1. Changelog v1.3.11.114779
  2.  
  3. New Content
  4. Setting up T3 Masonary Bench, Assets, Talents, Recipes, Icons, Animations
  5. T3 Masonary Bench Proxy Meshes Fixed Collision
  6. Added T3 Masonary Bench Proxy Meshes, Textures & Material
  7. Setting up T3/4 Anvil Benches, Assets, Talents, Recipes, Icons, Animations (Dev Locked for now)
  8. T4 Anvil - fix and reimport of output proxies to correct position and avoid stacking
  9. T4 Anvil - added destructible mesh
  10. Adding Charcoal steel bloom alternate recipes
  11. Adjusting all arrow and bolt recipes to craft 5 arrows or bolts, reducing recipes cost for the higher tier arrows and bolts
  12. Removing Tool / Weapon Recipes from the Machining Bench and Fabricator and placing them on the T3/T4 anvil Benches
  13. Removed unused references on T3 anvil destructable mesh
  14. Adding T4 Anvil bench impact sound, start / loop / end event, BP imp and data table entry
  15. Using parent class logic to replicate audio for anvil t3 instead of creating new logic. Simplified BP setup
  16. Set up start / loop / stop event to play when Anvil T3 is activated. Set replication to play for clients
  17. Added text for Forge, Foundry, and Masonry benches
  18. Updated name of the T3 Masonry Bench to Advanced Masonry Bench to differentiate it from the T2 bench
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  20.  
  21. Fixed/QoL
  22. Update normal shovel description and flavor text to match new Stone Shovel description and flavor text, which better communicates its uses
  23. Updated the Supply and Demand talent to apply to crafted bolts as well as arrows
  24. Updated credits page
  25. Fur Rebalance: Significantly increased the amount of fur granted by passive creatures and significantly reduced the amount of fur granted by hostile creatures. This affects both skinning an the skinning bench. The aim is to allow players to gather fur earlier in the game easier, while reducing the abundance of fur as you progress through the tech tree
  26. Large deer now have their own loot distinct from regular sized deer, yielding more leather, fur and increased chances of gamey meat
  27. Adding in Additional Farming Seed Packets for thouse that weren't present in the workshop
  28. Enabled recipe set view for blueprint tooltips
  29. Cleaned up contents of blueprint tooltips
  30. Adding XP events for planting, harvesting, watering and fertilizing crops
  31. Combined building blueprints, refunding the existing blueprint points spent. Building sets are now split into 3 groups: Base, Advanced and Trim. Base Sets have beams, floors, walls, angled walls, ramps and doors. Advanced Sets have roof corners, half pitches and half pieces. Trim Sets have railing, trap doors, windows and ladders. All variants of the building piece type are now unlocked within the same building set
  32. LIVEWIRE: Reduced the spawn rate of smaller creatures to help new players get used to the game
  33. AGRICULTURE: Supply Stockpile has been renamed to ACCUMULATON
  34. ACCUMULATION: Reduced resource requirements across all objectives, but particularly cooked meat
  35. Fixed workshop gear with a large number of stats having parts of the tooltip UI not appear correctly
  36. Tweaked building sets, moving items into trim sets if it makes sense for the set. Renamed some trim sets to better communicate their aesthetic
  37. Removing Experience Debt, players no longer gain experience debt when they die, any existing debt is removed
  38. Watering Can now only grants experience once per water action and only if a crop plot required water
  39. Added new crop plot modifier icons
  40. Added UI to the blueprint tooltip to show if the unlocked blueprint recipe shown is for multiple output (eg arrows and bolts)
  41. Tweaked distribution of outside voxel resources, reducing salt and oxite, while increasing resources favored to each biome
  42. Setting up carpet data entry that was missed for player footsteps. All rugs will now sound like carpet
  43. Fixed Tomato and Potato decay setting to correctly grant spoiled plants
  44. Drop Key is now unbound by default
  45. Fixed Bean Seed Packet giving Squash
  46. Fixed Typo in Fertlize Crop tooltip when viewing crops with fertilizer
  47. Added action reminder when holding Fertilizer
  48. Fixed Wild Coffee granting Cocoa seeds
  49. Added to dynamic quest rewards: Shields, Seeds and Shovels
  50. Updated existing farming related dynamic rewards to use seeds instead of grown plants
  51.  
  52.  
  53. Future Content
  54. Lava Hunter Arena, Clean Up Landscape and Added Few Rocks in Purple Quad on Prometheus
  55. Fix damage numbers and audio feedback sometimes incorrectly presenting damage as crit or hardened.
  56. Spawn damage numbers function was re-checking crit status of hits for itself, and in some cases e.g. DOT effects would do this incorrectly - instead we now just pass it the crit area value from the damage packet which has already been calculated.
  57. This change only has a cosmetic effect
  58. Bulk commit of updated thatch buildables
  59. Fixed Ground Collision in Swamp & Floating Rocks in Cave on Blue/Purple Quad, Prometheus
  60. Adding Niagra system propogation to NPCTrailComponent,
  61. Adding first pass WIP VFX for slug slime trail, updating NPCTrailComponent_Slug with correct niagra system reference
  62. Updating mission communicator overlay for priority missions
  63. ProStory5: Increase spawn rate of creatures during defense phase, added swamp slug
  64. ProStory5: Fixed base being unable to be interacted with during final phase
  65. Fixed priority mission overlay appearing while already on a mission
  66. Added background blur to priority mission overlay to help separate it from the dynamic mission buttons behind it
  67. Final pass on slug trail VFX, culling setup.l
  68. Fixed issues with future collect and deliver item missions that require a stat on the item failing to find the correct item in the players or delivery targets inventories
  69. Setting up App Ids and DLC Flags for Outposts 4, 6, 7, 8 and assigning to talents
  70. Small update to subwave sound. Slightly less distortion
  71. Adding sound of the suit subwave harmonic generator intermodulator to play before dialogue event so the dialogue feels like its reacting to it
  72. Imprrovements to lava lake audio when in a cave
  73. Smooth landscape near Lava Hunter Arena, Added Macro IMP Meshes to Artic & Fixed Grass Floating in the Grasslands on Green/Purple Quad, Prometheus
  74. Adjusting displacement on slug trail material
  75. Updated slug slime trail RAO texture with minor seam fixed
  76. Adding the best sounding PM to the fortifications. Sounds less hollow than wood floor
  77. Adding optional curve to control trail fade out in BP_NPCTrailComponent, will default to PercentageTimeLeft if bool unchecked. Adding curve for slug slime trail
  78. Adding a more appropriate sounding PM to wood railing
  79. Fixing narrative music looping issue
  80. Adding gasfly explosion to play for clients
  81. Fix search area isn't shrinking as clues are discovered on PRO_Story6_Traitor
  82. Dialogue retiming for mission 6
  83. Added the updated verisons of the stairs and half ramp thatch pieces
  84. Fix shader parameter names, reversed normal map and highlighting for hunting trails
  85. Adjustments and improvements to the orbital laser kaboom. Adding bwaaaaah
  86. Lava Hunter Arena, Blended Rocks into landscape in Purple Quad on Prometheus
  87. Orbital Strike vfx iteration
  88. Added dev cheats for growing crops instantly
  89. Added several Wall pieces for Thatch buildable rework
  90. Fix hunting trails highlighting on clients and trails moving/resetting every save/load if entire quest objective not complete
  91. Added several reworked thatch roof buildable pieces
  92. Added several more wall pieces for Thatch Buildable Re-work
  93. Adding Map Masks for the OW Selection Screen to tidy up the Drop Point Selection View
  94. Added spawn rules to outposts to prevent multiple apex predators (such as bears or polar bears) from spawning in the area, the same as other play modes
  95. Update gas flyer loot bag mesh
  96. Fixing issue with texture groups for the Needler
  97. File name correction of the Needler Statue - Stone
  98. Resubmitting Komodo Variation textures and mesh due to wrong file names
  99. Submitting Komodo Variation Statue - mesh and textures
  100. Fixed bug where Slug's AimAssist sphere collider was including bounds of trail component.
  101. MegaTreeAudioVolume collision is now configured in Constructor instead of PostInitializeComponents.
  102. Slightly increased max spawn distance on Story5's swarm spawners.
  103. Remove water-type navigation modifiers from North-East swamp area in PROM
  104. Fixed Collision Near Mission Cave in the Grasslands on Green Quad, Prometheus
  105. Added Outpost 006 Minimap Data and created new in game map for Outpost 006
  106. Added Outpost 004 Minimap Data and Created New In Game Map for Outpost 004
  107. added sk meshes, missing textures and materials for larkwell armour
  108. Added new weather debuff icons
  109. Replaced priority mission border background
  110. Updated Prometheus In Game Map to reflect recent world changes, Prometheus
  111. Renamed Polar Bear Pelt to Arctic Pelt in preparation for new creature releases with New Frontiers
  112. Renamed Polar Bear Armor items, blueprints and talent to Arctic Armor
  113. Small adjustment to subwave generator before dialogue
  114. Adding additional BP imp to stop the G15 scanner from playing again if it's already activated. Also delay to dialogue line that interrupted important moment
  115. Added Outpost 007 Minimap Data and Created New In Game Map for Outpost 007
  116. Lowering the predator bird swoop whistle by 2db
  117. Fixed item rewards from dried trees in the lava to ensure they grant a small amount of wood when harvested with an axe
  118. Updating lava hunter event min max to be the same as the spacializers. Increased distance of roar spacial
  119. Setting up Exploration Missions for Prometheus
  120. Batch commit of thatch buildable rework assets
  121. Add a large scale damage component for the oribital laser
  122. Added the ability to spawn creatures with bonus levels as part of normal swarm logic
  123. PRO_Story_5: Added additional levels to spawns, as this is in a lower level area, slightly reduced spawn rates
  124. Adding in second version of the egg as well as materials and fixed main egg UV problem with a reimport of the correct UVSet mesh
  125. PRO_Story_5: Tweaked spawning parameters to improve mission performance, minimal impact on gameplay
  126. Added drop ship locations for Prometheus story missions
  127. Enabled new particle effects for Lava Hunter's Earth Splitter attack.
  128. Reduced base health of Lava Hunter, slightly increase per-player additional health.
  129. Fixed Lava Hunter's hard points not working.
  130. Cooldown between stumble anims caused when dealing damage to Lava Hunter in limping state increased.
  131. Improved Lava Hunter navigation ability when target not on navmesh.
  132. Increased damage of Lava Hunter ranged attack projectiles.
  133. Increased max range of Lava Flyer explosion damage.
  134. Fixed Lava Hunter eggs expanding infinitely for clients.
  135. Added IK to BlueBack
  136. Removed DropShip 6 from Outpost 008
  137. Datawise missions are now opt in, you will need to make sure to setup the mission correctly for it to be triggered in open world
  138. Updating prospect talent UI to display 'mission unavaible' if a mission is not triggerable on open world
  139. Rewording Achievements to future proof
  140. Prometheus: Update new canteen and oxygen tanks in the workshop to cost red exotics
  141. Rebalance Larkwell Oxygen tank modifier to grant higher health regeneration and some exposure resist instead of movement speed
  142. Adjusting Iceholm & Holdfast App Id's for DLC Flags
  143. Added DM supports meshes INT wood For Buildable Rework
  144. Removed Cliff Actors from persistant level, Readded the dropship spawns and Respawn Pods, Outpost 008
  145. Adding Quest Marker for Swamp Construction Prometheus Quest
  146. Ducking interior dropship sequence audio when dialogue is playing to allow clearer and more audible dialogue playback
  147. Removed DM supports meshes with wrong names For Buildable Rework
  148. Added RoofPeak_CapEnd_Thatch reworked buildable piece to project
  149. Updating Cultivations to have a forceset functions for prebuild structure setup
  150. Updating farm present in Story Mission 5 so it has grown plants
  151. Added Outpost 008 Minimap Data and Created New In Game Map for Outpost 008
  152. Added infographic icons to scoria building piece icons
  153. Removed All Respawn DropShip from Outpost 008
  154. Added infographics icons to scoria pitch buillding piece icons
  155. Removed All DropShip from Outpost 008
  156. Updating Feature Levels for the new outposts
  157. Fixed a few typos in highlightable and st_umg
  158. Replacing depreciated niagra modules on NS_WaterSplash. Adding NS_LavaSplash, hooked up in BP_PlayerEffectsComponent to play when jumping into lava. No longer plays water splash effect when jumping into lava
  159. Adjusting the blueback footstep spacial curve to be a little more audible over longer distance to assist with mission location. Also adjusting dialogue for Daisy mission Fail
  160. Fixed deployable preview for Organic Residue Cleanser
  161. Updating Drop Locations for Prometheus Construction and Research Missions
  162. Fixed Riverbanks & Cleanup on Green Quad, Prometheus
  163. Dialogue timing adjustment and lowering broodling attack sounds and spacial slightly to avoid volumes becoming overwhelming when surrounded
  164. Updated Blueprint Tooltip to prevent the Crafted At section from overlapping it's icon when the name is too long, this is both for future benches and translated text
  165. Setting up Prometheus Construction mission and enabling for NF
  166. Regenerated Visual Height Map Textures to fix blurry heightmaps, Prometheus
  167. Added shadow geo for reworked thatch buildables
  168. Added Outpost 008 Heightmap Data and Created New heightmap for the In Game Map for Outposts 008, 007, 006 and 004
  169. Adding Quest Marker for Swamp Research Prometheus Quest
  170. Added DM supports meshes Glass For Buildable Rework
  171. Removed DM supports meshes with wrong names For Buildable Rework
  172. Adding Notifiers for Extracted Item, Planted Seed and Crop Matured
  173. Setting up and Unlocking Prometheis Extraction Mission
  174. Fixing issue iwth being unable to unlock heavy obsidian armor
  175. Refreshed out of date D_Ballistic data table
  176. Adding in Quest Marker Locations for Arctic Extraction Mission
  177. Adding new Prometheus Research Mission
  178. Adding new crafting notifier subsystem
  179. Added ability to disable recording of Ballistic Actors via bDisableRecorderComponent flag inside D_Ballistic. Lava Hunter spit particles and all other pooled ballistics are no longer recorded. Lava Flyer spawn count per egg now scales with nearby players. SpawnAIAtCursor cheat now takes in an optional AI level parameter. BTTask_PerformAction_SpitAttack now correctly pools ballistics if required. Movement during LavaHunter_RetreatAndPowerUp action should now handle areas with no navigation better. Fixed bug where Lava Hunter wasn't playing it's heavy hit react / power up action when entering it's second phase of combat
  180. Fixed Cliff Actor sticking through cave in Lava Biome and Fixed Seams in Geothermal pools, Purple Quad, Prometheus
  181. Further improvements to orbital laser destruction
  182. Adding very small cooldown to transport pods to avoid double ups of playback on clients
  183. Setting up Bone Armor Twitch Drops and unlocking bone armor
  184. Added gasflyer statue stone static mesh, textures and material
  185. Small DLC dialogue delay
  186. Update story prospect names to match biomes the mission takes place in
  187. Shorten duration of orbital laser damage
  188. Fix Story mission faction selection and add datatable validation to ensure these do not play additional random dialogue
  189. Added commenting into 'GetSeedRow' to show that if the stat is 0 then the seed has no type to it
  190. Fixed Needler Alert Widget and Healthbar disappearing when attacking
  191. Adding Extermination mission to prometheus
  192. Adding common hunt mission
  193. Fixed issue where abandoned missions would show as completed in the on-prospect mission board
  194. Fixed a seam between landscape and geothermal pool and removed voxels in the pesistent level, Purple Quad, Prometheus
  195. Changed name of exotic node spawn cheat to not conflict with other SpawnAI cheats in search box
  196. Added cheat to spawn exotic nodes at cursor
  197. Updated all cave Template on Prometheus
  198. Added a keybinding to loot everything in an inventory (defaulted to Q)
  199. Added SM_BLD_Wall_Windowframe_Glass, SM_BLD_Wall_Doorframe_Glass, SM_BLD_Wall_Win_DBL_Glass_L, SM_BLD_Wall_Win_DBL_Glass_R DM Meshes, AO Masks & Set Up Materials for Buildable Rework Investigation
  200. Landscape Sculpting, Cliff Pass and Updated in Game Map to reflect these changes, Outpost 008
  201. Gate brambles overlap checks to server side only
  202. Remove instanced foilage actor from persistent level
  203. Adding time to prometheus missions
  204. Fixed being able to drop items while using orbital loadout request
  205. Adding rock dog explode attack audio and event. Not hooked up yet until new VFX are in
  206. Recreate water spawning rule
  207. Added art assets for ITM_Bio_Spray A-D
  208. Replacing the placeholder projectiles on the StoneJaw spit attack with projectiles that spawn lava spots on the ground, added entries for the modifier used for the spots
  209. Small adjustment / addition to increase the length of slug gas attack
  210. Fixing issue where the red workshop knife and blue workshop knife stats where switched
  211. Adjusted Burn, Electroshock, Miasma & Freeze modifier debuff stats, damage, descriptions
  212. Added new spawn rule for spawning near water
  213. Fixing Workshop Red Exotics text and image not appearring correctly when researching / purchasing items
  214. Fixing the timing of orbital laser damage
  215. Activating missing exotic nodes in prometheus
  216. Very small adjustment to blueback idle spawn rate and spacial setting
  217. Lava Hunter spawn count is now scaled by nearby alive players.
  218. Lava Hunter will now stop laying eggs mid-way through lay action if maximum nearby children count is reached.
  219. Un-hatched Lava Hunter eggs should now be counted in nearby children calculations.
  220. Lava Hunter eggs are now valid AITargetables and can be attacked by nearby NPCs that are hostile to them
  221. Fixed missing material reference in M_LavaBomber_Wings
  222. Predator birds will no longer dive bomb players inside shelter. Fixed predator birds not correctly tracking target when diving. Predator bird's dive target is now cleared periodically instead of persisting. Increased Predator Bird's melee attack radius. Disabled debug drawing of spawn EQS in PROM Story 5 mission
  223. Mark sickle only brambles as Resource_Node interactables
  224. Added SM_BLD_Floor_Quarter_Glass, SM_BLD_Wall_Half_Glass, DM Meshes, AO Masks & Set Up Materials for Buildable Rework Investigation
  225. Fixing Solarpanel step, chemistry bench step and seamp creature step in prometheus research mission
  226. Fixing up typo's in prometheus construction mission
  227. Adding post process material. Added post process to BigBoom, Will apply PP when within orbital laser AOE
  228. Added General Resorces PFS to Purple Quad Swamp to Allow Generation of Resources, Purple Quad, Prometheus
  229. Adding the sound of watering and feeding mounts, events and BP entry
  230. adjusting directional filtering for blueback footsteps for better clarity during mission
  231. Swapped General Resorces PFS to Purple Quad to Allow Generation of Resources, Purple Quad and Green Quad, Prometheus
  232. Landscape Sculpting, Cliff Pass and Decal Painting, Outpost 008
  233. Rename Swamp Stryder to just Stryder, for better recognition and flow
  234. Fix typo in Yes Chef! accolade
  235. Submitting Crocodile Statue - Stone - mesh and textures
  236. Bombers no longer agro untill attacked in Pro Story 6
  237. Added a light source to G15 Camp in Pro Story 6
  238. Adding additional quest steps to Pro Story 6
  239. Adding loot items in various base locations in Pro Story 6
  240. Updated Sledgehammer recipes, ensuring they use tier appropriate materials and consistent material costs
  241. Added Miasmic Sickle to tech tree
  242. PRO_Story_5: Remove duplicate crop plots from the prebuilt base
  243. Correct rifle/pistol ammo payloads for cold steel and iron wood
  244. Adding new modifier for the gas flyers, tweaking payload radius values and color for trail and explosion for use with the swamp variant
  245.