1. Update v1.50.7:
  2. Gameplay
  3. TEC
  4.  
  5. Extractors are somewhat over performing for all factions, so have been reduced in income. The TEC meanwhile, struggle a little with both Credit costs and the relative value of Trade in the middle stages of the game. Increasing the Credit income from Trade should help smooth the economic progression for the faction. With the Javelis now somewhat more in check in the mid and late game, the TEC need a little more potency in the higher tier combat units - specifically the Harcka. Some economic and defensive improvements should help them to act as a more easily massed durable main line combat unit.
  6.  
  7. Harcka Heavy Cruiser
  8.  
  9. HP changed from 1050 to 1100
  10.  
  11. Armor changed from 1150 to 1250
  12.  
  13. Price:
  14.  
  15. Metal changed from 250 to 200
  16.  
  17. Build time changed from 42 to 40 sec.
  18.  
  19. Supply cost changed from 15 to 14
  20.  
  21. Regional Government Office Planet Item
  22.  
  23. Max allied population bonus changed from 0.5/1.0 to 0.1/0.25
  24.  
  25. Crystal Extractor
  26.  
  27. Changed base extraction rate from 0.5 to 0.4
  28.  
  29. Metal Extractor
  30.  
  31. Changed base extraction rate from 0.5 to 0.4
  32.  
  33. Trade Income
  34.  
  35. Changed base trade income rate from 1.5 to 2.0
  36.  
  37. Advent
  38.  
  39. Like the other two factions, the Advent Extractors are somewhat overperforming, and have been reduced to a lower standard. Advent have also had an unintended power spike from the lack of unlock tech for the new Planetary Shield Projector item. This is a powerful item - designed to help the Advent hold on to their high investment worlds and keep their critical population alive under bombardment... But it should arrive at the appropriate time, not in the beginning of the game when bombardment has no hope of ever overcoming it.
  40.  
  41. Added - Planetary Shield Projector Blueprint (Research)
  42.  
  43. Tier 3
  44.  
  45. Price:
  46.  
  47. 800 credits, 250 metal, 600 crystal
  48.  
  49. Research time: 225 sec.
  50.  
  51. Crystal Extractor
  52.  
  53. Changed base extraction rate from 0.6 to 0.48
  54.  
  55. Metal Extractor
  56.  
  57. Changed base extraction rate from 0.5 to 0.4
  58.  
  59. Vasari
  60.  
  61. Vasari extractors are overperforming quite considerably, presenting very strong returns for a very low price. This is similar to the other factions, however, Vasari do not need credits and so grow their early economy linearly with extractors. Therefore, they require not only a reduction of income, but also a cost increase to slow the return rate on extractors. Meanwhile, they have benefitted more than the other factions from necessary corvette speed increases, and so must have the speed of these units toned down a little. The Tosurak Raider is receiving a larger speed reduction to control its impact on the economy in the early game, and ensure that other faction corvettes can still have a chance of catching up with it even when it is under the effect of Phase Resonance. Finally, Dark Fleet Tower has proven somewhat more accessible in the new research and exotic conditions, and so must be moved later in the tech tree to mitigate the impact of rushing multiple copies of it near enemy territory.
  62.  
  63. Crystal Extractor
  64.  
  65. Build cost changed from 0/90/0 to 0/120/30
  66.  
  67. Base extraction rate changed from 0.5 to 0.4
  68.  
  69. Metal Extractor
  70.  
  71. Build cost changed from 0/90/0 to 0/120/30
  72.  
  73. Base extraction rate changed from 0.6 to 0.48
  74.  
  75. Dark Fleet Tower Blueprint (Research)
  76.  
  77. Tier changed from Tier 3 to Tier 4
  78.  
  79. Price:
  80.  
  81. Changed from 0/420/600 to 0/600/660
  82.  
  83. Research time changed from 420 to 660 sec.
  84.  
  85. Decreased max speed on Vasari (non-scout) corvettes.
  86.  
  87. Minor Factions
  88.  
  89. With Influence and Minor Faction Range slightly more available and massable via trade, we are keeping an eye on offensive raids. We have some plans for these in the future, but for now the Jiskun Expeditionary Force Phase Raid requires some access restriction to keep it appearing later in the game when it can be dealt with more practically.
  90.  
  91. Jiskun Force
  92.  
  93. Changed attack raid Influence cost from 6 to 8
  94.  
  95. Changed cooldown duration from 480 to 600
  96.  
  97. Misc. / Bug Fixes
  98. Improved Plasma Storm tooltip
  99.  
  100. Fixed bug that would block incoming diplomatic offers when patience was dropping below 1.
  101.  
  102. Fixed bug that caused some mods to crash when enabling/loading.
  103.  
  104. Update v1.50:
  105. Gameplay
  106. Added new diplomacy system! This updated system gives AI players a wealth of new contextual information as to the current state of the game and other players. AI players will remember each player’s actions and behave accordingly.
  107. Added new quick start game options!
  108. Basic starts you with just a light factory. This is closer to the original Sins I starting conditions.
  109. Normal is the current starting conditions for Sins II.
  110. Quick will start you with a small fleet of ships, one civilian research structure, one military research structure, Tier 1 research unlocks for both civilian and military; and nearly maxed out capital planet tracks.
  111. Advanced includes all of the Quick options plus a sizable starting fleet, starbase at your capital planet, 9 research structures for military/civilian (each), up to Tier 3 military/civilian research unlocks, 2 additional starting planets and more. This option is for when you want to launch right into the mid-game.
  112. Added 9 new multi-star random maps!
  113. Added Phase Travel Speed option to game options menu. This lets you increase/decrease phase travel speed from the default.
  114. Added 10 hotkey options for setting camera waypoint positions to specific locations within gravity wells.
  115. Added ability to purchase intelligence on a faction with Influence points via the Diplomacy screen. Doing so will reveal that faction’s current Military, Economic and other rankings.
  116. Added new tradables to trade offer notification tooltips.
  117. Added ability to trace stacks of items in diplomatic deals.
  118. Added allegiance decay mechanic for players without dominant culture at a planet.
  119. Added 23 new faction specific taunts for AI players.
  120. Added new Artifact - Universal Terrarium
  121. Adds 200 to max population
  122. Increases population growth rate by 50%
  123. [Reinforcements] Updated command ship cost structure. Command ships no longer require Quarnium to build, however, they are gated at 1 unit initially. The unit limit can be increased via research (max 3). Destroyed command ships no longer drop Quarnium as loot.
  124. Adjusted starting resources on normal and quick start.
  125. Rebalanced economic items for all factions.
  126. Rebalanced population structures to gain asymmetric base values and a slot cost of 1.
  127. Planet type specific items, with the exception of certain population bonus items, no longer have research prerequisites.
  128. [Reinforcements] Added new metal market price scalers to Eivonn’s Fine Frigates Influence levels.
  129. Fixed bug that prevented Advent players from queuing Unity Temples for construction while the Unity track was being researched.
  130. Fixed bug that caused planet_income_rate_transmuter buffs (PsiCredit Mint / Laminate Forge) to take effect before they were completed.
  131. Updated civilian and military research rates per population for all races and planet types.
  132. Updated planet track incomes per population for all planet types/races.
  133. Updated missions to match new planet track maximums.
  134. Updated Ancient Arcology planet bonus:
  135. No longer provides civilian structure slots
  136. Now increases max population points by 100
  137. Updated Dense Molten Core planet bonus: increased mining track metal income rate from 0.6 to 1.0
  138. Updated Free Market Society planet bonus:
  139. Now provides commerce track credit income rate per population (instead of just the commerce track itself)
  140. Bonus changed from 50% to 25%
  141. Updated Frequent Meteorites planet bonus:
  142. Now provides mining track metal income rate per population (instead of based on the mining track only)
  143. Now provides mining track crystal income rate per population (instead of based on the mining track only)
  144. Updated Healing Nanites planet bonus:
  145. No longer provides a credit bonus to commerce track income
  146. Increases max population points by 24
  147. Increases population growth rate by 48%
  148. Updated Industrial Wasteland planet bonus:
  149. Now provides mining track metal income rate per population (instead of based on the mining track only)
  150. Now provides mining track crystal income rate per population (instead of based on the mining track only)
  151. Updated Ionic Storms planet penalty:
  152. Now changes commerce track credit income rate per population (instead of just the commerce track itself)
  153. Updated Massive Pure Glaciers planet bonus:
  154. Now changes commerce track credit income rate per population (instead of just the commerce track itself)
  155. Updated Pharmaceutical Flora planet bonus:
  156. Now changes commerce track credit income rate per population (instead of just the commerce track itself)
  157. Now increases population growth rate by 15%
  158. Updated Tropical Paradise planet bonus:
  159. No longer provides a credit bonus to commerce track income
  160. Increases max population points by 50
  161. Increases max Influence points by 1
  162. NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.
  163.  
  164. TEC Changes (General)
  165. Structures
  166. Broadcast Center
  167. Build Cost: Metal changed from 150 to 100
  168. Build Time changed from 75 seconds to 60 seconds
  169. Metal Extractor
  170. Build Cost:
  171. Credits changed from 500 to 250
  172. Metal changed from 25 to 20
  173. Build Time changed from 25 seconds to 40 seconds
  174. Crystal Extractor
  175. Build Cost:
  176. Credits changed from 500 to 250
  177. Metal changed from 25 to 20
  178. Build Time changed from 25 seconds to 40 seconds
  179. Light Factory
  180. Build Cost:
  181. Metal changed from 150 to 80
  182. Crystal changed from 75 to 80
  183. Build Time changed from 50 seconds to 60 seconds
  184. Orbital Transit Hub
  185. Build Cost:
  186. Metal changed from 100 to 125
  187. Crystal changed from 50 to 100
  188. Build Time changed from 75 seconds to 60 seconds
  189. Increases Population Growth Rate by 0.05 / sec.
  190. Trade Port
  191. Build Cost:
  192. Metal changed from 200 to 175
  193. Crystal changed from 125 to 150
  194. Units
  195. Medium Missile
  196. Armor changed from 15 to 10
  197. Research
  198. Ablative Armor Blueprint
  199. Research Time changed from 360 seconds to 270 seconds
  200. Addictive Consumerism
  201. Research Time changed from 300 seconds to 225 seconds
  202. Increases max allied population by 0.1
  203. Advanced Ballistics
  204. Research Time changed from 300 seconds to 225 seconds
  205. Advanced Crew Training
  206. Research Time changed from 540 seconds to 360 seconds
  207. Advanced Fire Control
  208. Research Time changed from 540 seconds to 360 seconds
  209. Advanced Gauss Coils
  210. Research Time changed from 540 seconds to 360 seconds
  211. Advanced Maneuvering
  212. Research Time changed from 600 seconds to 420 seconds
  213. Advanced Metallurgy
  214. Research Time changed from 90 seconds to 75 seconds
  215. Advanced Repair Droids
  216. Research Time changed from 360 seconds to 270 seconds
  217. Advanced Supply Control
  218. Research Time changed from 360 seconds to 270 seconds
  219. Alloy Foundry Blueprint
  220. Research Time changed from 120 seconds to 150 seconds
  221. Price:
  222. Credits changed from 700 to 750
  223. Metal changed from 100 to 125
  224. Crystal changed from 125 to 150
  225. Amplified Beam Output
  226. Research Time changed from 600 seconds to 420 seconds
  227. Antimatter Engine Blueprint
  228. Research Time changed from 180 seconds to 150 seconds
  229. Aquaculture Harvester Blueprint
  230. Research Time changed from 360 seconds to 225 seconds
  231. Price:
  232. Credits changed from 1250 to 1200
  233. Metal changed from 225 to 200
  234. Crystal changed from 350 to 300
  235. Archaeology Center Blueprint
  236. Tier changed from Tier 3 to Tier 2
  237. Research Time changed from 300 seconds to 150 seconds
  238. Price:
  239. Credits changed from 1200 to 750
  240. Metal changed from 200 to 125
  241. Crystal changed from 300 to 150
  242. Prerequisites: Desert Colonization
  243. Arctic Colonization
  244. Research Time changed from 90 seconds to 75 seconds
  245. Arctic Development
  246. Tier changed from Tier 2 to Tier 1
  247. Research Time changed from 180 seconds to 225 seconds
  248. Price:
  249. Credits changed from 750 to 1200
  250. Metal changed from 125 to 200
  251. Crystal changed from 150 to 300
  252. 1x Kalanide
  253. Prerequisites:
  254. Added: Ice Mercantile Mandate
  255. Removed: Arctic Colonization
  256. Argonev Blueprint
  257. Research Time changed from 180 seconds to 150 seconds
  258. Armored Citadel Blueprint
  259. Research Time changed from 360 seconds to 270 seconds
  260. Armored Missiles
  261. Research Time changed from 840 seconds to 525 seconds
  262. Asteroid Mercantile Mandate
  263. Changed from scalar to additive with commerce track income rate at 0.5
  264. No longer buildable on hive asteroids
  265. Automated Suborbital Rigs
  266. Tier changed from Tier 4 to Tier 3
  267. Research Time changed from 540 seconds to 225 seconds
  268. Price:
  269. Credits changed from 1700 to 1200
  270. Metal changed from 300 to 200
  271. Crystal changed from 500 to 300
  272. Orbital crystal extraction rate changed from 0.15 to 0.25
  273. Auxiliary Supply Depot Blueprint
  274. Research Time changed from 300 seconds to 225 seconds
  275. Backup Shield Generator Blueprint
  276. Research Time changed from 300 seconds to 225 seconds
  277. Added - Barren Development
  278. Tier 2
  279. Research Time: 150 seconds
  280. Price:
  281. Credits: 750
  282. Metal: 125
  283. Crystal: 150
  284. Added: 1x Indurium
  285. Prerequisites: Barren Mercantile Mandate
  286. Added - Barren Mercantile Mandate
  287. Tier 2
  288. Research Time: 120 seconds
  289. Price:
  290. Credits: 700
  291. Metal: 100
  292. Crystal: 125
  293. Increases commerce track credit income by 1.5 / sec.
  294. Basic Provisioning
  295. Research Time changed from 90 seconds to 75 seconds
  296. Bastion Module Blueprint
  297. Research Time changed from 180 seconds to 150 seconds
  298. Battlefield Promotions
  299. Research Time changed from 360 seconds to 270 seconds
  300. Breaker Missile
  301. Research Time changed from 360 seconds to 270 seconds
  302. Catastrophe Recovery
  303. Research Time changed from 180 seconds to 120 seconds
  304. Price:
  305. Credits changed from 750 to 700
  306. Metal changed from 125 to 100
  307. Crystal changed from 150 to 125
  308. Chemical Plant Blueprint
  309. Tier changed from Tier 2 to Tier 1
  310. Research Time changed from 180 seconds to 75 seconds
  311. Price:
  312. Credits changed from 750 to 450
  313. Metal changed from 125 to 50
  314. Crystal changed from 150 to 75
  315. Coalition Association
  316. Research Time changed from 540 seconds to 360 seconds
  317. Coil Shock
  318. Research Time changed from 360 seconds to 270 seconds
  319. Combat Repair System Blueprint
  320. Research Time changed from 180 seconds to 150 seconds
  321. Command Bunker Blueprint
  322. Research Time changed from 180 seconds to 150 seconds
  323. Commercial Appropriation
  324. Research Time changed from 540 seconds to 420 seconds
  325. Price:
  326. Credits changed from 1700 to 1750
  327. Metal changed from 300 to 325
  328. Crystal changed from 500 to 550
  329. Prerequisites: + Cultural Monopolization; - Addictive Consumerism
  330. Commercial District Blueprint
  331. Tier changed from Tier 3 to Tier 2
  332. Research Time changed from 300 seconds to 150 seconds
  333. Price:
  334. Credits changed from 1200 to 750
  335. Metal changed from 200 to 125
  336. Crystal changed from 300 to 150
  337. Added - Commodity Exchange Blueprint
  338. Tier 2
  339. Research Time: 120 seconds
  340. Price:
  341. Credits: 700
  342. Metal: 100
  343. Crystal: 125
  344. Prerequisites: Orbital Commerce
  345. Compartmentalization
  346. Research Time changed from 360 seconds to 270 seconds
  347. Critical Mass
  348. Research Time changed from 840 seconds to 525 seconds
  349. Prerequisites: - Commercial Appropriation
  350. Cruiser Shield Refit
  351. Research Time changed from 300 seconds to 225 seconds
  352. Crystal Surveyor Miniaturization
  353. Tier changed from Tier 3 to Tier 2
  354. Research Time changed from 300 seconds to 120 seconds
  355. Price:
  356. Credits changed from 1200 to 700
  357. Metal changed from 200 to 100
  358. Crystal changed from 300 to 125
  359. Orbital crystal extraction rate changed from 0.1 to 0.15
  360. Crystalline Colonization
  361. Tier changed from Tier 3 to Tier 2
  362. Research Time changed from 360 seconds to 150 seconds
  363. Price:
  364. Credits changed from 1250 to 750
  365. Metal changed from 225 to 125
  366. Crystal changed from 350 to 150
  367. Crystalline Development
  368. Research Time changed from 600 seconds to 360 seconds
  369. Price:
  370. Credits changed from 1750 to 1700
  371. Metal changed from 325 to 300
  372. Crystal changed from 550 to 500
  373. Added: 1x Kalanide
  374. Prerequisites:
  375. Added: Crystalline Mercantile Mandate
  376. Removed: Crystalline Colonization
  377. Added - Crystalline Mercantile Mandate
  378. Tier 3
  379. Research Time: 225 seconds
  380. Price:
  381. Credits: 1200
  382. Metal: 200
  383. Crystal: 300
  384. Prerequisites: Crystalline Colonization
  385. Increases commerce track credit income by 2.5
  386. Cultural Market Bonus
  387. Research Time changed from 600 seconds to 420 seconds
  388. Cultural Monopolization
  389. Research Time changed from 600 seconds to 360 seconds
  390. Price:
  391. Credits changed from 1750 to 1700
  392. Metal changed from 325 to 300
  393. Crystal changed from 550 to 500
  394. Increases max allied population by 0.15
  395. Cyclotaurite Payloads
  396. Research Time changed from 900 seconds to 600 seconds
  397. Deep Core Metal Mining
  398. Tier changed from Tier 1 to Tier 2
  399. Research Time changed from 60 seconds to 120 seconds
  400. Price:
  401. Credits changed from 400 to 700
  402. Metal changed from 25 to 100
  403. Crystal changed from 50 to 125
  404. Mining track metal income changed from 0.15 to 0.1
  405. Mining track metal per population changed from 0.15 to 0.1
  406. Deep Space Trade
  407. Research Time changed from 540 seconds to 360 seconds
  408. Deploy Argonev Blueprint
  409. Research Time changed from 840 seconds to 525 seconds
  410. Derelict Specialists
  411. Research Time changed from 90 seconds to 75 seconds
  412. Desert Colonization
  413. Research Time changed from 180 seconds to 120 seconds
  414. Price:
  415. Credits changed from 750 to 700
  416. Metal changed from 125 to 100
  417. Crystal changed from 150 to 125
  418. Desert Development
  419. Research Time changed from 300 seconds to 270 seconds
  420. Price:
  421. Credits changed from 1200 to 1250
  422. Metal changed from 200 to 225
  423. Crystal changed from 300 to 350
  424. Added: 1x Andvar
  425. Desert Mercantile Mandate
  426. Tier changed from Tier 3 to Tier 2
  427. Research Time changed from 360 seconds to 150 seconds
  428. Price:
  429. Credits changed from 1250 to 750
  430. Metal changed from 225 to 125
  431. Crystal changed from 350 to 150
  432. Prerequisites: - Desert Development
  433. Development Mandate
  434. Research Time changed from 840 seconds to 525 seconds
  435. Docking Booms Blueprint
  436. Research Time changed from 360 seconds to 270 seconds
  437. Dynamic Frequencies
  438. Research Time changed from 360 seconds to 270 seconds
  439. Efficient Crystal Sorting
  440. Tier changed from Tier 1 to Tier 2
  441. Research Time changed from 90 seconds to 150 seconds
  442. Price:
  443. Credits changed from 450 to 750
  444. Metal changed from 50 to 125
  445. Crystal changed from 75 to 150
  446. Planet Modifiers:
  447. Mining track crystal income rate changed from 0.15 to 0.1
  448. Mining track crystal income rate per population changed from 0.15 to 0.1
  449. EMP Droids Blueprint
  450. Research Time changed from 360 seconds to 270 seconds
  451. Enhanced Armor Penetration
  452. Research Time changed from 540 seconds to 360 seconds
  453. Enhanced Light Thrusters
  454. Research Time changed from 180 seconds to 150 seconds
  455. Enhanced Microgravity Excavators
  456. Tier changed from Tier 2 to Tier 1
  457. Research Time changed from 180 seconds to 75 seconds
  458. Price:
  459. Credits changed from 750 to 450
  460. Metal changed from 125 to 50
  461. Crystal changed from 150 to 75
  462. Planet Modifiers:
  463. Orbital metal extraction rate changed from 0.1 to 0.15
  464. Enhanced Shield Cohesion
  465. Research Time changed from 600 seconds to 420 seconds
  466. Exotic Refinery Blueprint
  467. Research Time changed from 300 seconds to 225 seconds
  468. Expanded Commerce Mandate
  469. Research Time changed from 540 seconds to 360 seconds
  470. Expedited Permits
  471. Research Time changed from 300 seconds to 225 seconds
  472. Expert Damage Control
  473. Research Time changed from 540 seconds to 360 seconds
  474. Extended Range Missiles
  475. Research Time changed from 360 seconds to 270 seconds
  476. Extra Armor Plating I Blueprint
  477. Research Time changed from 600 seconds to 420 seconds
  478. Extra Armor Plating II Blueprint
  479. Research Time changed from 840 seconds to 525 seconds
  480. Failsafe Jump Plotting
  481. Research Time changed from 600 seconds to 420 seconds
  482. Familiar Territory
  483. Research Time changed from 300 seconds to 225 seconds
  484. Ferric Mining Rig Blueprint
  485. Tier changed from Tier 4 to Tier 3
  486. Research Time changed from 600 seconds to 225 seconds
  487. Price:
  488. Credits changed from 1750 to 1200
  489. Metal changed from 325 to 200
  490. Crystal changed from 550 to 300
  491. Ferrous Colonization
  492. Tier changed from Tier 3 to Tier 2
  493. Research Time changed from 300 seconds to 150 seconds
  494. Price:
  495. Credits changed from 1200 to 750
  496. Metal changed from 200 to 125
  497. Crystal changed from 300 to 150
  498. Ferrous Development
  499. Research Time changed from 540 seconds to 360 seconds
  500. Exotic Cost:
  501. Added: 1x Indurium
  502. Prerequisites:
  503. Added: Ferrous Mercantile Mandate
  504. Removed: Ferrous Colonization
  505. Added - Ferrous Mercantile Mandate
  506. Tier 3
  507. Research Time: 225 seconds
  508. Price:
  509. Credits: 1200
  510. Metal: 200
  511. Crystal: 300
  512. Prerequisites: Ferrous Colonization
  513. Increases commerce track credit income by 2.5
  514. Fissile Enrichment Plant Blueprint
  515. Tier changed from Tier 3 to Tier 4
  516. Research Time changed from 300 seconds to 360 seconds
  517. Price:
  518. Credits changed from 1200 to 1700
  519. Metal changed from 200 to 300
  520. Crystal changed from 300 to 500
  521. Focused Exploration
  522. Research Time changed from 90 seconds to 75 seconds
  523. Foreign Sabotage
  524. Research Time changed from 180 seconds to 150 seconds
  525. Fortification Specialists
  526. Research Time changed from 90 seconds to 75 seconds
  527. Frigate Shield Refit
  528. Research Time changed from 180 seconds to 150 seconds
  529. Fuel Efficient Deployment
  530. Research Time changed from 180 seconds to 150 seconds
  531. Fulfillment Warehouse Blueprint
  532. Tier changed from Tier 3 to Tier 4
  533. Research Time changed from 360 seconds to 420 seconds
  534. Price:
  535. Credits changed from 1250 to 1750
  536. Metal changed from 225 to 325
  537. Crystal changed from 350 to 550
  538. Exotic Cost:
  539. Removed: 1x Andvar
  540. Prerequisites:
  541. Added: Immense Cargo Holds
  542. Removed: Huge Cargo Holds
  543. Gas Crystallizer Blueprint
  544. Research Time changed from 840 seconds to 525 seconds
  545. Gas Giant Colonization
  546. Research Time changed from 360 seconds to 270 seconds
  547. Exotic Cost:
  548. Removed: 1x Andvar
  549. Gas Harvester Blueprint
  550. Research Time changed from 540 seconds to 360 seconds
  551. Geomagnetic Colonization
  552. Tier changed from Tier 2 to Tier 3
  553. Research Time changed from 180 seconds to 225 seconds
  554. Price:
  555. Credits changed from 750 to 1200
  556. Metal changed from 125 to 200
  557. Crystal changed from 150 to 300
  558. Added - Geomagnetic Development
  559. Tier 4
  560. Research Time: 420 seconds
  561. Price:
  562. Credits: 1750
  563. Metal: 325
  564. Crystal: 550
  565. 1x Kalanide
  566. Prerequisites: Geomagnetic Colonization
  567. Hangar Flak Turrets
  568. Research Time changed from 300 seconds to 225 seconds
  569. Harcka Blueprint
  570. Research Time changed from 360 seconds to 270 seconds
  571. Hardened Defenses
  572. Research Time changed from 90 seconds to 75 seconds
  573. Harvesting Crawler Blueprint
  574. Tier changed from Tier 4 to Tier 3
  575. Research Time changed from 540 seconds to 270 seconds
  576. Price:
  577. Credits changed from 1700 to 1250
  578. Metal changed from 300 to 225
  579. Crystal changed from 500 to 350
  580. Heavy Fallout
  581. Research Time changed from 300 seconds to 225 seconds
  582. Heavy Gauss Slugs Blueprint
  583. Research Time changed from 600 seconds to 420 seconds
  584. Heavy Trade Escorts
  585. Research Time changed from 360 seconds to 270 seconds
  586. Added - High Density District Blueprint
  587. Tier 3
  588. Research Time: 270 seconds
  589. Price:
  590. Credits: 1250
  591. Metal: 225
  592. Crystal: 350
  593. High Density Domes
  594. Research Time changed from 300 seconds to 270 seconds
  595. Price:
  596. Credits changed from 1200 to 1250
  597. Metal changed from 200 to 225
  598. Crystal changed from 300 to 350
  599. High Order Explosives
  600. Research Time changed from 900 seconds to 600 seconds
  601. High Pressure Domes
  602. Research Time changed from 180 seconds to 150 seconds
  603. High Yield Warheads Blueprint
  604. Research Time changed from 540 seconds to 360 seconds
  605. Hoshiko Blueprint
  606. Research Time changed from 180 seconds to 150 seconds
  607. Huge Cargo Holds
  608. Research Time changed from 300 seconds to 225 seconds
  609. Ice Mercantile Mandate
  610. Tier changed from Tier 3 to Tier 2
  611. Research Time changed from 300 seconds to 120 seconds
  612. Price:
  613. Credits changed from 1200 to 700
  614. Metal changed from 200 to 100
  615. Crystal changed from 300 to 125
  616. Prerequisites:
  617. Added: Arctic Colonization
  618. Removed: Arctic Development
  619. Commerce track credit income changed from scalar to additive at 1.5
  620. Immense Cargo Holds
  621. Research Time changed from 540 seconds to 360 seconds
  622. Improved Shield Arrays
  623. Research Time changed from 540 seconds to 360 seconds
  624. Industrial District Blueprint
  625. Research Time changed from 600 seconds to 420 seconds
  626. Industrial Juggernaut
  627. Research Time changed from 900 seconds to 600 seconds
  628. Intercept
  629. Research Time changed from 540 seconds to 360 seconds
  630. Interstellar Commerce
  631. Research Time changed from 360 seconds to 270 seconds
  632. Interstellar Supply Lines
  633. Research Time changed from 600 seconds to 420 seconds
  634. Iron Will
  635. Research Time changed from 180 seconds to 150 seconds
  636. Irradiated Colonization
  637. Research Time changed from 180 seconds to 150 seconds
  638. Irradiated Development
  639. Tier changed from Tier 3 to Tier 4
  640. Price:
  641. Credits changed from 1250 to 1700
  642. Metal changed from 225 to 300
  643. Crystal changed from 350 to 500
  644. Added: 1x Tauranite
  645. Prerequisites:
  646. Added: Irradiated Mercantile Mandate
  647. Removed: Irradiated Colonization
  648. Added - Irradiated Mercantile Mandate
  649. Tier 3
  650. Research Time: 225 seconds
  651. Price:
  652. Credits: 1200
  653. Metal: 200
  654. Crystal: 300
  655. Prerequisites: Irradiated Colonization
  656. Increases commerce track credit income rate by 2.5
  657. Javelis Blueprint
  658. Research Time changed from 300 seconds to 225 seconds
  659. Kalev Blueprint
  660. Research Time changed from 180 seconds to 150 seconds
  661. Labor Negotiations
  662. Research Time changed from 360 seconds to 270 seconds
  663. Light Trade Escorts
  664. Research Time changed from 180 seconds to 150 seconds
  665. Long Range Jumps
  666. Research Time changed from 180 seconds to 150 seconds
  667. Media Conglomerate Blueprint
  668. Research Time changed from 180 seconds to 150 seconds
  669. Missile Guidance Computer Blueprint
  670. Research Time changed from 540 seconds to 360 seconds
  671. Modular Equipment Bay
  672. Research Time changed from 600 seconds to 420 seconds
  673. Munitions Plant Blueprint
  674. Research Time changed from 540 seconds to 360 seconds
  675. Navigation Sub-Channels
  676. Research Time changed from 840 seconds to 525 seconds
  677. Novalith Blueprint
  678. Research Time changed from 540 seconds to 360 seconds
  679. Novalith Range
  680. Research Time changed from 900 seconds to 600 seconds
  681. Nuclear Strip Mining
  682. Tier changed from Tier 2 to Tier 1
  683. Research Time changed from 360 seconds to 150 seconds
  684. Price:
  685. Credits changed from 1250 to 750
  686. Metal changed from 225 to 125
  687. Crystal changed from 350 to 150
  688. Orbital metal extraction rate bonus changed from 0.15 to 0.25
  689. Oceanic Colonization
  690. Tier changed from Tier 2 to Tier 1
  691. Research Time changed from 120 seconds to 75 seconds
  692. Price:
  693. Credits changed from 700 to 450
  694. Metal changed from 100 to 50
  695. Crystal changed from 125 to 75
  696. Oceanic Development
  697. Research Time changed from 360 seconds to 225 seconds
  698. Price:
  699. Credits changed from 1250 to 1200
  700. Metal changed from 225 to 200
  701. Crystal changed from 350 to 300
  702. Added: 1x Indurium
  703. Ogrov Blueprint
  704. Research Time changed from 600 seconds to 420 seconds
  705. Orbital Commerce
  706. Research Time changed from 90 seconds to 75 seconds
  707. Orbital Development Initiative
  708. Research Time changed from 360 seconds to 270 seconds
  709. Orbital Extraction
  710. Tier changed from Tier 2 to Tier 1
  711. Research Time changed from 120 seconds to 60 seconds
  712. Price:
  713. Credits changed from 700 to 400
  714. Metal changed from 100 to 25
  715. Crystal changed from 125 to 50
  716. Prerequisites:
  717. Removed: Efficient Crystal Sorting; Deep Core Metal Mining
  718. Orbital Mining Control Blueprint
  719. Tier changed from Tier 3 to Tier 2
  720. Research Time changed from 360 seconds to 150 seconds
  721. Price:
  722. Credits changed from 1250 to 750
  723. Metal changed from 225 to 125
  724. Crystal changed from 350 to 150
  725. Ostentatious Displays
  726. Research Time changed from 360 seconds to 270 seconds
  727. Percheron Blueprint
  728. Research Time changed from 180 seconds to 150 seconds
  729. Pervasive Economy
  730. Research Time changed from 900 seconds to 600 seconds
  731. Prerequisites:
  732. Added: Immense Cargo Holds
  733. Phase Jump Inhibitor Blueprint
  734. Research Time changed from 540 seconds to 360 seconds
  735. Planetary Shield Array Blueprint
  736. Research Time changed from 600 seconds to 420 seconds
  737. Potent Reaction Chaining
  738. Research Time changed from 300 seconds to 225 seconds
  739. Prestigious Investments
  740. Research Time changed from 180 seconds to 150 seconds
  741. Primordial Colonization
  742. Tier changed from Tier 2 to Tier 1
  743. Research Time changed from 120 seconds to 60 seconds
  744. Price:
  745. Credits changed from 700 to 400
  746. Metal changed from 100 to 25
  747. Crystal changed from 125 to 50
  748. Primordial Development
  749. Tier changed from Tier 3 to Tier 2
  750. Research Time changed from 300 seconds to 150 seconds
  751. Price:
  752. Credits changed from 1200 to 750
  753. Metal changed from 200 to 125
  754. Crystal changed from 300 to 150
  755. 1x Andvar
  756. PSIDAR
  757. Research Time changed from 90 seconds to 75 seconds
  758. Quarnium Forging
  759. Research Time changed from 540 seconds to 360 seconds
  760. Quick Gauss Capacitors
  761. Research Time changed from 300 seconds to 225 seconds
  762. Quick Jump Calculation
  763. Research Time changed from 300 seconds to 225 seconds
  764. Rapid Autoloader Blueprint
  765. Research Time changed from 180 seconds to 150 seconds
  766. Rapid Autoloader Mark II Blueprint
  767. Research Time changed from 600 seconds to 420 seconds
  768. Rapid Development
  769. Tier changed from Tier 2 to Tier 1
  770. Research Time changed from 120 seconds to 75 seconds
  771. Price:
  772. Credits changed from 700 to 450
  773. Metal changed from 100 to 50
  774. Crystal changed from 125 to 75
  775. Rapid Hydrometallurgy
  776. Tier changed from Tier 2 to Tier 1
  777. Research Time changed from 120 seconds to 225 seconds
  778. Price:
  779. Credits changed from 700 to 1200
  780. Metal changed from 100 to 200
  781. Crystal changed from 125 to 300
  782. Mining track metal income rate changed from 0.2 to 0.15
  783. Mining track metal income per population changed from 0.2 to 0.15
  784. Reactive Plating Blueprint
  785. Research Time changed from 540 seconds to 360 seconds
  786. Recharger Droids Blueprint
  787. Research Time changed from 360 seconds to 270 seconds
  788. Refined Missile Avionics
  789. Research Time changed from 300 seconds to 225 seconds
  790. Refined Propellants
  791. Research Time changed from 840 seconds to 525 seconds
  792. Regional Government Blueprint
  793. Research Time changed from 180 seconds to 150 seconds
  794. Remote Construction
  795. Research Time changed from 300 seconds to 225 seconds
  796. Repelon Premium Armor
  797. Research Time changed from 840 seconds to 525 seconds
  798. Repurposed Cargo Holds
  799. Research Time changed from 180 seconds to 150 seconds
  800. Reserve Squadron Hangar Blueprint
  801. Research Time changed from 180 seconds to 150 seconds
  802. Resort Complex Blueprint
  803. Research Time changed from 180 seconds to 150 seconds
  804. Safety Override Protocol
  805. Research Time changed from 900 seconds to 600 seconds
  806. Shockwave Pulverization
  807. Tier changed from Tier 2 to Tier 3
  808. Research Time changed from 180 seconds to 270 seconds
  809. Price:
  810. Credits changed from 750 to 1250
  811. Metal changed from 125 to 225
  812. Crystal changed from 150 to 350
  813. Mining track crystal income rate changed from 0.2 to 0.15
  814. Mining track crystal income per population changed from 0.2 to 0.15
  815. Shriken Blueprint
  816. Research Time changed from 90 seconds to 75 seconds
  817. Starbase Beams
  818. Research Time changed from 300 seconds to 225 seconds
  819. Starbase Missile Launchers
  820. Research Time changed from 360 seconds to 270 seconds
  821. Submission Warheads
  822. Research Time changed from 300 seconds to 225 seconds
  823. Superior Command Bunker
  824. Research Time changed from 540 seconds to 360 seconds
  825. Superior Shield Emitters
  826. Research Time changed from 900 seconds to 600 seconds
  827. Synthetic Crystal Farm Blueprint
  828. Research Time changed from 180 seconds to 150 seconds
  829. Tactical Analyst Training
  830. Research Time changed from 540 seconds to 360 seconds
  831. Tactical Analysts
  832. Research Time changed from 600 seconds to 420 seconds
  833. Targeting Array Blueprint
  834. Research Time changed from 300 seconds to 225 seconds
  835. Terran Mercantile Mandate
  836. Research Time changed from 90 seconds to 75 seconds
  837. Titan Foundry Blueprint
  838. Research Time changed from 540 seconds to 360 seconds
  839. Titano-Ferric Plating
  840. Research Time changed from 300 seconds to 225 seconds
  841. Torpedo Targeting Override
  842. Research Time changed from 840 seconds to 525 seconds
  843. Trade Port Culture
  844. Research Time changed from 360 seconds to 270 seconds
  845. Added - Transit Taxation Policy
  846. Tier 2
  847. Research Time: 150 seconds
  848. Price:
  849. Credits: 750
  850. Metal: 125
  851. Crystal: 150
  852. Prerequisites: Interplanetary Transit
  853. Unassailable Fortress Blueprint
  854. Research Time changed from 180 seconds to 150 seconds
  855. Unbreachable Hull
  856. Research Time changed from 600 seconds to 420 seconds
  857. Underwater Cities
  858. Research Time changed from 540 seconds to 420 seconds
  859. Price:
  860. Credits changed from 1700 to 1750
  861. Metal changed from 300 to 325
  862. Crystal changed from 500 to 550
  863. Volatile Accelerants Blueprint
  864. Research Time changed from 300 seconds to 225 seconds
  865. Volcanic Colonization
  866. Research Time changed from 90 seconds to 75 seconds
  867. Volcanic Development
  868. Tier changed from Tier 2 to Tier 3
  869. Research Time changed from 180 seconds to 225 seconds
  870. Price:
  871. Credits changed from 750 to 1200
  872. Metal changed from 125 to 200
  873. Crystal changed from 150 to 300
  874. 1x Tauranite
  875. Prerequisites:
  876. Added: Volcanic Mercantile Mandate
  877. Removed: Volcanic Colonization
  878. Added - Volcanic Mercantile Mandate
  879. Tier 2
  880. Research Time: 120 seconds
  881. Price:
  882. Credits: 700
  883. Metal: 100
  884. Crystal: 125
  885. Prerequisites: Volcanic Colonization
  886. Increases commerce track credit income rate by 1.5
  887. Wormhole Navigation
  888. Research Time changed from 360 seconds to 270 seconds
  889.  
  890. TEC Enclave Changes
  891. Ankylon Blueprint
  892. Research Time changed from 540 seconds to 360 seconds
  893. Ankylon Hangar Blueprint
  894. Research Time changed from 540 seconds to 360 seconds
  895. Ankylon Beam Turrets Blueprint
  896. Research Time changed from 600 seconds to 420 seconds
  897. Ankylon Missile Launchers Blueprint
  898. Research Time changed from 900 seconds to 600 seconds
  899. Ankylon Planetary Shield Array Blueprint
  900. Research Time changed from 840 seconds to 525 seconds
  901. [Reinforcements] Added - Command Comms Channel
  902. Tier 4
  903. Research Time: 420 seconds
  904. Price:
  905. Credits: 1750
  906. Metal: 325
  907. Crystal: 550
  908. 1x Quarnium
  909. Prerequisites: Takadaran Blueprint
  910. Counter-Deployment
  911. Research Time changed from 90 seconds to 75 seconds
  912. Extra Armor Plating III Blueprint
  913. Research Time changed from 900 seconds to 600 seconds
  914. Garrison Augmentation
  915. Research Time changed from 900 seconds to 600 seconds
  916. Garrison Expansion
  917. Research Time changed from 300 seconds to 225 seconds
  918. Heavy Garrison
  919. Research Time changed from 360 seconds to 270 seconds
  920. [Reinforcements] - Added Remote High Command
  921. Tier 5
  922. Research Time: 600 seconds
  923. Price:
  924. Credits: 2250
  925. Metal: 425
  926. Crystal: 750
  927. 2x Quarnium
  928. Prerequisites: Command Comms Channel
  929. [Reinforcements] Takadaran Blueprint
  930. Research Time changed from 600 seconds to 360 seconds
  931. Price:
  932. Credits changed from 1750 to 1700
  933. Metal changed from 325 to 300
  934. Crystal changed from 550 to 500
  935. [Paths to Power] Triple Fortress
  936. Research Time changed from 900 seconds to 600 seconds
  937. Twin Fortresses
  938. Research Time changed from 900 seconds to 600 seconds
  939. War Measures Act
  940. Research Time changed from 600 seconds to 420 seconds
  941.  
  942. TEC Primacy Changes
  943. Extreme Xenophobia
  944. Research Time changed from 90 seconds to 75 seconds
  945. Gang of Freebooters
  946. Research Time changed from 180 seconds to 150 seconds
  947. Home Guard Outpost Blueprint
  948. Research Time changed from 300 seconds to 225 seconds
  949. Insurgency
  950. Research Time changed from 840 seconds to 525 seconds
  951. [Reinforcements] Khevarkov Blueprint
  952. Research Time changed from 600 seconds to 360 seconds
  953. Price:
  954. Credits changed from 1750 to 1700
  955. Metal changed from 325 to 300
  956. Crystal changed from 550 to 500
  957. [Reinforcements] Added - Operational Flexibility
  958. Tier 3
  959. Research Time: 420 seconds
  960. Price:
  961. Credits: 1750
  962. Metal: 325
  963. Crystal: 550
  964. 1x Quarnium
  965. Prerequisites: Khevarkov Blueprint
  966. Pillaged War Chest
  967. Research Time changed from 180 seconds to 150 seconds
  968. Pirate Mercenary Base Blueprint
  969. Research Time changed from 360 seconds to 270 seconds
  970. [Reinforcements] Planet Cracker Warhead Blueprint
  971. Research Time changed from 900 seconds to 600 seconds
  972. Ragnarov Blueprint
  973. Research Time changed from 540 seconds to 360 seconds
  974. Ragnarov Hangar Blueprint
  975. Research Time changed from 540 seconds to 360 seconds
  976. Ragnarov Missile Launchers Blueprint
  977. Research Time changed from 600 seconds to 420 seconds
  978. Railgun Accelerator Blueprint
  979. Research Time changed from 900 seconds to 600 seconds
  980. Savage Thrill
  981. Research Time changed from 360 seconds to 270 seconds
  982. [Reinforcements] - Added Standard Modular Interlink
  983. Tier 5
  984. Research Time: 600 seconds
  985. Price:
  986. Credits: 2250
  987. Metal: 425
  988. Crystal: 750
  989. 2x Quarnium
  990. Prerequisites: Operational Flexibility
  991.  
  992. Advent Changes (General)
  993. Structures
  994. Titan Foundry
  995. Build Cost:
  996. Credits changed from 1500 to 2000
  997. Crystal changed from 750 to 600
  998. Crystal Extractor
  999. Build Cost:
  1000. Credits changed from 300 to 200
  1001. Crystal changed from 50 to 25
  1002. Build Time changed from 25 seconds to 40 seconds
  1003. Exotic Refinery
  1004. Build Cost:
  1005. Credits changed from 1000 to 1200
  1006. Metal changed from 350 to 400
  1007. Crystal changed from 425 to 300
  1008. Greater Factory
  1009. Build Cost:
  1010. Credits changed from 900 to 800
  1011. Metal changed from 200 to 250
  1012. Crystal changed from 200 to 120
  1013. Build Time changed from 60 seconds to 75 seconds
  1014. Lesser Factory
  1015. Build Cost:
  1016. Credits changed from 450 to 600
  1017. Metal changed from 125 to 80
  1018. Crystal changed from 125 to 100
  1019. Build Time changed from 50 seconds to 60 seconds
  1020. Metal Extractor
  1021. Build Cost:
  1022. Credits changed from 300 to 200
  1023. Crystal changed from 50 to 25
  1024. Build Time changed from 25 seconds to 40 seconds
  1025. Temple of Communion
  1026. Build Cost:
  1027. Credits changed from 600 to 800
  1028. Metal changed from 150 to 100
  1029. Crystal changed from 250 to 180
  1030. Build Time changed from 75 seconds to 60 seconds
  1031. Temple of Congregation
  1032. Build Cost:
  1033. Credits changed from 450 to 600
  1034. Crystal changed from 75 to 120
  1035. Build Time changed from 75 seconds to 60 seconds
  1036. Now increases population growth rate by 0.05 / sec
  1037. Temple of Harmony
  1038. Build Cost:
  1039. Credits changed from 450 to 600
  1040. Metal changed from 75 to 50
  1041. Crystal changed from 100 to 90
  1042. Temple of Hostility
  1043. Build Cost:
  1044. Credits changed from 450 to 600
  1045. Metal changed from 75 to 50
  1046. Crystal changed from 100 to 90
  1047. Temple of Unity
  1048. Build Cost:
  1049. Metal changed from 200 to 50
  1050. Crystal changed from 350 to 300
  1051. Build Time changed from 90 seconds to 75 seconds
  1052. Units
  1053. Disciple
  1054. Build Cost:
  1055. Credits changed from 150 to 180
  1056. Metal changed from 60 to 50
  1057. Tempest Vessel
  1058. Build Cost:
  1059. Credits changed from 180 to 210
  1060. Metal changed from 90 to 80
  1061. Research
  1062. Acclimatization of Will
  1063. Research Time changed from 360 seconds to 270 seconds
  1064. Accumulated Will
  1065. Tier changed from Tier 3 to Tier 2
  1066. Research Time changed from 300 seconds to 150 seconds
  1067. Price:
  1068. Credits changed from 800 to 550
  1069. Metal changed from 250 to 150
  1070. Crystal changed from 600 to 350
  1071. Acute Premonitions
  1072. Research Time changed from 360 seconds to 270 seconds
  1073. Additional Armor Blueprint
  1074. Research Time changed from 600 seconds to 420 seconds
  1075. Adept Psi Training
  1076. Research Time changed from 300 seconds to 225 seconds
  1077. Advanced Composites
  1078. Research Time changed from 600 seconds to 420 seconds
  1079. Allure of the Unity
  1080. Research Time changed from 540 seconds to 360 seconds
  1081. Enemy population assimilation rate changed to scalar at 10%
  1082. Altar of Sacrifice Blueprint
  1083. Research Time changed from 840 seconds to 525 seconds
  1084. Ancient Retribution
  1085. Research Time changed from 360 seconds to 270 seconds
  1086. Andvar Cultivation
  1087. Research Time changed from 540 seconds to 360 seconds
  1088. Anima Integration
  1089. Research Time changed from 360 seconds to 270 seconds
  1090. Antimatter Multicasting
  1091. Research Time changed from 300 seconds to 225 seconds
  1092. Armored Frameworks
  1093. Research Time changed from 180 seconds to 150 seconds
  1094. Ascension Rites
  1095. Research Time changed from 300 seconds to 225 seconds
  1096. Assimilated Populace
  1097. Research Time changed from 360 seconds to 270 seconds
  1098. Atmospheric Shield Dome Blueprint
  1099. Tier changed from Tier 2 to Tier 3
  1100. Research Time changed from 180 seconds to 270 seconds
  1101. Price:
  1102. Credits changed from 550 to 850
  1103. Metal changed from 150 to 275
  1104. Crystal changed from 350 to 650
  1105. Augmented Defense Grid
  1106. Research Time changed from 360 seconds to 270 seconds
  1107. Barren Specialization
  1108. Tier changed from Tier 1 to Tier 2
  1109. Research Time changed from 90 seconds to 135 seconds
  1110. Price:
  1111. Credits changed from 300 to 500
  1112. Metal changed from 50 to 125
  1113. Crystal changed from 100 to 300
  1114. Added: 1x Indurium
  1115. Now adds 2 civilian slots.
  1116. Beam Amplification
  1117. Research Time changed from 360 seconds to 270 seconds
  1118. Booming Desert Cities
  1119. Research Time changed from 300 seconds to 225 seconds
  1120. Max population bonus changed from 125 to 100
  1121. Brilliance Array Blueprint
  1122. Research Time changed from 360 seconds to 270 seconds
  1123. Cascade Shield Restoration
  1124. Research Time changed from 540 seconds to 360 seconds
  1125. Clarity of Purpose
  1126. Research Time changed from 180 seconds to 150 seconds
  1127. Cleanse and Renew
  1128. Research Time changed from 300 seconds to 225 seconds
  1129. Coalescence Sanctum Blueprint
  1130. Research Time changed from 180 seconds to 150 seconds
  1131. Prerequisites:
  1132. Added: Empathic Projection
  1133. Collective Focus
  1134. Tier changed from Tier 3 to Tier 2
  1135. Research Time changed from 540 seconds to 270 seconds
  1136. Price:
  1137. Credits changed from 1100 to 850
  1138. Metal changed from 425 to 275
  1139. Crystal changed from 900 to 650
  1140. Collective Sacrifice
  1141. Research Time changed from 600 seconds to 420 seconds
  1142. Commerce Acceptance
  1143. Tier changed from Tier 3 to Tier 4
  1144. Research Time changed from 300 seconds to 360 seconds
  1145. Price:
  1146. Credits changed from 800 to 1100
  1147. Metal changed from 250 to 425
  1148. Crystal changed from 600 to 900
  1149. Added: 2x Andvar
  1150. Commerce Adaptation
  1151. Research Time changed from 135 seconds to 150 seconds
  1152. Price:
  1153. Credits changed from 500 to 550
  1154. Metal changed from 125 to 150
  1155. Crystal changed from 300 to 350
  1156. Added: 1x Andvar
  1157. Compelled Contribution
  1158. Research Time changed from 180 seconds to 150 seconds
  1159. Confluence of the Unity
  1160. Research Time changed from 90 seconds to 75 seconds
  1161. Consecration Inducer Blueprint
  1162. Research Time changed from 360 seconds to 270 seconds
  1163. Coward's Submission
  1164. Research Time changed from 180 seconds to 150 seconds
  1165. Crystal Enrichment Center Blueprint
  1166. Tier changed from Tier 3 to Tier 2
  1167. Research Time changed from 300 seconds to 135 seconds
  1168. Price:
  1169. Credits changed from 800 to 500
  1170. Metal changed from 250 to 125
  1171. Crystal changed from 600 to 300
  1172. Crystalline Development
  1173. Research Time changed from 360 seconds to 270 seconds
  1174. Crystalline Embrace
  1175. Tier changed from Tier 2 to Tier 1
  1176. Research Time changed from 135 seconds to 75 seconds
  1177. Price:
  1178. Credits changed from 500 to 300
  1179. Metal changed from 125 to 50
  1180. Crystal changed from 300 to 100
  1181. Cynosural Reservoir Blueprint
  1182. Research Time changed from 180 seconds to 150 seconds
  1183. Deliverance Engine Blueprint
  1184. Research Time changed from 540 seconds to 360 seconds
  1185. Deploy Transcencia Blueprint
  1186. Research Time changed from 600 seconds to 420 seconds
  1187. Desert Specialization
  1188. Tier changed from Tier 1 to Tier 2
  1189. Research Time changed from 90 seconds to 150 seconds
  1190. Price:
  1191. Credits changed from 300 to 550
  1192. Metal changed from 50 to 150
  1193. Crystal changed from 100 to 350
  1194. Added: 1x Andvar
  1195. Increases civilian structure slots by 2
  1196. Destra Blueprint
  1197. Research Time changed from 540 seconds to 360 seconds
  1198. Devotion Harvester Blueprint
  1199. Research Time changed from 300 seconds to 225 seconds
  1200. Diffusion Moderation
  1201. Research Time changed from 540 seconds to 360 seconds
  1202. Distant Deliverance
  1203. Research Time changed from 900 seconds to 600 seconds
  1204. Distant Visualization
  1205. Research Time changed from 180 seconds to 150 seconds
  1206. Divination
  1207. Research Time changed from 90 seconds to 60 seconds
  1208. Price:
  1209. Credits changed from 300 to 250
  1210. Metal changed from 50 to 25
  1211. Crystal changed from 100 to 75
  1212. Domina Blueprint
  1213. Research Time changed from 300 seconds to 225 seconds
  1214. Elegant Hull Design
  1215. Research Time changed from 300 seconds to 225 seconds
  1216. Empathic Alignment
  1217. Research Time changed from 180 seconds to 150 seconds
  1218. Empathic Harmony
  1219. Research Time changed from 540 seconds to 360 seconds
  1220. Empathic Union
  1221. Research Time changed from 900 seconds to 600 seconds
  1222. Empyrean City Blueprint
  1223. Research Time changed from 540 seconds to 360 seconds
  1224. Energetic Manifestation
  1225. Research Time changed from 300 seconds to 225 seconds
  1226. Energized Plating
  1227. Research Time changed from 840 seconds to 525 seconds
  1228. Epitaph of the Lost Blueprint
  1229. Research Time changed from 540 seconds to 360 seconds
  1230. Essence Reservoir Blueprint
  1231. Research Time changed from 600 seconds to 420 seconds
  1232. Evangelization Nodes Blueprint
  1233. Research Time changed from 300 seconds to 225 seconds
  1234. Exoria Blueprint
  1235. Research Time changed from 300 seconds to 225 seconds
  1236. Exotic Refinery Blueprint
  1237. Research Time changed from 300 seconds to 225 seconds
  1238. Eyes of the Converted
  1239. Research Time changed from 300 seconds to 225 seconds
  1240. False Belief Monitoring
  1241. Research Time changed from 180 seconds to 150 seconds
  1242. Ferrous Development
  1243. Research Time changed from 600 seconds to 420 seconds
  1244. Ferrous Embrace
  1245. Tier changed from Tier 3 to Tier 2
  1246. Research Time changed from 360 seconds to 135 seconds
  1247. Price:
  1248. Credits changed from 850 to 500
  1249. Metal changed from 275 to 125
  1250. Crystal changed from 650 to 300
  1251. Fortress of Faith
  1252. Research Time changed from 600 seconds to 420 seconds
  1253. Fury of the Unity
  1254. Research Time changed from 900 seconds to 600 seconds
  1255. Gas Giant Embrace
  1256. Research Time changed from 360 seconds to 270 seconds
  1257. Geomagnetic Specialization
  1258. Research Time changed from 360 seconds to 225 seconds
  1259. Price:
  1260. Credits changed from 850 to 800
  1261. Metal changed from 275 to 250
  1262. Crystal changed from 650 to 600
  1263. Added: 1x Kalanide
  1264. Increases max civilian slots by 2
  1265. Global Unity
  1266. Research Time changed from 360 seconds to 270 seconds
  1267. No longer affects max allied population
  1268. Guardian Blueprint
  1269. Research Time changed from 180 seconds to 150 seconds
  1270. Guiding Mentor Blueprint
  1271. Research Time changed from 180 seconds to 150 seconds
  1272. Hardened Cities
  1273. Research Time changed from 300 seconds to 225 seconds
  1274. Harmony Circuit Blueprint
  1275. Research Time changed from 300 seconds to 225 seconds
  1276. Hastened Acceleration
  1277. Research Time changed from 600 seconds to 420 seconds
  1278. Haven Dome Blueprint
  1279. Research Time changed from 90 seconds to 75 seconds
  1280. Heathen Quarter Blueprint
  1281. Research Time changed from 300 seconds to 225 seconds
  1282. High Efficiency Jumps
  1283. Research Time changed from 540 seconds to 360 seconds
  1284. High Intensity Plasma
  1285. Research Time changed from 360 seconds to 270 seconds
  1286. Higher Calling
  1287. Research Time changed from 360 seconds to 270 seconds
  1288. Homeworld Prophecy
  1289. Research Time changed from 60 seconds to 75 seconds
  1290. Price:
  1291. Credits changed from 250 to 300
  1292. Metal changed from 25 to 50
  1293. Crystal changed from 75 to 100
  1294. Hydrostatic Shield Dome Blueprint
  1295. Research Time changed from 360 seconds to 270 seconds
  1296. Immaculate Structure Shields
  1297. Research Time changed from 900 seconds to 600 seconds
  1298. Improved Beam Emitters
  1299. Research Time changed from 180 seconds to 150 seconds
  1300. Improved Containment
  1301. Research Time changed from 90 seconds to 75 seconds
  1302. Improved Evangelization Nodes
  1303. Research Time changed from 840 seconds to 525 seconds
  1304. Improved Meteoroid Control
  1305. Research Time changed from 900 seconds to 600 seconds
  1306. Improved Purification
  1307. Research Time changed from 540 seconds to 360 seconds
  1308. Inspired Architecture
  1309. Research Time changed from 90 seconds to 75 seconds
  1310. Inspired Reactor Design
  1311. Research Time changed from 90 seconds to 75 seconds
  1312. Irradiated Embrace
  1313. Research Time changed from 180 seconds to 150 seconds
  1314. Irradiated Specialization
  1315. Tier changed from Tier 3 to Tier 2
  1316. Research Time changed from 600 seconds to 270 seconds
  1317. Price:
  1318. Credits changed from 1150 to 850
  1319. Metal changed from 450 to 275
  1320. Crystal changed from 950 to 650
  1321. Added: 1x Tauranite
  1322. Increases max civilian slots by 2
  1323. Kinetic Cascade
  1324. Research Time changed from 360 seconds to 270 seconds
  1325. Kinetic Dampening
  1326. Research Time changed from 600 seconds to 420 seconds
  1327. Kinetic Focusing
  1328. Research Time changed from 180 seconds to 150 seconds
  1329. Knowledge Aggregation
  1330. Tier changed from Tier 2 to Tier 1
  1331. Research Time changed from 135 seconds to 60 seconds
  1332. Price:
  1333. Credits changed from 500 to 250
  1334. Metal changed from 125 to 25
  1335. Crystal changed from 300 to 75
  1336. Laminate Forge Blueprint
  1337. Research Time changed from 180 seconds to 150 seconds
  1338. Mass Transcendence
  1339. Research Time changed from 840 seconds to 525 seconds
  1340. Master Psi Training
  1341. Research Time changed from 840 seconds to 525 seconds
  1342. Mend
  1343. Research Time changed from 300 seconds to 225 seconds
  1344. Meteoroid Control
  1345. Research Time changed from 540 seconds to 360 seconds
  1346. Multispectral Lasers
  1347. Research Time changed from 300 seconds to 225 seconds
  1348. NeuroAugment Center Blueprint
  1349. Research Time changed from 300 seconds to 270 seconds
  1350. Price:
  1351. Credits changed from 800 to 850
  1352. Metal changed from 250 to 275
  1353. Crystal changed from 600 to 650
  1354. Prerequisites:
  1355. Removed: Temple of Unity Blueprint
  1356. NeuroPsion Purifier Blueprint
  1357. Research Time changed from 540 seconds to 360 seconds
  1358. Novice Psi Training
  1359. Research Time changed from 90 seconds to 75 seconds
  1360. Nullify
  1361. Research Time changed from 540 seconds to 360 seconds
  1362. Oceanic Development
  1363. Research Time changed from 540 seconds to 360 seconds
  1364. Oceanic Embrace
  1365. Tier changed from Tier 2 to Tier 3
  1366. Research Time changed from 180 seconds to 225 seconds
  1367. Price:
  1368. Credits changed from 550 to 800
  1369. Metal changed from 150 to 250
  1370. Crystal changed from 350 to 600
  1371. Orbital Congregation
  1372. Tier changed from Tier 2 to Tier 1
  1373. Research Time changed from 135 seconds to 60 seconds
  1374. Price:
  1375. Credits changed from 500 to 250
  1376. Metal changed from 125 to 25
  1377. Crystal changed from 300 to 75
  1378. Orbital Extraction
  1379. Research Time changed from 90 seconds to 60 seconds
  1380. Price:
  1381. Credits changed from 300 to 250
  1382. Metal changed from 50 to 25
  1383. Crystal changed from 100 to 75
  1384. Added - Orbital Habitation Blueprint
  1385. Tier 2
  1386. Research Time: 150 seconds
  1387. Price:
  1388. Credits: 550
  1389. Metal: 150
  1390. Crystal: 350
  1391. Prerequisites: Orbital Congregation
  1392. Pelagic Interface Relay Blueprint
  1393. Tier changed from Tier 3 to Tier 2
  1394. Research Time changed from 300 seconds to 360 seconds
  1395. Price:
  1396. Credits changed from 800 to 1100
  1397. Metal changed from 250 to 425
  1398. Crystal changed from 600 to 900
  1399. Perfect Synchrony
  1400. Research Time changed from 840 seconds to 525 seconds
  1401. Phase Jump Inhibitor Blueprint
  1402. Research Time changed from 540 seconds to 360 seconds
  1403. Planet for a Planet
  1404. Research Time changed from 90 seconds to 75 seconds
  1405. Planetary Shield Array Blueprint
  1406. Research Time changed from 360 seconds to 270 seconds
  1407. Plasma Agitator Blueprint
  1408. Research Time changed from 180 seconds to 150 seconds
  1409. Plasma Concentration
  1410. Research Time changed from 540 seconds to 360 seconds
  1411. Plasma Furnace Blueprint
  1412. Research Time changed from 360 seconds to 270 seconds
  1413. Prerequisites: Rich Ore Scrying
  1414. Plasmatic Tauranite
  1415. Research Time changed from 360 seconds to 270 seconds
  1416. Potent Shield Generation
  1417. Research Time changed from 180 seconds to 150 seconds
  1418. Prescience Filter Blueprint
  1419. Research Time changed from 300 seconds to 225 seconds
  1420. Primordial Embrace
  1421. Tier changed from Tier 2 to Tier 1
  1422. Research Time changed from 180 seconds to 75 seconds
  1423. Price:
  1424. Credits changed from 550 to 300
  1425. Metal changed from 150 to 50
  1426. Crystal changed from 350 to 100
  1427. Primordial Specialization
  1428. Tier changed from Tier 3 to Tier 2
  1429. Research Time changed from 300 seconds to 150 seconds
  1430. Price:
  1431. Credits changed from 800 to 550
  1432. Metal changed from 250 to 150
  1433. Crystal changed from 600 to 350
  1434. 1x Andvar
  1435. Increases max civilian slots by 2
  1436. Pristine Structure Shields
  1437. Research Time changed from 600 seconds to 420 seconds
  1438. Pristine Visualization
  1439. Research Time changed from 540 seconds to 360 seconds
  1440. PsiCredit Mint Blueprint
  1441. Research Time changed from 180 seconds to 135 seconds
  1442. Price:
  1443. Credits changed from 550 to 500
  1444. Metal changed from 150 to 125
  1445. Crystal changed from 350 to 300
  1446. Prerequisites:
  1447. Added: Commerce Integration
  1448. Removed: Commerce Adaptation
  1449. Quarnium Forging
  1450. Research Time changed from 600 seconds to 420 seconds
  1451. Quick Reaction Cycling
  1452. Research Time changed from 180 seconds to 150 seconds
  1453. Radiation Shield Dome Blueprint
  1454. Tier changed from Tier 3 to Tier 4
  1455. Research Time changed from 300 seconds to 360 seconds
  1456. Price:
  1457. Credits changed from 800 to 1100
  1458. Metal changed from 250 to 425
  1459. Crystal changed from 600 to 900
  1460. Raised Shield Harmonics
  1461. Research Time changed from 840 seconds to 525 seconds
  1462. Rapid Deliverance
  1463. Research Time changed from 900 seconds to 600 seconds
  1464. Rapid Plasma Generation
  1465. Research Time changed from 840 seconds to 525 seconds
  1466. Recharge Shields
  1467. Research Time changed from 180 seconds to 150 seconds
  1468. Refined Warheads
  1469. Research Time changed from 90 seconds to 75 seconds
  1470. Repulsion Field
  1471. Research Time changed from 540 seconds to 360 seconds
  1472. Reverse Engineered Shields
  1473. Research Time changed from 360 seconds to 270 seconds
  1474. Rotating Shield Frequencies
  1475. Research Time changed from 360 seconds to 270 seconds
  1476. Ruthlessness
  1477. Research Time changed from 900 seconds to 600 seconds
  1478. Sanctify
  1479. Research Time changed from 300 seconds to 225 seconds
  1480. Sanctuary Spire Blueprint
  1481. Research Time changed from 135 seconds to 150 seconds
  1482. Price:
  1483. Credits changed from 500 to 550
  1484. Metal changed from 125 to 150
  1485. Crystal changed from 300 to 350
  1486. School of Evangelists Blueprint
  1487. Research Time changed from 360 seconds to 270 seconds
  1488. Selective Harvesting
  1489. Tier changed from Tier 2 to Tier 1
  1490. Research Time changed from 135 seconds to 75 seconds
  1491. Price:
  1492. Credits changed from 500 to 300
  1493. Metal changed from 125 to 50
  1494. Crystal changed from 300 to 100
  1495. Shield Booster Blueprint
  1496. Research Time changed from 840 seconds to 525 seconds
  1497. Shield Surge Capacitors
  1498. Research Time changed from 300 seconds to 225 seconds
  1499. Silent Monastery Blueprint
  1500. Research Time changed from 180 seconds to 150 seconds
  1501. Singular Resolve
  1502. Tier changed from Tier 5 to Tier 4
  1503. Research Time changed from 840 seconds to 420 seconds
  1504. Price:
  1505. Credits changed from 1400 to 1150
  1506. Metal changed from 600 to 450
  1507. Crystal changed from 1200 to 950
  1508. Soul Reclamation
  1509. Research Time changed from 300 seconds to 225 seconds
  1510. Prerequisites:
  1511. Added: Accumulated Will
  1512. Removed: Unity Awakened
  1513. Starbase Missile Launchers
  1514. Research Time changed from 300 seconds to 225 seconds
  1515. Starbase Plasma
  1516. Research Time changed from 360 seconds to 270 seconds
  1517. Starlight Augury Blueprint
  1518. Research Time changed from 300 seconds to 270 seconds
  1519. Price:
  1520. Credits changed from 800 to 850
  1521. Metal changed from 250 to 275
  1522. Crystal changed from 600 to 650
  1523. Strong Plasma Ejection
  1524. Research Time changed from 600 seconds to 420 seconds
  1525. Structural Force Fields Blueprint
  1526. Research Time changed from 180 seconds to 150 seconds
  1527. Structural Shielding
  1528. Research Time changed from 600 seconds to 420 seconds
  1529. Subliminal Manipulation
  1530. Research Time changed from 90 seconds to 75 seconds
  1531. Superior Emission Coils
  1532. Research Time changed from 840 seconds to 525 seconds
  1533. Supreme Architecture
  1534. Research Time changed from 540 seconds to 360 seconds
  1535. Synchronous Shield Blueprint
  1536. Research Time changed from 300 seconds to 225 seconds
  1537. Synergistic Reactions
  1538. Research Time changed from 360 seconds to 270 seconds
  1539. Telekinetic Extraction
  1540. Research Time changed from 300 seconds to 225 seconds
  1541. Telekinetic Fracturing
  1542. Research Time changed from 540 seconds to 360 seconds
  1543. Orbital metal income rate changed from 0.15 to 0.2
  1544. Telekinetic Separation
  1545. Research Time changed from 300 seconds to 270 seconds
  1546. Price:
  1547. Credits changed from 800 to 850
  1548. Metal changed from 250 to 275
  1549. Crystal changed from 600 to 650
  1550. Telekinetic Stasis
  1551. Research Time changed from 180 seconds to 150 seconds
  1552. [Reinforcements] Telepathic Amplifier Blueprint
  1553. Tier changed from Tier 5 to Tier 4
  1554. Research Time changed from 900 seconds to 420 seconds
  1555. Price:
  1556. Credits changed from 1450 to 1150
  1557. Metal changed from 625 to 450
  1558. Crystal changed from 1250 to 950
  1559. Telepathic Collectors
  1560. Tier changed from Tier 4 to Tier 3
  1561. Research Time changed from 600 seconds to 270 seconds
  1562. Price:
  1563. Credits changed from 1150 to 850
  1564. Metal changed from 450 to 275
  1565. Crystal changed from 950 to 650
  1566. 1x Andvar
  1567. Tempest Blueprint
  1568. Research Time changed from 90 seconds to 75 seconds
  1569. Temple of Assimilation Blueprint
  1570. Research Time changed from 540 seconds to 360 seconds
  1571. Temple of Pilgrimage Blueprint
  1572. Research Time changed from 90 seconds to 75 seconds
  1573. Temple of Purification Blueprint
  1574. Research Time changed from 180 seconds to 150 seconds
  1575. Temple of Resurrection Blueprint
  1576. Research Time changed from 360 seconds to 270 seconds
  1577. Temple of Unity Blueprint
  1578. Research Time changed from 90 seconds to 60 seconds
  1579. Price:
  1580. Credits changed from 300 to 250
  1581. Metal changed from 50 to 25
  1582. Crystal changed from 100 to 75
  1583. Added - Thermal Shield Dome Blueprint
  1584. Tier 2
  1585. Research Time: 225 seconds
  1586. Price:
  1587. Credits: 800
  1588. Metal: 250
  1589. Crystal: 600
  1590. Prerequisites: Arctic Embrace; Volcanic Embrace
  1591. Thriving Desert Cities
  1592. Prerequisites:
  1593. Added: Divination
  1594. Removed: Desert Specialization
  1595. Max population bonus changed from 75 to 50
  1596. Titan Foundry Blueprint
  1597. Research Time changed from 540 seconds to 360 seconds
  1598. Tithe Sanctum Blueprint
  1599. Tier changed from Tier 2 to Tier 1
  1600. Research Time changed from 180 seconds to 75 seconds
  1601. Price:
  1602. Credits changed from 550 to 300
  1603. Metal changed from 150 to 50
  1604. Crystal changed from 350 to 100
  1605. Prerequisites:
  1606. Added: Commerce Integration
  1607. Removed: Commerce Adaptation
  1608. Total Assimilation
  1609. Research Time changed from 360 seconds to 270 seconds
  1610. Now increases max allied population by 0.2
  1611. Now increases neutral population assimilation rate by 20%
  1612. Tranquil Refuge Blueprint
  1613. Research Time changed from 300 seconds to 225 seconds
  1614. Transcencia Blueprint
  1615. Research Time changed from 180 seconds to 150 seconds
  1616. Unfettered Jump Drive
  1617. Research Time changed from 600 seconds to 420 seconds
  1618. Uniform Cultivation
  1619. Research Time changed from 180 seconds to 150 seconds
  1620. Unity Ascendant
  1621. Research Time changed from 180 seconds to 150 seconds
  1622. Unity Awakened
  1623. Tier changed from Tier 2 to Tier 1
  1624. Research Time changed from 135 seconds to 75 seconds
  1625. Price:
  1626. Credits changed from 500 to 300
  1627. Metal changed from 125 to 50
  1628. Crystal changed from 300 to 100
  1629. Unity Protectorate Blueprint
  1630. Research Time changed from 180 seconds to 150 seconds
  1631. Unity Unleashed
  1632. Research Time changed from 300 seconds to 225 seconds
  1633. Unwavering Belief
  1634. Increases max allied population by 0.15
  1635. Increases neutral population assimilation rate by 15%
  1636. Vex Amplifier Blueprint
  1637. Research Time changed from 540 seconds to 360 seconds
  1638. Vigilis Blueprint
  1639. Research Time changed from 360 seconds to 270 seconds
  1640. Volcanic Development
  1641. Research Time changed from 180 seconds to 150 seconds
  1642. Volcanic Embrace
  1643. Research Time changed from 90 seconds to 75 seconds
  1644. Wail of the Sacrificed
  1645. Research Time changed from 360 seconds to 270 seconds
  1646. Wall of Faith
  1647. Research Time changed from 360 seconds to 270 seconds
  1648. Will of the Unity
  1649. Research Time changed from 840 seconds to 525 seconds
  1650. Willing Donations
  1651. Tier changed from Tier 3 to Tier 2
  1652. Research Time changed from 360 seconds to 150 seconds
  1653. Price:
  1654. Credits changed from 850 to 550
  1655. Metal changed from 275 to 150
  1656. Crystal changed from 650 to 350
  1657. Wormhole Passage
  1658. Research Time changed from 300 seconds to 225 seconds
  1659. Zealous Labor Blueprint
  1660. Research Time changed from 540 seconds to 360 seconds
  1661. Zealous Worship
  1662. Research Time changed from 90 seconds to 75 seconds
  1663. Increases max allied population by 0.1
  1664. Increases neutral population assimiliation by 10%
  1665. Items
  1666. Atmospheric Shield Dome
  1667. Max Population Points changed from 125 to 75
  1668. Coalescence Sanctum
  1669. Price:
  1670. Credit cost changed from 500 to 900
  1671. Metal cost changed from 100 to 75
  1672. Crystal cost changed from 150 to 225
  1673. Removed: Max allied population bonus; civilian research rate per population; military research rate per population bonuses
  1674. Crystal Enrichment Center
  1675. Price:
  1676. Credit cost changed from 500 to 1350
  1677. Metal cost changed from 100 to 210
  1678. Crystal cost changed from 150 to 75
  1679. Removed mining track crystal income rate and mining track crystal income rate per population bonuses
  1680. Cynosural Reservoir
  1681. Price:
  1682. Credits Cost: removed (was 500)
  1683. Metal cost changed from 100 to 210
  1684. Crystal cost changed from 150 to 175
  1685. Empyrean City
  1686. Increases max population points by 150
  1687. Increases population growth rate by 25%
  1688. Hydrostatic Shield Dome
  1689. Max population point bonus changed from 75/175 to 75/150
  1690. Laminate Forge
  1691. Build Time changed from 90 to 135 seconds
  1692. Price:
  1693. Credit cost changed from 500 to 900
  1694. Metal cost changed from 100 to 75
  1695. Crystal cost changed from 150 to 225
  1696. Neural Stimulator
  1697. Focus restore rate per population changed from 0.001 to 0.0005
  1698. Bonus max Focus per population changed from 50 to 0.5
  1699. NeuroAugment Center
  1700. Build Time changed from 90 to 45 seconds
  1701. Price:
  1702. Credits Cost: removed (was 500)
  1703. Metal cost changed from 100 to 120
  1704. Crystal cost changed from 150 to 175
  1705. Removed: Focus restore rate per population bonus
  1706. Added - Planetary Shield Projector
  1707. Build Time: 90 seconds
  1708. Metal: 150
  1709. Crystal: 300
  1710. Plasma Furnace
  1711. Build Time changed from 120 to 90 seconds
  1712. Price:
  1713. Credit cost changed from 1000 to 1350
  1714. Metal cost changed from 200 to 75
  1715. Crystal cost changed from 300 to 225
  1716. Removed mining track metal income rate bonuses and exotic refinery build time bonus
  1717. Prescience Filter
  1718. Removed: Max Allied Population bonus
  1719. PsiCredit Mint
  1720. Build Time changed from 90 to 135 seconds
  1721. Price:
  1722. Credit cost changed from 500 to 450
  1723. Metal cost changed from 100 to 150
  1724. Crystal cost changed from 150 to 225
  1725. Radiation Shield Dome
  1726. Max Population Points changed from 90 to 75
  1727. Sanctuary Spire
  1728. Price:
  1729. Credit cost changed from 500 to 600
  1730. Metal cost changed from 100 to 120
  1731. Crystal cost changed from 150 to 175
  1732. Adds 50 points to max population
  1733. Adds population growth rate bonus of 10%
  1734. Shrine of Harmony
  1735. Build Time changed from 90 to 75 seconds
  1736. Price:
  1737. Credit cost changed from 500 to 800
  1738. Metal cost changed from 100 to 75
  1739. Crystal cost changed from 125 to 120
  1740. Shrine of Hostility
  1741. Build Time changed from 90 to 75 seconds
  1742. Price:
  1743. Credit cost changed from 500 to 800
  1744. Metal cost changed from 100 to 75
  1745. Crystal cost changed from 125 to 120
  1746. Shrine of Prophecy\
  1747. Build Time changed from 120 to 125 seconds
  1748. Price:
  1749. Credit cost changed from 750 to 1000
  1750. Metal cost changed from 150 to 125
  1751. Crystal cost changed from 200 to 210
  1752. Shrine of Revelation
  1753. Build Time changed from 120 to 125 seconds
  1754. Price:
  1755. Credit cost changed from 750 to 1000
  1756. Metal cost changed from 150 to 125
  1757. Crystal cost changed from 200 to 210
  1758. Silent Monastery
  1759. Build Time changed from 60 to 45 seconds
  1760. Price:
  1761. Credit cost changed from 250 to 450
  1762. Metal cost changed from 50 to 75
  1763. Crystal cost changed from 75 to 25
  1764. Max Population Point bonus changed from % increase to flat 25
  1765. Population Growth Rate bonus changed from 0.15 to 0.1
  1766. Added - Thermal Shield Dome
  1767. Build Time changed from none to 90 seconds
  1768. Price:
  1769. Credit cost changed from none to 500
  1770. Metal cost changed from none to 100
  1771. Crystal cost changed from none to 150
  1772. Increases max population by 75
  1773. Tithe Sanctum
  1774. Build Time changed from 60 to 90 seconds
  1775. Price:
  1776. Credit cost changed from 250 to 450
  1777. Metal cost changed from 50 to 75
  1778. Crystal cost changed from 75 to 150
  1779. Removed: Commerce track credit income rate per population bonus
  1780.  
  1781. Advent Wrath
  1782. [Reinforcements] Added - Conceptual Duality
  1783. Tier 4
  1784. Research Time: 420 seconds
  1785. Price:
  1786. Credits: 1150
  1787. Metal: 450
  1788. Crystal: 950
  1789. 1x Quarnium
  1790. Prerequisites: Oblivia Blueprint
  1791. Coronata Blueprint
  1792. Research Time changed from 540 seconds to 360 seconds
  1793. Dominating Deliverance
  1794. Research Time changed from 600 seconds to 420 seconds
  1795. Oblivia Blueprint
  1796. Research Time changed from 600 seconds to 360 seconds
  1797. Price:
  1798. Credits changed from 1150 to 1100
  1799. Metal changed from 450 to 425
  1800. Crystal changed from 950 to 900
  1801. [Reinforcements] Added - Spiritual Triality
  1802. Tier 5
  1803. Research Time: 600 seconds
  1804. Price:
  1805. Credits: 1450
  1806. Metal: 625
  1807. Crystal: 1250
  1808. 2x Quarniumn
  1809. Prerequisites: Conceptual Duality
  1810.  
  1811. Advent Reborn
  1812. Eradica Blueprint
  1813. Research Time changed from 540 seconds to 360 seconds
  1814. Eradica Swarm Missiles Blueprint
  1815. Research Time changed from 600 seconds to 420 seconds
  1816. Justicia Blueprint
  1817. Research Time changed from 600 seconds to 360 seconds
  1818. Price:
  1819. Credits changed from 1150 to 1100
  1820. Metal changed from 450 to 425
  1821. Crystal changed from 950 to 900
  1822. [Reinforcements] Added - Manifest Purity
  1823. Tier 4
  1824. Research Time: 420 seconds
  1825. Price:
  1826. Credits: 1150
  1827. Metal: 450
  1828. Crystal: 950
  1829. 1x Quarnium
  1830. Prerequisites: Justicia Blueprint
  1831. Reanimation
  1832. Research Time changed from 840 seconds to 525 seconds
  1833. [Reinforcements] Added - Reflective Clarity
  1834. Tier 5
  1835. Research Time: 600 seconds
  1836. Price:
  1837. Credits: 1450
  1838. Metal: 625
  1839. Crystal: 1250
  1840. 2x Quarnium
  1841. Prerequisites: Manifest Purity
  1842. Resurrecting Deliverance
  1843. Research Time changed from 600 seconds to 420 seconds
  1844. Return of the Fallen
  1845. Research Time changed from 540 seconds to 360 seconds
  1846.  
  1847. Vasari Changes (General)
  1848. Units
  1849. Crystal Extractor
  1850. Build Cost:
  1851. Metal changed from 120 to 90
  1852. Crystal removed (was 30)
  1853. Build Time changed from 24 seconds to 36 seconds
  1854. Exotic Refinery
  1855. Build Cost: Crystal changed from 360 to 300
  1856. Fleet Beacon
  1857. Build Cost:
  1858. Metal changed from 480 to 600
  1859. Crystal changed from 480 to 600
  1860. Labor Distribution Center
  1861. Build Cost:
  1862. Metal changed from 210 to 240
  1863. Crystal changed from 60 to 120
  1864. Build Time changed from 72 seconds to 60 seconds
  1865. Increases population growth rate by 0.05
  1866. Metal Extractor
  1867. Build Cost:
  1868. Metal changed from 120 to 90
  1869. Crystal removed (was 30)
  1870. Build Time changed from 24 seconds to 36 seconds
  1871. Nano Assembly Factory
  1872. Build Cost: Crystal changed from 240 to 120
  1873. Viturska Empire Lab
  1874. Build Time changed from 60 seconds to 48 seconds
  1875. Xeno Relations Center
  1876. Build Cost: Crystal changed from 240 to 180
  1877. Build Time changed from 72 seconds to 60 seconds
  1878. Research
  1879. Acute Beams
  1880. Research Time changed from 540 seconds to 360 seconds
  1881. Adaptive Bulkheads
  1882. Research Time changed from 600 seconds to 420 seconds
  1883. Administrative Specialists
  1884. Research Time changed from 540 seconds to 360 seconds
  1885. Advanced Intelligent Armor
  1886. Research Time changed from 840 seconds to 525 seconds
  1887. Advanced Mobile Research
  1888. Research Time changed from 540 seconds to 360 seconds
  1889. Advanced NME Warheads
  1890. Research Time changed from 600 seconds to 420 seconds
  1891. Advanced Orbital Extraction
  1892. Research Time changed from 120 seconds to 150 seconds
  1893. Price:
  1894. Metal changed from 240 to 270
  1895. Crystal changed from 210 to 240
  1896. Orbital extraction metal income rate changed from 0.24 to 0.18
  1897. Orbital extraction crystal income rate changed from 0.24 to 0.18
  1898. Alliance Xeno Embassy Blueprint
  1899. Research Time changed from 300 seconds to 225 seconds
  1900. Ambassador Relations
  1901. Research Time changed from 180 seconds to 150 seconds
  1902. Anhydrobiosis
  1903. Research Time changed from 360 seconds to 225 seconds
  1904. Price:
  1905. Metal changed from 450 to 420
  1906. Crystal changed from 480 to 420
  1907. Max population bonus changed from scalar to flat 60
  1908. Annexed Supply Chains
  1909. Research Time changed from 300 seconds to 225 seconds
  1910. Antimatter Recharger Blueprint
  1911. Research Time changed from 360 seconds to 270 seconds
  1912. Arctic Occupation
  1913. Research Time changed from 90 seconds to 75 seconds
  1914. Armament Restoration
  1915. Research Time changed from 540 seconds to 360 seconds
  1916. Armor Restoration
  1917. Research Time changed from 540 seconds to 360 seconds
  1918. Artificial Longevity
  1919. Tier changed from Tier 4 to Tier 2
  1920. Research Time changed from 600 seconds to 120 seconds
  1921. Price:
  1922. Metal changed from 630 to 240
  1923. Crystal changed from 720 to 210
  1924. Prerequisites:
  1925. Removed: Trauma Nanomedicine
  1926. Assault Deployment
  1927. Research Time changed from 600 seconds to 420 seconds
  1928. Atomic Lattice Armor
  1929. Research Time changed from 840 seconds to 525 seconds
  1930. Battlegroup Coordination
  1931. Research Time changed from 360 seconds to 270 seconds
  1932. Beam Overdrive
  1933. Research Time changed from 600 seconds to 420 seconds
  1934. Beam Streaming
  1935. Research Time changed from 90 seconds to 75 seconds
  1936. Berserker Overcharge
  1937. Research Time changed from 840 seconds to 525 seconds
  1938. Bifurcative Shielding
  1939. Research Time changed from 180 seconds to 150 seconds
  1940. Captive Suppliers
  1941. Research Time changed from 90 seconds to 75 seconds
  1942. Catalyzed Atomic Sorting
  1943. Research Time changed from 360 seconds to 270 seconds
  1944. Increases mining track metal/crystal income rate by 12%
  1945. Increases mining track metal/crystal per population income rate by 12%
  1946. Civic Repurposing
  1947. Tier changed from Tier 3 to Tier 2
  1948. Research Time changed from 360 seconds to 420 seconds
  1949. Price:
  1950. Metal changed from 450 to 630
  1951. Crystal changed from 480 to 720
  1952. Max population bonus changed from scalar to flat 60
  1953. Coercive Control
  1954. Research Time changed from 360 seconds to 270 seconds
  1955. Cold-Shock Proteins
  1956. Research Time changed from 360 seconds to 270 seconds
  1957. Exotic Cost:
  1958. Removed: 1x Kalanide
  1959. Max population bonus changed from scalar to flat 60
  1960. Compliance Nanites
  1961. Tier changed from Tier 4 to Tier 3
  1962. Research Time changed from 600 seconds to 525 seconds
  1963. Price:
  1964. Metal changed from 630 to 810
  1965. Crystal changed from 720 to 900
  1966. Exotic Cost:
  1967. Removed: 1x Indurium
  1968. Max allied population bonus changed from scalar to flat rate
  1969. Crystalline Occupation
  1970. Research Time changed from 90 seconds to 75 seconds
  1971. Crystallizing Gas Refinery Blueprint
  1972. Tier changed from Tier 4 to Tier 3
  1973. Research Time changed from 540 seconds to 225 seconds
  1974. Price:
  1975. Metal changed from 600 to 420
  1976. Crystal changed from 660 to 420
  1977. Dark Fleet Tower Blueprint
  1978. Research Time changed from 300 seconds to 225 seconds
  1979. Dark Fleet Tower Upgrade
  1980. Research Time changed from 900 seconds to 600 seconds
  1981. Debris Reclamation
  1982. Research Time changed from 360 seconds to 270 seconds
  1983. Debris Reclamation Center Blueprint
  1984. Research Time changed from 300 seconds to 225 seconds
  1985. Debris Reintegration Blueprint
  1986. Research Time changed from 360 seconds to 270 seconds
  1987. [Reinforcements] Departure Planning
  1988. Tier changed from Tier 5 to Tier 4
  1989. Research Time changed from 900 seconds to 420 seconds
  1990. Price:
  1991. Metal changed from 840 to 630
  1992. Crystal changed from 960 to 720
  1993. Deploy Orkulus Blueprint
  1994. Research Time changed from 360 seconds to 270 seconds
  1995. Deploy Phase Resonator Blueprint
  1996. Research Time changed from 540 seconds to 360 seconds
  1997. Desert Occupation
  1998. Research Time changed from 180 seconds to 120 seconds
  1999. Price:
  2000. Metal changed from 270 to 240
  2001. Crystal changed from 240 to 210
  2002. Efficient Hangars
  2003. Research Time changed from 360 seconds to 270 seconds
  2004. Energetic Pulse Charging
  2005. Research Time changed from 600 seconds to 420 seconds
  2006. Energized Wave Charging
  2007. Research Time changed from 900 seconds to 600 seconds
  2008. Enhanced Mobile Research
  2009. Research Time changed from 180 seconds to 150 seconds
  2010. Enhanced Pulse Emission
  2011. Research Time changed from 360 seconds to 270 seconds
  2012. Entanglement Filtering
  2013. Research Time changed from 180 seconds to 150 seconds
  2014. Increases mining track metal/crystal income rate by 12%
  2015. Increases mining track metal/crystal per population income rate by 12%
  2016. Exponential Beams
  2017. Research Time changed from 840 seconds to 525 seconds
  2018. Extended Range Sensors
  2019. Research Time changed from 180 seconds to 150 seconds
  2020. Extreme Heat Metabolism
  2021. Research Time changed from 300 seconds to 225 seconds
  2022. Exotic Cost:
  2023. Removed: 1x Tauranite
  2024. Max population point bonus changed from scalar to flat 30
  2025. Ferric Transformation
  2026. Max population point bonus changed from scalar to flat 60
  2027. Flawless Armor
  2028. Research Time changed from 300 seconds to 225 seconds
  2029. Friendly Jump Telemetry
  2030. Research Time changed from 180 seconds to 150 seconds
  2031. FTL Transmissions
  2032. Research Time changed from 900 seconds to 600 seconds
  2033. Full Lockdown
  2034. Research Time changed from 300 seconds to 225 seconds
  2035. Gas Giant Occupation
  2036. Tier changed from Tier 3 to Tier 2
  2037. Research Time changed from 300 seconds to 120 seconds
  2038. Price:
  2039. Metal changed from 420 to 240
  2040. Crystal changed from 420 to 210
  2041. Exotic Cost:
  2042. Removed: 1x Andvar
  2043. Genetic Cataloging
  2044. Research Time changed from 180 seconds to 150 seconds
  2045. Max population point bonus changed from scalar to flat 30
  2046. Added - Genome Autorepair
  2047. Tier 3
  2048. Research Time: 270 seconds
  2049. Price:
  2050. Metal: 450
  2051. Crystal: 480
  2052. Credits: 0
  2053. Prerequisites: Irradiated Occupation
  2054. Increases max population points by 60
  2055. Geomagnetic Occupation
  2056. Tier changed from Tier 3 to Tier 2
  2057. Research Time changed from 360 seconds to 150 seconds
  2058. Price:
  2059. Metal changed from 450 to 270
  2060. Crystal changed from 480 to 240
  2061. Gravity Stabilizer Blueprint
  2062. Research Time changed from 300 seconds to 225 seconds
  2063. Heat Shock Proteins
  2064. Max population point bonus changed from scalar to flat 30
  2065. Heavy Turret Servos
  2066. Research Time changed from 540 seconds to 360 seconds
  2067. Highly Attuned Sensors
  2068. Research Time changed from 900 seconds to 600 seconds
  2069. Hull Restoration I
  2070. Research Time changed from 600 seconds to 420 seconds
  2071. Hull Restoration II
  2072. Research Time changed from 840 seconds to 525 seconds
  2073. Hygroscopic Nanites
  2074. Research Time changed from 600 seconds to 420 seconds
  2075. Hyperimmunity
  2076. Research Time changed from 360 seconds to 270 seconds
  2077. Exotic Cost:
  2078. Removed:1x Andvar
  2079. Max population point bonus changed from scalar to flat 60
  2080. Improved Debris Reclamation
  2081. Research Time changed from 540 seconds to 360 seconds
  2082. Improved Orbital Extraction
  2083. Orbital extraction metal/crystal income rates changed from 0.24 to 0.12
  2084. Improved Phase Detection
  2085. Research Time changed from 300 seconds to 225 seconds
  2086. Improved Regeneration Bay
  2087. Research Time changed from 300 seconds to 225 seconds
  2088. Inertial Anchor Blueprint
  2089. Research Time changed from 180 seconds to 150 seconds
  2090. Intelligent Armor Blueprint
  2091. Research Time changed from 540 seconds to 360 seconds
  2092. Intense Beams
  2093. Research Time changed from 180 seconds to 150 seconds
  2094. Irradiated Occupation
  2095. Research Time changed from 180 seconds to 150 seconds
  2096. Jump Inhibition Immunity
  2097. Research Time changed from 540 seconds to 360 seconds
  2098. Jusotra Blueprint
  2099. Research Time changed from 180 seconds to 150 seconds
  2100. Kanrak Blueprint
  2101. Research Time changed from 180 seconds to 150 seconds
  2102. Kortovas Blueprint
  2103. Research Time changed from 360 seconds to 270 seconds
  2104. Lasurak Blueprint
  2105. Research Time changed from 300 seconds to 225 seconds
  2106. Localized Phasing
  2107. Research Time changed from 360 seconds to 270 seconds
  2108. Added - Magnetoreception
  2109. Tier 3
  2110. Research Time: 270 seconds
  2111. Price:
  2112. Metal: 450
  2113. Crystal: 480
  2114. Credits: 0
  2115. Prerequisites: Geomagnetic Occupation
  2116. Increases max population points by 60
  2117. Matter Decompilation
  2118. Research Time changed from 600 seconds to 420 seconds
  2119. Increases mining track metal/crystal income by 24%
  2120. Increases mining track per population metal/crystal income by 24%
  2121. Matter Hypercompiler Blueprint
  2122. Research Time changed from 360 seconds to 225 seconds
  2123. Price:
  2124. Metal changed from 450 to 420
  2125. Crystal changed from 480 to 420
  2126. Removed prerequisite: Advanced Orbital Extraction
  2127. Metabolic Reclamation
  2128. Research Time changed from 90 seconds to 75 seconds
  2129. Mobile Retrofit
  2130. Research Time changed from 300 seconds to 225 seconds
  2131. Molecular Assembly
  2132. Research Time changed from 180 seconds to 150 seconds
  2133. Multi-Pass Shield Arrays
  2134. Research Time changed from 540 seconds to 360 seconds
  2135. Nanite Biome Tailoring
  2136. Tier changed from Tier 2 to Tier 1
  2137. Research Time changed from 120 seconds to 75 seconds
  2138. Price:
  2139. Metal changed from 240 to 150
  2140. Crystal changed from 210 to 90
  2141. Nanite Survey Swarms
  2142. Research Time changed from 90 seconds to 60 seconds
  2143. Price:
  2144. Metal changed from 150 to 120
  2145. Crystal changed from 90 to 60
  2146. Nano Algae Reactors
  2147. Research Time changed from 540 seconds to 360 seconds
  2148. Nano Hull Plating
  2149. Research Time changed from 300 seconds to 225 seconds
  2150. Nanomedicine Outreach
  2151. Research Time changed from 180 seconds to 150 seconds
  2152. Neutral Wave Channels
  2153. Research Time changed from 540 seconds to 360 seconds
  2154. NME Warheads
  2155. Research Time changed from 360 seconds to 270 seconds
  2156. Ocean Floor Miner Blueprint
  2157. Research Time changed from 300 seconds to 225 seconds
  2158. Oceanic Occupation
  2159. Tier changed from Tier 2 to Tier 3
  2160. Research Time changed from 120 seconds to 225 seconds
  2161. Price:
  2162. Metal changed from 240 to 420
  2163. Crystal changed from 210 to 420
  2164. Optimized Construction
  2165. Research Time changed from 840 seconds to 525 seconds
  2166. Optimized Reactors
  2167. Research Time changed from 300 seconds to 225 seconds
  2168. Added - Orbital Labor Allocation
  2169. Tier 3
  2170. Research Time: 225 seconds
  2171. Price:
  2172. Metal: 420
  2173. Crystal: 420
  2174. Credits: 0
  2175. Prerequisites: Labor Distribution
  2176. Organic Reclamation Nanites Blueprint
  2177. Research Time changed from 300 seconds to 225 seconds
  2178. Orkulus Advanced Engines
  2179. Research Time changed from 600 seconds to 420 seconds
  2180. Orkulus Blueprint
  2181. Research Time changed from 300 seconds to 225 seconds
  2182. Orkulus Phase Jump Drive Blueprint
  2183. Research Time changed from 900 seconds to 600 seconds
  2184. Overseer Tower Blueprint
  2185. Research Time changed from 300 seconds to 225 seconds
  2186. Phase Attenuated Shield Blueprint
  2187. Research Time changed from 300 seconds to 225 seconds
  2188. Phase Cannon Restoration
  2189. Research Time changed from 900 seconds to 600 seconds
  2190. Phase Gate Blueprint
  2191. Research Time changed from 360 seconds to 270 seconds
  2192. Phase Jump Inhibitor Blueprint
  2193. Research Time changed from 360 seconds to 270 seconds
  2194. Phase Missile Augments Blueprint
  2195. Research Time changed from 360 seconds to 270 seconds
  2196. Phase Missile Augments Upgrade
  2197. Research Time changed from 840 seconds to 525 seconds
  2198. Phase Missile Charging
  2199. Research Time changed from 300 seconds to 225 seconds
  2200. Phase Missile Predictors
  2201. Research Time changed from 900 seconds to 600 seconds
  2202. Phase Resonator
  2203. Research Time changed from 90 seconds to 75 seconds
  2204. Phase Space Monitoring
  2205. Research Time changed from 90 seconds to 75 seconds
  2206. Phasic Strike
  2207. Research Time changed from 300 seconds to 225 seconds
  2208. Pinpoint Bombardment
  2209. Research Time changed from 180 seconds to 150 seconds
  2210. Planetary Shield Array Blueprint
  2211. Research Time changed from 540 seconds to 360 seconds
  2212. Primordial Occupation
  2213. Research Time changed from 90 seconds to 75 seconds
  2214. Quarnium Forging
  2215. Research Time changed from 540 seconds to 360 seconds
  2216. Rapid Pulse Cycling
  2217. Research Time changed from 180 seconds to 150 seconds
  2218. Regenerative Hulls
  2219. Research Time changed from 180 seconds to 150 seconds
  2220. Reintegration
  2221. Research Time changed from 90 seconds to 75 seconds
  2222. Resonance Amplifier Blueprint
  2223. Research Time changed from 180 seconds to 150 seconds
  2224. Resonance Mastery
  2225. Research Time changed from 600 seconds to 420 seconds
  2226. Resource Sublimation
  2227. Research Time changed from 90 seconds to 75 seconds
  2228. Increases mining track metal/crystal income by 12%
  2229. Increases mining track per population metal/crystal income by 12%
  2230. Second Generation Crews
  2231. Research Time changed from 180 seconds to 150 seconds
  2232. Seized Infrastructure
  2233. Research Time changed from 600 seconds to 420 seconds
  2234. Self Constructing Domes
  2235. Tier changed from Tier 3 to Tier 4
  2236. Research Time changed from 300 seconds to 360 seconds
  2237. Price:
  2238. Metal changed from 420 to 600
  2239. Crystal changed from 420 to 660
  2240. Max population point bonus changed from scalar to flat 60
  2241. Self-Repairing Armor Blueprint
  2242. Research Time changed from 180 seconds to 150 seconds
  2243. Self-Repairing Systems
  2244. Research Time changed from 840 seconds to 525 seconds
  2245. Serevun Blueprint
  2246. Research Time changed from 90 seconds to 75 seconds
  2247. Silicate Adaptation
  2248. Research Time changed from 120 seconds to 150 seconds
  2249. Price:
  2250. Metal changed from 240 to 270
  2251. Crystal changed from 210 to 240
  2252. Increases max population points by 60
  2253. Skeletal Reinforcement
  2254. Research Time changed from 90 seconds to 75 seconds
  2255. Sulfurous Respiration
  2256. Research Time changed from 540 seconds to 360 seconds
  2257. Exotic Cost:
  2258. Removed: 1x Tauranite
  2259. Changed max population point bonus from scalar to flat 60
  2260. Sulsurak Blueprint
  2261. Research Time changed from 90 seconds to 75 seconds
  2262. Superior Chain Reactions
  2263. Research Time changed from 540 seconds to 360 seconds
  2264. Superior NME Warheads
  2265. Research Time changed from 900 seconds to 600 seconds
  2266. Superior Orbital Extraction
  2267. Tier changed from Tier 3 to Tier 4
  2268. Research Time changed from 300 seconds to 360 seconds
  2269. Price:
  2270. Metal changed from 420 to 600
  2271. Crystal changed from 420 to 660
  2272. Orbital extraction metal income rate changed from 0.48 to 0.3
  2273. Orbital extraction crystal income rate changed from 0.48 to 0.3
  2274. Terran Occupation
  2275. Tier changed from Tier 2 to Tier 3
  2276. Research Time changed from 180 seconds to 270 seconds
  2277. Price:
  2278. Metal changed from 270 to 450
  2279. Crystal changed from 240 to 480
  2280. Thermogenesis
  2281. Research Time changed from 180 seconds to 150 seconds
  2282. Max population point bonus changed from scalar to flat 30
  2283. Third Generation Crews
  2284. Research Time changed from 540 seconds to 360 seconds
  2285. Trauma Nanomedicine
  2286. Tier changed from Tier 2 to Tier 3
  2287. Research Time changed from 120 seconds to 270 seconds
  2288. Price:
  2289. Metal changed from 240 to 450
  2290. Crystal changed from 210 to 480
  2291. Prerequisites: Artificial Longevity
  2292. Uplink Security
  2293. Research Time changed from 360 seconds to 270 seconds
  2294. Vask Tacticians
  2295. Research Time changed from 180 seconds to 150 seconds
  2296. Vask Tacticians Unlock
  2297. Research Time changed from 90 seconds to 75 seconds
  2298. Vulrak Blueprint
  2299. Research Time changed from 600 seconds to 420 seconds
  2300. Wave Amplification
  2301. Research Time changed from 300 seconds to 225 seconds
  2302. Wave Modulator Blueprint
  2303. Research Time changed from 180 seconds to 150 seconds
  2304. Wave Overdrive
  2305. Research Time changed from 600 seconds to 420 seconds
  2306. Wormhole Stabilization
  2307. Research Time changed from 300 seconds to 225 seconds
  2308. Xeno Corruption
  2309. Research Time changed from 600 seconds to 420 seconds
  2310. Xeno Defense
  2311. Research Time changed from 600 seconds to 420 seconds
  2312. Xeno Disruption
  2313. Research Time changed from 180 seconds to 150 seconds
  2314. Xeno Mining
  2315. Research Time changed from 360 seconds to 270 seconds
  2316. Xeno Production
  2317. Research Time changed from 360 seconds to 270 seconds
  2318. Xeno Settlement Blueprint
  2319. Research Time changed from 90 seconds to 75 seconds
  2320. Items
  2321. Cloning Vats
  2322. Build Time changed from 60 to 120 seconds
  2323. Metal cost changed from 300 to 360
  2324. Crystal cost changed from 180 to 360
  2325. Max population points changed from 90 to 120
  2326. Population growth rate from 1.2 to 2.4
  2327. Closed Cycle Exotic Refinery
  2328. Build Time changed from 90 to 96 seconds
  2329. Crystal cost changed from 360 to 300
  2330. Compliance Inducer
  2331. Build Time changed from 90 to 120 seconds
  2332. Metal cost changed from 600 to 240
  2333. Crystal cost changed from 360 to 180
  2334. Neutral population assimilation rate changed from 0.48 to 0.24
  2335. Max allied population changed from 0.48 to 0.24
  2336. Crystal Seeking Nanites
  2337. Removed: Mining track crystal income rate bonus
  2338. Deconstruction Nanites
  2339. Build Time changed from 60 to 30 seconds
  2340. Added: Max population points debuff of -0.48
  2341. Deploy Phase Gate
  2342. Metal cost changed from 600 to 240
  2343. Crystal cost changed from 600 to 360
  2344. Hygroscopic Nanites
  2345. Max population points changed from flat bonus to scalar at 18%
  2346. Population growth rate bonus changed from 0.6 to 0.36
  2347. Industrial Nanoforge
  2348. Factory unit build time bonus changed from -0.33 to -0.48
  2349. Jitra Stasis Lab
  2350. Build Time changed from 90 to 48 seconds
  2351. Metal cost changed from 360 to 180
  2352. Crystal cost changed from 480 to 90
  2353. Kortra Gravity Lab
  2354. Build Time changed from 90 to 144 seconds
  2355. Metal cost changed from 360 to 540
  2356. Crystal cost changed from 480 to 270
  2357. Labor Camp
  2358. Mining track metal income rate per population changed from 0.18/0.42/0.72 to 0.18/0.36/0.6
  2359. Any development track build time changed from -0.18/-0.42/-0.72 to -0.18/-0.36/-0.6
  2360. Lirtra Adjunct Lab
  2361. Metal cost changed from 180 to 240
  2362. Crystal cost changed from 240 to 120
  2363. Matter Hypercompiler
  2364. Mining track metal income rate changed from 0.96 to 0.48
  2365. Mining track metal income rate per population changed from 0.96 to 0.48
  2366. Metal Seeking Nanites
  2367. Removed mining track metal income rate bonus
  2368. Ocean Floor Miner
  2369. Build Time changed from 90 to 30 seconds
  2370. Metal cost changed from 600 to 300
  2371. Crystal cost changed from 360 to 180
  2372. Added mining track metal income rate bonus of 1.8
  2373. Added mining track crystal income rate bonus of 1.5
  2374. Reduces max population points by 48%
  2375. Organic Reclamation Nanites
  2376. Build Time changed from 90 to 30 seconds
  2377. Metal cost changed from 600 to 300
  2378. Crystal cost changed from 360 to 180
  2379. Added mining track metal income rate bonus of 1.8
  2380. Added mining track crystal income rate bonus of 1.5
  2381. Reduces max population points by 48%
  2382. Sevistra Biology Lab
  2383. Build Time changed from 90 to 144 seconds
  2384. Metal cost changed from 360 to 540
  2385. Crystal cost changed from 480 to 270
  2386. Increases civilian research points by 4
  2387. Increases max population points by 36%
  2388. Increases population growth rate by 36%
  2389. Sevra Genetics Lab
  2390. Build Time changed from 90 to 96 seconds
  2391. Crystal cost changed from 480 to 180
  2392. Stabilization Nanites
  2393. Increases max population points by 18%
  2394. Increases mining track crystal income rate by 36%
  2395. Increases mining track crystal income rate per population by 36%
  2396. Vitra Weapons Lab
  2397. Build Time changed from 90 to 96 seconds
  2398. Crystal cost changed from 480 to 180
  2399. Xeno Settlement
  2400. Increases max population points by 18%
  2401. Increases population growth rate by 18%
  2402.  
  2403. Vasari Exodus
  2404. Research:
  2405. Cunning Sympathizers
  2406. Research Time changed from 540 seconds to 360 seconds
  2407. Increases max allied population by 0.12
  2408. Increases neutral population assimilation rate by 24%
  2409. Local Enforcers
  2410. Research Time changed from 300 seconds to 225 seconds
  2411. Increases max allied population by 0.06
  2412. Increases neutral population assimilation rate by 12%
  2413. [Reinforcements] Anarkrul Blueprint
  2414. Research Time changed from 600 seconds to 360 seconds
  2415. Price:
  2416. Metal changed from 630 to 600
  2417. Crystal changed from 720 to 660
  2418. [Reinforcements] Added - Dark Fleet Auxiliary
  2419. Tier 4
  2420. Research Time: 420 seconds
  2421. Price:
  2422. Metal: 630
  2423. Crystal: 720
  2424. Credits: 0
  2425. 1x Quarnium
  2426. Prerequisites: Anarkrul Blueprint
  2427. [Reinforcements] Added - Desperate Recall
  2428. Tier 5
  2429. Research Time: 600 seconds
  2430. Price:
  2431. Metal: 840
  2432. Crystal: 960
  2433. Credits: 0
  2434. Added: 2x Quarnium
  2435. Prerequisites: Dark Fleet Auxiliary
  2436. [Reinforcements] Efficient Subdivision
  2437. Research Time changed from 840 seconds to 525 seconds
  2438. Exodus Xeno Embassy Blueprint
  2439. Tier changed from Tier 4 to Tier 3
  2440. Research Time changed from 540 seconds to 270 seconds
  2441. Price:
  2442. Metal changed from 600 to 450
  2443. Crystal changed from 660 to 480
  2444. Hull Restoration III
  2445. Research Time changed from 900 seconds to 600 seconds
  2446. Mass Enslaved Labor
  2447. Research Time changed from 90 seconds to 75 seconds
  2448. Micro Phase Jump Enhancer Blueprint
  2449. Research Time changed from 540 seconds to 360 seconds
  2450. Mobile Exotic Refinement
  2451. Research Time changed from 180 seconds to 150 seconds
  2452. Mobile Fleet Beacon Blueprint
  2453. Research Time changed from 600 seconds to 420 seconds
  2454. Mobile Phase Gate Blueprint
  2455. Research Time changed from 840 seconds to 525 seconds
  2456. Mobile Resonance Capacitor Blueprint
  2457. Research Time changed from 840 seconds to 525 seconds
  2458. Mobile Rulership Blueprint
  2459. Research Time changed from 540 seconds to 360 seconds
  2460. Mobile Warfare Lab Blueprint
  2461. Research Time changed from 90 seconds to 75 seconds
  2462. Stripped to the Core
  2463. Research Time changed from 600 seconds to 420 seconds
  2464. The Maw Enhancer Blueprint
  2465. Research Time changed from 840 seconds to 525 seconds
  2466. Vorastra Blueprint
  2467. Research Time changed from 540 seconds to 360 seconds
  2468. Vorastra Hangar Restoration
  2469. Research Time changed from 540 seconds to 360 seconds
  2470. Vorastra Rulership
  2471. Research Time changed from 840 seconds to 525 seconds
  2472. Wave Cannon Restoration
  2473. Research Time changed from 600 seconds to 420 seconds
  2474. Items
  2475. Exodus Xeno Embassy
  2476. Max Influence points changed from 2 to 1
  2477. Mobile Adjunct Lab
  2478. Metal cost changed from 330 to 270
  2479. Crystal cost changed from 400 to 120
  2480. Mobile Empire Lab
  2481. Metal cost changed from 330 to 270
  2482. Crystal cost changed from 400 to 120
  2483. Mobile Warfare Lab
  2484. Metal cost changed from 330 to 270
  2485. Crystal cost changed from 400 to 120
  2486.  
  2487. Vasari Alliance
  2488. Research:
  2489. Empire Sympathizers
  2490. Research Time changed from 540 seconds to 360 seconds
  2491. Increases culture spread rate by 18%
  2492. Increases max allied population by 0.18
  2493. External Influence
  2494. Research Time changed from 300 seconds to 225 seconds
  2495. Increases max allied population by 0.12
  2496. All for One
  2497. Research Time changed from 600 seconds to 420 seconds
  2498. Enhanced Nano Emitters Blueprint
  2499. Research Time changed from 540 seconds to 360 seconds
  2500. [Reinforcements] Added - Symbols Of Authority
  2501. Tier 4
  2502. Research Time: 420 seconds
  2503. Price:
  2504. Metal: 630
  2505. Crystal: 720
  2506. Credits: 0
  2507. Added: 1x Quarnium
  2508. Prerequisites: Sularkon Blueprint
  2509. [Reinforcements] Added - Governance Placement Program
  2510. Tier 5
  2511. Research Time: 600 seconds
  2512. Price:
  2513. Metal: 840
  2514. Crystal: 960
  2515. Credits: 0
  2516. 2x Quarnium
  2517. Prerequisites: Symbols Of Authority
  2518. Gravity Pulse Enhancer Blueprint
  2519. Research Time changed from 900 seconds to 600 seconds
  2520. Intercultural Exchange
  2521. Research Time changed from 90 seconds to 60 seconds
  2522. Price:
  2523. Metal changed from 150 to 120
  2524. Crystal changed from 90 to 60
  2525. Interracial District
  2526. Tier changed from Tier 3 to Tier 4
  2527. Price:
  2528. Credits changed from 0 to 1700
  2529. Metal changed from 450 to 300
  2530. Crystal changed from 480 to 500
  2531. Interracial Forum
  2532. Research Time changed from 180 seconds to 150 seconds
  2533. Price:
  2534. Credits changed from 0 to 750
  2535. Metal changed from 270 to 125
  2536. Crystal changed from 240 to 150
  2537. Kultorask Blueprint
  2538. Research Time changed from 540 seconds to 360 seconds
  2539. Kultorask Hangar Restoration
  2540. Research Time changed from 540 seconds to 360 seconds
  2541. Phase Missile Restoration
  2542. Research Time changed from 840 seconds to 525 seconds
  2543. [Reinforcements] Sularkon Blueprint
  2544. Research Time changed from 600 seconds to 360 seconds
  2545. Price:
  2546. Metal changed from 630 to 600
  2547. Crystal changed from 720 to 660
  2548. Items
  2549. Alliance Xeno Embassy
  2550. Max Influence Points changed from 3 to 2
  2551. Intercultural Exchange
  2552. Commerce track credit income rate per population changed from 0.01/0.016/0.024 to 0.006/0.011/0.015
  2553.  
  2554. AI
  2555. Fixed major AI issue that would always have ships attack an enemy in the same gravity well, regardless if they could win.
  2556. Fixed major AI issue that would cause the AI to forget its primary mission when encountering enemies in a gravity well it’s traveling through.
  2557. Added a new AI mission type that allows it to retreat from a gravity well, regroup with additional forces, and then return to lash out at the site of the previous engagement.
  2558. [Reinforcements] Fixed bug that caused AI players to consider building factional victory items even though faction victory conditions were disabled.
  2559. Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers).
  2560. Added timer to block the AI from re-attempting alliances with players they just broke alliances with.
  2561. Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player. They will also be less likely to bid their full Influence capacity on every Auction.
  2562. Increased AI Chaos Factor to increase the chance that it will underestimate the player's fleet and choose to fight instead of retreat.
  2563. Reduced the sensitivity of AI pathfinding to danger.
  2564. Adjusted Titan build timing to encourage lower level AI to build it sooner, while higher level AI will usually attempt to build it slightly slower.
  2565. Improved AI retreat behavior so they should no longer jump back and forth between gravity wells. The AI will now try to retreat toward its home planet and away from enemy planets.
  2566. Fixed bug that triggered the retreat and regroup behavior, even though the AI would win with reinforcements. This was caused by the AI not factoring in units that were still in phase space or prepping to jump to the destination.
  2567. Fixed bug where get_best_auto_attack_target_in_cell_range would overwrite other targets it finds. This made units pick the wrong enemies to target first.
  2568. Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player’s fleet supply. They will also be less likely to bid their full Influence capacity on every auction.
  2569. Increased AI Chaos Factor to improve the chance that the AI will underestimate the player’s fleet and choose to fight instead of retreat.
  2570. Reduced the sensitivity of AI pathfinding to danger.
  2571. Adjusted titan build times to encourage lower level AI to build one sooner; while higher level AI will usually attempt to build a titan slightly slower.
  2572.  
  2573. Visuals
  2574. Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.
  2575. Added space traffic for each race that will automatically travel between population structures and refineries.
  2576. Added new Reinforcements loading art screens.
  2577. Fixed bug that causes the secondary emissive color to be the same as the primary emissive. Now the secondary emissive color will use the secondary team color.
  2578. Updated Advent and Vasari beam weapons to use new ‘moving’ beam system.
  2579. [Reinforcements] Added HUD icons and tooltip pictures for all command ship unlock techs they were missing from.
  2580.  
  2581. UI/UX
  2582. Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.
  2583. Added tooltip to player name in the diplomacy window.
  2584. Added smart click system that will automatically filter out strike craft and missiles if there are better units available under the cursor.
  2585. Fixed bug that caused tooltip icons to not work on certain tooltips.
  2586. Updated game to automatically fall back to the English string if a localized one isn’t found for a language.
  2587. Removed top pictures from research tooltips by default. These can be re-enabled in the game’s User Interface settings.
  2588. Updated Colonized Planets window so it will now scroll all the way down as needed.
  2589. Updated ability tooltips to display in minutes instead of seconds if a cooldown is greater than 100 seconds.
  2590. Fixed bug with Tooltip Delay option that kept some tooltips from every displaying if the delay was set higher than 0.
  2591. [Paths to Power] Fixed multiplayer escape menu bug on Last Stand / Defend the Homeworld from displaying correctly.
  2592. Fixed bug that caused Japanese, Chinese, Thai and Korean strings not to properly line wrap, overflowing the UI.
  2593. Increased map name space in the multiplayer join window to keep it from overflowing.
  2594. Fixed Break Alliance button overlapping the Alliance Lock.
  2595. Fixed Rival names overflowing in the diplomacy window.
  2596. Added icons for space traffic when zoomed out.
  2597. Diplomacy window will display but now be otherwise disabled on locked team games when dealing with a player on an opposing team (you can’t do anything with them anyway in a locked game).
  2598.  
  2599. Misc. / Bug Fixes
  2600. Fixed UI display bug so that action buttons properly wrap in the ship window.
  2601. Fixed bug that kept special operations units (i.e,. Takadaran summoned units) from leaving a gravity well when their time expired.
  2602. Improved pathfinding for ships moving to join a fleet across gravity wells. Units should do a much better job of avoiding dangerous gravity wells when that setting is enabled in the fleet.
  2603. Fixed arrow buttons on loading dialog filters. Right and left arrows will now properly cycle through save game types.
  2604. Removed ‘Quickload - Multiplayer’ from loading screens since multiplayer games can’t be quick saved/loaded.
  2605. Fixed assert bug caused when trying to change the orbital planet speed setting when Orbiting Planets was disabled. The speed button is now properly disabled when Orbiting Planets is disabled.
  2606. Fixed bug to put traded Influence in escrow. Was causing multiplayer crash.
  2607. Fixed bug to find traded items by definition rather than index in an offer. Fixes a multiplayer crash.
  2608. Fixed ICO authentication connection reset error that affects IPv6 users.
  2609. Fixed newline characters not rendering properly in some tooltips.
  2610.  
  2611. Modding
  2612. Updated to http://mod.io/ SDK version 2. This update will provide 15-25% faster mod operations (installing/updating/etc.), improve error recovery and network failure issues and improve memory usage. This lays the groundwork for additional modding UI/UX enhancements in future updates.
  2613. NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.
  2614. Added settings-based suppression for modders to suppress Assert dialogs. This is available via a settings_override.json file and only works with mods.
  2615. Added additional hardpoint logic with launch and land options to Solar Forge.
  2616. Added a .unit_skin based mesh material override to allow on-the-fly changes.
  2617. Added seven new action_value_transform_type enums that enable buffs and abilities to scale dynamically based on current planet development track levels, creating deeper strategic gameplay where planet investment directly impacts unit effectiveness.
  2618. per_planet_current_defense_track_level
  2619. per_planet_current_logistics_track_level
  2620. per_planet_current_commerce_track_level
  2621. per_planet_current_mining_track_level
  2622. per_planet_current_research_track_level
  2623. per_planet_current_focus_track_level
  2624. per_planet_current_survey_track_level
  2625. Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers, flak, LRM, heavy).
  2626. Updated system to allow player_ai_diplomacy uniforms to be merged with mods.
  2627. Added diplomacy tag system.
  2628. Added the ability for an Exotic Factory to produce multiple exotics at a time.
  2629. Updated http://mod.io/ modding window layout:
  2630. Added Rating and Category information to mod tiles.
  2631. Updated layout and font sizing on tiles. This will be improved further in future updates.
  2632. Added download/install progress bar and speed indicator on http://mod.io/ window. By user request, you can now see how fast those large total conversion mods are downloading and see their install progress!
  2633. Added ability to add an exotic cost to other exotics.
  2634. Added ability to make starting population a range for variability.
  2635. Added field to grant items to player inventory.
  2636. Added ability to make techs mutually exclusive.
  2637. Added ability to have prerequisite options to vary tech research.
  2638. Added support for inline / mid-line stackable color definitions in strings:
  2639. Set an available color: {color:name}
  2640. Push original/default color onto stack: {color:default}
  2641. Pop most recent color (nested scopes): {color:/}
  2642. Reset stack to original/default (clear all pushed colors): {color://}
  2643. Example: This is {color:positive_value}good{color:/} and {color:warning_value}warning{color://} back to normal.
  2644. Fixed bug where not all assert pop-ups would be suppressed for mods that disabled them.
  2645. Icons for tooltips and inline use now require “icon:” in the curly brackets to resolve (e.g., {icon:metal}).
  2646. Updated game to automatically fall back to the English string if a localized one isn’t found for a language.
  2647. Added new modifiers for allegiance decay:
  2648. base_allegiance_decay_rate
  2649. allegiance_decay_exponent - decay rate at 100% allegiance
  2650. allegiance_decay_minimum_percentage - minimum allegiance percentage before decay stops
  2651. Made exotic refund percentages data driven via exotics_refund_percentage.
  2652. Valid values are between 0 and 1
  2653. This is set in player.uniforms
  2654. Updated new starting modes system to be able to handle modders adding more to the existing set.
  2655. Added base diplomacy tags for modders in diplomatic_tag.uniforms