1. Update v1.01.001:
  2. Performance & Stability
  3. Major performance and stability improvements to the world map view
  4. Major performance and stability improvements for the city view, especially for larger cities
  5.  
  6. World Map Visual Overhaul
  7. Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
  8. Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
  9. Seas are now fully animated and shaded in the world map view
  10. Sea in the local (city) view is adjusted to fit the world map view coloration
  11. Cloud system is added to the world map
  12. Idle animations are added to the world map figurines
  13. Particle effects are added during the ships movement
  14. Added interaction sounds to the world map figurines
  15. Animations, particles and sounds are tweaked during the world map battle phases
  16. Changed the style of world map figurines' pedestal
  17.  
  18. Gameplay & UI
  19. Copy tool now includes the chosen building upgrades
  20. Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
  21. Updated movement UI for Navy Units
  22. All military units now show their active supply line and its status on the map
  23. Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
  24. Added more info to the army unit stats tabs
  25. Reinforce All button added to the army info tabs
  26. All military units have updated unit highlights
  27.  
  28. Other
  29. Improved German localization
  30. Steam Trading Cards added
  31.  
  32. Update v1.00.203:
  33. Finalized DLC streaming - There were a couple of issues in the last update which are now ironed out. Target was and is memory management
  34.  
  35. Improved cutscene loading - There were some issues with cutscene object LODs that are now rectified and your cutscenes should load faster.
  36.  
  37. Update v1.00.202:
  38. Fix for those of you experiencing crashes on loading your existing save files.
  39.  
  40. Update v1.00.201:
  41. Performance & Stability
  42. Optimized road system (road is split into chunks with frustum culling and LOD implementation, to lower RAM usage and improve rendering)
  43. World map databases are now streamed to improve memory management and lower RAM usage. This helps with a number of potential crash-to-desktop issues
  44. Improved and optimized action lines on the world map to improve memory management and lower RAM usage.
  45. Optimized trees, grass and terrain details to improve performance for Africa: (Cairo, Douala, Kampala, Lake Tana, Gaborone, Gqeberha, Mauritius, Tsauchab River, Bissau, Dabou, Lake of Fetzara, Senegal River)
  46. Optimized trees, grass and terrain details to improve performance for South America (Salta, Salvador, Santos, Bogotá, Cumana, Paramaribo, Achao, Rancagua, Villa Carlos Paz)
  47. Optimized trees, grass and terrain details to improve performance for Arctic circle (Fort Churchill, Fort Providence, Fort Simpson, Yellowknife)
  48. Removed a number of barely noticeable (if at all) objects from maps to improve performance and reduce memory usage
  49. Supporter pack DLC assets are now also streamed to improve memory management and prevent crashes
  50.  
  51. Camera & Visuals
  52. Changed camera zoom distance to allow greater zoom out, as frequently requested by players
  53. Tweaked environment (nature) sound effects
  54. Improved city builder view: New skybox
  55. Improved city builder view: Adjusted depth of field
  56. Improved city builder view: Tweaked fog drawing distance in all weathers
  57. Improved city builder view: Adjusted buildings draw distances and LOD setup
  58. Improved city builder view: Adjusted shadows render distance
  59. Improved camera behavior in city view so it’s smoother
  60. Tweaked reflection maps for both day and night time
  61. Tweaked ambient SFX crossfades and volume
  62.  
  63. Gameplay
  64. New building: Large Water tower as an improved version of the Water tower
  65. New building: Large Power substation as an improved version of the Power substation.
  66. Increased distribution output of the normal Power substation
  67. Increased distribution output of the normal Water tower
  68. Greatly increased region resource output for better conquest rewards
  69. Changed input resource amounts for the Battleship. It now requires 200 Steel, 50 Rubber and 50 Electrical parts
  70. Warehouse global stock limit bonus raised from 500 to 1000
  71. Base global stock limit raised from 2000 to 3000 per resource
  72. Base local stock limit raised from 100 to 300
  73. Added more information to the Needs and Luxuries tabs for the housing info panels.
  74. Removed a lot of unnecessary information from being displayed for the housing info panel when there are no residents
  75. Added several missing minimap building markers (airport, water purification plant, electric factory)
  76. Prague map moved over to the Central Europe region. Only affects new game starts.
  77.  
  78. Bugfixes
  79. If a water deposit was already depleted (and save) and/or almost depleted, it will now be infinite as intended
  80. Tweaked the behavior of reflection probes (used to create reflections) to prevent a potential issue with rendering pink objects as part of the reflection
  81.  
  82. Update v1.00.102:
  83. Fixes a rather big exploit related to the trade deal screen
  84.  
  85. Update v1.00.101:
  86. Performance & Stability
  87. Optimized maps in North America (terrain, trees, grass, details) to improve performance in early game: New York, Norfolk, Washington, Reno, Salt Lake City, Seattle, El Marques, Jacksonville, Monterrey, Anchorage, Juneau, Tazlina Lake, Whitehorse, Chisasibi, Fort Severn, Lac Nemiscau, Mary's Harbour
  88. Optimized maps in Europe (terrain, trees, grass, details) to improve performance in early game: Antwerp, Berlin, Bodensee, Dublin, Edinburgh, Limerick, Lisbon, Liverpool, London, Munich, Southampton, Valencia, Athens, Burgas, Palermo, Zagreb, Kyiv, Oslo, Prague, Riga, Stavenger, Stockholm
  89. Optimized maps in Asia (terrain, trees, grass, details) to improve early game performance: Kunming, Okayama, Seoul, Xiamen, Bayingolin, Dushanbe, Krasnoyarsk, Novosibirsk, Yakutsk, Yelizovo, Perm, Yekaterinburg, Mount Talang, Palu, Singapore, Sintang, Izmir, Muscat
  90. Optimized maps in Australia (terrain, trees, grass, details) to improve early game performance: Auckland, Christchurch, Port Chalmers, Sydney, Danau Tigi, Goodenough Island, Pellew Island, Perth
  91. Optimized tutorial map(s) for improved performance
  92. Optimized memory management on a number of panels to prevent or reduce 'garbage' buildup
  93. Optimized memory management on the Load save game panel to prevent memory issues when a large number of saves exists
  94. Streamlined objects instantiation to lower RAM usage including: Maps database, Building models database, Story dialogues databases. Other databases will receive the same overhaul over time.
  95. Optimized blueprint (planning) models to reduce memory usage (VRAM). This is only the first step.
  96. More will be done for the upcoming update(s)
  97. Added a Texture Quality option to the Video Settings
  98. Fixed a bug that manifested as logging a single error/warning too many times which could impact performance somewhat
  99.  
  100. Gameplay
  101. Water treatment facility lowered from development level 8 to 6
  102. Water deposits are now always infinite
  103. Added screen edge camera scroll to the world map (previously already added to the City Building view)
  104. Adjusted lighting for improved visuals
  105. Improved lighting dynamics in regards to day/night change and weather changes
  106. Added the option to manually type in numerical values in several more places
  107. Burgas map is now linked to Carpathia as the starting region, as requested by players
  108. When a region is a part of a peace treaty negotiation, the appropriate continent icon is shown, instead of a placeholder generic "compass" icon
  109. Improved overall user experience on the peace treaty panel
  110. Improved tooltip on the garrison that now shows if it is "being upgraded"
  111. Added the number of empty housing slots on the individual resident class header tooltip
  112. Any changes to the development database (buildings shuffled around the development levels a bit for example) will now be properly mirrored when loading the game
  113. The Breakthrough slider is no longer interactable
  114. Per class taxes on the population screen are now properly updated
  115. Disabled some shortcuts during the tutorial, while they're not needed
  116. Fixed a couple of non-localized labels
  117. Improved billboard textures on rocks in the arid biome
  118. Fixed a faulty sprite on the Population statistics screen
  119. Fixed the starting camera position and rotation on the Juneau map (Alaska)
  120. Fixed bug where default flag wouldn't carry proper information on a new game start
  121.  
  122. Update v1.00.005:
  123. Additions
  124. Added visible hotkeys added to the Dashboard for easier and quicker access to full-screen panels
  125. Added the option to have infinite resource deposits (only applicable to new game starts)
  126. Added keybindings for the Dashboard Panels
  127. Added camera zoom in/out speed slider in the General options
  128. Added camera speed slider (using the keyboard) in the General options
  129. Added screen edge scrolling, which can be toggled in General options (World Map will be included soon too)
  130. Added screen edge scroll speed slider in the General options
  131. Added keybinding for HUD actions (Demolish, Copy, Move, Repair, Planning)
  132. Added a formatted tooltip to the garrison on the region info panel
  133. Added a naval link through the 'Suez canal'
  134. Added a naval link through 'Panama canal'
  135. Stock Overview Panel can now be sorted by column and ascending/descending
  136. Added several missing info columns to the Stock Overview Panel
  137.  
  138. Adjustments and Balance
  139. Nerfed garrisons; they still pose a challenge when upgraded
  140. Buffed the AI; as the last change made it a bit more passive than intended
  141. Nerfed all storyline effects (penalties primarily)
  142. Increased the Minimize/Maximize Header button in the HUD so it's more visible
  143. Tweaked the Change weather and Change time of day button visuals to make them more noticeable
  144. Weather and time of day is now non-dynamic by default (only affects new game starts). You can still manually change it to whatever weather and day/night status you want.
  145.  
  146. Fixes
  147. Optimized tutorial loading to prevent possible crashes (reduced memory allocation)
  148. Fixed an issue that would occur when an army unit reached its maximum level; the error ocould caues the game to crash
  149. Fixed a potential crash when loading saves (the save was basically corrupted, but it will load now)
  150. Fixed several potential crashes when autosaving; the crash was due to undefined renderers in traffic objects
  151. Fixed numerous instances of Unity 'overloading' the log file that would cause the game to stutter
  152. Fixed several issues that could potentially cause the game to crash seemingly at random after several hours of playing, even on high-end computers
  153. Fixed an issue that would cause the game to crash on exit, resulting with a massive game log
  154. Fixed a potential issue that could cause the game to crash during trading
  155. Fixed several tooltips
  156. Removed unused UI buttons on the Town center info panel
  157.  
  158. Update v1.00.104:
  159. Fixes some of the crashes and potential crashes, especially when loading an existing save file.
  160.  
  161. Update v1.00.003:
  162. Fixed numerous instances where unnecessary information was being written into the log, potentially heavily impacting framerate or even causing the game to crash. This has been mostly reported in regards to fighter planes on the world map.
  163. Increased the amount of water in water deposits. This only impacts new game starts, since the remaining amount is saved in the save file.
  164. AI difficulty rebalanced. Will be more felt on new games, very advanced save games might not see as much of a noticeable impact.
  165. Removed 2 buttons on a number of info panels that currently had no function.
  166. Default flag setup adjusted.
  167. Resource tooltip now also displays the surplus or deficit in most places
  168. Kyiv map now has Coal. If you have an existing save file, it is possible that there could be a conflict with the new deposits, preventing you from continuing your save file if you’ve built on top of the locations.
  169. Construction cost difficulty option now works as intended
  170. Event frequency set to ‘Never’ now includes all stories including Epidemic
  171. Reduced the chance of rain and storm when weather is set to dynamic.
  172. Fixed numerous typos in text strings