- Improvements:
- Shopping with multiple player units
- Automatic healing is activated at 33% of unit health or is used as an extension to amount of health
- a unit has - thus it can withstand blows that would kill it before
- Optimisation and proper spawning of enemies in Mission 01
- Optimisation and improved behavior of enemies in Mission 02
- Improved overall gameplay and enemy behavior in Mission 05
- Inter-level transferring limits for guns and ammo fixed and optimized
- Improved gun and properties of Assault vehicle
- Vehicles don`t slow down when damaged. Although reasonable, in fact, it harms gameplay
- Improved Anika`s paralyzation particle effects
- Highlighting control desks of city gates in Skirmish Mission 02
- Rebaked lightmaps for Mission 04
- Fixed bugs:
- Missing health bar of Mobile refinery
- Missing health-bars of city gates in Skirmish Mission 02
- Incorrect navigations and collisions in Mission 03 and 04
- Units with a mobile gun were missing "Enter the vehicle" button
- Unit dropping a mobile gun after reviving companion
- Shortcut Alt+F9 causing crash
- Removing mines issue in Mission 06