1. Update v1.062.0:
  2. Highlights
  3. Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc)
  4. Added new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object.
  5. Added new vaulting animations
  6.  
  7. Updated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP
  8. Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59.
  9.  
  10.  
  11.  
  12. Conquest
  13. Updated airstrikes to use 'nation specific' bombs
  14.  
  15. Fixed m4a1_75_mid_armor price in Conquest from 540 to 440
  16. Fixed electric poles with actual wires on dcg_sainte_marie_du_mont
  17. Fixed small issues on dcg_malschbach
  18. Fixed missing road on minimap for dcg_malschbach
  19. Fixed pathing on castle walls on dcg_heistern
  20.  
  21. Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59.
  22.  
  23.  
  24. Single Player
  25. Fixed fences on many Liberation SP maps that appeared to be vault-able that were not
  26. Fixed small issues on several Airborne DLC maps
  27. Fixed pathing around partisans huts on SP Obsich/Unbroken
  28.  
  29. Bloodshed at the Seelow Heights(1945_04-rus_seelow_heights)
  30. - Fixed map broken polygon and bugged water.
  31.  
  32. The Waal Bridge (1944_09_01_nijmegen)
  33. - Fixed floating objects, rocks.
  34.  
  35. Sword Beach(1944_06_swordbeach)
  36. - Fixed winning theme music not canceling combat mission music at end.
  37.  
  38. The Black Friday(1944_10_woensdrecht)
  39. - Fixed "ger_reinf" case where it would not be assigned in coop.
  40.  
  41. Unbroken(1942_10_obsich)
  42. - Spotters are assigned to player upon elimination of Officer(task) and infantry still alive. (changed this from update r1432).
  43. - map fixes.
  44.  
  45. Winterstorm(1942_12_winterstorm)
  46. - Fixed bridge both ends roads not fully matched height resulting in vehicles/cannons getting stuck trying to pass across the bridge.
  47.  
  48. Bootcamp 2 Vehicle Control(02_vehicle-control)
  49. - Force completion of videos that end in black screen and only tiny continue text to force fadeout and ease confusion.
  50. - Fixed fade on still executing after "heat" video thus leaving black screen stuck (fade black).
  51.  
  52. The Hills of Saint-Lô(1944_06_saint_lo_hills)
  53. - Added failsafe for reinf_v1 and reinf_v2 assignment in case scenario does not call the event/coop possible issue.
  54.  
  55. All Russian skirmishes(Talvisota dlc)
  56. - Reset inventories/updated breeds/reset names and few fixes.
  57.  
  58. Cutting the Highway(1944_09_koevering)
  59. - Fixes so that task "Keep the radio vehicle operational" does not instantly fail if player exits radio vehicle and radio vehicle is still operational or fixable and not destroyed. Task is only failed if vehicle is destroyed beyond repair.
  60.  
  61. The Raate Road(1940_01_Raate_Road)
  62. - Fixed enemy vehicles staying stuck if players 2nd group in N/E engages and dies, while main force fights, now they go on recon once they fail to discover any more threats for certain amount of time.
  63.  
  64. Stalin's Big Guns(1941_08_ino_station)
  65. - Improve player units transition upoon first task completion and into clip 2.
  66. - Map fixes to prevent player being shot by enemies in fog in clip 2 edge.
  67.  
  68. Highlanders and Ghosts(1940_06_st_valery_en_caux)
  69. - Fixed airstrike not using bomb.
  70. - Fixed airstrike so plane have its gear up.
  71. - Fixed so that plane does not do dive and up before bombing and instead dives a tad right as it drops the bomb.
  72. - Fixed phase 1 of the mission not working and mission jumping to phase 2 instantly.
  73. - Improved phase 1 alert, if enemies see player visually within distance or see a dead body in Le Tot area.
  74.  
  75. The Liberation of the Old (1945_03_24_varsity)
  76. - Fixed situations where m22_locust would not get assigned in coop. This was caused by various inventory items miss-tagged as humans/vehicles(pl_part01_armor_crew & pl_part01_armor).
  77.  
  78. Trial by Fire(2-combat)
  79. - barrels filled with fuel are the type that can be picked up now
  80.  
  81. Fall Gelb(1940_05_arras)
  82. - video scenarios have a failsafe in case for some net reason they fail to execute event on next, it can still be called.
  83. - bugged inventory item fix.
  84.  
  85. Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish)
  86. - fixed houses that have flag_hanging entities deleted through script when walls are crushed on given building as often house is crushed without direct impact and thus the flags are not crushed through interaction and left hanging mid air.
  87.  
  88. The Ace of Swords(1943_07_petrovka)
  89. - fixed bug where player could be stuck in fade on black screen forever due to scenario code change and how script was setup.
  90.  
  91.  
  92.  
  93. Multiplayer
  94. Added Bot clearing hedgehogs logic, if attacker have any Heroic bots present. Only if heavy # of hedgehogs present in Last Stand game mode
  95. Added shotgun team to USA mid and late for manpower
  96.  
  97. Updated UI icons for user performance in lobby/online play
  98. Updated airstrikes to use 'nation specific' bombs
  99. Updated 2v2_suburbs building in center of map to not be garrison-able
  100. Updated general ai bot logic scripts in all mp modes: If player transfers any of his units to a bot team, those units will now properly use all ai logics if they see enemy
  101.  
  102. Fixed broken polygons heightmap on 4v4_vitebsk
  103. Fixed some buildings floating off ground which allowed ai to fire under them at humans inside on 4v4_Rikila
  104. Fixed floating entities on MP 1v1_Balzerweg
  105. Fixed electric poles with actual wires on 2v2_sainte_marie_du_mont
  106. Fixed small issues on 2v2_blitzkrieg
  107. Fixed broken trenches on 4v4_hills, 4v4_olkhovatka
  108. Fixed floating houses, trees and objects on 1v1_balzerweg
  109. Fixed inaccessible houses, houses floating partially, broken polygons heightmap and some terrain pathing fixes on 4v4_vitebsk
  110.  
  111. Updated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP:
  112. - Added doctrine_squad_m18 to irregular usa late for 5 doctrine points with a limit of 5
  113. - Added doctrine_squad_assault_mid to fin irregular for 5 doctrine points with a limit of 10
  114.  
  115. - Increased doctrine point cost of doctrine_kv1e_fin from 45 to 50
  116. - Increased doctrine point cost of doctrine_75mm_m1a1_mid from 25 to 30
  117. - Increased doctrine point cost of doctrine_155mm_h17 from 75 to 80
  118. - Increased doctrine point cost of doctrine_155mm_schneider_us_mid from 75 to 80
  119. - Increased doctrine point cost of doctrine_bishop from 75 to 80
  120. - Increased doctrine point cost of doctrine_sexton_mk2 from 75 to 80
  121. - Increased doctrine point cost of doctrine_m7_hmc_mid from 75 to 80
  122. - Increased doctrine point cost of m7b1_hmc from 75 to 80
  123. - Increased doctrine point cost of doctrine_152mm_bl_6 from 75 to 80
  124. - Increased doctrine point cost of doctrine_cruiser_mk2a_cs_mid from 25 to 30
  125. - Increased doctrine point cost of doctrine_m15a1_cgmc_mid from 15 to 20
  126. - Increased doctrine point cost of doctrine_matilda2_mk4_cs_early from 75 to 80
  127. - Increased limit of doctrine_m16_mgmc_late from 4 to 5
  128. - Increased limit of doctrine_squad_command from 2 to 3
  129. - Increased limit of doctrine_squad_vetsniper from 4 to 5
  130.  
  131. - Reduced doctrine point cost of doctrine_50mm_krh38_early from 15 to 10
  132. - Reduced doctrine point cost of doctrine_170mm_minewerfer_early from 25 to 20
  133. - Reduced doctrine point cost of doctrine_80mm_sgrw34_rapid_early from 25 to 20
  134. - Reduced doctrine point cost of doctrine_200mm_ldgw40 from 35 to 30
  135. - Reduced doctrine point cost of doctrine_panzerb2_early from 45 to 40
  136. - Reduced doctrine point cost of doctrine_sdkfz231 from 15 to 10
  137. - Reduced doctrine point cost of doctrine_squad_r_eng_early_def from 10 to 5
  138. - Reduced doctrine point cost of doctrine_40mm_qf40_early from 25 to 20
  139. - Reduced doctrine point cost of doctrine_94mm_qf_3_7_aa_early from 35 to 30
  140. - Reduced doctrine point cost of doctrine_114mm_qf_how_wooden from 65 to 60
  141. - Reduced doctrine point cost of doctrine_155mm_m1a1_longtom_eng from 105 to 100
  142. - Reduced doctrine point cost of doctrine_155mm_m1a1_longtom from 105 to 100
  143. - Reduced doctrine point cost of doctrine_50mm_pstk38_late from 25 to 20
  144. - Reduced doctrine point cost of doctrine_100mm_nbw35_fin_late from 25 to 20
  145. - Reduced doctrine point cost of doctrine_tiger1hunt from 85 to 80
  146. - Reduced doctrine point cost of doctrine_300mm_nebelwerfer42 from 105 to 100
  147. - Reduced doctrine point cost of doctrine_panzer5g from 85 to 80
  148. - Reduced doctrine point cost of doctrine_75mm_pak40_fin from 50 to 40
  149. - Reduced doctrine point cost of doctrine_stug3f from 50 to 40
  150. - Reduced doctrine point cost of doctrine_50mm_flak41_mid from 30 to 25
  151. - Reduced doctrine point cost of doctrine_marder2 from 45 to 40
  152. - Reduced doctrine point cost of doctrine_76mm_m1938_mid from 45 to 40
  153. - Reduced doctrine point cost of doctrine_zis30 from 40 to 35
  154. - Reduced doctrine point cost of doctrine_yag10_29k_mid from 40 to 25
  155. - Reduced doctrine point cost of doctrine_zis2_scoutcar_mg_mid from 45 to 40
  156. - Reduced doctrine point cost of doctrine_57mm_qf6_mk4_early from 40 to 35
  157. - Reduced doctrine point cost of doctrine_76mm_m5_m1_mid from 50 to 40
  158. - Reduced doctrine point cost of doctrine_squad_1st_special from 25 to 20
  159. - Reduced doctrine point cost of doctrine_114mm_bl_4_5 from 75 to 70
  160. - Reduced doctrine point cost of doctrine_114mm_m1 from 75 to 70
  161. - Reduced doctrine point cost of doctrine_m10_gmc_mid from 45 to 40
  162. - Reduced doctrine point cost of doctrine_churchill3_valentine9 from 45 to 40
  163. - Reduced doctrine point cost of doctrine_2m4a2_76_rus from 45 to 40
  164. - Reduced doctrine point cost of doctrine_sdkfz10_flak38 from 15 to 10
  165. - Reduced doctrine point cost of doctrine_sdkfz221 from 15 to 10
  166. - Reduced doctrine point cost of doctrine_20mm_flak38_early from 15 to 10
  167. - Reduced limit of doctrine_p204_f_early from 5 to 4
  168. - Removed limit from doctrine_ford_3ton_breda_early
  169.  
  170. - Removed dshk from doctrine_stans
  171. - Reduced doctrine point cost of doctrine_stans from 15 to 5
  172. - Increased limit of doctrine_stans from 4 to 5
  173.  
  174. - Reduced number of miners and builders in doctrine_squad_sapper_motorised
  175. - Reduced doctrine point cost of doctrine_squad_sapper_motorised from 15 to 5
  176. - Increased limit of doctrine_squad_sapper_motorised_early
  177.  
  178. - Reduced doctrine point cost of doctrine_kht26_early from 10 to 5
  179. - Added limit of 5 to doctrine_kht26_early
  180.  
  181. - Reduced doctrine point cost of doctrine_ot130_early from 10 to 50
  182. - Added limit of 5 to doctrine_ot130_early
  183.  
  184. - Removed extra carrier from doctrine_mortar_carrier_mk1
  185. - Reduced doctrine point cost of doctrine_mortar_carrier_mk1 from 15 to 5
  186. - Added limit of 5 to doctrine_mortar_carrier_mk1
  187.  
  188. - Reduced doctrine point cost of doctrine_squad_carrier_early_irr from 15 to 10
  189. - Added limit of 4 to doctrine_squad_carrier_early_irr
  190.  
  191. - Reduced number of builders and miners in doctrine_squad_r_eng_mid_def
  192. - Increased limit of doctrine_squad_r_eng_mid_def from 4 to 5
  193. - Reduced doctrine point cost of doctrine_squad_r_eng_mid_def from 10 to 5
  194.  
  195. - Removed doctrine_volvo_127d_itk40_mid from fin irregular
  196. - Added volvo_127d_itk40_mid for manpower
  197.  
  198. - Reduced doctrine point cost of doctrine_bt2_da2 from 10 to 5
  199. - Increased cooldown of doctrine_bt2_da2 from 150 to 180
  200. - Added limit of 5 to doctrine_bt2_da2
  201.  
  202. - Removed doctrine_50cal_quad_m45_mid from usa allround mid
  203. - Added 50cal_quad_m45 to usa allround mid for manpower
  204.  
  205. - Removed squad_cav_mid_all from usa allround mid
  206. - Added doctrine_squad_cav_mid_all to usa allround mid for 5 doctrine points with a limit of 5
  207.  
  208. - Removed one sniper from doctrine_squad_1st_airland_support_late_all
  209. - Reduced doctrine point cost of doctrine_squad_1st_airland_support_late_all from 20 to 10
  210. - Increased limit of doctrine_squad_1st_airland_support_late_all from 2 to 4
  211. - Reduced cooldown of doctrine_squad_1st_airland_support_late_all from 300 to 150
  212.  
  213. - Reduced number of builders and miners in doctrine_squad_r_eng_late_def
  214. - Reduced doctrine point cost of doctrine_squad_r_eng_late_def from 10 to 5
  215. - Increased limit of doctrine_squad_r_eng_late_def from 4 to 5
  216.  
  217. - Reduced doctrine point cost of doctrine_squad_carrier_late_irr from 15 to 10
  218. - Increased cooldown of doctrine_squad_carrier_late_irr from 240 to 300
  219.  
  220. - Reduced doctrine point cost of doctrine_panzer1f from 15 to 10
  221. - Increased cooldown of doctrine_panzer1f from 180 to 240
  222.  
  223. - Reduced doctrine point cost of doctrine_sdkfz251d_16 from 10 to 5
  224. - Removed lehr pio crew from doctrine_sdkfz251d_16
  225.  
  226. - Removed doctrine_75mm_m3a3_late from allround usa late
  227. - Added doctrine_m5a1_stuart_late to allround usa late for 20 doctrine points
  228.  
  229. - Removed doctrine_cckw_engineer from usa defensive mid and late
  230. - Added doctrine_squad_engineer to usa defensive mid and late for 5 doctrine points with a limit of 5
  231.  
  232. - Changed doctrine_cckw_redball_late tier from 1 to 3
  233. - Reduced doctrine point cost of doctrine_cckw_redball_late from 40 to 30
  234. - Reduced cooldown of doctrine_cckw_redball_late from 300 to 120
  235.  
  236. - Reduced doctrine point cost of doctrine_aec_mk1 from 15 to 10
  237. - Added limit of 3 to doctrine_aec_mk1
  238.  
  239. - Reduced doctrine point cost of doctrine_m4_mortar_carrier from 15 to 10
  240. - Added limit of 4 to doctrine_m4_mortar_carrier
  241.  
  242. - Reduced doctrine point cost of doctrine_sdkfz251c_2_mid from 15 to 10
  243. - Added limit of 4 to doctrine_sdkfz251c_2_mid
  244.  
  245.  
  246. Everything Else
  247. Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc)
  248. Added new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object.
  249. Added new vaulting animations
  250.  
  251. Added to interaction scripts for stuff and cover_type conditions now support several values, checked in OR conjunction
  252. Added ability to configure obstacle Ids at obstacle level. This will take precedence over obstacle ids that get default-set by the entity obstacle id. Allows for objects to be vaultable in specific places and not others.
  253. Added euro stone fence 01 short variant for vaulting update fixes to maps
  254. Added heightmap to stamp ground pattern big
  255. Added texmod variants to stamp muddy gravel
  256. Added texmod variants (use opacity) to blood spot
  257. Added win texmod for thatch roof
  258. Added 2nd voice actor for French talks
  259.  
  260. Updated many environment objects to have new obstacleIDs that allow them to be vaultable
  261. Updated sp and bp x textures for bf109s
  262. Updated texture for silopit, Metal tube, Conveyer belt large
  263. Updated texture for concrete piles and added winter texmod
  264.  
  265. Increased accuracy of tank gun QF 77mm HV (Comet)
  266.  
  267. Reduced time from when flamethrower projectiles spawn to when they can contact objects so they cannot shoot through walls
  268.  
  269. Fixed firing arcs for Sdkfz 251/16 Flame projectors so it cannot set itself on fire (due to change in partical spawn contact time)
  270. Fixed material for ks_24_flame_thrower item
  271. Fixed vehicle view for track damage on the vickers_mk6 light tank
  272. Fixed m4a3_75_early and m4a3_75_late missing armor values for turret ring. Fixed also xx missing armor for turret4_vol.
  273. Fixed missing ram volume to panzer4b
  274. Fixed sherman2_late missing winter texture
  275. Fixed names for Jagdpather and Ferdinand main guns
  276. Fixed Comet reload sound
  277. Fixed main gun sounds for various British vehicles
  278. Fixed missing x models for yak1
  279. Fixed ID issues preventing some meshes (like turret) from swapping textures to x model on the sherman2_dd
  280. Fixed conquest icon to t3476_43_flame
  281. Fixed humber_mk4 wheels not turning (steer)
  282.  
  283. Fixed issue with euro water tank 01
  284. Fixed dutch stone walls that are 1/2 height to be obstacleID construction instead of small_building. Meaning more vehicles can path through them instead of going around
  285. Fixed volumes and obstacles on _urban_euro/barricades and euro_stonewall1
  286. Fixed obstacles and visibility for e_farm002
  287. Fixed broken polygons/bad texture merges on several maps
  288. Fixed dutch house 07 volume
  289. Fixed issue with wasserman radar building
  290. Fixed thickness and armor settings for hay stacks so bullets can go through them properly
  291. Fixed collision issues for Flanders house 1 and 2 walls
  292. Fixed being able to direct control infantry through fence_wire_01 and _02
  293.  
  294. Fixed several soldiers with wrong weapon skill
  295. Fixed Ushanka Star Badge
  296. Fixed squatting idles
  297. Fixed human idles in cover if holding one handed items
  298. Fixed helmets sometimes missing for several soldiers
  299. Fixed UK Sniper voices to use standard ENG voices
  300. Fixed British snipers and suppressed weapons mission from vision/detection settings
  301.  
  302. Fixed spacing for "Mission Complete" ally and enemy losses text in several languages
  303.  
  304. Disabled bazooka class weapons from dealing damage to flying aircraft. Grounded aircraft unaffected.
  305.  
  306. Update v1.061.0:
  307. Highlights
  308. Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time)
  309. Added Ram Kangaroo Mk.I and Mk.II to Finest Hour DLC
  310. Added Last Stand Game mode to more maps (see full list below)
  311. Added max range to display below primary gun description for vehicles and humans
  312.  
  313. Updated the Multiplayer unit info panel for vehicles and squads to work better and give more information automatically on the soldiers/crews and their weapons
  314.  
  315.  
  316.  
  317. Conquest
  318. Added Ram Kangaroo Mk1 and Mk2 to British tech tree
  319. Replaced M5 Halftrack in Canadian Mechanized Rifle Squad with Ram Kangaroo Mk2
  320. Increased maximum possible bot research stage from 13 to 15 (some late war units would not be spawned by bots in conquest due to low limit)
  321.  
  322. Fixed floating house ruin on DCG and SP Villers Bocage
  323. Fixed floating plane on dcg_maupertus_airfield
  324. dcg_hamburg_aut
  325. - fixed floating roof
  326. - fixed conquest West center spawn location to prevent large army spawning inside buildings
  327.  
  328. dcg_karvola
  329. - fixed dcg setup, as 3 of the spawns were in lakes(used winter ice setup on summer version of the map).
  330. - fixed pathing on map as required by new spawn setup.
  331. - fixed random deep water spots.
  332.  
  333.  
  334. Single Player
  335. Replaced soviet headgear with budinovkas in the Winter War missions of Talvisota.
  336.  
  337. Winter Storm(1942_12_winterstorm)
  338. - fixes to coop case where at gun and extra inf with it were not assigned.
  339.  
  340. Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish)
  341. - fixed broken heightmap polygons
  342.  
  343. Clash at Narva(1944_03_narva)
  344. - fixed starting talks playing twice in coop.
  345. - fixed "Defend from the soviet assault" task issues if player is doing godlike well and never really falls back much(usually easy difficulty).
  346. - added extra supply truck at 2nd line.
  347. - fixed some broken texture set merges.
  348.  
  349. The Final Offensive(1945_03_spring-awakening)
  350. - fixed one of the starting talks playing twice in coop. (same trigger executed twice at same time, do not use trigger_on_next with scenarios if coop!)
  351.  
  352. The Siege of Sevastopol(1942_06_sevastopol)
  353. - fixed various trenches clipping under the map.
  354. - fixed pathing.
  355.  
  356. The Königsberg Cauldron(1945_04_konigsberg)
  357. - fixed floating roofs on many factory barracks.
  358.  
  359. Operation Bustard Hunt(1942_05_kerch)
  360. - added proper transition of any player towed vehicle between part1->part2 transfer/teleport(improved on changes from r5012)
  361.  
  362. The Pathfinders(1944_06_01_pathfinders)
  363. - fixed so that any of the 3 paratrooper groups you link up, if any of the solders are fallen and bleeding during assignment, if you revive them later they will still be assigned in coop.
  364.  
  365. Contesting Hell's Highway(1944_09_02_veghel)
  366. - fixed universal_carrier_mk2 not having bren equipped and bad crew count due to its changes from fh release.
  367. - fix for task01 retreat ai.
  368. - fixed stray infantry.
  369.  
  370. Kollaa Kestää (1939_12_kollaa):
  371. - fixed player's BA-10 crew under AI control
  372.  
  373. Dynamo (1940_06_03_dunkirk):
  374. - fixed assault gun shoots twice in the outro cutscene
  375. - fixed floating fire fx
  376. - RU localization fix
  377.  
  378. Pegasus Bridge (1944_06_05_pegasus):
  379. - added AT gun shells in the boxes close to the KwK gun
  380. - fixed column stuck if any inventory item is present on the bridge
  381. - fixed game speed not reset before phase 4 begins
  382. - reduced range for enabling AI for the german soldier with a flare gun
  383. - removed mines before the outro cutscene if any present
  384. - voice line about the cafe is played when player's camera looks on it
  385.  
  386. Arnhem Hell (1944_09_17_arnhem):
  387. - adjusted trigger zone for the voice line about the tank in the phase 1
  388. - fixed missing gameover when HQ zone is lost
  389. - removed helmet at the character during cutscene
  390. - fixed music loop in phase 3
  391.  
  392. To the End (1944_09_20_oosterbeek):
  393. - adjusted condition for completing the destroying the mortar objective
  394. - RU localization fix
  395.  
  396. Against the Tide(1944_06_tilly_sur_seulles)
  397. - fixed Wespe reinforcement crew count.
  398.  
  399. Last stand at the Ruhr(1945_04_ruhr_pocket)
  400. - fixed sequence of actions by players that could lead to progression blocker at "recruit volksstrum" task.
  401. - volksstrum are invincible until task 1 completion.
  402. - fixed final fight scenario in coop so that helmets are not floating in air and dead bodies are gone.
  403.  
  404.  
  405.  
  406. Multiplayer
  407. Added Ram Kangaroo Mk.I to Commonwealth Late war, All round Doctrine as a Manpower vehicle buy
  408. Added Ram Kangaroo Mk.II to Commonwealth Late war, Irregular Doctrine as a Manpower vehicle buy
  409. Added game time duration options of 35, 70 and 80 minutes
  410. Updated the Multiplayer unit info panel for vehicles and squads to work better and give more information automatically on the soldiers/crews and their weapons
  411.  
  412. Added Last Stand Game mode to the following maps:
  413. - 4v4_kirjavala
  414. - 4v4_hanhijarvi
  415. - 4v4_kylmapuro
  416. - 4v4_Rikila
  417. - 4v4_vitebsk
  418. - 4v4_hills
  419. - 4v4_fields
  420.  
  421. Updated battlezones objectives on:
  422. - 1v1_fall_gelb_sum
  423. - 1v1_oosterbeek_sum
  424. - 1v1_solingen_factory_aut
  425. - 1v1_weteringsteeg
  426. - 2v2_heelsum_sum
  427. - 2v2_wesel_aut
  428. - 3v3_canals_sum
  429. - 3v3_mont_cassel
  430.  
  431. Updated domination gamemode objectives on:
  432. - 1v1_oosterbeek_sum
  433. - 2v2_heelsum_sum
  434. - 2v2_wesel_aut
  435. - 3v3_mont_cassel
  436. - 4v4_remagen_aut
  437. - 4v4_vlissingen_breach
  438.  
  439. Reduced base manpower cost of all semi auto rifles from 13 to 12
  440. Reduced base manpower cost of avt from 15 to 14
  441. Changed AT launcher infantry manpower cost to no longer include backup weapon
  442. Increased base manpower cost of piat from 40 to 60
  443.  
  444. Changed inf_tier2_lite define command points to be same as inf_tier2 for all factions.
  445. Removed extra capture weight from all eng infantry.
  446. Removed extra capture weight from t1 and t2 fin infantry as they no longer have t2 command point disadvantage.
  447.  
  448. Changed frontline timer modifiers to fit current unit timers
  449. Fixed inconsistent command point costs of churchill_mk8, churchill_mk5, panzer4f1, panzer4f2, stug3f
  450. Fixed eng and sov single_riflegrenade cooldown to be consistent with number of rifle grenadiers in the buy
  451. Fixed eng late and mid single_bazooker cost that included a rifle they didnt have
  452. Fixed cost modifier of eng single_engineer from 1.6 to 2
  453. Fixed Commonwealth, Mid-war, Irregular doctrine, having the 18-pdr as a DP buy instead of the intended 18/25pdr Mk.1
  454. Fixed missing crewman for crusader_aa_mk1
  455.  
  456. Fixed broken railroad setups and broken texture set merges on 2v2_hutor
  457. Fixed/overhaul of pathing especially the river paths next to bridges on 4v4_vitebsk
  458. Fixed broken polygons holes on 4v4_dubovka
  459. Fixed some broken texture sets, polygon merges and floating bushes on 3v3_general_winter, 3v3_wotan, 4v4_dubovka, 4v4_fields
  460. Fixed texture set merges, and floating objects 4v4_martinville_ridge, 4v4_siegfried, 1940_06_st_valery_en_caux
  461. Fixed holes in the water, missing ocean mask in middle of ponds and some pathing on 4v4_hills
  462. Fixed one environment where should be no rain but rain was still set as weather fx. on 4v4_hills
  463. Fixed base fortifications towers and ammo boxes clipping thus not being able to be carried 4v4_eindhoven last stand mode
  464. Fixed pathing related to deep water SE beach area and fixed/improved enemy and player spawns on 4v4_vlissingen_breach last stand mode
  465. Fixed floating rocks and fixed/improved enemy spawns on 4v4_remagen_aut last stand mode
  466. Fixed last stand spawn fixes, both player and enemy on 3v3_general_winter
  467. Fixed last stand spawn fixes and player base fixes on 4v4_houdremont
  468. Fixed last stand spawn fixes and player base fixes on 4v4_martinville_ridge
  469. Fixed last stand spawn fixes and player base fixes on 4v4_niemen
  470. Fixed last stand spawn fixes and player base fixes on 4v4_olkhovatka
  471. Fixed last stand spawn fixes and player base fixes on 4v4_arras_countryside_sum
  472. Fixed last stand spawn fixes and player base fixes on 4v4_purple_heart_lane
  473. Fixed last stand spawn fixes and player base fixes on 4v4_shiryayevo
  474.  
  475. Earlywar (manpower price changes are of the vehicle and not the total cost with crew):
  476. - Fixed eng doctrine specific light tank timers and cooldowns
  477.  
  478. - Increased doctrine point cost of doctrine_cruiser_mk2a_cs_early from 25 to 30
  479. - Increased doctrine point cost of doctrine_matilda2_mk4_cs_early from 65 to 75
  480. - Reduced doctrine point cost of doctrine_84mm_qf18_2pa_early from 50 to 40
  481. - Reduced doctrine point cost of doctrine_84mm_k18_early from 50 to 40
  482.  
  483. - Increased manpower cost of cruiser_mk1_cs from 360 to 400
  484. - Increased manpower cost of cruiser_mk2a_cs from 380 to 420
  485. - Increased manpower cost of morris_cs9 from 80 to 90
  486. - Increased manpower cost of 28mm_pzb41 from 155 to 175
  487. - Increased manpower cost of panzer2c from 220 to 225
  488. - Reduced manpower cost of kfz13 from 110 to 100
  489. - Reduced manpower cost of l182 from 170 to 150
  490. - Reduced manpower cost of t37a_fin, t26_33_fin, bt5_fin sequence buys from 170 to 160 each
  491. - Reduced manpower cost of blitz3_6_flak30 from 225 to 200
  492. - Reduced manpower cost of sdkfz231 from 250 to 240
  493. - Reduced manpower cost of panzer1b from 115 to 105
  494.  
  495. Midwar (manpower price changes are of the vehicle and not the total cost with crew):
  496. - Fixed command point cost of 57mm_qf6_mk2_late from 16 to 12
  497.  
  498. - Increased cooldown of doctrine_cruiser_mk2a_cs_mid from 240 to 300
  499. - Increased initial timer of 57mm_qf6_mk2_late from 420 to 540
  500. - Increased initial timer of aec_mk2 from 480 to 540
  501. - Increased initial timer of valentine_mk2 from 300 to 420
  502. - Increased initial timer of valentine_mk3 from 300 to 480
  503. - Increased initial timer of valentine_mk9 from 540 to 660
  504. - Increased initial timer of matilda2_mk3 from 360 to 540
  505. - Increased initial timer of crusader_mk1 from 240 to 300
  506. - Increased initial timer of crusader_mk2 from 300 to 360
  507. - Increased initial timer of crusader_mk3 from 480 to 600
  508. - Reduced initial timer of 76mm_f22 from 540 to 480
  509.  
  510. - Increased doctrine point cost of doctrine_cruiser_mk2a_cs_mid from 20 to 25
  511. - Increased doctrine point cost of doctrine_bishop from 70 to 75
  512. - Increased doctrine point cost of doctrine_57mm_qf6_mk4_early from 35 to 40
  513. - Increased doctrine point cost of doctrine_matilda2_mk4_cs_mid from 30 to 40
  514. - Reduced doctrine point cost of doctrine_84mm_k18_mid from 45 to 40
  515.  
  516. - Increased manpower cost of m4_75_early from 420 to 430
  517. - Increased manpower cost of m4a1_75_early from 420 to 440
  518. - Increased manpower cost of m4a1_75_mid from 420 to 450
  519. - Increased manpower cost of 75mm_m1897 from 370 to 390
  520. - Increased manpower cost of 37mm_m3 from 205 to 210
  521. - Increased manpower cost of t3476_41 from 430 to 440
  522. - Increased manpower cost of t3476_42 from 460 to 480
  523. - Increased manpower cost of 76mm_zis3 from 390 to 400
  524. - Increased manpower cost of 76mm_f22 from 350 to 370
  525. - Increased manpower cost of panzer2c from 220 to 225
  526. - Increased manpower cost of 75mm_pstk9738 from 330 to 400
  527. - Increased manpower cost of daimler_mk1 from 200 to 210
  528. - Increased manpower cost of aec_mk2 from 410 to 460
  529. - Increased manpower cost of aec_mk1 from 210 to 230
  530. - Increased manpower cost of stuart5 from 295 to 310
  531. - Increased manpower cost of stuart1 from 280 to 290
  532. - Increased manpower cost of stuart3 from 290 to 295
  533. - Increased manpower cost of churchill_mk3 from 570 to 590
  534. - Increased manpower cost of churchill_mk4 from 570 to 595
  535. - Increased manpower cost of churchill_mk3_l50 from 580 to 610
  536. - Increased manpower cost of churchill_mk4_l50 from 590 to 615
  537. - Increased manpower cost of 57mm_qf6_mk2_late from 390 to 440
  538. - Increased manpower cost of crusader_mk3 from 420 to 485
  539. - Increased manpower cost of valentine_mk3 from 340 to 350
  540. - Increased manpower cost of valentine_mk9 from 470 to 485
  541. - Increased manpower cost of cruiser_mk2a_cs from 380 to 420
  542. - Increased manpower cost of crusader_mk1_cs from 390 to 425
  543. - Increased manpower cost of crusader_mk2_cs from 380 to 430
  544. - Increased manpower cost of morris_cs9 from 80 to 90
  545. - Increased manpower cost of humber_recon_mk2 from 85 to 90
  546. - Increased manpower cost of m3a1_scout from 145 to 150
  547. - Increased manpower cost of m2_halftrack from 145 to 150
  548. - Increased manpower cost of m20 from 165 to 170
  549. - Reduced manpower cost of aec_mk2 from 460 to 440
  550. - Reduced manpower cost of vickers_aa_mk1 from 150 to 140
  551. - Reduced manpower cost of cruiser_mk4a from 285 to 235
  552. - Reduced manpower cost of valentine_mk1 from 340 to 325
  553. - Reduced manpower cost of valentine_mk2 from 340 to 325
  554. - Reduced manpower cost of matilda2_mk3 from 420 to 380
  555. - Reduced manpower cost of crusader_mk1 from 300 to 285
  556. - Reduced manpower cost of crusader_mk2 from 320 to 310
  557. - Reduced manpower cost of grant from 395 to 385
  558. - Reduced manpower cost of 47mm_pstk39 from 210 to 200
  559. - Reduced manpower cost of 76mm_k02_mid from 270 to 250
  560. - Reduced manpower cost of 76mm_itk31 from 550 to 525
  561. - Reduced manpower cost of l182 from 170 to 150
  562. - Reduced manpower cost of ba10_fin_mid from 220 to 210
  563. - Reduced manpower cost of t26_33_fin_mid, bt5_fin_mid, t3476_41_fin from 210 to 200 each
  564. - Reduced manpower cost of 50mm_pak38 from 280 to 250
  565. - Reduced manpower cost of 47mm_pakt from 250 to 210
  566. - Reduced manpower cost of 75mm_pak9738 from 350 to 400
  567. - Reduced manpower cost of sdkfz250a_11 from 220 to 180
  568. - Reduced manpower cost of blitz3_6_flak30 from 225 to 220
  569. - Reduced manpower cost of sdkfz222a from 240 to 225
  570. - Reduced manpower cost of sdkfz231 from 250 to 225
  571. - Reduced manpower cost of sdkfz250a_9 from 250 to 225
  572. - Reduced manpower cost of panzer1b from 115 to 105
  573. - Reduced manpower cost of panzer2f from 265 to 250
  574. - Reduced manpower cost of pz38t_f from 285 to 250
  575. - Reduced manpower cost of sdkfz302 from 100 to 0
  576. - Reduced manpower cost of panzer3j from 350 to 325
  577. - Reduced manpower cost of panzer3j1 from 390 to 380
  578. - Reduced manpower cost of panzer4f1 from 440 to 430
  579. - Reduced manpower cost of panzer4f2 from 540 to 520
  580. - Reduced manpower cost of panzerjager1 from 280 to 230
  581. - Reduced manpower cost of gaz_aaa_72k from 230 to 220
  582. - Reduced manpower cost of bt7 from 260 to 235
  583. - Reduced manpower cost of bt5 from 260 to 230
  584. - Reduced manpower cost of t28 from 340 to 260
  585. - Reduced manpower cost of t28_38 from 360 to 300
  586. - Reduced manpower cost of t28e from 400 to 350
  587. - Reduced manpower cost of t35 from 360 to 280
  588. - Reduced manpower cost of t35_late from 420 to 380
  589. - Reduced manpower cost of 57mm_m1_early from 390 to 370
  590. - Reduced manpower cost of m3_lee from 395 to 380
  591.  
  592. Latewar (manpower price changes are of the vehicle and not the total cost with crew):
  593. - Fixed command point cost of 57mm_qf6_mk4_late from 16 to 12
  594. - Fixed cooldown of doctrine_archer_double to be same as other t3
  595. - Fixed cooldown of doctrine_squad_soe_late_irr to be same as other t2
  596.  
  597. - Updated eng squad_assault_pio_late_off and squad_pio_late_off to have cooldown of 90 and separate cooldown group from other t2 squads
  598. - Replaced doctrine_churchill_mk8 with doctrine_churchill_mk5 for 60 dp
  599. - Replaced manpower churchill_mk5 with churchill_mk8 and unlock timer of 1200 seconds
  600.  
  601. - Increased doctrine point cost of doctrine_staghound_mk2 from 25 to 30
  602. - Increased doctrine point cost of doctrine_crusader_aa_mk1 from 25 to 30
  603. - Reduced doctrine point cost of doctrine_wirbelwind, doctrine_ostwind from 30 to 25 each
  604. - Reduced doctrine point cost of doctrine_sdkfz234_3 from 35 to 30
  605. - Reduced doctrine point cost of doctrine_sdkfz234_4 from 45 to 40
  606.  
  607. - Increased manpower cost of 76mm_k02_30_40_late from 270 to 300
  608. - Increased manpower cost of 76mm_k36_late from 300 to 340
  609. - Increased manpower cost of 75mm_pstk9738 from 330 to 360
  610. - Increased manpower cost of churchill_mk3_qf75 from 500 to 525
  611. - Increased manpower cost of churchill_mk3_l50_late from 570 to 625
  612. - Increased manpower cost of churchill_mk4_l50_late from 570 to 625
  613. - Increased manpower cost of churchill_mk4_avre from 500 to 600
  614. - Increased manpower cost of churchill_mk8 from 800 to 900
  615. - Increased manpower cost of cromwell6 from 510 to 575
  616. - Increased manpower cost of cromwell8 from 550 to 625
  617. - Increased manpower cost of churchill_mk5 from 650 to 725
  618. - Increased manpower cost of tetrarch_mk7 from 200 to 210
  619. - Increased manpower cost of staghound_mk1 from 240 to 250
  620. - Increased manpower cost of m5a1_halftrack from 145 to 150
  621. - Increased manpower cost of daimler_mk2 from 200 to 210
  622. - Increased manpower cost of humber_mk4 from 220 to 230
  623. - Increased manpower cost of cromwell6 from 575 to 625
  624. - Increased manpower cost of cromwell8 from 625 to 650
  625. - Increased manpower cost of churchill_mk5 from 725 to 975
  626. - Increased manpower cost of churchill_mk8 from 900 to 1125
  627. - Increased manpower cost of 40mm_qf2_late from 170 to 180
  628. - Increased manpower cost of m3a1_halftrack from 145 to 150
  629. - Reduced manpower cost of 57mm_qf6_mk4_late from 440 to 400
  630. - Reduced manpower cost of aec_mk2 from 410 to 350
  631. - Reduced manpower cost of aec_mk3 from 340 to 300
  632. - Reduced manpower cost of staghound_mk3 from 350 to 310
  633. - Reduced manpower cost of m22_locust from 270 to 250
  634. - Reduced manpower cost of stuart6 from 295 to 270
  635. - Reduced manpower cost of sherman2_late from 400 to 380
  636. - Reduced manpower cost of sherman5_crab from 450 to 400
  637. - Reduced manpower cost of sherman5_mid_armor from 420 to 400
  638. - Reduced manpower cost of sherman2a from 600 to 560
  639. - Reduced manpower cost of valentine_mk11 from 370 to 350
  640. - Reduced manpower cost of cromwell5 from 400 to 370
  641. - Reduced manpower cost of 37mm_pstk36 from 170 to 160
  642. - Reduced manpower cost of 45mm_pstk32_mid from 180 to 170
  643. - Reduced manpower cost of 47mm_pstk39 from 210 to 190
  644. - Reduced manpower cost of 76mm_itk31 from 550 to 525
  645. - Reduced manpower cost of 50mm_pstk38_late from 300 to 230
  646. - Reduced manpower cost of l182 from 170 to 150
  647. - Reduced manpower cost of ba10m_fin from 220 to 200
  648. - Reduced manpower cost of t26c from 250 to 230
  649. - Reduced manpower cost of t26_33_fin_mid, t3476_41_fin_late, t3485_44_fin from 300 to 280 each
  650. - Reduced manpower cost of t28e_fin_late from 420 to 300
  651. - Reduced manpower cost of panzer4j_fin from 570 to 500
  652. - Reduced manpower cost of stug3g_fin from 570 to 550
  653. - Reduced manpower cost of 50mm_pak38_late from 300 to 230
  654. - Reduced manpower cost of blitz3_6_flak30 from 225 to 220
  655. - Reduced manpower cost of sdkfz222a from 240 to 225
  656. - Reduced manpower cost of sdkfz231 from 250 to 225
  657. - Reduced manpower cost of sdkfz251d_17 from 240 to 225
  658. - Reduced manpower cost of sdkfz234_1 from 280 to 240
  659. - Reduced manpower cost of sdkfz234_2 from 330 to 270
  660. - Reduced manpower cost of sdkfz303b from 100 to 0 (so score isn't lost when detonating vehicle)
  661. - Reduced manpower cost of panzer1f from 300 to 250
  662. - Reduced manpower cost of panzer2l from 300 to 250
  663. - Reduced manpower cost of panzer3m from 390 to 300
  664. - Reduced manpower cost of panzer3n from 450 to 400
  665. - Reduced manpower cost of panzer4g from 560 to 500
  666. - Reduced manpower cost of panzer4h from 580 to 525
  667. - Reduced manpower cost of panzer4j from 570 to 500
  668. - Reduced manpower cost of hetzer from 550 to 530
  669. - Reduced manpower cost of stug3g_late from 570 to 550
  670. - Reduced manpower cost of stuh42 from 630 to 600
  671. - Reduced manpower cost of 45mm_m42 from 190 to 180
  672. - Reduced manpower cost of 76mm_zis3 from 390 to 340
  673. - Reduced manpower cost of 57mm_zis2_late from 450 to 340
  674. - Reduced manpower cost of ba10 from 220 to 200
  675. - Reduced manpower cost of gaz_aaa_72k from 230 to 220
  676. - Reduced manpower cost of t70 from 270 to 240
  677. - Reduced manpower cost of t60 from 290 to 240
  678. - Reduced manpower cost of t70m from 290 to 250
  679. - Reduced manpower cost of t3476_43 from 460 to 400
  680. - Reduced manpower cost of kv1s from 570 to 460
  681. - Reduced manpower cost of kv1_42 from 605 to 525
  682. - Reduced manpower cost of is1_43 from 740 to 720
  683. - Reduced manpower cost of su76 from 390 to 340
  684. - Reduced manpower cost of 37mm_m3a1 from 215 to 180
  685. - Reduced manpower cost of 57mm_m1 from 410 to 350
  686. - Reduced manpower cost of m3a1_scout from 145 to 150
  687. - Reduced manpower cost of m2_halftrack from 145 to 150
  688. - Reduced manpower cost of m20 from 165 to 170
  689. - Reduced manpower cost of m8_greyhound from 230 to 220
  690. - Reduced manpower cost of m5a1_stuart from 295 to 270
  691. - Reduced manpower cost of m24_chaffee from 370 to 360
  692. - Reduced manpower cost of m4a1_75_late from 430 to 400
  693. - Reduced manpower cost of t1e3_m4a1_75 from 470 to 400
  694. - Reduced manpower cost of m4a3_75_late from 450 to 420
  695. - Reduced manpower cost of m4a3_75w_early from 480 to 450
  696. - Reduced manpower cost of m4a1_76w_mid from 630 to 575
  697. - Reduced manpower cost of m4a3_76w from 670 to 600
  698. - Reduced manpower cost of m4a3_76w_hvss from 670 to 625
  699. - Reduced manpower cost of m4a3e2_75 from 850 to 800
  700.  
  701.  
  702. Everything Else
  703. Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time)
  704. Added altitude fog to all Finest Hour maps
  705. Added vehicle views for 60+ vehicles
  706. Added max range to display below primary gun description for vehicles and humans
  707.  
  708. Optimized many vehicle textures from DXT5 to DXT1 that did not need alpha channel
  709. Optimized dutch_bridge02 cover generation (caused performance issues on 2v2_graves multiplayer maps)
  710.  
  711. Fixed inventory desync by dropping the minesweeper when avoing grenade
  712. Fixed fsm stuck in the holdback state when the weapon disappears (i.e. the grenade detonates in hand)
  713. Fixed coop losing ability to examine related to inventory transfer before video scenario
  714.  
  715. Fixed several Localization issues for multiple languages
  716. Fixed missing events (board, door sounds, etc.) for latil_m2tl6
  717. Fixed/removed transmission2 volume from many vehicles
  718. Fixed hierarchy and ID issues for 76mm_qf17
  719. Fixed mesh that can be cut on the 76mm_qf17 not having their pivot centered (making them spin weird after being cut) - affects only qf17 xx model.
  720. Fixed 88mm_qf25_mk1_4p and 84mm_qf18_4p (same models) texture swaps, ID issues, and some break animations playing when they shouldn't. Adjusted XX as well.
  721. Fixed shooting FX for 107mm_m1910_30
  722. Fixed kv1e_40 xx model appearing when the kv1_40 got destroyed (exploded).
  723. Fixed camo prefix for sdkf251d
  724. Fixed alpha on various MTLs by disabling them
  725. Fixed bm30 winter texture not applying on winter maps.
  726. Fixed kv1_40 enumerator bone as it has none
  727. Fixed is1_43 body break and repair animations to play when engine gets destroyed (or repaired).
  728. Fixed sdkfz7_2 not having a seat for charger and commander.
  729. Fixed sdkfz7_2 passenger door opening when the commander would dismount.
  730. Fixed willys_mb_mg_eng fire_mgun animation and reload_mgun animation
  731. Fixed crusader_AA_mk1 and crusader_AA_mk2 now use the late war texture by default. Early texture is now an optional preset called #early.
  732. Fixed crusader_aa_mk2 localization to be the Mk.III and added vickers go MG to Coax position
  733. Fixed c47_d propeller2_work animation, as the hierarchy was changed to be proper (before was attached to engine1 now its attached how it should be to engine2), but animation was affected due to it.
  734. Fixed many vehicles 'RAM volume' in bone structure hierarchy
  735. Fixed left side of churchill_mk2 only having LODs for wheels, now both sides have them.
  736. Fixed typhoon_mk1b glass issue.
  737. Updated sdkfz7/1 "grey" texture
  738. Fixed for kv2_40 wrong open_dirver animation keyframes, breaking the animation and preventing any type of sound from playing when hatch was opening
  739. Fixed 3rd person camera elevation limit being too low for the USA AA halftracks: m13_mgmc, m16_mgmc, m15a1_cgmc
  740. Fixed m22 missing hatch sounds
  741. Updated Finnish 84mm_k18 3D model with new one
  742. Fixed engine1 faces, for the typhoon
  743.  
  744. Fixed ger early rifle grenade inhand item priority
  745. Fixed volkssturm_4 having belt instead of drum ammo type in inventory
  746. Fixed helmet stuff file ger_stalhelm_m39_g_var3 referencing wrong 3d model
  747. Fixed rus/late/spetsnaz_4 sometimes spawning without a helmet
  748.  
  749. Fixed missing obstacle for euro_hay_pile