- Update v1.1.1:
- Added a confirmation dialog when spending a skyship to establish an outpost
- Added Kazakh language
- Improved the Essenciary button tooltip with more detailed information
- Added a new notification for builder shortages
- Update v1.1.0:
- Updated building images in the construction menu
- Updated Luminaris beam VFX in Focus Mode
- Added markers for quest-related points of interest on the global map
- Increased the amount of resources in resource nodes (in existing saves this only applies to unexplored locations)
- Reduced Fear accumulation from story events
- Increased the amount of wood at the start of the prologue
- Added tutorials for moving buildings, homeless debuffs, Cherubs, and the Scourge
- Fixed inconsistencies between the prologue ending text and some player choices
- Increased the strength and health of scouts (in existing saves, scouting groups must be disbanded for changes to apply)
- Slightly slowed down the credits and updated concept art shown during them
- Removed a minor graphical artifact from the company logo
- Chapter 5 quests that can lead to defeat if failed now display a clear timer
- Fixed Shroud rendering on AMD and Intel GPUs (the Shroud now also displays correctly on Linux)
- Added more detailed tooltips to the settlers count panel
- Added hotkeys for quick access to the Scout Headquarters and Skyship Dockyard
- Reworked hotkeys — all hotkeys can now be rebound in the settings
- Added a hotkey for expanding visibility under the fog (default: Z)
- Added a hotkey for highlighting resources (default: Alt)
- Improved Fear tooltips with more detailed information
- Updated the HUD issues panel
- Changed the behavior of attacked villagers — they will now run to nearby Watchtowers if available
- Added swarm icons to the issues panel when swarms are present in the home region
- Added notifications when swarms move to the local map from the Global Map
- Expanded Shroud-related information in Global Map windows
- Fixed possible road disconnections between buildings
- Improved handling of corrupted save loading, including a dedicated warning window
- UI improvements: resource panel, fog meter, work shift interface, and larger text
- Hotfix 5:
- Fixed one of the causes of game crashes
- Improved the combat notification system — unnecessary notifications have been removed
- Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time
- Improved the pathfinding system
- Fixed another bug where using a hero ability could block all abilities
- Fixed a trigger in the skyship quest — it now correctly counts the number of skyships
- Fixed a rare bug where researching a exploration point on the local map could break the game
- Fixed a bug where Walker work efficiency was calculated incorrectly
- Increased the movement speed of the Luminaris' beam
- Increased the fog-clearing area when zooming in on fog on the local map
- Adjusted the timing of the Flameguards and Engineerium construction quests in the prologue
- Fixed several quests in Chapters 3, 4, and 5 that could block progression
- Adjusted music and sound volume levels
- Hotfix 4:
- Fixed an issue where units could get stuck in older save files
- Fixed a bug where monster waves wouldn’t spawn in Chapter 5
- Fixed a bug where a scout group appeared in the issues panel after the Sunburst skywalker crash
- Fixed a bug where an upgraded Light Tower could behave like a level 1 tower after loading a save
- Fixed a bug that allowed buildings with unfinished extensions to be moved
- Fixed a bug where construction could be canceled while a building was being relocated
- Fixed a bug where a building’s window would reopen after it was dismantled
- Reduced Light Network energy consumption
- Infected resource nodes are no longer counted as infected buildings
- Fixed an issue where Walkers could take too long to start gathering resources
- Fixed a bug where residents could use ziplines without a cabin
- Added a “Support” button to the main menu and in-game menu
- Hotfix 3:
- We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.
- We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.
- Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.
- Disabled the invisibility of the Lullaby.
- Fixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.
- Fixed a bug where the status in the workers window wasn’t translated after changing the game language
- Made the start of building sounds in the window quieter and softer
- Made UI sounds quieter and softer
- Reduced the maximum music volume
- Made wind and background sounds quieter, smoother, and softer
- Fixed stuttering sounds in certain areas
- Fixed incorrect resolution selection if the monitor aspect ratio was not 16:9 (Borderless fullscreen is now selected by default on first launch)
- Fixed text in the cutscene with the Stagspider
- Hotfix 2:
- Fixed one of the causes of game crashes (improved stability)
- Corrected the issue in which Russian translation text appeared in other languages (Skywalker dock)
- Hotfix 1:
- Fixed an issue where an airship crew member could become extremely hungry and block the food queue (Starvation bug)
- Fixed a bug where pressing the hero button could block the hero’s abilities
- Fixed an issue where a workers could get stuck under a platform
- Fixed one of the causes of a memory leak
- Adjusted the behavior of hungry villagers. If there is enough food available, extremely hungry villagers should no longer block others from eating
- Fixed an issue where a dismantled zipline could block villagers on the ground
- Fixed a problem where villagers could get stuck inside ground buildings if access paths were removed
- Fixed a Chapter 1 objective that could cause players to lose at the end of the second day
- Fixed an issue where a corrupted save could hide all save files
- Fixed sounds and music.