1. Update v1.3.1:
  2. Adjusted nuclear plant power output to make it more economical
  3.  
  4. Expanded loading docks are now proportionally more expensive (But still cheaper per truck average)
  5.  
  6. Updated Production Manual to show the dual requirements for pit mines
  7.  
  8. NEW option to restart a sandbox map or campaign scenario added to the in-game pause menu
  9.  
  10. Minor QoL adjustments to sandbox
  11.  
  12. Fixed an issue where the Rail Tycoon achievement was not always triggering
  13.  
  14. Fixed an issue where starting lot boundaries were not always appearing in larger maps
  15.  
  16. Fixed an issue where you could get stuck navigating menus while using a controller
  17.  
  18. Fixed an issue where you could begin international negotiations for invalid materials
  19.  
  20. Fixed an issue where pipes which looped would cancel out, causing 0 net flow
  21.  
  22. Fixed menus persisting after exiting a map
  23.  
  24. Fixed an issue where cities would refuse to cancel or negotiate contracts
  25.  
  26. Fixed an issue where occasionally reordering the construction queue would duplicate tasks
  27.  
  28. Fixed some errors with text and spacing for summaries and reports
  29.  
  30. Oil rigs now correctly calculate byproducts/natural gas production
  31.  
  32. Fences now behave as intended and will not multiply unintentionally
  33.  
  34. Poached candidates (Successful and unsuccessful) now count as one individual
  35.  
  36. Only one round of candidates can now be active at one time
  37.  
  38. Improved clarity for construction blockers and issues
  39.  
  40. Typos and translation changes
  41.  
  42. Update v1.3.0:
  43. Major updates:
  44.  
  45. - Sandbox settings update:
  46.  
  47. - Starting city locations can now be set to place randomly during new map generation
  48.  
  49. - Initial road, rail, pipe and wire networks can now randomly generate during new map generation
  50.  
  51. - Players can select if maps generate with harbors (if available), airports or rail connections
  52.  
  53. - Initial resource deposits can be randomly placed at generation or be set to follow the distribution and arrangement from the related scenario
  54.  
  55. - Players select the starting lot/location for their initial parcels of owned land
  56.  
  57. - In addition to selecting owned initial lots, players now select 5 initial lots for access rights to reach road/utility networks if necessary or to explore the map
  58.  
  59. - Six new sandbox-exclusive maps:
  60.  
  61. - Boulder City, Nevada
  62.  
  63. - Cortez, Colorado
  64.  
  65. - Guam
  66.  
  67. - Kauai, Hawaii
  68.  
  69. - Key West, Florida
  70.  
  71. - Ponce, Puerto Rico
  72.  
  73. - New tropical biomes are in place for Guam, Kauai, Key West and Puerto Rico
  74.  
  75. - New mini-vertical for manufacturing pharmaceuticals
  76.  
  77. - New resources:
  78.  
  79. - Drugs
  80.  
  81. - Pharmaceuticals
  82.  
  83. - Players need to invest part of their daily research into manufacturing
  84.  
  85. - New models for pharma complex
  86.  
  87. - Central office
  88.  
  89. - Drug production/lab
  90.  
  91. - Pharmaceutical production
  92.  
  93. - Cities in the game will sometimes approach players with contract opportunities to sell certain resources to the local municipality
  94.  
  95. - Cities will also sometimes approach players to purchase utilities (power and water)
  96.  
  97. - There is a new season progression timeline in the reports front page to help track season length in each map
  98.  
  99. - Worker happiness is adjusted to be more demanding and cities will expand on their own far less frequently
  100.  
  101. - Workers will react negatively to having far more excess housing than available jobs (aka unemployment)
  102.  
  103. Minor changes/updates/bug fixes
  104.  
  105. - Executive assistants will no longer appear in sandbox maps with useless requests
  106.  
  107. - Some manager traits and upgrades for farms and furnaces were not working as advertised
  108.  
  109. - VP of PR upgrades to discount housing subsidy costs were not working as advertised
  110.  
  111. - Update some event triggers to exclude scenario events from sandbox
  112.  
  113. - When you are granted a new lot in a mission or as a result of an action, the camera can be panned to the new lot
  114.  
  115. - Hawaii will now have a pin on the globe
  116.  
  117. - Sandbox scenarios no longer give an introductory message
  118.  
  119. - [BUG FIX] Fix up international contracts so that they no longer offer to sell players things that are "end products" (cars, toys, foodstuffs, etc.)
  120.  
  121. - [BUG FIX] On controller, the confirmation button on conveyor management was sometimes unreachable
  122.  
  123. - [BUG FIX] Sometimes overlapping urgent notifs would block one another resulting in a soft lock
  124.  
  125. - [BUG FIX] You couldn't do a lunch meeting if your influence was precisely 0
  126.  
  127. - [BUG FIX] Battery purchase orders weren't laddered correctly in a couple of instances
  128.  
  129. - [BUG FIX] Cold calling will no longer show people you already know
  130.  
  131. - [BUG FIX] Sometimes (especially with coal), you would be granted the same lot over and over again
  132.  
  133. - [BUG FIX] You could try to send your VP of Sales to an international show while attending a regular trade show
  134.  
  135. - [BUG FIX] Sometimes contract deliveries to be met went negative
  136.  
  137. - [BUG FIX] Sometimes the number of stars in investor tracking was not totalling correctly
  138.  
  139. - [BUG FIX] Trucks no longer go offroad around complexes
  140.  
  141. - [BUG FIX] Fixed some instances where saves were failing to load
  142.  
  143. - [BUG FIX] Fixed some instances where stars were not totalling correctly
  144.  
  145. - [BUG FIX] Cities would occasionally try to offer contracts for products that don't exist on the map
  146.  
  147. - [BUG FIX] City contracts would sometimes be un-negotiable
  148.  
  149. - [BUG FIX] Pause menu was inaccessible during the plot selection process for sandbox
  150.  
  151. - [BUG FIX] International contracts will now allow you to deal drugs and pharma products
  152.  
  153. - [BUG FIX] Utility throughput would something stop working
  154.  
  155. - [BUG FIX] Menus would occasionally refuse to close
  156.  
  157. - [BUG FIX] Rare softlock when accessing plot mode in sandbox
  158.  
  159. - Some minor visual and animation updates
  160.  
  161. - Small typo, translation and text updates