- Update v1.0.2.6:
- Crash Fixes & Stability
- Mansion Painting Room: Relocated the canvases within the room to prevent crashes and eliminate confusion regarding the purpose of free painting.
- Main Menu Stability: Fixed a crash that could occur when returning to the Main Menu immediately after picking up items.
- Lighthouse Puzzle: Resolved specific crashes triggered by failing the Pressure Puzzle in the Lighthouse.
- Inventory & QTEs: Fixed a potential crash caused by opening the Inventory right before a Quick Time Event (QTE) triggered.
- Bug Fixes & System Repairs
- Diary & Achievements:
- Fixed an issue that either prevented the "Diary Investigation" Achievement from unlocking or caused it to trigger prematurely.
- Fixed a bug that prevented players from opening the Diary twice in a row.
- Resolved a bug that could lock the "Read" action within the Diary.
- Controls & Settings: Corrected the Crow's behavior when using the Invert X Look and Invert Y Look settings from the Options Menu.
- Save State Consistency: The status of items in the Barn is now correctly saved at checkpoints after cutting Joseph’s rope.
- Sequence Breaking Prevention:
- Soft-locking out of various puzzles is now blocked once they are completed, ensuring players always receive their reward items.
- The Pause Menu is now disabled during certain cinematics to prevent progression glitches.
- Disabled user input during the final cinematic to prevent overlapping dialogue with Alan's lines during the Credits.
- Credit Sequence: Fixed a potential bug that spawned multiple boats at the end of the Credits, or caused the boat Alan pushes to pop in.
- Combat & AI Adjustments
- Boss Encounters:
- Modified a boss's attack animation to prevent them from clipping out of their designated NavMesh.
- Added extra collision boxes during a specific boss encounter to prevent the enemy from getting stuck.
- Fixed a boss's aiming logic so they accurately target the player during battle.
- Added collisions to prevent the player from slipping behind the enemy during the final fight phase.
- General AI: Resolved multiple bugs where various AI entities either failed to spawn or fell through the map geometry.
- Performance & Optimization
- Lighting & Shadow Optimization: Adjusted lights, shadows, and PLAs in specific zones to significantly improve overall performance.
- Particle Optimization: Removed collisions from falling leaves in the forest area to boost framerates.
- Visual Cleanup: Removed the PLA from the lions visible via Vera Visio in the Catacombs.
- Gameplay & Visual Polish
- Quality of Life: Enhanced door behavior to prevent the player from getting trapped or pushed by doors closing dynamically.
- Audio & Visual Feedback: Added distinct captions and sound effects when attempting to use an incorrect item across several locations in the game.
- Puzzle Animations: Fixed an issue with the Whitney Codex puzzle where the completion animation could mistakenly play multiple times.
- Visual Glitches: Fixed a visual artifact that occurred if Alan was hit while actively using Tempus Fugit.
- Collision Adjustments:
- Added collisions for the Crow to prevent issues when picking up the Yellow Ticket from the Carousel.
- Adjusted the placement of benches at the Mansion entrance to prevent players from getting physically stuck.
- Localization: Corrected and polished several text lines and subtitles.
- Update v1.0.1.5:
- Gameplay
- Resolved a stability issue when pausing the game while using the pendulum's third ability.
- Fixed an issue where achievement components would fail to respawn after changing zones.
- Fixed a bug where enemies could occasionally spawn through the floor geometry.
- Adjusted QTE input windows to ensure players have sufficient time to react before failing.
- Improved the interaction system when picking up items located inside drawers.
- Fixed a crash that occurred in the when a puzzle was saved with an incorrect item placed.
- Technical & Performance
- Enhanced the painting system mechanics within the Hospital area for better consistency.
- Improved overall camera and input stability during high-intensity combat situations.
- Refined AI navigation logic to prevent clipping issues in various environments.
- Update v1.0.1.2:
- Gameplay & Puzzles
- Puzzle Optimization: Adjusted the speed of puzzle mechanics for better consistency.
- Quest Rewards: Fixed an issue where a reward item would remain floating after completing a quest.
- Solved an issue where some quest items were not granted after finishing its quest.
- Environment Clarity: Removed redundant dressing props to improve visual clarity in specific puzzle areas.
- Collectible Accessibility: Refined collision boxes to make certain collectibles easier to reach.
- Enemy Spawners: Adjusted enemy spawn points and logic for improved balancing and bug fixing.
- Solved an issue where the doesn't spawn after player's death.
- Solved an issue where some were duplicated after player's death.
- QTE Balancing: Adjusted the difficulty of Quick Time Events for a fairer experience.
- Technical & Performance
- System Stability: Improved overall stability of the painting system.
- Steam Input: Enhanced camera rotation smoothness at low framerates when using Mouse or Controller via Steam Input.
- Steam Deck: Reduced default controller rotation sensitivity specifically for Steam Deck.
- Optimization: Reduced the size of unnecessary textures to improve memory usage.
- Resolution Support (Experimental): Added support for new resolutions: 7680x4320 (8K, 16:9), 3840x1600 (UltraWide 4K, 21:9), and 5120x2160 (UltraWide 5K, 21:9).
- Visuals & Localization
- Graphics: Resolved texture issues on the hospital exterior.
- Character Visuals: Fixed visible texture seams on Alan’s hand and improve overall texture resolution.
- Localization: Corrected several typos and errors in game captions.
- Audio: Added music to certain areas to improve atmosphere and narrative impact (kept intentionally vague to avoid spoilers).