1. Update v1.1.1.0:
  2. Resolved Issues
  3. Fixed an issue where the Remaining Time occasionally failed to display on the screen during a play session.
  4. Fixed an issue where certain Tech Chips incorrectly displayed the same name.
  5. Fixed an issue where 'Time to Choose' chips displayed a red dot indicating they were unobtained, even when previously collected.
  6. Fixed a progression blocker in the tutorial where picking up a weapon before interacting with Mimesis prevented further gameplay.
  7. Fixed an issue where acquiring a specific tier of Tech Chip would incorrectly present players with options of the same or lower tier compared to their previously acquired chips.
  8.  
  9. Update v1.1.0.0:
  10. Avatar Build Expansion
  11. When we first mentioned this, we mentioned that we would be improving and adding 10 Avatar builds - but this doesn't really capture just how much has expanded.
  12.  
  13. When you start a run, you are able to select from 3 Avatar Exclusive chips that determine your style in sense. When you select one of these chips, the way your run plays out is different. Not only do the regular Tech Chips that you can get during a run change, but also your Slot Module Chips as well as Weapon Tech Chips tune to your style. These sets of chips are what we consider Avatar builds.
  14.  
  15. Each of the starting 5 Avatars got new styles and new chips to go along with said styles. We think Ascenders are going to enjoy the new styles, such as:
  16. Golden Gunslinger | Electromagnetic Rail
  17. The first time you dash after Time-Stop ends, an Electromagnetic Rail is installed in the direction of said movement. When your own projectile attack enters the Electromagnetic Rail's range, if the direction of the Electromagnetic Rail's arrow matches the travel direction of the projectile attack, that projectile's damage increases by a certain amount. The Electromagnetic Rail is removed when Time-Stop ends.
  18. [Dev Comment] There are many new chips that help Ascenders make the use of this style chip, so go guns a-blazing! This style chip requires some strategy, but once mastered you will be a force to be reckoned with!
  19. Windborne Spearmaster | Windflow Spear Mastery
  20. Stab attacks consume Stamina to increase Damage by a certain amount while in Aiming Mode.
  21. [Dev Comment] Stamina now not only is used to dash (we see you dash build fanatics), but also can be used to strengthen the Windborne Spearmaster's Stab attacks. There are tons of chips that increase the usage of stamina, increase the limits, or the other way around!
  22. Scarlet Pirate | Privateer
  23. Defeating an enemy grants a chance to acquire special loot. You can own certain amount of loot items. When Time-Stop ends, removes all loot and fires one Projectile for each loot item removed this way, each dealing Bombard damage.
  24. [Dev Comment] What's a pirate that isn't looting, right?! The Scarlet Pirate can now collect loot items (that have their own effects by the way!) that will get fired once Time-Stop ends, adding MORE power to her Avatar/Hyper Skill!
  25. There is so much for you guys to try and play around with - we hope you enjoy!
  26. But wait! What about my Handbook progress and my achievements??
  27. If you have already gotten the Steam Achievements, these new chips will not affect you! However, for those of you who haven't yet, this does add to the requirements of unlocking the achievements.
  28. As for the Handbook, all of the new chips got added to the "Tech Chip" section!
  29. All New 'Time to Choose' Functions
  30. Just like the Avatar Build Expansion, the roadmap kind of undersells just how much has been added.
  31.  
  32. Currently, when you start a run and when certain conditions have been met, you unlock the 'Time to Choose' selection where you can choose from multiple options that give you an advantage to your runs. This was only offered in Stage 1 to get Ascenders into the fray faster with each passing run.
  33. With this update, not only are there more options for 'Time to Choose', but 'Time to Choose' will appear at the starting points of all stages after certain conditions have been met.
  34. Conditions:
  35. Once a player has cleared a stage, they will be able to unlock the 'Time to Choose' for that stage via the Fate Editor in the Underground Bunker.
  36. There are some really unique options for Ascenders to try out, such as:
  37. Me of Another World | Grants an Avatar Tech Chip from another Avatar.
  38. Storm of Possibility | Challenge Events always offer three choices.
  39. Future Manipulation | The grade of the next reward you acquire changes to Legendary. Lasts until you select a reward.
  40. Give them a go and let us know what you think!
  41. + Expanding Attack Options
  42. Aside from the Avatar Build Expansion and the 'Time to Choose' related chips, the team has also not only buffed most Slot Module Chips (in terms of damage and activation conditions), but also added a few more chips to add a bit more balance in the way of paths that have the least growth - specifically Tech Chip attacks, Slot Module attacks, and dash attacks.
  43. Currently, certain chips provide an attack that Ascenders can use to bolster their arsenal. Slot Modules generally provide a secondary attack once conditions are fulfilled and certain tech chips add an attack when dashing or moving. However, those specific attacks aren't really able to be augmented in any way.
  44. With the new chips that has been added (as well as some unique 'Time to Choose' options), Ascenders will now be able to make those secondary attacks even better. We encourage Ascenders to find these chips and try out new styles of play!
  45. + Overall Balance Changes
  46. We didn't just add a bunch of chips - we tried to make sure existing chips work well with one another. With over 100 chips coming into the game, we also took the time to balance some other existing chips so that they all play well together. If you have any feedback, please don't hesitate to let us know in our Discord or the Steam community!
  47. + Miscellaneous Changes and Fixes
  48. Adjusted Slot Modules so that selecting one can increase damage based on the weapon's tier.
  49. The tier-based damage correction is determined at the time the Slot Module is equipped.
  50. Improved the usability of Windborne Spearmaster's Avatar Exclusive Chip Precision Transmission.
  51. Increased Golden Gunslinger's Avatar Skill damage.
  52. Increased Golden Gunslinger's early-game weapon Attack Power.
  53. Significantly increased regular monster HP.
  54. Slightly increased boss HP.
  55. Generally decreased enemy Attack Power.
  56. Increased EXP gain from regular monster by 25%.
  57. Decreased EXP gain from Elite and boss monster.
  58. Decreased Attack Power of monsters in Multidimensional Mode.
  59. Decreased level of Challenge Event monsters in Multidimensional Mode.
  60. Changed the mechanics of Windborne Spearmaster's Tech Chips, Too Slow! and Speed Shift.
  61. Removed the following Tech Chips of Windborne Spearmaster.
  62. Steel Bulwark
  63. Eye of the Storm
  64. Pantomime
  65. Reduced Skill Damage and Hyper Skill Damage gained from Avatar Enhancement.
  66. Fixed an issue where Golden Gunslinger's Avatar Exclusive Tech Chip Echo of Death was not correctly receiving Projectile Damage increase effects.
  67. Fixed an issue where Golden Gunslinger's Avatar Exclusive Tech Chip Counterforce Explosion's "Projectile Damage +10% on Ricochet" option was not correctly receiving Projectile Damage increase effects.
  68. Fixed an issue where attacks summoned by Tech Chips were receiving Final Damage Increase effects twice.
  69. Fixed an issue where Critical Hits were not occurring with Chrono Child's Avatar Exclusive Chip Event Horizon and Singularity.
  70. Fixed an issue where Tech Chip Damage Increase effects were being applied to radiation-damage Tech Chips, causing abnormally increased damage.
  71. Fixed a performance issue with Legendary rarity of Chrono Child's Tech Chip Paradox of Delay.
  72.  
  73. Update v1.0.16.0:
  74. Changes & Improvements
  75. Revamped Leaderboards
  76. [Dev Comment] The leaderboard make its triumphant return to Ascend to ZERO! After listening to a lot of feedback from our community, the leaderboards have been revamped and split by difficulty.
  77. Furthermore, players can now appear on the leaderboards for multiple difficulty levels!
  78. Increased the Maximum Level
  79. [Dev Comment] We were deeply impressed by how players optimized their runs to reach the previous max level. In response, we have significantly increased the maximum level!
  80. We hope players will continue pushing beyond their limits through fair play and legitimate methods.
  81. Players confirmed to have used unauthorized methods may be banned from the global leaderboard.
  82. Adjusted how DPS for each weapon is displayed on the Final Result screen to prevent numbers from overlapping.
  83. Resolved Issues
  84. Fixed various issues to improve overall game stability.
  85. Fixed an issue where under certain circumstances, the guide UI could not be interacted with when tutorial instructions appeared over it.
  86. Fixed an issue where certain sounds and sound effects were not affected by the volume settings.
  87.  
  88. Update v1.0.15.0:
  89. Changes
  90. Added a new Tech Chip, 'Branding,' that increases Burn Chance
  91. Removed 'Piercing Damage Upgrade' from the Handbook
  92. Resolved Issues
  93. Fixed an issue where in certain circumstances, swapping items that are located in over-capacity slots of the inventory while the Warehouse UI is open did not work as intended.
  94. Fixed an issue where the 'Cycle of Pain' Weapon Tech Chip displayed incorrect values in its UI.
  95. Fixed an issue where certain Tech Chips that appeared in the Handbook did not appear in game.
  96. Added 'Death by Boiling Oil'
  97. Added 'Time Master'
  98. Added 'Interest'
  99.  
  100. Update v1.0.14.0:
  101. Resolved Issues
  102. Fixed an issue in certain circumstances when the Time Machine upgrades are reset through Gabriella, the saved Time Machine loadout may not be adjustable.
  103. Fixed an issue where the Frost Moon Hacker's "Bonus Coin" Tech Chip was applying its effect multiple times, allowing for an unintended amount of coins to be obtained.
  104. Fixed various issues that could lead to the game crashing, improving build stability.
  105. Fixed an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
  106. Fixed an issue where in certain circumstances, the starting weapon may not spawn during the tutorial.
  107. Fixed an issue where the achievements for reaching 100% enemy collection and for reaching 100% player upgrades completion in the Handbook was not unlocking as intended.
  108. [Dev Comment] The achievement previously required every level of the enemies and upgrades to be collected. The requirements have since been relaxed to make Handbook completion a bit more enjoyable.
  109. Fixed an issue where in certain situations, equipping gear from the inventory while the inventory was over capacity caused the previously equipped gear to disappear.
  110. Fixed an issue where in certain circumstances, items stored in the warehouse were not being saved and could disappear.
  111. Fixed an issue where opening a box of a quest before obtaining said quest may prevent progress with that quest.
  112. Fixed an issue where in certain circumstances, the "Random Box" could not be selected in the Score Shop.
  113. Fixed an issue where using the effect of the "Executor of Oblivion" weapon can destroy the training dummy.
  114. Fixed an issue where in certain situations, slow debuffs stacked abnormally during the final boss fight.
  115. Adjusted boss fights in Stages 2, 3 and 4 in the following ways:
  116. [Stage 2] Removed the Scarlet Prime Lord's pattern that increases the time stop cooldown.
  117. [Stage 3] Adjusted the bosses that appear in encounters to not enter berserk mode.
  118. [Stage 3/4] Changed the camera zoom effects during berserk mode to trigger only once.
  119. [Stage 3/4] Adjusted all boss' berserk mode so that they are not fully invincible during berserk mode.
  120. [Stage 3/4] Reduced the damage reduction of bosses during berserk mode and increased boss HP accordingly.
  121. [Stage 4] Removed the final boss' HP recovery mechanic.
  122. [Stage 4] Adjusted the final boss' slow zone spawning pattern.
  123. [Stage 4] Improved the projectile drop patterns.
  124. Fixed an issue where in certain circumstances, moving out of bounds while in a Stage 2 special encounter may cause the encounter to end without being prompted with the popup/confirmation window.
  125. Fixed an issue where in certain circumstances, using Blossom Blade's skill while in a Stage 3 special encounter and moving out of bounds may cause the encounter to end without being prompted with the popup/confirmation window.
  126. Fixed various localization issues.
  127. Fixed an issue where in Stage 3, certain text in the mini-map may overlap.
  128. Fixed an issue where during the true ending, in certain circumstances attack effects may remain.
  129. Fixed an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
  130. Fixed an issue where the background music would not play in certain situations after viewing the true ending.
  131. Fixed an issue where quests and achievements completed in the Demo version did not carry over as intended to the full version of the game.
  132. Fixed an issue where certain unobtainable tech chips were included in the Handbook.
  133.  
  134. Update v1.0.12.0:
  135. Resolved Issues
  136. Fixed an issue where in certain situations, dragging items in the inventory may duplicate said items.
  137. Fixed an issue where certain Weapon Tech Chips' descriptions did not appear as intended.
  138. Fixed an issue where the Energy Exchange Tech Chip does not work as intended.
  139. Fixed an issue where while using the Fate Editor, if there are locked entries in between unlocked entries, navigation does not work as intended via gamepad.
  140. Fixed an issue where the 'King of Charge' 4-piece set effect is displayed incorrectly.
  141. Fixed an issue where in certain circumstances, the game may freeze if the Tech Chip UI is opened at the same time an encounter popup message appears.
  142. Fixed an issue where when holding the "Final Lesson" item and giving up on a run does not end the run as intended.
  143.  
  144. Update v1.0.11.0:
  145. Resolved Issues
  146. Fixed an issue where when entering Multidimensional Mode, the command prompt at the bottom is displayed in Korean rather than the language selected in the settings.
  147. Fixed an issue where in certain circumstances, the difficulty selection's descriptions per difficult is displayed in Korean rather than the language selected in the settings.
  148. Fixed an issue where in certain circumstances, specific Weapon Tech Chips' effects would persist longer than intended.
  149. Fixed an issue where in certain circumstances, playing a bleed build with Blossom Blade may cause the game to crash.
  150. Fixed an issue if the "Auto Equip/Pick Up Items" is enabled and an item is dropped, then the "Auto Equip/Pick Up Items" option is turned off, the item can no longer be picked up.
  151. Fixed an issue where in certain circumstances, damage was not being dealt/received as intended.
  152. Fixed an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
  153. Fixed an issue where in certain circumstances, certain dialogue screens would not proceed as intended, preventing progress.
  154. Fixed an issue where in certain circumstances, extracting Time Fragments from gear while the inventory is full will cause the extracted Time Fragments to drop on the floor and cannot be picked up.
  155. Fixed an issue where replacing an item while sorted by a specific category could cause items to be deleted.
  156. Fixed an issue where on Linux, while the intro video was decoding the game may crash.
  157. Fixed an issue where "Gunslinger's Meditation" applied a dodge buff unintentionally, causing abnormal scaling with dodge-related synergies.
  158. Fixed an issue where destructible creates would respawn infinitely.
  159. Fixed an issue with the Handbook where the related achievement required 'permanent' items only to complete.
  160. Fixed an issue where in certain circumstances, using a particular tech chip could cause the game to crash. The tech chip has been removed.
  161. Fixed an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
  162. Fixed an issue where after defeating the final boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
  163. Fixed an issue where the Movement Speed and Attack Speed stats were scaling abnormally.
  164. Fixed an issue where in certain circumstances, rewards may not appear as intended in the Score Shop after a run.
  165.  
  166. Update v1.0.10.0:
  167. Resolved Issues
  168. Fixed an issue where defeating the final boss while dying at the same time (or just beforehand) could prevent progression.
  169. Fixed an issue where the Alien Sword Hilt's was being negatively affected as it's quality was improved.
  170. [DLC] Fixed an issue where VFX from the Supporter Pack where not displaying as intended.
  171. Fixed an issue where projectiles from the Blazing Heat Shell weapon were not registering hits as intended.
  172. Fixed an issue where the final boss' second phase had more invincibility periods than intended.
  173. Fixed an issue where in certain circumstances, pressing Tab causes the UI to not function as intended.
  174. Fixed an issue where certain Tech Chips' SFX (ie. Explosive Turret) are louder than intended.
  175. Fixed an issue where in certain circumstances, monsters from special encounters in Stage 3 would disappear, preventing players from obtaining rewards.
  176. Fixed an issue where in certain circumstances, using Blossom Blade's bleed-stacking Weapon Tech Chips can cause the game to crash.
  177. Fixed an issue where in certain circumstances, defeating Mimesis while using Blossom Blade's bleed-related Weapon Tech Chips together with the Boomerang Slot Module can cause the game to crash.
  178. Fixed an issue where in certain circumstances, using the Recall Blade to move across certain rooms may cause the player to be positioned incorrectly.
  179. Added new acquisition methods for items that previously only appeared in the Shop/Score Shop, making it easier to complete the Handbook.
  180.  
  181. Update v1.0.9.0:
  182. Resolved Issues
  183. Fixed an issue where in specific situations, the intro video failed to load correctly.
  184. Fixed an issue where in specific circumstances, certain monsters and bosses do not spawn in correctly.
  185. Fixed an issue where in specific circumstances, the timer would disappear and progress could not be made.
  186. Fixed an issue where in certain situations, certain menu functions did not respond as intended.
  187. Fixed an issue where in certain situations, clearly a specific quest may skip part of a stage.
  188. Fixed an issue where certain resources were being replicated unintentionally via Frost Moon Hacker's skill and Intuitive Observer weapon.
  189. Fixed an issue where in certain circumstances, changing the language of the game may cause the game to crash.
  190. Fixed an issue where attacking the training dummy while having the 'Sealed Diary' equipped initially deals 1 damage after the first stun. Once the stun is applied again, the damage returns to normal.
  191. Fixed an issue where in certain circumstances, the LUCK stat was unintentionally extremely affected negatively.
  192. Fixed an issue where in certain circumstances, weapons were not able to reload as intended.
  193.  
  194. Update v1.0.8.0:
  195. Resolved Issues
  196. Fixed an issue where in certain circumstances, the game may crash during/immediately after specific boss fights.
  197. Fixed an issue where the game may crash while swapping specific weapons.
  198. Fixed an issue where the Spear AR weapon registers more hits than originally intended.
  199.  
  200. Update v1.0.6.0:
  201. Resolved Issues
  202. Fixed an issue where in the inventory screen, certain terms were not translated fully.
  203. Fixed an issue where in certain circumstances, the first left-click on an item did not work as intended.
  204. Fixed an issue where the inventory would not work as intended when the inventory was full and new items would be acquired.
  205. Fixed an issue where the inventory tutorial guide appeared at an unintended time.
  206. Fixed an issue where picking up discarded items would lock the items from being obtained if the inventory was full.
  207. Fixed an issue if the "Auto Equip/Pick Up Items" option is turned off, rewards from completing certain quests was not automatically collected.
  208. Fixed an issue if the "Auto Equip/Pick Up Items" option is turned off, rewards from defeating the final boss was not automatically collected.
  209. Fixed an issue where certain monsters did not have their correct names in the Handbook.
  210. Fixed an issue where in certain circumstances, players would be stuck in wall when hit by certain attacks in stage 4.
  211. Fixed an issue where in certain circumstances, players would be stuck when entering the Stage 4 final boss area.
  212. Fixed an issue where when playing a build that uses a large number of projectiles, severe lag can occur.
  213. Fixed an issue where when a certain item was equipped, the stage timer would not function as intended.
  214. Fixed an issue where the tech chip "Slow Mode" did not work as intended.
  215. Fixed an issue where in certain circumstances, defeating the final boss with specific weapons would cause the cutscene to not proceed as intended.
  216. Fixed an issue where the Steam Next Fest reward was only obtainable by reseting the game.
  217. Improved the reset position function to work up to 5 times.
  218. Applied a fix where in certain circumstances, the game may crash during/immediately after specific boss fights. This is being continuously be worked on.
  219. Fixed an issue where under certain circumstances, the game's auto-save function did not work as intended.
  220. Fixed an issue where during the tutorial, if a dialogue window was open and the menu was opened, the UI would disappear.
  221. Fixed an issue where in certain circumstances,  the tutorial runs slower than intended in the dash timing section.
  222. Fixed an issue where if a slow motion effect was triggered at the same time as obtaining a Tech Chip, the Tech Chip screen would disappear and prevent progress.
  223. Fixed an issue where equipping the Golden Skin while wearing the Chrono Child - Midnight Sun skin would revert the character to the default skin.
  224. Fixed an issue where the effects of certain Weapon Tech Chips would persist longer than intended.
  225. Fixed an issue where certain Weapon Tech Chips' effects that converts long-range damage reduction into increased melee damage did not work as intended.