- Steamdeck Hotfix:
- We’ve fixed the issue that caused the data layers not to load correctly when loading a save. Everything should now work properly.
- Ultrawide screen Hotfix:
- We've fixed the ultrawide screen support for 3440 × 1440 resolutions.
- Update v1.1:
- Gameplay & Systems
- Fixed achievement tracking issues. (Please check the Known Issues section for more information regarding one of the achievements.)
- Fixed Sun lever disappearing when placed in the puzzle.
- Fixed custom graphics configuration not applying correctly.
- Fixed Resume button not loading the latest save game.
- Fixed Solari chest locations disappearing from the map when changing chapters.
- Fixed doors remaining locked after loading a save.
- Fixed valve interaction icon in Chapter 2 occasionally not appearing.
- Fixed inability to skip the final credits.
- Fixed save boolean errors on PS5.
- Fixed water not initializing properly in the beach cinematic when the cutscene was skipped.
- Fixed Brooch chest allowing its reward to be obtained twice.
- Fixed Absorb not increasing health if reload was cancelled.
- Fixed 180° freeze attack issue when using a controller.
- Fixed Knife durability resetting when changing maps without loading a save.
- Fixed bullets not loading correctly in certain situations.
- Fixed bullets not updating correctly until exiting La Plañidera zone.
- Fixed jump not being properly disabled from Chapter 1.
- Fixed truck puzzle reset issue.
- Fixed crow cage reward being obtainable twice.
- Fixed auto-aim freezing when targeting destroyed enemies.
- Fixed subtitle freeze and configuration not saving after resetting the game.
- Fixed camera clipping into environment elements when the player falls.
- Fixed music credits continuing to play in the main menu.
- Fixed rebinding menu using outdated inputs to close.
- Fixed Petreo getting stuck in certain locations.
- Added camera shakes to the Final Boss.
- Fixed multiple additional minor issues and stability problems.
- Accessibility & UI
- Added widescreen resolution support.
- Added one illustration per page in the Maremanto.
- Added option to deactivate High Contrast for specific groups.
- Fixed High Contrast only applying after restarting the game.
- Added missing High Contrast support to several game elements.
- Fixed graphics settings in Quality Mode.
- Fixed Frame Rate Limit functionality.
- Added Frame Generation support for XeSS.
- Added talker names to Memory Diary entries.
- Difficulty Rebalance
- General Adjustments
- Overall difficulty has been rebalanced.
- Astillados are now faster, attack more frequently, deal more damage, and their legs are harder to break.
- Cirios and Crossbowmen now attack more frequently.
- Petreo damage increased.
- Dolores boss damage increased.
- Some resources have been removed from the game.
- Syringe healing reduced from 55 to 40 HP.
- Final Boss now deals more damage and attacks more frequently.
- Pistol now consumes more blood per shot.
- Shotgun effective range reduced.
- Difficulty Modes
- Martyr Mode: Enemy damage increased from 125% to 150%.
- Novice Mode: Less blood required to reload. From 75% to 50%.
- Update v1.0 Hotfix 2:
- Fixed an issue with the save system that caused certain doors to appear closed after loading a save.
- Update v1.0 Hotfix 1:
- Loading Screen Added
- A loading screen has been implemented to make players aware that the game is still running when level loading takes longer than expected.
- This resolves the issue where some players were seeing a black screen with the HUD visible in the top-left corner during loading.
- Demo Save Compatibility Fix
- We’ve implemented a fix to prevent residual demo autosave files from being loaded when pressing Continue in the main menu.
- Previously, this could result in a black screen because those demo autosaves were not compatible with the full release.
- With this fix:
- Autosaves created before 2/10/26 will no longer be read.
- However, if you generated a new demo autosave after that date, you will still need to delete it manually or overwrite it by creating a new autosave while playing the base game.