1. Update v2.2.0:
  2. Greetings Sinners! It is truly a most blessed day, as the Balance and True Torment Patch has arrived! Thank you for your patience whilst we've worked on this patch!
  3. The main focus of this patch is adjusting the way that the True Torment Mode works. Ascending your save file and starting again will let you keep your weapons (including Mea Culpa), Figures, Prayers, Rosary Beads (with minimal exceptions) and a small number of other items. This will only work on saves that are Ascended after the new update. Existing saves will instead be updated to automatically include the new Ultimate Torment challenge.
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  5. Ultimate Torment is a new challenge that is selectable when you Ascend your save. Selecting it will remove your weapons, Figures, Prayers and Rosary Beads, as it did by default before the update. This challenge cannot be turned off midway through your playthrough, so choose carefully!
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  7. We have also added further file selection options when you Ascend a save, so that you are less likely to delete your save data.
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  9. As we have changed the way that True Torment works, we have significantly rebalanced enemies, bosses and individual challenges when playing on an Ascended save.
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  11. Here are the other bugfixes and adjustments introduced in this patch:
  12. Fixed a softlock that triggered when the player would try to hand in more Lumps of Gold than was required
  13. Fixed an issue where the player would sometimes receive damage multiple times from one source
  14. Fixed an issue where defeating certain bosses and dying at the same time would cause softlocks
  15. Adjusted the hitbox of several bosses to better reflect their visual attacks
  16. Fixed some typos and mistranslations in Chinese languages
  17. Fixed an issue where the Consummate Collector achievement would not trigger when it should do in certain circumstances
  18. Adjusted the text for the Consummate Collector achievement to better explain how to obtain it
  19. Fixed a crash on Steam Deck when viewing the tutorial videos for the Mea Culpa
  20. Fixed an issue where the Golden Bile Flask would not work as expected on an Ascended save
  21. Fixed an issue with The Flagellant’s effects not happening straight away
  22. Fixed some overlapping issues with the Dyslexia font
  23. Fixed an issue where hitting a Bell of Resonance would not trigger its effect in some instances
  24. Fixed an issue with the Cherub counter not updating as it should do
  25. Fixed an issue where True Torment challenges would sometimes not save their difficulty values
  26. Fixed an issue where the Lump of Gold tracker image would stay on the screen if you teleported away whilst it was displayed
  27. Fixed and adjusted numerous damage values with all weapons
  28. Fixed an issue where the Silver Nail could trigger earlier than intended
  29. Fixed an issue where you could “float/hover” using Mea Culpa’s abilities
  30. Fixed an issue where the players could sometimes escape the map in certain areas
  31. Fixed a consistency issue with Martinete of Forge and Thunder
  32. Fixed an issue where opening the map after loading a save file would sometimes cause the player to lose input
  33. Fixed an issue where you would not be able to obtain your Guilt Fragment in certain rooms after dying
  34. Fixed several animation issues when triggering abilities at certain times
  35. Fixed an issue where some SFX and Music would not trigger when Ascending a save file
  36. Fixed an issue where SFX and music would not play when fighting Odon of the Brotherhood of Salt
  37. Adjusted some of the resonances so that their categories match up more appropriately and trigger as expected
  38. Fixed an issue where the Screaming Widow’s attack would stay on screen after it was defeated
  39. Fixed an issue where the cost of upgrading your Altarpiece capacity was not shown to the player
  40. Fixed an issue where the Piercing Retribution counterattack may miss the enemy
  41. Adjusted the placements of the Lamp Ghost enemy
  42. Adjusted the locations of certain options in the main menu
  43. Fixed an issue where Chisel-Engraved Wounds would emit sounds in rooms where it shouldn’t do so
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  45. Update v2.1.0:
  46. Bug Fixes
  47. Fixed an issue where Gold Lumps would disappear from your inventory after dying, and subsequently block the final reward and an achievement from unlocking
  48. Fixed an issue where the player's Cherub count would not match what was collected
  49. Fixed an issue where Ruego Al Alba's Blood Pact gauge would decrease too quickly
  50. Fixed an issue where the jump button being re-binded would cause a visual issue on screen
  51. Fixed an issue where cutscenes would not play correctly for certain players
  52. Fixed issues with Asterión's animations sometimes freezing
  53. Fixed an issue where the player could soft lock in a certain room in the Elevated Temples
  54. Fixed an issue where the Screaming Widow's mark would stay on the player despite being killed, which could cause subsequent issues
  55. Fixed an issue where dying after a challenge in the Grilles and Ruin would make the reward impossible to collect
  56. Fixed an issue with Asterión's name sometimes showing as a different name
  57. Fixed an issue where the player's animation could freeze using the Holy Wrath ability
  58. Fixed an issue where certain cutscenes wouldn't stop if the game was minimised
  59. Fixed an issue where Incarnate Remorse would not work correctly
  60. Fixed an issue where the camera would freeze in rare circumstances after a battle arena
  61. Fixed an issue where the player could still be hit after a successful dodge on Eviterno, First of the Penitents
  62. Fixed respawn issues in several rooms after landing on spikes
  63. Fixed an issue where using Mirabras of the Return to Port in certain circumstances would soft lock the player
  64. Fixed an issue with the Chandelier Traps sometimes causing issues for the player
  65. Adjustments
  66. Adjusted the hit boxes of Asterión to better match what would be expected from his animations
  67. Added a Gold Lump display counter when handing them in for better understanding of how many are remaining