- 🚀 Road to Launch #3 - Campaign & Difficulty Settings 🚀
- How we built Songs of Silence with our Community
- Greetings, heroes of Songs of Silence! âš”ï¸
- We continue our Road to Launch series... (finally! 🥳)
- This week, we give you an insight on TWO key parts of ✨Songs of Silence✨!
- âš”ï¸ The Campaign
- âš–ï¸ The Difficulty Settings
- Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! 🛠ï¸
- This also fueled development for the rest of the campaign.
- As for Difficulty Settings, both provided us with precious balancing inputs! 💡
- âš”ï¸ The Campaign âš”ï¸
- 📖 Chapter 2
- When we released into Early Access, chapter 2 was strongly criticized. 😤
- It suffered from several issues, which led us to the following changes:
- We shortened and rehauled the first section for a faster, simpler navigation 🗺ï¸
- We improved the movement meter to indicate when a player may hide or not ðŸ“
- We reworked the forests and armies placed in the middle section to be more intuitive 🌲
- We fine-tuned the AI to be less punitive 🩹
- Here's some before and after pictures below! 👇👇👇
- â›°ï¸ Terrain & Decorations
- Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. 💅
- In practice, this meant adding...
- 3D decorations 🗿
- Improved terrain textures â›°ï¸
- Unique shaders and VFX 🌪ï¸
- Before and after pictures below! 👇👇👇
- 🎠Secrets...
- A video game isn't really one without some secrets... 🤫
- We sparkled them throughout the campaign to incentivise exploration.
- We don't want to spoil you, so here's a hint of what to look out for... ðŸ˜
- âš–ï¸ Difficulty Settings âš–ï¸
- Its main objective: cater to multiple strategy playstyles - from hardcore to casual.
- Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.
- Armies
- Adjusting difficulties revolves around neutral and AI army compositions. 👹
- Adjust Hero levels / maximum army sizes
- Adjust army compositions for existing armies (neutral & AI)
- Adjust AI hero revive pools (max respawn with weaker / stronger armies)
- Adjust AI hero respawn timers
- Add additional neutral or AI armies to maps
- Add cards to AI Hero pools
- Locations
- Adjust location balancing
- Adjust location starting state per difficulty (Prosperity level or ruined)
- Objectives
- Adjust objectives dynamically between difficulty levels
- In a Campaign chapter, it would show like this! 👇👇👇
- And that's all for today folks! 🫡
- As usual - have fun, and do leave us a review if you like the game! ✨
- âš”ï¸ See you on the battlefield! âš”ï¸
- Cheers,
- The Chimera Team