialStorage 15720 > 8520
  2139. PowerStorage 13100. > 19650
  2140. AmmoStorage 32750 > 78600
  2141. RepairTeam 4 > 12
  2142. Selling Price 362400 > 302000
  2143.  
  2144. Imperial Hawk Corvette
  2145. Fuel 2976 > 5952
  2146. Cargo 4 > 8
  2147. Crew 72 > 96
  2148. ThrustEfficiency 130 > 140
  2149. MaterialStorage 3840 > 1040
  2150. AmmoStorage 9600 > 5760
  2151. RepairTeam 1 > 2
  2152. Selling Price 15600 > 13000
  2153.  
  2154. Magma Lindwyrm Corvette
  2155. Fuel 4464 > 8928
  2156. BoardingPower 120 > 100
  2157. MaterialStorage 5600 > 1520
  2158. PowerStorage 2800 > 3500
  2159. AmmoStorage 17360 > 12600
  2160. RepairTeam 1 > 3
  2161. Selling Price 27600 > 23000
  2162.  
  2163. Twilight Mare Corvette
  2164. Fuel 5760 > 11520
  2165. Mass 37200 > 47520
  2166. ThrustEfficiency 130 > 120
  2167. ManeuveringEfficiency 110 > 100
  2168. MaterialStorage 4800 > 1300
  2169. PowerStorage 4800 > 3000
  2170. AmmoStorage 13920 > 12000
  2171. RepairTeam 1 > 2
  2172. Selling Price 22800 > 19000
  2173.  
  2174.  
  2175. Ship Part Changes:
  2176. Storage
  2177. Barracks
  2178. ProtectedCrew 2 > 5
  2179. Medium Mechanized Cargo Room
  2180. PowerConsumption 140 > 20
  2181. CargoSpace 7 > 12
  2182.  
  2183. Large Cargo Room
  2184. CargoSpace 12 > 14
  2185.  
  2186. Large Compacted Cargo Room
  2187. CargoSpace 15 > 18
  2188.  
  2189. Large Armored Cargo Room
  2190. CargoSpace 12 > 14
  2191.  
  2192. Large Light Cargo Room
  2193. CargoSpace 12 > 14
  2194.  
  2195. Large Mechanized Cargo Room
  2196. PowerConsumption 315 > 90
  2197. CargoSpace 18 > 32
  2198.  
  2199. Luxury Vault
  2200. CargoSpace 5 > 6
  2201.  
  2202. Medium Wet Magazine
  2203. PowerConsumption 140 > 0
  2204. AmmoStorage 7380 > 12300
  2205. PowerStorage 11000 > 4000
  2206.  
  2207. Large Wet Magazine
  2208. PowerConsumption 315 > 0
  2209. AmmoStorage 17550 > 29250
  2210. PowerStorage 27000 > 10800
  2211.  
  2212. Medium Barracks
  2213. CrewCapacity 20 > 24
  2214. ProtectedCrew 10 > 24
  2215.  
  2216. Large Barracks
  2217. CrewCapacity 45 > 63
  2218. ProtectedCrew 22 > 63
  2219.  
  2220. Medium Cramped Barracks
  2221. MaximumMorale -400 > -300
  2222. ProtectedCrew 10 > 0
  2223.  
  2224. Large Cramped Barracks
  2225. CrewCapacity 68 > 72
  2226. MaximumMorale -900 > -720
  2227. ProtectedCrew 22 > 0
  2228.  
  2229. Medium Bunker
  2230. PowerConsumption 210 > 0
  2231. CrewCapacity 20 > 24
  2232. LimitedSide 0 > 0,1
  2233. ProtectedCrew 20 > 90
  2234.  
  2235. Large Bunker
  2236. PowerConsumption 420 > 0
  2237. CrewCapacity 45 > 60
  2238. LimitedSide 0 > 0,1
  2239. ProtectedCrew 45 > 240
  2240.  
  2241. Medium Battery Room
  2242. LimitedSide 0 > 0,1
  2243.  
  2244. Large Battery Room
  2245. LimitedSide 0 > 0,1
  2246.  
  2247. Small Clean Battery Room
  2248. PowerStorage 3000 > 5000
  2249.  
  2250. Medium Clean Battery Room
  2251. PowerStorage 6600 > 11000
  2252. LimitedSide 0 > 0,1
  2253.  
  2254. Medium Overcharged Battery Room
  2255. PowerStorage 16500 > 13000
  2256. LimitedSide 0 > 0,1
  2257.  
  2258. Large Overcharged Battery Room
  2259. PowerStorage 51750 > 42000
  2260. LimitedSide 0 > 0,1
  2261.  
  2262. Medium Mechanized Storage Deck
  2263. PowerConsumption 315 > 27
  2264. AmmoStorage 8700 > 22500
  2265. PowerStorage 15000 > 13500
  2266. CargoSpace 3 > 7
  2267. RepairTeam 2 > 4
  2268.  
  2269. Large Mechanized Storage Deck
  2270. PowerConsumption 560 > 80
  2271. AmmoStorage 17400 > 46400
  2272. PowerStorage 30000 > 32000
  2273. CargoSpace 6 > 16
  2274. RepairTeam 4 > 8
  2275.  
  2276.  
  2277. Weapons
  2278. Mana Bolt Turret
  2279. CooldownBetweenVolley 7 > 6
  2280.  
  2281. Mana Bolt Array
  2282. CooldownBetweenVolley 12 > 13
  2283.  
  2284. Iron Rotary Gun
  2285. AmmoPerVolley 15 > 5
  2286.  
  2287. Mana Bolt Discharger
  2288. CooldownBetweenVolley 7 > 6
  2289.  
  2290. Iron Quad Rotary Turret
  2291. AmmoPerVolley 60 > 20
  2292.  
  2293. Worn Out Cannon
  2294. AmmoPerVolley 40 > 20
  2295.  
  2296. Air-Burst Cannon
  2297. AmmoPerVolley 75 > 55
  2298.  
  2299. Viridite Air-Burst Cannon
  2300. AmmoPerVolley 75 > 55
  2301.  
  2302. Gunmetal Rotary Gun
  2303. AmmoPerVolley 15 > 5
  2304.  
  2305. Steel Rotary Gun
  2306. AmmoPerVolley 15 > 5
  2307.  
  2308. Gunmetal Quad Rotary Turret
  2309. AmmoPerVolley 60 > 20
  2310.  
  2311. Steel Quad Rotary Turret
  2312. AmmoPerVolley 60 > 20
  2313.  
  2314. Air-Burst Gun
  2315. AmmoPerVolley 100 > 15
  2316.  
  2317. Himmelrite Air-Burst Gun
  2318. AmmoPerVolley 100 > 15
  2319.  
  2320. Air-Burst Turret
  2321. AmmoPerVolley 200 > 35
  2322.  
  2323. Himmelrite Air-Burst Turret
  2324. AmmoPerVolley 200 > 35
  2325.  
  2326. Palladium Icarus Cannon
  2327. Range 320 > 410
  2328.  
  2329. Dendronium Icarus Cannon
  2330. Range 320 > 410
  2331.  
  2332. Heavy Himmelrite Blitz Autogun
  2333. AmmoPerVolley 240 > 100
  2334.  
  2335. Decoy Launcher
  2336. AmmoPerVolley 120 > 60
  2337.  
  2338. Seeker Rocket Turret
  2339. ShotPerVolley 4 > 2
  2340. ProjectilePerShot 1 > 2
  2341. CooldownBetweenShot 0.5 > 0.2
  2342.  
  2343. Explosive Rocket Rack
  2344. CooldownBetweenShot 0.3 > 0.2
  2345.  
  2346. Heavy Mana Bolt Discharger
  2347. CooldownBetweenVolley 9 > 10
  2348.  
  2349. Heavy Mana Bolt Array
  2350. CooldownBetweenVolley 9 > 10
  2351.  
  2352. Compulsive Beam Projector
  2353. Remove Intercept tag
  2354.  
  2355. Heavy Compulsive Beam Projector
  2356. Remove Intercept tag
  2357.  
  2358.  
  2359. Command
  2360. Recycling Station
  2361. MaterialGeneration 4 > 24
  2362.  
  2363.  
  2364. Protection
  2365. Light Civilian Mana Shield
  2366. ShieldCapacity 23200 > 6000
  2367. RechargeRate 60 > 20
  2368.  
  2369. Rapid Recovery Shield
  2370. ShieldCapacity 20800 > 9200
  2371. ShieldPowerModifier 320 > 280
  2372.  
  2373. Civilian Shield
  2374. ShieldCapacity 36000 > 10200
  2375. RechargeRate 90 > 42
  2376. ShieldPowerModifier 210 > 168
  2377.  
  2378. Large Civilian Shield
  2379. ShieldCapacity 55800 > 18000
  2380. RechargeRate 135 > 90
  2381. ShieldPowerModifier 360 > 297
  2382.  
  2383. High-Capacity Shield
  2384. PowerConsumption 140 > 200
  2385. ShieldCapacity 30400 > 15200
  2386. ShieldPowerModifier 80 > 20
  2387.  
  2388. Large High-Capacity Shield
  2389. PowerConsumption 315 > 450
  2390. ShieldCapacity 70200 > 35100
  2391. ShieldPowerModifier 225 > 45
  2392.  
  2393. Capital High-Capacity Shield
  2394. PowerConsumption 560 > 800
  2395. ShieldCapacity 128000 > 64000
  2396. ShieldPowerModifier 480 > 80
  2397.  
  2398. Portable Rapid Recovery Shield
  2399. ShieldCapacity 10000 > 4200
  2400. ShieldPowerModifier 140 > 120
  2401.  
  2402. Capital Rapid Recovery Shield
  2403. ShieldCapacity 32400 > 15000
  2404. ShieldPowerModifier 540 > 480
  2405.  
  2406. Large Generative Alloy Plate
  2407. IntegrityRegenerationPerSecond 25 > 55
  2408.  
  2409. Reactive Shielding
  2410. RechargeRate 20 > 8
  2411. ShieldPowerModifier 30 > 20
  2412.  
  2413. Medium Reactive Shielding
  2414. RechargeRate 100 > 36
  2415. ShieldPowerModifier 140 > 80
  2416.  
  2417. Generative Alloy Plate
  2418. IntegrityRegenerationPerSecond 55 > 25
  2419.  
  2420. Royal Rapid Recovery Shield
  2421. PowerConsumption 160 > 80
  2422. ShieldCapacity 9000 > 5000
  2423. ShieldPowerModifier 220 > 160
  2424.  
  2425.  
  2426. Power Plants
  2427. Small Mana Dynamo
  2428. BlastRadius 2 > 4
  2429.  
  2430. Medium Mana Dynamo
  2431. PowerGeneration 680 > 700
  2432. BlastRadius 4 > 6
  2433.  
  2434. Large Mana Dynamo
  2435. PowerGeneration 1620 > 1710
  2436. BlastRadius 6 > 10
  2437.  
  2438. Combustion Dynamo
  2439. Integrity 9600 > 6400
  2440. PowerStorage 8000 > 2000
  2441. ExplosionDamage 2400 > 12000
  2442.  
  2443. Clean Generator
  2444. Integrity 1600 > 2400
  2445. PowerGeneration 150 > 170
  2446. PowerStorage 1000 > 2000
  2447. IntegrityRegenerationPerSecond 0 > 5
  2448.  
  2449. Medium Combustion Dynamo
  2450. Integrity 14400 > 9600
  2451. PowerStorage 13200 > 4800
  2452. ExplosionDamage 2800 > 18000
  2453.  
  2454. Large Combustion Dynamo
  2455. Integrity 21600 > 14400
  2456. PowerStorage 21600 > 9000
  2457. ExplosionDamage 3200 > 32000
  2458. IntegrityRegenerationPerSecond 45 > 0
  2459.  
  2460. Medium Clean Generator
  2461. Integrity 6400 > 9600
  2462. PowerGeneration 640 > 720
  2463. PowerStorage 4400 > 8800
  2464. IntegrityRegenerationPerSecond 0 > 28
  2465.  
  2466. Large Clean Generator
  2467. Integrity 14400 > 21600
  2468. PowerGeneration 1530 > 1800
  2469. PowerStorage 10800 > 22500
  2470. IntegrityRegenerationPerSecond 45 > 90
  2471.  
  2472. Small Reaction Dynamo
  2473. Integrity 1800 > 2000
  2474. PowerGeneration 150 > 170
  2475. PowerStorage 2800 > 3000
  2476.  
  2477. Medium Reaction Dynamo
  2478. Integrity 7200 > 8000
  2479. PowerGeneration 640 > 720
  2480. PowerStorage 11600 > 12000
  2481.  
  2482. Large Reaction Dynamo
  2483. Integrity 16200 > 18000
  2484. PowerGeneration 1530 > 1800
  2485.  
  2486. Helmut's Power Plant
  2487. Integrity 1800 > 2000
  2488. PowerGeneration 240 > 210
  2489. PowerStorage 3000 > 2500
  2490. IntegrityRegenerationPerSecond 5 > 10
  2491.  
  2492. The Jilany Dynamo
  2493. PowerStorage 36000 > 33600
  2494. IntegrityRegenerationPerSecond 84 > 120
  2495.  
  2496.  
  2497. Engines
  2498. Mana Motor
  2499. Torque 570000 > 600000
  2500.  
  2501. Inertia Balancer
  2502. ManeuverPropulsion 180000 > 192000
  2503.  
  2504. Speed Thruster
  2505. Propulsion 330000 > 345000
  2506.  
  2507. Combustion Drive
  2508. PowerConsumption 140 > 120
  2509. Propulsion 440000 > 400000
  2510. Torque 1120000 > 1080000
  2511. FallOffFactor 0.3 > 0.5
  2512.  
  2513. Large Mana Motor
  2514. Torque 2400000 > 2720000
  2515.  
  2516. Medium Mana Motor
  2517. Torque 1740000 > 1920000
  2518.  
  2519. Medium Speed Thruster
  2520. Propulsion 690000 > 720000
  2521.  
  2522. Large Speed Thruster
  2523. Propulsion 960000 > 1000000
  2524.  
  2525. Small Inertia Balancer
  2526. ManeuverPropulsion 56000 > 60000
  2527.  
  2528. Medium Inertia Balancer
  2529. ManeuverPropulsion 116000 > 124000
  2530.  
  2531. Small Reactivity Drives
  2532. PowerConsumption 80 > 90
  2533. Propulsion 180000 > 200000
  2534. Torque 570000 > 560000
  2535. ManeuverPropulsion 56000 > 50000
  2536.  
  2537. Medium Reactivity Drives
  2538. PowerConsumption 160 > 180
  2539. Propulsion 400000 > 420000
  2540. ManeuverPropulsion 116000 > 108000
  2541.  
  2542. Large Reactivity Drives
  2543. PowerConsumption 240 > 270
  2544. ManeuverPropulsion 180000 > 174000
  2545.  
  2546. Armored Combustion Drive
  2547. PowerConsumption 140 > 120
  2548. Propulsion 440000 > 400000
  2549. Torque 1120000 > 1080000
  2550. FallOffFactor > 0.3 > 0.5
  2551.  
  2552. Medium Combustion Drive
  2553. PowerConsumption 210 > 180
  2554. Propulsion 690000 > 630000
  2555. Torque 1740000 > 1680000
  2556. ExplosionDamage 3500 > 5500
  2557. FallOffFactor 0.3 > 0.5
  2558.  
  2559. Armored Medium Combustion Drive
  2560. PowerConsumption 210 > 180
  2561. Propulsion 690000 > 630000
  2562. Torque 1740000 > 1680000
  2563. ExplosionDamage 3500 > 5500
  2564. FallOffFactor 0.3 > 0.5
  2565.  
  2566. Large Combustion Drive
  2567. PowerConsumption 350 > 300
  2568. Propulsion 1200000 > 1100000
  2569. Torque 3000000 > 2900000
  2570. ExplosionDamage 4500 > 12000
  2571. FallOffFactor 0.3 > 0.5
  2572.  
  2573. Armored Large Combustion Drive
  2574. PowerConsumption 350 > 300
  2575. Propulsion 1200000 > 1100000
  2576. Torque 3000000 > 2900000
  2577. ExplosionDamage 4500 > 12000
  2578. FallOffFactor 0.3 > 0.5
  2579.  
  2580. Cruising Drive
  2581. FallOffFactor 0.3 > 0.5
  2582.  
  2583. Large Cruising Drive
  2584. Propulsion 1080000 > 990000
  2585. FallOffFactor 0.3 > 0.5
  2586.  
  2587. Iona Mk-1
  2588. Propulsion 540000 > 900000
  2589. Torque 1350000 > 2070000
  2590. ManeuverPropulsion 135000 > 153000
  2591.  
  2592. Update v1.1.10.2:
  2593. Major Changes:
  2594. Players can now finish ship-fitting even if they have overcapacity in ship cargo or warehouse. However, they still need to clean up before leaving port
  2595. Compulsive beam weapon, when it stops firing, now has 0.5-second(real-world) grace period where its damage won't reset, followed by an additional 1-second period to gradually decrease the damage to its minimum level
  2596.  
  2597. Minor Changes:
  2598. Added 1x1 Teutonic composite back into PvP
  2599. Localization updates for English and Chinese translation
  2600.  
  2601. Bug Fixes:
  2602. Officer passive bonuses for weapon interceptor damage no longer include bonuses to range and shield damage
  2603. Resolved the issue of freezing ship particles in specific circumstances
  2604. Recovered VIP officers for some players who lost them due to certain circumstances
  2605. Fixed the problem where enemies would sometimes spawn facing away from the player
  2606. Resolved a soft-lock issue that occurred when finishing a battle while hiding the UI
  2607. Fixed the issue where players could cycle the point of view into destroyed ship
  2608. Reload time on weapon tooltips now displays a more accurate timer
  2609. Officer skill tooltips now accurately display "%" for skills that involve a percentage-based resource spender. Additionally, these tooltips correctly show the material requirements for the relevant skills
  2610. Corrected player's inventory empty space detection for receiving items in Delivery quests
  2611. Corrected the calculation of Shield-Regen bonus
  2612.  
  2613. Update v1.1.10.1:
  2614. Major Changes:
  2615. Players can now finish ship-fitting even if they have overcapacity in ship cargo or warehouse. However, they still need to clean up before leaving port
  2616. Compulsive beam weapon, when it stops firing, now has 0.5-second(real-world) grace period where its damage won't reset, followed by an additional 1-second period to gradually decrease the damage to its minimum level
  2617.  
  2618. Minor Changes:
  2619. Added 1x1 Teutonic composite back into PvP
  2620. Localization updates for English and Chinese translation
  2621.  
  2622. Bug Fixes:
  2623. Officer passive bonuses for weapon interceptor damage no longer include bonuses to range and shield damage
  2624. Resolved the issue of freezing ship particles in specific circumstances
  2625. Recovered VIP officers for some players who lost them due to certain circumstances
  2626. Fixed the problem where enemies would sometimes spawn facing away from the player
  2627. Resolved a soft-lock issue that occurred when finishing a battle while hiding the UI
  2628. Fixed the issue where players could cycle the point of view into destroyed ship
  2629. Reload time on weapon tooltips now displays a more accurate timer
  2630. Officer skill tooltips now accurately display "%" for skills that involve a percentage-based resource spender. Additionally, these tooltips correctly show the material requirements for the relevant skills
  2631. Corrected player's inventory empty space detection for receiving items in Delivery quests
  2632. Corrected the calculation of Shield-Regen bonus
  2633.  
  2634. Update v1.1.9.0:
  2635. Bug Fixes:
  2636. Corrected the speed display of parasite fighters and projectiles
  2637. Corrected the voyage ETA time, which was inconsistent with the in-game world time speed
  2638. Resolved an issue where firing missiles between volleys would aim an invalid ship part or destroyed target
  2639. Resolved a crash issue that occurred when buying back a ship from the shop
  2640.  
  2641. Update v1.1.8.1:
  2642. Minor Changes:
  2643. Added Sorted Coal to the mines facility in Aberdonia Stripmines
  2644. Non-restockable items that are out-of-stock now appear in grey color icon
  2645. Added more hints to the hunting license questline and adjusted spawn points for the enemies to make them easier to find
  2646.  
  2647. Bug Fixes:
  2648. Fixed an issue that caused all projectiles to reset during battle
  2649. Fixed an issue that caused a crash in the PvP test loadout when testing Mines weapon
  2650.  
  2651. Update v1.1.7.2:
  2652. Minor Changes:
  2653. - Brought back the ship wake trail, slightly tweaked it to get rid of stretch artifacts, but some hiccups still remain, which we will improve later
  2654. - Improved facility performance when utilizing a lot of facility orders
  2655.  
  2656. Bug Fixes:
  2657. - Resolved the issue that caused a crash when using the supply station slider to refill in some occasions
  2658. - Fixed "Reactive Shielding" and "Medium Reactive Shielding" passive not working properly
  2659. - Resolved the persistence black screen issue that occurred in the rare case when a player won and lost a battle simultaneously
  2660. - Resolved Constantine's quest loophole
  2661.  
  2662. Update v1.1.7.1:
  2663. Minor Changes:
  2664. - Brought back the ship wake trail, slightly tweaked it to get rid of stretch artifacts, but some hiccups still remain, which we will improve later
  2665. - Improved facility performance when utilizing a lot of facility orders
  2666.  
  2667. Bug Fixes:
  2668. - Resolved the issue that caused a crash when using the supply station slider to refill in some occasions
  2669. - Fixed "Reactive Shielding" and "Medium Reactive Shielding" passive not working properly
  2670. - Resolved the persistence black screen issue that occurred in the rare case when a player won and lost a battle simultaneously
  2671. - Resolved Constantine's quest loophole
  2672.  
  2673. Update v1.1.6.1:
  2674. Minor Changes:
  2675. - Removed the ship wave trail. It was causing unsightly stretch artifacts when the ship re-originated
  2676. - Removed the Large Turbine Impeller from both PVP mode and the store
  2677. - Adjusted the volume of the batch-selling sound for a more balanced audio experience
  2678.  
  2679. Bug Fixes:
  2680. - Fixed a problem where fleets wouldn't resume auto-pilot after a battle
  2681. - Fixed the ship-editor tooltip to display the correct part prices
  2682. - Fixed an issue where players could receive logistic quests even when they didn't have enough cargo space
  2683. - Updated the Facility to properly remove Gerunn's marker in Moonvale Village
  2684. - Fixed a problem where recipes for the Philosopher’s Stone & Trained Gryphons showed incorrect sprites
  2685. - Ensured that the Camera Shake setting takes effect when the game is restarted
  2686. - Ensured that the Voice-over setting takes effect when the game is restarted
  2687.  
  2688. Update v1.1.5.2:
  2689. Fixed crash on TarlandTown's dialog
  2690. Fixed missing Supplystation on Arranwatchtower
  2691.  
  2692. Minor Changes:
  2693. Revised the descriptions of items in the License to Hunt quest to make them more accurate
  2694. Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
  2695. Updated the wording of weapon names to reduce confusion
  2696. Removed the word "seconds" from the cruising countdown to avoid confusion
  2697. Updated officers on the Militia Commander frigate
  2698. Added Shipyard and Hangar to Emberglade Garrison
  2699. Aberdonia Town's Hangar now starts with Lv.1
  2700. Improved AI Evasion behavior
  2701. Improved AI Travel avoidance
  2702.  
  2703. Encounter Changes:
  2704. Increased precision of hunting quests spawn areas
  2705.  
  2706. Bug Fixes:
  2707. Fixed an issue where quest facilities would disappear during the Constantine Quest
  2708. Restored the "Parleyable" tag for militia and navy fleets
  2709. Fixed instances where Minerva shouldn't have spoken certain battle lines
  2710. Fixed broken layout of worldmap's destination window
  2711. Fixed missing page navigation for ship-selection during shipfitting
  2712. Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
  2713. Fixed mouse lock issue when leaving PVP battle via setting button
  2714.  
  2715. Ship Parts Changes:
  2716.  
  2717. Protection
  2718. Light Civilian Mana Shield
  2719. Shield capacity 24,000>23,200
  2720.  
  2721. Rapid Recovery Shield
  2722. Recharge rate: 70>80
  2723. Shield Power Modifier 130>140
  2724.  
  2725. Rapid Shield
  2726. Shield capacity 20,000>20,800
  2727. Recharge rate: 140>180
  2728. Shield Power Modifier 280>300
  2729.  
  2730. Capital Rapid Recovery Shield
  2731. Shield capacity 30,000>32,400
  2732. Recharge rate: 240>300
  2733. Shield Power Modifier 480>540
  2734.  
  2735. Command
  2736. Crystallization Tank
  2737. Fuel Generation 4>8
  2738.  
  2739. Update v1.1.5.1:
  2740. Minor Changes:
  2741. Revised the descriptions of items in the License to Hunt quest to make them more accurate
  2742. Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
  2743. Updated the wording of weapon names to reduce confusion
  2744. Removed the word "seconds" from the cruising countdown to avoid confusion
  2745. Updated officers on the Militia Commander frigate
  2746. Added Shipyard and Hangar to Emberglade Garrison
  2747. Aberdonia Town's Hangar now starts with Lv.1
  2748. Improved AI Evasion behavior
  2749. Improved AI Travel avoidance
  2750.  
  2751. Encounter Changes:
  2752. Increased precision of hunting quests spawn areas
  2753.  
  2754. Bug Fixes:
  2755. Fixed an issue where quest facilities would disappear during the Constantine Quest
  2756. Restored the "Parleyable" tag for militia and navy fleets
  2757. Fixed instances where Minerva shouldn't have spoken certain battle lines
  2758. Fixed broken layout of worldmap's destination window
  2759. Fixed missing page navigation for ship-selection during shipfitting
  2760. Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
  2761. Fixed mouse lock issue when leaving PVP battle via setting button
  2762.  
  2763. Ship Parts Changes:
  2764.  
  2765. Protection
  2766. Light Civilian Mana Shield
  2767. Shield capacity 24,000>23,200
  2768.  
  2769. Rapid Recovery Shield
  2770. Recharge rate: 70>80
  2771. Shield Power Modifier 130>140
  2772.  
  2773. Rapid Shield
  2774. Shield capacity 20,000>20,800
  2775. Recharge rate: 140>180
  2776. Shield Power Modifier 280>300
  2777.  
  2778. Capital Rapid Recovery Shield
  2779. Shield capacity 30,000>32,400
  2780. Recharge rate: 240>300
  2781. Shield Power Modifier 480>540
  2782.  
  2783. Command
  2784. Crystallization Tank
  2785. Fuel Generation 4>8
  2786.  
  2787. Update v1.1.4.1:
  2788. Major Changes:
  2789. Unlocked all available airships for PVP mode
  2790.  
  2791. Minor Changes:
  2792. Increased material storage parts' capacities
  2793. Increased large airships' cruising speeds
  2794. Revised weight of Armored Cargo Room and Plated Armory to the correct data
  2795.  
  2796. Encounter Changes:
  2797. Added passive version of 3rd SRN sentry fleet to spawn after the player has completed Alistair's recruitment quest
  2798. Both 3rd SRN sentries are now parley-able and respawn times are set to 48 hours
  2799. Updated Perimeter patrol fleet near Grambian Mountain Fort with 3rd SRN fleet and loots
  2800.  
  2801. Bug Fixes:
  2802. Updated Laventum Region's permit to appropriate one
  2803. Updated Sunvale Town’s permit to appropriate one
  2804. Removed duplication of Himmerite ingot recipe from all metalworks facilities
  2805. Fixed interceptor weapon aiming ghost object
  2806. Fixed non-interceptor weapon to not aim parasite fighter
  2807.  
  2808. Update v1.1.3.1:
  2809. Bug Fixes:
  2810. Fixed the Manawork facility using the wrong image
  2811. Fixed the issue where the Marshal's office wouldn't disappear after recruiting Harold
  2812. Fixed the issue where Gerun's quest marker persisted even after completing it
  2813. Stability improvements based on recent crash reports
  2814.  
  2815. Update v1.1.2.0:
  2816. This patch includes complete localization for Traditional-Chinese and Simplified-Chinese
  2817. and improved stability based on recent crash reports
  2818.  
  2819. Update v1.1.1.0:
  2820. Bug Fixes:
  2821. Corrected Parasite fighters' movement calculation
  2822. Fixed an issue where Minerva's chapter 2 quest may persist after completing the quest
  2823. Fixed crash issue when receiving quest from Collholm Hunting Ground Marshal
  2824. Fixed crash issue after getting loot from Whaler's Balloon
  2825.  
  2826. Update v1.0.42.1:
  2827. Minor Changes:
  2828. Reduced Rest cooldown to 1 Hr (was 3)
  2829.  
  2830. Bug Fixes:
  2831. Prevented multiple clicks on the Pay-and-Leave button during parley, which resulted in losing more gold
  2832. Fixed a crash caused by a certain bonus loot passive skill
  2833. Improved stability when rapidly reloading the game
  2834.  
  2835. Update v1.0.41:
  2836. Major Changes:
  2837. Extended the maximum rest duration to 24 hours (was 12)
  2838.  
  2839. Bug Fixes:
  2840. Corrected the unsual time progression issue in the game, resting over midnight no longer keeps you in the previous day
  2841. Resolved the problem where certain merchants continually displayed "Restocking" instead of showing the actual remaining duration
  2842. Corrected the display of play session's hours number on the save slot
  2843. Fixed crash from auto-assign new recruit officer into your ship while having similar role officer was already on board
  2844. Fixed the FloatingTextManager crash error that occurred when reloading the game repeatedly
  2845.  
  2846. Update v1.0.40:
  2847. Major Changes:
  2848. Made all militia and navy fleets parleyable
  2849.  
  2850. Minor Changes:
  2851. Fleet command Evasive action now keep distance at 150% of enemy's range (was 125%)
  2852. Added missing hub and supply station at Ancient Meadow
  2853.  
  2854. Bug Fixes:
  2855. Items restock at midnight now update properly
  2856. Fixed several crashes issue that sometimes occur during ship fitting
  2857. Fixed the mis-calculation to maneuver propulsion percent bonus
  2858.  
  2859. Update v1.0.39.1:
  2860. Minor Improvements:
  2861. The capacities of warehouse levels 2, 3, and 4 have been increased
  2862. Improved accessibility for all hangars
  2863. Increasing some airframe cruising speed at the expense of starting time to make cruising more enjoyable on slow ships
  2864. Materials to upgrade your officer upto level 5 can be found in the game
  2865. Darkened the inventory tooltip's background to improve text visibility
  2866. Increased text size in some areas that were previously quite small, such as the Ship-Status display and Fleet Resources
  2867.  
  2868. Bug Fixes:
  2869. Resolved the issue causing a crash when certain officer command parts were destroyed
  2870. Fixed a crash that sometimes occurred when clicking "Try-Loadout"
  2871.  
  2872. Hot Fix
  2873. Promoting officer now consume correct amount of required items
  2874.  
  2875. Update v1.0.39:
  2876. Minor Improvements:
  2877. The capacities of warehouse levels 2, 3, and 4 have been increased
  2878. Improved accessibility for all hangars
  2879. Increasing some airframe cruising speed at the expense of starting time to make cruising more enjoyable on slow ships
  2880. Materials to upgrade your officer upto level 5 can be found in the game
  2881. Darkened the inventory tooltip's background to improve text visibility
  2882. Increased text size in some areas that were previously quite small, such as the Ship-Status display and Fleet Resources
  2883.  
  2884. Bug Fixes:
  2885. Resolved the issue causing a crash when certain officer command parts were destroyed
  2886. Fixed a crash that sometimes occurred when clicking "Try-Loadout"
  2887.  
  2888. Update v1.0.38:
  2889. Content Updates:
  2890. - Added a new agrologist store (Forres village)
  2891. - Improved supply and goods stores' item quantity
  2892. - Adjusted encounter dialogues