- Update v1.01.001:
- Performance & Stability
- Major performance and stability improvements to the world map view
- Major performance and stability improvements for the city view, especially for larger cities
- World Map Visual Overhaul
- Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
- Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
- Seas are now fully animated and shaded in the world map view
- Sea in the local (city) view is adjusted to fit the world map view coloration
- Cloud system is added to the world map
- Idle animations are added to the world map figurines
- Particle effects are added during the ships movement
- Added interaction sounds to the world map figurines
- Animations, particles and sounds are tweaked during the world map battle phases
- Changed the style of world map figurines' pedestal
- Gameplay & UI
- Copy tool now includes the chosen building upgrades
- Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
- Updated movement UI for Navy Units
- All military units now show their active supply line and its status on the map
- Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
- Added more info to the army unit stats tabs
- Reinforce All button added to the army info tabs
- All military units have updated unit highlights
- Other
- Improved German localization
- Steam Trading Cards added
- Update v1.00.203:
- Finalized DLC streaming - There were a couple of issues in the last update which are now ironed out. Target was and is memory management
- Improved cutscene loading - There were some issues with cutscene object LODs that are now rectified and your cutscenes should load faster.
- Update v1.00.202:
- Fix for those of you experiencing crashes on loading your existing save files.
- Update v1.00.201:
- Performance & Stability
- Optimized road system (road is split into chunks with frustum culling and LOD implementation, to lower RAM usage and improve rendering)
- World map databases are now streamed to improve memory management and lower RAM usage. This helps with a number of potential crash-to-desktop issues
- Improved and optimized action lines on the world map to improve memory management and lower RAM usage.
- Optimized trees, grass and terrain details to improve performance for Africa: (Cairo, Douala, Kampala, Lake Tana, Gaborone, Gqeberha, Mauritius, Tsauchab River, Bissau, Dabou, Lake of Fetzara, Senegal River)
- Optimized trees, grass and terrain details to improve performance for South America (Salta, Salvador, Santos, Bogotá, Cumana, Paramaribo, Achao, Rancagua, Villa Carlos Paz)
- Optimized trees, grass and terrain details to improve performance for Arctic circle (Fort Churchill, Fort Providence, Fort Simpson, Yellowknife)
- Removed a number of barely noticeable (if at all) objects from maps to improve performance and reduce memory usage
- Supporter pack DLC assets are now also streamed to improve memory management and prevent crashes
- Camera & Visuals
- Changed camera zoom distance to allow greater zoom out, as frequently requested by players
- Tweaked environment (nature) sound effects
- Improved city builder view: New skybox
- Improved city builder view: Adjusted depth of field
- Improved city builder view: Tweaked fog drawing distance in all weathers
- Improved city builder view: Adjusted buildings draw distances and LOD setup
- Improved city builder view: Adjusted shadows render distance
- Improved camera behavior in city view so it’s smoother
- Tweaked reflection maps for both day and night time
- Tweaked ambient SFX crossfades and volume
- Gameplay
- New building: Large Water tower as an improved version of the Water tower
- New building: Large Power substation as an improved version of the Power substation.
- Increased distribution output of the normal Power substation
- Increased distribution output of the normal Water tower
- Greatly increased region resource output for better conquest rewards
- Changed input resource amounts for the Battleship. It now requires 200 Steel, 50 Rubber and 50 Electrical parts
- Warehouse global stock limit bonus raised from 500 to 1000
- Base global stock limit raised from 2000 to 3000 per resource
- Base local stock limit raised from 100 to 300
- Added more information to the Needs and Luxuries tabs for the housing info panels.
- Removed a lot of unnecessary information from being displayed for the housing info panel when there are no residents
- Added several missing minimap building markers (airport, water purification plant, electric factory)
- Prague map moved over to the Central Europe region. Only affects new game starts.
- Bugfixes
- If a water deposit was already depleted (and save) and/or almost depleted, it will now be infinite as intended
- Tweaked the behavior of reflection probes (used to create reflections) to prevent a potential issue with rendering pink objects as part of the reflection
- Update v1.00.102:
- Fixes a rather big exploit related to the trade deal screen
- Update v1.00.101:
- Performance & Stability
- Optimized maps in North America (terrain, trees, grass, details) to improve performance in early game: New York, Norfolk, Washington, Reno, Salt Lake City, Seattle, El Marques, Jacksonville, Monterrey, Anchorage, Juneau, Tazlina Lake, Whitehorse, Chisasibi, Fort Severn, Lac Nemiscau, Mary's Harbour
- Optimized maps in Europe (terrain, trees, grass, details) to improve performance in early game: Antwerp, Berlin, Bodensee, Dublin, Edinburgh, Limerick, Lisbon, Liverpool, London, Munich, Southampton, Valencia, Athens, Burgas, Palermo, Zagreb, Kyiv, Oslo, Prague, Riga, Stavenger, Stockholm
- Optimized maps in Asia (terrain, trees, grass, details) to improve early game performance: Kunming, Okayama, Seoul, Xiamen, Bayingolin, Dushanbe, Krasnoyarsk, Novosibirsk, Yakutsk, Yelizovo, Perm, Yekaterinburg, Mount Talang, Palu, Singapore, Sintang, Izmir, Muscat
- Optimized maps in Australia (terrain, trees, grass, details) to improve early game performance: Auckland, Christchurch, Port Chalmers, Sydney, Danau Tigi, Goodenough Island, Pellew Island, Perth
- Optimized tutorial map(s) for improved performance
- Optimized memory management on a number of panels to prevent or reduce 'garbage' buildup
- Optimized memory management on the Load save game panel to prevent memory issues when a large number of saves exists
- Streamlined objects instantiation to lower RAM usage including: Maps database, Building models database, Story dialogues databases. Other databases will receive the same overhaul over time.
- Optimized blueprint (planning) models to reduce memory usage (VRAM). This is only the first step.
- More will be done for the upcoming update(s)
- Added a Texture Quality option to the Video Settings
- Fixed a bug that manifested as logging a single error/warning too many times which could impact performance somewhat
- Gameplay
- Water treatment facility lowered from development level 8 to 6
- Water deposits are now always infinite
- Added screen edge camera scroll to the world map (previously already added to the City Building view)
- Adjusted lighting for improved visuals
- Improved lighting dynamics in regards to day/night change and weather changes
- Added the option to manually type in numerical values in several more places
- Burgas map is now linked to Carpathia as the starting region, as requested by players
- When a region is a part of a peace treaty negotiation, the appropriate continent icon is shown, instead of a placeholder generic "compass" icon
- Improved overall user experience on the peace treaty panel
- Improved tooltip on the garrison that now shows if it is "being upgraded"
- Added the number of empty housing slots on the individual resident class header tooltip
- Any changes to the development database (buildings shuffled around the development levels a bit for example) will now be properly mirrored when loading the game
- The Breakthrough slider is no longer interactable
- Per class taxes on the population screen are now properly updated
- Disabled some shortcuts during the tutorial, while they're not needed
- Fixed a couple of non-localized labels
- Improved billboard textures on rocks in the arid biome
- Fixed a faulty sprite on the Population statistics screen
- Fixed the starting camera position and rotation on the Juneau map (Alaska)
- Fixed bug where default flag wouldn't carry proper information on a new game start
- Update v1.00.005:
- Additions
- Added visible hotkeys added to the Dashboard for easier and quicker access to full-screen panels
- Added the option to have infinite resource deposits (only applicable to new game starts)
- Added keybindings for the Dashboard Panels
- Added camera zoom in/out speed slider in the General options
- Added camera speed slider (using the keyboard) in the General options
- Added screen edge scrolling, which can be toggled in General options (World Map will be included soon too)
- Added screen edge scroll speed slider in the General options
- Added keybinding for HUD actions (Demolish, Copy, Move, Repair, Planning)
- Added a formatted tooltip to the garrison on the region info panel
- Added a naval link through the 'Suez canal'
- Added a naval link through 'Panama canal'
- Stock Overview Panel can now be sorted by column and ascending/descending
- Added several missing info columns to the Stock Overview Panel
- Adjustments and Balance
- Nerfed garrisons; they still pose a challenge when upgraded
- Buffed the AI; as the last change made it a bit more passive than intended
- Nerfed all storyline effects (penalties primarily)
- Increased the Minimize/Maximize Header button in the HUD so it's more visible
- Tweaked the Change weather and Change time of day button visuals to make them more noticeable
- Weather and time of day is now non-dynamic by default (only affects new game starts). You can still manually change it to whatever weather and day/night status you want.
- Fixes
- Optimized tutorial loading to prevent possible crashes (reduced memory allocation)
- Fixed an issue that would occur when an army unit reached its maximum level; the error ocould caues the game to crash
- Fixed a potential crash when loading saves (the save was basically corrupted, but it will load now)
- Fixed several potential crashes when autosaving; the crash was due to undefined renderers in traffic objects
- Fixed numerous instances of Unity 'overloading' the log file that would cause the game to stutter
- Fixed several issues that could potentially cause the game to crash seemingly at random after several hours of playing, even on high-end computers
- Fixed an issue that would cause the game to crash on exit, resulting with a massive game log
- Fixed a potential issue that could cause the game to crash during trading
- Fixed several tooltips
- Removed unused UI buttons on the Town center info panel
- Update v1.00.104:
- Fixes some of the crashes and potential crashes, especially when loading an existing save file.
- Update v1.00.003:
- Fixed numerous instances where unnecessary information was being written into the log, potentially heavily impacting framerate or even causing the game to crash. This has been mostly reported in regards to fighter planes on the world map.
- Increased the amount of water in water deposits. This only impacts new game starts, since the remaining amount is saved in the save file.
- AI difficulty rebalanced. Will be more felt on new games, very advanced save games might not see as much of a noticeable impact.
- Removed 2 buttons on a number of info panels that currently had no function.
- Default flag setup adjusted.
- Resource tooltip now also displays the surplus or deficit in most places
- Kyiv map now has Coal. If you have an existing save file, it is possible that there could be a conflict with the new deposits, preventing you from continuing your save file if you’ve built on top of the locations.
- Construction cost difficulty option now works as intended
- Event frequency set to ‘Never’ now includes all stories including Epidemic
- Reduced the chance of rain and storm when weather is set to dynamic.
- Fixed numerous typos in text strings