1. Patch Notes 1.3.8
  2.  
  3. We’re excited to roll out update 1.3.8 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character.
  4.  
  5. Game Updates
  6. Scorching Sands now always triggers a heatwave during battle
  7.  
  8. Escape Flashes are available in shops after reaching Donar Island
  9.  
  10. XP Chips become available in shops upon arriving at Ixqun
  11.  
  12. The Rebirth Trait will now be activated on higher difficulty modes (limited to one time)
  13.  
  14. Fixed an issue with a spawn point in the Mescher Realm
  15.  
  16. Skill Flashes can no longer be sold
  17.  
  18. Using the LuxBoard now contributes to your step count
  19.  
  20. Various minor bug fixes and general improvements
  21.  
  22. Style Shop Updates
  23. For your Coromon
  24.  
  25. Plasma Lumon: crackling with high-voltage flair
  26.  
  27.  
  28.  
  29. Koi Flowish: elegant, aquatic, and serene
  30.  
  31.  
  32.  
  33. Swamp Ruptius & Swamp Mooby: mud-soaked and menacing
  34.  
  35.  
  36.  
  37. For your character
  38.  
  39. Spinner-inspired outfits to match your Coromon-catching passion
  40.  
  41.  
  42.  
  43. The Chalchiu outfit adds a splash of elemental finesse
  44.  
  45.  
  46.  
  47. New Visor and Fancy Glasses styles
  48.  
  49.  
  50. Balance Updates
  51. Stat Adjustments
  52. Tinshel, Sanscale, and Seraphace lines: base stats improved
  53.  
  54. Trait Availability Changes
  55. Moffel line can now get Motivated instead of Escapist
  56.  
  57. Kyreptil line: now eligible for Good Aim
  58.  
  59. Swurmy line: no longer compatible with Inner Fire
  60.  
  61. Seraphace line: now eligible for Creeping Stare
  62.  
  63. Ruptius line: can now get Fully Rested
  64.  
  65. Houndos line: can now gain Sharp Claws
  66.  
  67. Shimshell line: can now gain Fast Metabolism
  68.  
  69. Sanscale line: can now gain Escapist
  70.  
  71. Armado line: can now gain Caffeinated instead of Thick Skin
  72.  
  73. Taddle line: can now gain Gourmand
  74.  
  75. Droople line: can now gain Water Cooled instead of Gourmand
  76.  
  77. Skill Learnset Changes
  78. Taddle line: now learns Empowering Grounds and Splatter, but doesn’t learn Splash anymore
  79.  
  80. Purrgy line: now learns Bewitch
  81.  
  82. Ruptius line: now learns Side Swap and Inversal
  83.  
  84. Sanscale line: now learns Illusion Burst
  85.  
  86. Tinshel line: now learns Ignore Pain and Backstab
  87.  
  88. Lumon line: now learns Spark Disc
  89.  
  90. Droople line: now learns Upshift
  91.  
  92. Moffel line: now learns Mud Ball
  93.  
  94. Seraphace line: now learns Horror Mask
  95.  
  96. Lunarwulf line: now learns Frantic Mask
  97.  
  98. Skill Flash Access
  99. Frantic Mask: now available to Lumon, Lemobi, Moffel, Pyrochick, Buzzlet, and Silquill lines
  100.  
  101. Horror Mask: now available to Purrgy and Droople lines
  102.  
  103. Power Nap: now available to Decibite and Cubzero lines
  104.  
  105. Zen Cure: now exclusive to Slitherpin, Lumon, Buzzlet, and Nibblegar lines, still naturally learned by Flowish line
  106.  
  107. Rubber Web: now exclusive to Fiddly, Mino, Lunarpup, Silquill, and Arcta lines
  108.  
  109. Spectral Lattice: now exclusive to Houndos, Lunarpup, Silquill, and Arcta lines
  110.  
  111. Splash: now exclusive to the Swampa and Fiddly line, still naturally learned by the Cubzero line
  112.  
  113. Ninja Stance: nog longer learned by Decibite line
  114.  
  115. Moffel and Decibite lines: no longer learn Reconstruct
  116.  
  117. Toxic Cloud: now available to Kyreptil line, but no longer to Droople line
  118.  
  119. Trait Updates
  120. Motivated: updated stat decreases when enhanced
  121.  
  122. Fast Metabolism / Fast Metabolism+: now increase Sp. Atk by 1 stage (was 2)
  123.  
  124. Soul Eater: now boosts based on the user’s highest stat instead of opponent’s
  125.  
  126. Glacial Affinity / +: damage boost capped at 20% / 30%
  127.  
  128. Conductor, Flare Intake, and Inner Fire: now apply 25% damage reduction in their base Trait
  129.  
  130. Tough Feet: now blocks all entry hazard effects (not just damaging ones)
  131.  
  132. Tough Feet + / ++: now recover 10% / 20% SP, but no longer remove hazards
  133.  
  134. Brave Trait: no longer affected by Menacing Trait or Scary Vision Skill
  135.  
  136. Escapist++: now boosts Speed and Accuracy by 1 stage (was Speed +2)
  137.  
  138. Disrupting Aura / + /++: now depletes 5 / 7 / 7 SP instead of 2 / 5 / 5
  139.  
  140. Fully Rested + /++: now reduces 50 / 60% instead of 60 / 75% damage
  141.  
  142. Thick Skin++: now blocks Cut damage instead of Poison
  143.  
  144. Skill Updates
  145. Detonate: power increased from 130 to 135 and accuracy from 85 to 90
  146.  
  147. Frantic Mask: no longer always goes last
  148.  
  149. Mud Ball: power increased from 50 to 75, SP cost increased from 4 to 6
  150.  
  151. Ghastly Nap: now lowers Evasion instead of Accuracy
  152.  
  153. Horror Mask: health cost decreased from 25% to 15%
  154.  
  155. Frigid Barrier: now always goes first
  156.  
  157. Cloud Burst: now lowers Evasion instead of Accuracy
  158.  
  159. Cloud Burst: power increased to 55, accuracy increased to 100
  160.  
  161. Power Nap: now applies Curse instead of Drowsy
  162.  
  163. Frost Feathers: now does physical damage and makes contact
  164.  
  165. Shared Fate and Final Gift now fail when used consecutively
  166.  
  167. Iceberg Sweep now always goes last
  168.