1. Update v1.13.8:
  2. Interface
  3. Made it so fleets are not always shown as "too weak to fight” during naval invasions
  4.  
  5. Fixed the pink placeholder face being shown as a mapmode icon in a building details screen
  6.  
  7. Bugfixes
  8. Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission
  9.  
  10. Fixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion
  11.  
  12. Fixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node
  13.  
  14. Fixed a bug where the AI could be blocked from conducting naval invasions related to the issues above
  15.  
  16. Update v1.13.7:
  17. Features
  18. Added the Kiel Canal as a constructable canal
  19.  
  20.  
  21.  
  22. Improvements
  23. You can now negotiate treaties with countries you cannot 'reach', fixing issues such as Spain being unable to complete Hispanoamerica due to not being able to 'reach' Paraguay
  24.  
  25. Fixed multiple issues where countries could end up paying very inflated sums for port connection merchant marines (aka busted an embezzlement scheme by the port cartels). We now instead calculate how much each country’s market areas have to purchase from other market areas and attribute a portion of the port connection shipping lane costs proportional to that share to that country as a fee that is paid to the market owner.
  26.  
  27. Supply Ships now have proper 3D graphics, using troopship graphics and visually changing over time as you unlock better tech
  28.  
  29. AI
  30. The AI now composes fleets according to certain desired roles, such as a main battle fleet or a fleet for raiding/piracy. Different fleets have different ship compositions and sizes, for example main battle fleets tend to get most of the capital ships and to be much larger than other fleets. Fleets will now focus on missions fitting for their composition. Capital ships won't be used for pirating activities.
  31.  
  32. Did a major improvement pass on AI fleet mission handling to make it use its fleets in a more logical fashion both during war and peace
  33.  
  34. The AI is now better at prioritizing important regions with a high strategic region score for assignment of a stance over less important ones, and should focus its power projection efforts on regions needed to complete certain journal entries, for example
  35.  
  36. Fixed a bug where the AI could create invalid templates for some ship classes, resulting in those ship classes never being used
  37.  
  38. The AI is now willing to keep some very obsolete ships around if they have a low enough number of ships in the class compared to their desired amount
  39.  
  40. The AI will now decommission a limited number of obsolete ships per tick, to avoid overly aggressive mass-disbanding actions
  41.  
  42. The AI no longer always fills every utility slot but will make a determination based on utility weight vs number of empty utility slots
  43.  
  44. Fixed a bug where the AI was unable to downsize barracks due to attempting to downsize marines that didn't exist.
  45.  
  46. Fixed a bug where the AI would be unable to downsize barracks due to disbanding units not flagging their building spending priorities as in need of an update.
  47.  
  48. The AI now treats shortages much more seriously when they lack the ability to trade in order to solve them.
  49.  
  50. Improved AI fleet and army selection logic for naval invasions and transportation
  51.  
  52. The AI now more actively merges small temporary formations in the same location
  53.  
  54. Fixed a bug where the AI would abort a naval invasion against an occupied state when taking back the state due to no longer calculating it as a valid target
  55.  
  56. The AI will now limit the mission area size of its fleets based on how large they are, with smaller fleets having smaller mission areas
  57.  
  58. Fixed a bug where the AI would refuse to defend itself entirely in a war against a much weaker opponent because of incorrectly applied checks intended to keep it from overcommitting against far weaker enemies
  59.  
  60. Encouraged the AI to always press the "Promote National Identity" button whenever available in the South American "The \[Primary Culture\] Nation" Journal Entry
  61.  
  62. The AI will now wait 100 days after sending a peace deal to send another, giving the player time to propose their own peace deal if the AI's offer isn't to their liking
  63.  
  64. Made the Japanese AI more likely to pursue colonial laws if Japan has claims on Korea
  65.  
  66. Upon an AI Japan completing Honourable Restoration with either an Imperial or Taikunate victory, Japan will annex a non-player Ezochi
  67.  
  68. Balance
  69. Made Anarchist movements less rabid about seceding and encouraged them more towards attempting outright revolution, additionally they will no longer try to secede from nations with less than 5 states altogether
  70.  
  71. There is now a 6 month cooldown on changing tolls and strait access settings. Like tariffs and subventions, this cooldown has a grace period of 7 days after changing the setting before the actual cooldown lock is applied, during which you can freely revert to the previous setting.
  72.  
  73. Slashed toll rates in half, as they were rather excessive, particularly with single strait controller
  74.  
  75. Reduced Merchant Marine cost for port connections and goods transfer treaties to more reasonable levels
  76.  
  77. Blockade Efficiency is now calculated as (total blockade strength) / (total blockade resistance of blockaded states) instead of simply blockade strength divided by number of states, meaning that states with tiny resistances won't eat up a large fraction of your blockade strength
  78.  
  79. Added a timeout to the Short-Term Tax Cuts Amendment
  80.  
  81. Garrisoned armies can now only defend against naval invasions targeting their state or a neighboring state
  82.  
  83. Did a major balance pass on utility modules to ensure they all have some use.
  84.  
  85. Did a major balance pass on accuracy. Accuracy is now compared against both speed and visibility to determine hit chance, and accuracy modifiers are actually impactful, so capital ships will have a hard time scoring hits on torpedo craft.
  86.  
  87. Torpedo craft are now the fastest ship types of their era, rather than the slowest.
  88.  
  89. The Ottoman Empire no longer receives 100% Maneuvers in every Diplomatic Play for the duration of the "Tanzimat: Reclaim Syria" Journal Entry, instead it receives extra maneuvers specifically for the war against Egypt in the "Reasserting Our Authority in Syria" Event
  90.  
  91. Rebalanced blockade strength and resistance values to make blockades more viable in the mid to late game
  92.  
  93. Restricted the headquarters of Witkowitzer Bergbau- und Hüttengewerkschaft to Moravia, and added an Iron Mines potential to this state
  94.  
  95. Updated several Journal Entries and Events to account for non-leader Politicians in the National Cast
  96.  
  97. Luxembourg now starts the game with all technologies that the Netherlands have access to
  98.  
  99. Reduced the assimilation requirements for The Government of Chōsen Journal Entry
  100.  
  101. Increased the minimum level of turmoil permitted in The Government of Chōsen Journal Entry
  102.  
  103. Art
  104. Added traditional Japanese umbrella (Wagasa) for Japanese pops to the game
  105.  
  106. Added a flag to Buganda
  107.  
  108. Adjusted province borders in the Sinai to more closely follow the shape of the Canal
  109.  
  110. Ainu characters and pops in non-Japanese countries will no longer wear Japanese clothing
  111.  
  112. Made the Empire of Korea slightly less purple
  113.  
  114. Content
  115. The Taming the North Journal Entry may now be completed by the Ezo Government/Ezo Republic
  116.  
  117. Added two events about the Ezo Republic. During a civil war, defeated Shogunate forces may flee to the island of Hokkaido, from where they may attempt to negotiate with the government to establish a Tokugawa fiefdom.
  118.  
  119. Removing Subjecthood is now a requirement to abolish the Edo System, for both the Meiji Restoration Journal Entry button and the Decision
  120.  
  121. If the Sonnō Jōi movement has the Shōjōi ideology, its activism will now increase for every year that Japan does not expel foreigners, to a maximum of 50%
  122.  
  123. If the Sonnō Jōi has the Daijōi ideology, it will gain Activism for Japan being Unrecognised
  124.  
  125. In the Boshin War, the side not in control of Matsumae Domain will now gain a wargoal to annex Ezochi
  126.  
  127. Made The Korean Rebellion into an International Situation Journal Entry
  128.  
  129. Limited Shinbutsu Bunri completion criteria to starting Japanese Homelands and expanded the tooltip to list them individually
  130.  
  131. The "Manifest Destiny" decision can now also be taken when 40% or more of the Great Plains strategic region are controlled by the United States as an alternative to having an interest in the Pacific Coast strategic region
  132.  
  133. Added a system which will track who the Japanese Taikun is, assign them a permanent modifier, and ensure they are an Interest Group leader
  134.  
  135. The Suez and Panama surveys will now be visible for all Great Powers by default
  136.  
  137. The Texan Statehood Journal Entry for the USA is now pinned by default, and adds Involvement in the Pacific Coast upon completion
  138.  
  139. Added a complete condition to The Oregon Border Dispute for the USA gaining Columbia District as a subject
  140.  
  141. Gave Cherokee culture its traditional homelands in the US South East which are removed as part of the Trail of Tears
  142.  
  143. Gave Caddoan culture homelands in Oklahoma, Kansas and Nebraska. Removed their homeland in Alabama.
  144.  
  145. Gave Muskogean culture a homeland in Alabama
  146.  
  147. Reworked Japan's political party names
  148.  
  149. Fixed an issue where a Naval Administration building in Constantine, Algeria was owned by Morocco
  150.  
  151. Created a starting treaty between the USA and Oregon, to give the USA some starting Involvement in the Pacific Coast
  152.  
  153. Added an alternate political party system for the Taikunate
  154.  
  155. Added a starting Port to Washington
  156.  
  157. Added several more Japanese noble last names
  158.  
  159.  
  160. Interface
  161. The selected mapmode is now the default mapmode which the game will remember and return to after you close panels that change the mapmode. You can also click the globe button next to the mapmode to lock it, which makes that mapmode stay selected even when panels are open that would normally override it. This means you can properly select and stay in a mapmode of your choice instead of having it constantly reset.
  162.  
  163. Added wages to the maintenance cost prediction in ship designer
  164.  
  165. You can now see what contributes to a country's share of the cost of a shipping lane in a market
  166.  
  167. Allowed assigning commanders to formations without units
  168.  
  169. Added paged construction for Military and Supply ships
  170.  
  171. Removed empty unit type buttons on Unit Groups in the Army panel when there are no available Unit Types in that Group and added a tooltip
  172.  
  173. Made it so the military and supply ship queue no longer show maintenance points spent to increase clarity
  174.  
  175. Made it so that when keeping a particular region's panel open, that region will be highlighted on the map
  176.  
  177. Added proper grouping and breakdowns to toll income and expense tooltips
  178.  
  179. Adjusted tooltips for National Cast and Companies Filters by removing unnecessary ones and adding new relevant ones
  180.  
  181. Fixed the wrongly greyed out Army button in the Invasion Planner when you had selected an Army
  182.  
  183. Filtered out foreign shipyards from ship construction menu
  184.  
  185. Added dropdown menus to Strategic Region Tiers to improve overall navigation
  186.  
  187. Blockade and Power projection missions now display more relevant information when active or being selected
  188.  
  189. Made sure the tab structure and shortcuts to the tabs are correct on the Fleet panel
  190.  
  191. Added a dropdown to group Diplomatic Plays in the Outliner
  192.  
  193. The support separatism action now shows which movement is being supported in the outliner
  194.  
  195. We now sort entries in various calculation breakdowns
  196.  
  197. Removed company charter information from tooltips that snuck in for non-owners of Charters of Commerce
  198.  
  199. Removed veterancy level from ship type tooltip
  200.  
  201. Fixed an issue where supply routes were shown when HQs were highlighted
  202.  
  203. Added concepts for Diplomatic Relevancy and Strategic Adjacency
  204.  
  205. Fixed misaligned Ruler Selection panel layout when having a mix of politicians and commanders
  206.  
  207. Fixed a couple of typos and other minor localization issues
  208.  
  209.  
  210. Performance
  211. "Highest on the Highveld" event uses more efficient triggers and effects
  212.  
  213.  
  214. Modding
  215. Added script support for Variable maps
  216.  
  217. Added `fleet_compositions` to ai_strategy which allows you to greatly control how AI fleets will look and behave
  218.  
  219. Allowed can_queue_building_levels to accept script values
  220.  
  221. Added new diplomatic play scope effect add_maneuvers
  222.  
  223. Added fastdetection console command which gives all fleets a 100% chance to spot enemies
  224.  
  225.  
  226. Bugfixes
  227. Fixed a bug where World Market Hubs were not fully deregistered upon destruction, which could lead to double toll payments
  228.  
  229. Fixed a bug where the World Market Hub Trade Center would pay all tolls rather than toll costs being properly distributed per trade center
  230.  
  231. Fixed a bug where unused supply ship construction points would be used for military construction points preventing supply ships from being built
  232.  
  233. Fixed a bug where the company sorting buttons did not work
  234.  
  235. Fixed convoy raiding not engaging army supply ships, preventing naval raids from disrupting land army supply lines
  236.  
  237. Fixed an issue where an army could travel to a basecamp without a valid supply path
  238.  
  239. Fixed an issue where fortifications were not affected by goods shortage
  240.  
  241. We now disband all the troops when disbanding a formation instead of transferring them, which resulted in teleportation
  242.  
  243. Fixed an issue where commanders could not be recruited to formations without units or ships
  244.  
  245. Fixed a bug where non piracy agreement would not prevent your export routes from being pirated
  246.  
  247. Fixed an issue where fronts could not advance against enemy allies
  248.  
  249. Fixed the multiple unit panel always only showing the Advance order
  250.  
  251. Removed the Age of Caudillos modifier from Iquichia
  252.  
  253. Fixed an issue that caused Caribbean states to not use the Latin American building set
  254.  
  255. The Social Monarchy law is now valid for forming Sovereign Empire power blocs
  256.  
  257. Fixed a bug where after annexaction units could join the wrong armies
  258.  
  259. Fixed an issue where Negotiations could request an impossible amount of trade centres
  260.  
  261. The "Acquire Land in Panama" and "Acquire Land in the Sinai" decisions now give provinces on both sides of the canal to be
  262.  
  263. Countries are now forced to actually pay the merchants shipping their treaty transferred goods
  264.  
  265. Fixed refreshing army supply paths when military access changes
  266.  
  267. Purchasing Alaska no longer transfers the Kuril Islands to the country that purchased Alaska
  268.  
  269. Selling Alaska now dissolves the Russian-American Company
  270.  
  271. When defending against naval invasions, we now strongly encourage the coward generals stationed in the attacked HQ to go alongside their units to defend
  272.  
  273. Fixed Sakhalin having no arable resources
  274.  
  275. Corrected a hub issue in Tenasserim, so troop movements from the port hub to the land do not teleport armies
  276.  
  277. Fixed an issue with unraised conscripts being included in the calculation of the special unit ratio
  278.  
  279. Fixed a bug where invasions with with both marines and regular troops could silently fail to start
  280.  
  281. Fixed numerous cases where primary cultures could be culturally discriminated against
  282.  
  283. Fixed a bug where ships in ports that take damage would not queue up any repairs
  284.  
  285. Fixed a bug where ship repairs did not account for new damage once the repair was queued
  286.  
  287. Moved the city of Suez to within Sinai state
  288.  
  289. Fixed an Out Of Sync with Ship Templates serialization
  290.  
  291. Fixed an Out Of Sync with AI evaluation of project interest on a sea region
  292.  
  293. Fixed a bug where a companies HQ did not properly disband, this would prevent you from creating the company again
  294.  
  295. Fixed an issue where pursuing the Andean Federation would give infamy to the wrong country
  296.  
  297. Fixed an edge case where a non-Tokugawa character could become the Shogun of Japan
  298.  
  299. Colonial countries formed through "Establish Colonial Administration" will now get all of the overlord's primary cultures
  300.  
  301. Fixed a bug where using marines did result in not showing any 3D models on fronts or battles
  302.  
  303. Fixed a crash that could occur when an invasion was cancelled
  304.  
  305. Corrected DLC requirements for some clothing assets that were accidentally locked
  306.  
  307. Chinese ship names will now display properly
  308.  
  309. Fixed the Kuril Islands not having market access at game start
  310.  
  311. Fixed a bug when Market Access Price Impact would not change after Flood has ended
  312.  
  313. Fixed a bug where, when a country would become recognized, existing piracy missions would not be cancelled
  314.  
  315. Abdicating the Japanese Emperor now fires the Imperial succession events (The Great Wave)
  316.  
  317. The "The Opium Trade" Journal Entry now addicts a culture in a market which is importing opium, rather than exporting it
  318.  
  319. Fixed a bug where liberate country would not be possible when the target country had no researched pan-nationalism
  320.  
  321. Fixed an issue where Diogo Antônio Feijó could live forever with Colossus of the South active
  322.  
  323. Struggle for the Highveld JE now has text when looking at South African countries in the lobby
  324.  
  325. Fixed an avenue in which French royal claimants could duplicate themselves
  326.  
  327. Removed a duplicate instance of Tōgō Heihachirō
  328.  
  329. Fixed an event that, instead of transferring Napoleon III between countries, would kill him and make a clone
  330.  
  331. Fixed a case in Divided Monarchists in which cementing the power of the ruling dynasty would kill and create a clone of the ruler
  332.  
  333. Fixed a problem that could make the German flag fail to render in tooltips
  334.  
  335. "A Strange Superstition" may no longer fire every year
  336.  
  337. Fixed the wrong country having the Treaty of Singapore with Johore
  338.  
  339. Fixed DLC icon and text in event windows
  340.  
  341. Added localisation to the name of Ibibioland
  342.  
  343. Fixed an inaccurate tooltip in the Strike! Journal Entry
  344.  
  345. Update v1.13.6:
  346. Bugfixes
  347. Fixed an issue where tolls were only looking at trade going to a world market hub state and not to other trade centers in the market area
  348.  
  349. Prestige goods bonuses now apply to units in combat
  350.  
  351. Fixed Interest Group leaders disappearing on change of government
  352.  
  353. Update v1.13.5:
  354. Features
  355. Added Ship Crew Experience. Ships will now gain experience while out on a mission, while participating in battles and when sinking ships. Experience will decay over time if a fleet is sitting idle in port. By accruing enough experience ships will increase their Veterancy Rank, which provides a positive modifier to accuracy, critical hit chance and readiness gain, with higher ranks providing larger advantages. The baseline accuracy bonus and critical hit chance for all ship types has been adjusted downward to compensate.
  356.  
  357. The "Jeune Ecole" and "Capital Fleet" Navy Model Laws now also provide a starting experience bonus to ships
  358.  
  359.  
  360.  
  361. Improvements
  362. The supply ship allocation percentage is now a hard cap on how much ship construction is allowed to be allocated to supply ships
  363.  
  364. Certain treaties now allow joining diplomatic plays again regardless of interest tier: alliance and support independence as well as guarantee independence and defensive pact when trying to join on the defense
  365.  
  366. Added 'station in state' to right-click menu for military formations, also supports overseas stationing
  367.  
  368.  
  369.  
  370. AI
  371. The AI is now less gung-ho on supply ships and will not drive their economies to ruin endlessly building them
  372.  
  373. Made a substantial pass on AI ship construction logic to make them more proactive about replacing obsolete ships gradually, instead of all at once
  374.  
  375. Added better logic for AI navy composition, governed in the AI strategies database files
  376.  
  377. Fixed a bug where the AI would select far too small fleets to transport their armies, resulting in the army being split into a myriad tiny stacks
  378.  
  379. Fixed an issue where the AI was unable to ever pass Jeune Ecole
  380.  
  381. Made the AI less willing to select event options that would increase Movement Activism if it is threatened by a revolution
  382.  
  383. Made the AI more inclined to expel agitators with traits that increase Movement Activism
  384.  
  385. Fixed a bug where the AI could get stuck on very low authority while unable to reduce authority spending
  386.  
  387.  
  388.  
  389. Balance
  390. Halved base literacy growth further, from 0.1% to 0.05%
  391.  
  392. Abolishing the Edo Status System now requires Japan to abolish Subjecthood
  393.  
  394. Public Schools now grant literacy growth per level of institution
  395.  
  396. Philosophical Pragmatism, Central Planning and Analytical Philosophy technologies now grant literacy growth rate
  397.  
  398. The Political Concessions amendment will now cost Authority proportional to its strength, and will not be available during negotiations if the country has insufficient Authority
  399.  
  400. Bakufu is now required to enact Shinsengumi
  401.  
  402. Made Iron-reinforced Hull consume some Iron instead of purely Hardwood
  403.  
  404. Reduced the movement attraction impact caused by several pulse events - "The Flight of the Battleship [name]", "Antiquated Words", "Confusion and Delay", "Political Imprisonment", and "Cause Without a Rebel"
  405.  
  406. Increased the Movement Activism effect of Political Concessions
  407.  
  408. Ending Sakoku via the button in "The Locked Country" will now increase the Activism of the Sonnō Jōi movement equivalently to if the law was enacted normally
  409.  
  410. Changed Itō Hirobumi's ideology from Market Liberal to Modernizer leader and interest group from Rural Folk to Intelligentsia
  411.  
  412. Added a sufficient amount of Naval Administrations to Russia
  413.  
  414. Reduced the immediate approval decrease from selecting the option to reconsider Sakoku in The Morrison Incident event
  415.  
  416.  
  417.  
  418. Art
  419. Added traditional Japanese female clothing (haori) with additional patterns and color variations to the game
  420.  
  421. Japanese characters with modernising ideologies will now adopt Western clothing prior to the Restoration
  422.  
  423. Japanese characters without modernising ideologies will no longer adopt Western clothing if the Restoration concludes with a Bakufu victory
  424.  
  425.  
  426.  
  427. Content
  428. Added Ansei Great Earthquakes event for Japan.
  429.  
  430. Added events for the Taikyo Proclamation and finishing Shinbutsu Bunri and Elevate Buddhism
  431.  
  432. Added a decision for Japan to found a modern secret police force based on the Shinsengumi
  433.  
  434. Added a decision for Japan to abolish the Edo status system upon either concluding the Meiji Restoration or researching Human Rights
  435.  
  436. Extended effects of and added custom tooltips for some Shinto conversion effects
  437.  
  438. Added game concept tooltips for Japanese Religious concepts
  439.  
  440. Made the Abolitionist ideology available to the Armed Forces
  441.  
  442. Made the Devout ideology available to the Devout
  443.  
  444. The Legitimist ideology is no longer available to the Petit-Bourgeoisie, and is now available to the Armed Forces
  445.  
  446. Made the Social Democrat ideology available to the Petit-Bourgeoisie
  447.  
  448. Added Sinosphere tradition to Ryukyuan culture
  449.  
  450. Changed Jairam Shivji's ideology from Royalist to Moderate
  451.  
  452. Changed Tomás Cipriano de Mosquera's ideology from Republican to Modernizer
  453.  
  454. Changed Lúcio Mansilla's ideology from Radical to Republican
  455.  
  456. Changed Hasan al-Alawi's ideology from Land Reformer to Moderniser
  457.  
  458. Changed numerous Landowners character ideologies from Royalist to Moderate
  459.  
  460. Changed Manuel Ignacio de Vivanco's ideology from Royalist to Authoritarian
  461.  
  462. Changed José Relvas's ideology from Republican to Radical
  463.  
  464. Changed Manuel Isidoro Belzú's interest group from Armed Forces to Rural Folk
  465.  
  466. Changed Euclides da Cunha's ideology from Republican to Positivist, and interest group from Rural Folk to Intelligentsia
  467.  
  468. Changed Custódio de Melo's ideology from Radical to Royalist
  469.  
  470. Changed James Longstreet's ideology from Radical to Liberal
  471.  
  472. Changed Arturo Fernández Vial's ideology from Social Democrat to Reformer
  473.  
  474. Changed Flavio Alfaro's ideology from Radical to Liberal
  475.  
  476. Changed Francisco Linares Alcántara's ideology from Radical to Liberal
  477.  
  478. Changed Victor Bonaparte's interest group from Landowners to Petty Bourgeoisie
  479.  
  480. Changed Gustave Cluseret's ideology from Radical to Republican
  481.  
  482. Changed Otto von Bismarck's ideology from Royalist to Authoritarian
  483.  
  484. Changed John French's ideology from Market Liberal to Moderate
  485.  
  486. Changed numerous Armed Forces character ideologies from Jingoist to Moderate
  487.  
  488. Changed Peregrine Maitland's ideology from Jingoist to Ethno-Nationalist
  489.  
  490. Changed Teofil Lapinski's ideology from Radical to Republican
  491.  
  492. Changed Santos Acosta's ideology from Radical to Liberal
  493.  
  494. Changed Ricardo Gaitan's ideology from Jingoist to Liberal
  495.  
  496. Changed Thomas Bugeaud's ideology from Orleanist to Authoritarian and his interest group from Rural Folk to Armed Forces
  497.  
  498. Changed Felipe Salaverry's interest group from Armed Forces to Landowners
  499.  
  500. Changed Rafaël Franco's ideology from Social Democrat to Corporatist
  501.  
  502. Changed Jefferson Davis's interest group from Armed Forces to Landowners
  503.  
  504. Changed Victor Hugo's ideology from Republican to Abolitionist
  505.  
  506. Upon reforming the Daimyō into the Kazoku as Japan, new Daimyō will no longer be generated
  507.  
  508. Changed Dayananda Saraswati's ideology from Feminist to Reformer
  509.  
  510. Changed Heinrich Clam-Martinic's ideology from Royalist to Reformer
  511.  
  512. French Legitimist, Bonapartist, and Orleanist revolutions will now have white, dark blue, and blue map colours respectively
  513.  
  514. The Heavenly Kingdom will now change names if it's State Atheist or no longer a Kingdom
  515.  
  516. Renamed "Restoration: End Sakoku" to "Restoration: Achieve Recognition", requiring Japan to become a Recognised Country
  517.  
  518.  
  519.  
  520. Interface
  521. The Company panel has received an update, with added filters and an overall improved layout
  522.  
  523. Moved the Previous Investments tooltip to be more visible under a label in the Construction panel
  524.  
  525. Added a list of characters to the population tab of the state information panel containing the characters who call that state their home
  526.  
  527. Matched the Army upkeep tooltip layout to the new Fleet upkeep tooltip
  528.  
  529. Added subtabs to the Population tab on the State panel to reduce how much you have to scroll to see the Characters and Pops lists
  530.  
  531. Added a proper Promote Commander tooltip to the promote button in the Character panel
  532.  
  533. Grouped "Insufficient Ship Crew" alerts into one
  534.  
  535. Added map notifications i.e. floating text messages when when ships are constructed/repaired/retrofit
  536.  
  537. Updated flagship button tooltip to show reason why a ship cannot be designated
  538.  
  539. Improved the tooltips of the Purveyor of Progress Journal Entry (Pivot of Empire)
  540.  
  541. Added missing text for when an agitator would not start or join a political movement if invited
  542.  
  543. Adjusted the tooltip of the "Everyone Disliked That" achievement to match its requirements
  544.  
  545.  
  546. Performance
  547. Optimized supply computation
  548.  
  549. AI countries will recruit Commanders on-demand instead of keeping a pool of them around
  550.  
  551. Optimized UpdatePartySupport ticktask
  552.  
  553. Cached modifier names for re-use
  554.  
  555. Country sea node range distance now updated in parallel
  556.  
  557. Precomputed Ideology Law Stances
  558.  
  559. Cached AI's willingness to prepare for war
  560.  
  561. Cached some expensive Diplomatic Play variables for the AI
  562.  
  563. Improved performance for AI evaluating Diplomatic Actions
  564.  
  565. Modding
  566. Added new scopes to can_join_side_in_diplomatic_play and can_start_diplomatic_plays_against
  567.  
  568.  
  569.  
  570. Bugfixes
  571. Fixed formations not receiving supply penalties from production shortages
  572.  
  573. Fixed an issue where armies could get stuck in exile
  574.  
  575. Fixed Market Access Price Impact (MAPI) not updating when incorporating a state, researching technology or switching from Traditionalism
  576.  
  577. Fixed Carlist Spain missing supply centers for their armies
  578.  
  579. Fixed a bug where the wrong character could get retired by the career end system, resulting in issues such as Metternich retiring before his JE is concluded and interest group leaders retiring shortly after assuming their new job
  580.  
  581. Fixed an issue that prevented Chartered Company-type subjects from ever being able to be annexed or have their autonomy reduced
  582.  
  583. Fixed armies getting stuck in some island states, including after invading certain island states
  584.  
  585. Fixed fleets getting stuck at sea when their transport target becomes invalid
  586.  
  587. Fixed a bug that could lead to the Iwakura Mission instantly unseating the Emperor by enacting Republic
  588.  
  589. Fixed a bug where armies were unable to merge outside of its home countries borders
  590.  
  591. Fixed a bug where, after the end of the war, the country could no longer track formation spam
  592.  
  593. Fixed an issue causing the game to not tell the player why they or another country can't join a diplomatic play as a result of insufficient interest in the region
  594.  
  595. Fixed a bug where the Japanese Daimyō could duplicate without limit upon a secession or revolution
  596.  
  597. Fixed an issue where a coup could remain if the commander executing it ceased to exist
  598.  
  599. Fixed a bug where Strait wargoals would invalidate when the strait province is occupied
  600.  
  601. Fixed a bug where we allowed you to decommission ships when a revolution is brewing
  602.  
  603. Fixed an issue where colonial countries could occasionally get the wrong primary cultures
  604.  
  605. Fixed an issue where ship crews could still be assigned from a state after its owner had changed
  606.  
  607. Fixed the Retire from Office interaction possibly resulting in the same character promptly being set as the new leader
  608.  
  609. Fixed a bug where locality calculations could go over 100%
  610.  
  611. Fixed a bug where a fleet sometimes could not deliver units to Circassia
  612.  
  613. Fleets from Gibraltar now properly travels through Mediterranean sea, instead of phasing through land
  614.  
  615. Fixed multiple instances of broken tooltips in the Iberian Union Journal Entry (Iberian Twilight)
  616.  
  617. Restoring King Miguel now causes the Reign of the Devourers Journal Entry for Portugal to invalidate (Iberian Twilight)
  618.  
  619. Federating Australia now properly includes New Zealand
  620.  
  621. Fixed an issue where Miguelist Portugal would have a default name, and French Legitimist revolutions would purport to be Miguelist
  622.  
  623. Fixed several issues in coups that could lead to visible null scopes
  624.  
  625. Fixed supply routes sometimes not following spline network correctly
  626.  
  627. Corrected the name order of several Japanese characters
  628.  
  629. The tooltip of The Imperial Sanction will no longer possibly mislead the player as to its outcome
  630.  
  631. Fixed an unlocalised string in the triggers for whether a country is a Crown Land or not
  632.  
  633. Finally captured and eliminated Henry Ford's mischievous clone
  634.  
  635. Fixed an issue where "The Voice of the Nation" could have a null scope in its flavour text
  636.  
  637. Update v1.13.4:
  638. Improvements
  639. When barrack levels are inherited from other countries, those units are no longer allowed to be merged into formations that have existed for more than a few days, and thus will no longer disrupt carefully managed unit compositions. Instead, they will form 1-2 new armies named after the country of their origin (so 'French Army' if you took barracks from France).
  640.  
  641. When armies are auto-split for transport they will now be proportionally split along unit groups to prevent sudden org loss from unbalanced formation chunks
  642.  
  643. Magnate noble titles will now only display if their country can reasonably be expected to have a titled nobility
  644.  
  645.  
  646.  
  647. AI
  648. Fixed an issue where the AI was failing to merge fleets and marine units at sea, resulting in many tiny formations
  649.  
  650. The AI should now properly calculate when its fleets need to return home to repair or take on crew
  651.  
  652. The AI is now less keen on intercept and protect supply missions against enemies with inferior navies
  653.  
  654.  
  655.  
  656. Balance
  657. Increased the base command limit for formations without commanders to 20, so to better handle multi-trip transport without organization crashing
  658.  
  659. Merchant Marine input scaling and World Market Hub routing now correctly uses travel distance rather than number of sea nodes to calculate additional MM input and best trade route. This should fix the issue with no trade going through Suez and also significantly alleviate the over-demand of Merchant Marine making trade unprofitable.
  660.  
  661. Reduced the time it takes to recover organization, 0% to 100% now takes 100 days (down from 200)
  662.  
  663. Changed the minimum Supply threshold under which a formation receives penalties to 25%, was 50% before. This means formations can fight at full effectiveness for longer before running into trouble.
  664.  
  665. Increased Supply Capacity for all land-based units significantly. This, together with the change above, should make them a bit less susceptible to fluctuations in Supply availability, e.g. while Supply Ships still need to be assigned to them.
  666.  
  667. Signing a "Foreign Investment Rights" treaty now requires an interest tier level of 2 or higher
  668.  
  669. Springtime of the Peoples revolutions will now require the capital to be in revolt, with at least 25% Revolution progress
  670.  
  671. The Springtime of the Peoples will now require a European major power to have their capital in revolt, with at least 25% Revolution  progress
  672.  
  673. The Divided Monarchists Journal Entry will cause the Revolution clock to progress faster whilst it is active (Voice of the People)
  674.  
  675. The Divided Monarchists Journal Entry for France now requires a civil war to make at least 25% progress before failing (Voice of the People)
  676.  
  677. Revolution state selection is now more strongly targeted towards states with high clout from insurrectionary Interest Groups and high Turmoil
  678.  
  679.  
  680.  
  681. Art
  682. Added model of Shibu Uchiwa (Japanese traditional paper fan) and updated idle poses for female characters
  683.  
  684. Added child ideology icon
  685.  
  686.  
  687. Interface
  688. The military panel interface is now far more compact and displays more information about units at a glance
  689.  
  690.  
  691.  
  692. Bugfixes
  693. Fixed a bug where fleets could get stuck in the Bering Sea and Western Polynesian Sea
  694.  
  695. Fixed a bug where transporting fleets could become 'stuck' at sea if the transport destination changed owner or controller, requiring a manual issuing of orders to get them moving again. They will now simply abort the mission and go home.
  696.  
  697. Fixed an issue where formations could get stuck during a transport mission
  698.  
  699. Fixed armies with a supply hub in Schleswig-Holstein not being able to build supply routes through the port
  700.  
  701. Fixed an issue where the button to pause supply ship construction was disabled if there were no military ships in the queue
  702.  
  703. Unraised conscripts no longer count against transport capacity. It is also no longer possible to raise conscripts (or continue raising conscripts being raised) when an army is overseas or in transit via ship, to prevent conscripts from suddenly appearing on the other side of the earth without needing transport.
  704.  
  705. Fixed armies not being cross Sinai from East to West
  706.  
  707. Fixed supply penalties from goods shortages not being applied
  708.  
  709. Fixed a bug where market access price impact (MAPI) would not update after switching from traditionalism
  710.  
  711. Fixed a bug where units could be recruited to and disbanded from formations being transported by fleets
  712.  
  713. Clicking the back button after clicking a military formation in the military panel now re-opens the military panel
  714.  
  715. Fix embarked armies not disembarking when target became invalid (for example state got occupied)
  716.  
  717. Fixed world market access ignoring blockade penalties in some cases
  718.  
  719. Fixed an issue that could prevent fleets from getting to resupply despite having enough supply ships
  720.  
  721. Fixed ship construction queue entries getting stuck at 99.99% and "throttling down" before finishing
  722.  
  723. Fixed a bug where you could be involved in a diplomatic play without having a high enough interest tier to join it
  724.  
  725. Fixed an issue where armies would continue to advance the front despite having no advance order
  726.  
  727. Fixed a case in which multiple characters could get the Emperor of Japan trait if one abdicated
  728.  
  729. Fixed a bug where certain states cannot be fully colonized using frontier colonization, for instance Australia
  730.  
  731. Fixed a bug where company-owned buildings would not auto downsize despite standing empty for extended periods of time.
  732.  
  733. Fixed an issue where ship models visually started travelling from their HQ to the current fleet location after loading a game
  734.  
  735. Fixed the Retire from Office interaction possibly resulting in the same character promptly being set as the new leader
  736.  
  737. Fixed an issue that could print errors when hovering characters in the "Honorable Restoration" Journal Entry
  738.  
  739. Character career lengths are now in a random span of days, not years, so they don't retire in bulk on January 1st
  740.  
  741. Fixed Abdicate Monarch failing to make heir the new ruler
  742.  
  743. Fixed a possible null scope in coups that could appear if a commander was unassigned
  744.  
  745. Fixed an issue in the trigger of "Discord within the [interest group]"
  746.  
  747. Fixed an issue where an independent India could keep its colonial cultures in cases where her languages were changed
  748.  
  749. Update v1.13.3:
  750. Improvements
  751. Ordering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations.
  752.  
  753. There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army.
  754.  
  755. Balance
  756. Cut the infamy cost of Threaten Naval Hostilities in half
  757.  
  758. Update v1.13.2:
  759. Improvements
  760. Military maintenance will now always be deducted before any other naval construction can happen, including supply ships. This avoids the issue of ships suffering maintenance penalties if you set the priority to allocate too little capacity for the category.
  761.  
  762.  
  763.  
  764. AI
  765. The AI is no longer willing to just give away states that grant control over a strait
  766.  
  767. Fixed several more cases where the AI could get blocked from launching naval invasions
  768.  
  769. Fixed an issue where the AI was not merging small Marine units formations that were deployed in the same land location
  770.  
  771.  
  772.  
  773. Balance
  774. Power bloc members now generate involvement the same way subjects do
  775.  
  776. Moved Reinforced Fortification Production Method unlock for Naval Fortifications to Breech-Loading Artillery. Previously was on Concrete Fortifications.
  777.  
  778.  
  779.  
  780. Interface
  781. Restructured the layout of the action buttons for Formations and what goes in the context menu and what goes outside of it
  782.  
  783. Hid ship modifications tech unlocks without DLC enabled
  784.  
  785. Supply ships should no longer count as military ships of a fleet while engaged in a battle
  786.  
  787. You can no longer set strait access restrictions when you have the strait open to everybody. Previously this would reset when you changed settings.
  788.  
  789.  
  790.  
  791. Bugfixes
  792. Fixed an issue where supply ships being raided would permanently join the raided fleet if the battle ended abnormally, inflating costs and power projection
  793.  
  794. Fixed an issue causing the game to not tell the player why they or another country can't join a diplomatic play as a result of insufficient interest in the region
  795.  
  796. Fixed an issue where exiling an agitator would not remove them as commander
  797.  
  798. Getting a toll exemption treaty now only affects the target country rather than all
  799.  
  800. Fixed a softlock in the Honourable Restoration Journal Entry caused by a non-Tokugawa shogun
  801.  
  802. The Emperor abdicating will no longer break the Honourable Restoration Journal Entry
  803.  
  804. Fixed an issue that prevented opium_wars.4 from ever firing
  805.  
  806. Kameoka (Kyoto mining hub) is now properly placed, connected and localized
  807.  
  808. Update v1.13.1:
  809. AI
  810. Fixed an issue where the AI would create a lot of tiny fleets. Also improved the behaviour for armies so AI should have less tiny armies
  811.  
  812. Fixed a bug where the AI would not disband empty formations it did not have a use for
  813.  
  814. Improved AI handling of obsolete ships, including cancelling obsolete ship constructions and more aggressive decommissioning of useless ships
  815.  
  816. Fixed a bug where the AI would generate way more templates than it needed and did a general improvement pass on how the AI designs ships to produce more sensible templates
  817.  
  818. Countries no longer start naval invasions using marines without a general
  819.  
  820. Fixed a bug where the AI was constructing new ships they did not have the necessary crew for
  821.  
  822. Added triggers for the AI to get rid of Merchant Navy if they have sufficiently high tech unlocked
  823.  
  824.  
  825.  
  826. Balance
  827. Reduced Literacy growth from 0.5% per week to 0.1% per week, as it was way too fast previously
  828.  
  829. Reverted the change to several Land Reform law such as Tenant Farmers that added minimum subsistence employment. We will experiment with bringing this back when the UI and mechanics support it properly.
  830.  
  831. Reduced the armor values of late game Capital Ships, moderately increased the damage of late game Cruisers, as damage was far too outclassed by armor from Modern Ironclads onwards
  832.  
  833. The fraction of Coup Strength formerly calculated off of the number of units commanded by a General or Admiral is now calculated off of that commander's rank divided by the sum of the ranks of all commanders of that type
  834.  
  835. Added two textile mills to Ile de France at game start, to discourage French uprisings on account of their threadbare clothes they can’t afford to replace
  836.  
  837. Reduced movement radicalism gain from the Geheime Staatskonferenz for Austria
  838.  
  839. Reduced movement radicalism gain from the Divided Monarchists Journal Entry for France
  840.  
  841. Increased the threshold for the Hungry Forties Journal Entry to fire
  842.  
  843.  
  844.  
  845. Art
  846.  
  847. More historical Japanese characters have had their specific character DNA for their appearances added
  848.  
  849. Fixed an issue where pre-restoration Officers pops could wear peasant clothing pre-Restoration if the player had no DLCs
  850.  
  851. Fixed blockade graphics not being shown on the map
  852.  
  853.  
  854.  
  855. Interface
  856.  
  857. Made the Strait map marker show up less frequently in the Default map mode
  858.  
  859. Removed the broken commander buttons from the Naval Invasion planner, we are planning to improve the general functionality of this feature in future hotfixes
  860.  
  861. Improved the missing crew alert by adding info that ships need to go to port to get new crew. This new part will be displayed in English only, until next week or so.
  862.  
  863.  
  864.  
  865. Performance
  866. Significantly increased AI performance for handling diplomatic plays
  867.  
  868. Improved AI performance for handling armies
  869.  
  870.  
  871.  
  872. Bugfixes
  873. Fixed the stranding of armies due to fleets forgetting they were transporting them because they got merged with another fleet. As a backup and to fix saves, we teleport any currently stranded armies at sea to their supply hub.
  874.  
  875. Fixed an issue that allowed countries to start or join diplomatic plays in a region even if they didn’t have the necessary interest tier level.
  876.  
  877. Stopped drowning marines when you merge two fleets. Instead allowed them to be attached to the other fleet as it was intended.
  878.  
  879. Fixed a bug where unraised irregular infantry could not gain any supplies
  880.  
  881. Fixed a bug where fleets could return to their home HQ when stationed in other HQs or states
  882.  
  883. Fixed ‘Abandon Piracy’ treaty not preventing ‘Piracy’ missions from still occurring
  884.  
  885. Fixed an issue where buildings which only employed very small pops would ignore them and dump their wages making them unable to hire anyone
  886.  
  887. Potentially fixed an issue that caused a rare bug which would cancel the construction of naval administration buildings
  888.  
  889. Fixed an issue that could print errors when hovering characters in the "Honorable Restoration" Journal Entry
  890.  
  891. Fixed Sweden owning Livestock Ranches in Kyoto
  892.  
  893. Removed deprecated Man-o-War good from the USA-Texas starting treaty
  894.  
  895. Removed the Armstrong Ironclad Prestige Good as it can no longer be produced
  896.  
  897. Fixed a number of localization issues