- Update v1.1.2:
- Changes & Bugs fixed:
- Fixed the chest on the desert island not being interactable
- Tweaked the cell loading calculation to work better on capped frame rates
- Made grapes and passionfruit display as perfectly ripe on the new UI when in their sparkle stage
- Fixed Tesla towers needing to be interacted with after loading to activate (even though they had fuel)
- Updated compendium pet "unlocked" counter to include bear
- Stopped the chicken coop output slot from showing in UI
- Stopped animals bunching up on bits of navmesh (e.g. from pet bed) before the cellObject navmesh is finished generating
- Stopped foundation farms from being placed on top of decorations if they were snapping to another construct
- Fixed many issues with moving farming items (e.g. water towers, farms, etc.)
- Stopped quests from showing notifications again after every load
- Update v1.1.1:
- Changes & Bugs fixed:
- Improved frame rates during chunk loading when using a framerate cap or vsync
- More small improvements to rendering performance.
- Fixed the camera lock setting not saving correctly and resetting whenever changing scenes.
- Fixed Bear cub duplicates from spawning.
- Fixed an issue causing interactable objects to sometimes not be selectable.
- Fixed the new bear cub quest title not translating