1. Update v1.1.1:
  2. Added a confirmation dialog when spending a skyship to establish an outpost
  3.  
  4. Added Kazakh language
  5.  
  6. Improved the Essenciary button tooltip with more detailed information
  7.  
  8. Added a new notification for builder shortages
  9.  
  10. Update v1.1.0:
  11. Updated building images in the construction menu
  12.  
  13. Updated Luminaris beam VFX in Focus Mode
  14.  
  15. Added markers for quest-related points of interest on the global map
  16.  
  17. Increased the amount of resources in resource nodes (in existing saves this only applies to unexplored locations)
  18.  
  19. Reduced Fear accumulation from story events
  20.  
  21. Increased the amount of wood at the start of the prologue
  22.  
  23. Added tutorials for moving buildings, homeless debuffs, Cherubs, and the Scourge
  24.  
  25. Fixed inconsistencies between the prologue ending text and some player choices
  26.  
  27. Increased the strength and health of scouts (in existing saves, scouting groups must be disbanded for changes to apply)
  28.  
  29. Slightly slowed down the credits and updated concept art shown during them
  30.  
  31. Removed a minor graphical artifact from the company logo
  32.  
  33. Chapter 5 quests that can lead to defeat if failed now display a clear timer
  34.  
  35. Fixed Shroud rendering on AMD and Intel GPUs (the Shroud now also displays correctly on Linux)
  36.  
  37. Added more detailed tooltips to the settlers count panel
  38.  
  39. Added hotkeys for quick access to the Scout Headquarters and Skyship Dockyard
  40.  
  41. Reworked hotkeys — all hotkeys can now be rebound in the settings
  42.  
  43. Added a hotkey for expanding visibility under the fog (default: Z)
  44.  
  45. Added a hotkey for highlighting resources (default: Alt)
  46.  
  47. Improved Fear tooltips with more detailed information
  48.  
  49. Updated the HUD issues panel
  50.  
  51. Changed the behavior of attacked villagers — they will now run to nearby Watchtowers if available
  52.  
  53. Added swarm icons to the issues panel when swarms are present in the home region
  54.  
  55. Added notifications when swarms move to the local map from the Global Map
  56.  
  57. Expanded Shroud-related information in Global Map windows
  58.  
  59. Fixed possible road disconnections between buildings
  60.  
  61. Improved handling of corrupted save loading, including a dedicated warning window
  62.  
  63. UI improvements: resource panel, fog meter, work shift interface, and larger text
  64.  
  65. Hotfix 5:
  66. Fixed one of the causes of game crashes
  67.  
  68. Improved the combat notification system — unnecessary notifications have been removed
  69.  
  70. Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time
  71.  
  72. Improved the pathfinding system
  73.  
  74. Fixed another bug where using a hero ability could block all abilities
  75.  
  76. Fixed a trigger in the skyship quest — it now correctly counts the number of skyships
  77.  
  78. Fixed a rare bug where researching a exploration point on the local map could break the game
  79.  
  80. Fixed a bug where Walker work efficiency was calculated incorrectly
  81.  
  82. Increased the movement speed of the Luminaris' beam
  83.  
  84. Increased the fog-clearing area when zooming in on fog on the local map
  85.  
  86. Adjusted the timing of the Flameguards and Engineerium construction quests in the prologue
  87.  
  88. Fixed several quests in Chapters 3, 4, and 5 that could block progression
  89.  
  90. Adjusted music and sound volume levels
  91.  
  92. Hotfix 4:
  93. Fixed an issue where units could get stuck in older save files
  94.  
  95. Fixed a bug where monster waves wouldn’t spawn in Chapter 5
  96.  
  97. Fixed a bug where a scout group appeared in the issues panel after the Sunburst skywalker crash
  98.  
  99. Fixed a bug where an upgraded Light Tower could behave like a level 1 tower after loading a save
  100.  
  101. Fixed a bug that allowed buildings with unfinished extensions to be moved
  102.  
  103. Fixed a bug where construction could be canceled while a building was being relocated
  104.  
  105. Fixed a bug where a building’s window would reopen after it was dismantled
  106.  
  107. Reduced Light Network energy consumption
  108.  
  109. Infected resource nodes are no longer counted as infected buildings
  110.  
  111. Fixed an issue where Walkers could take too long to start gathering resources
  112.  
  113. Fixed a bug where residents could use ziplines without a cabin
  114.  
  115. Added a “Support” button to the main menu and in-game menu
  116.  
  117. Hotfix 3:
  118. We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.
  119.  
  120. We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.
  121.  
  122. Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.
  123.  
  124. Disabled the invisibility of the Lullaby.
  125.  
  126. Fixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.
  127.  
  128. Fixed a bug where the status in the workers window wasn’t translated after changing the game language
  129.  
  130. Made the start of building sounds in the window quieter and softer
  131.  
  132. Made UI sounds quieter and softer
  133.  
  134. Reduced the maximum music volume
  135.  
  136. Made wind and background sounds quieter, smoother, and softer
  137.  
  138. Fixed stuttering sounds in certain areas
  139.  
  140. Fixed incorrect resolution selection if the monitor aspect ratio was not 16:9 (Borderless fullscreen is now selected by default on first launch)
  141.  
  142. Fixed text in the cutscene with the Stagspider
  143.  
  144. Hotfix 2:
  145. Fixed one of the causes of game crashes (improved stability)
  146.  
  147. Corrected the issue in which Russian translation text appeared in other languages (Skywalker dock)
  148.  
  149. Hotfix 1:
  150. Fixed an issue where an airship crew member could become extremely hungry and block the food queue (Starvation bug)
  151.  
  152. Fixed a bug where pressing the hero button could block the hero’s abilities
  153.  
  154. Fixed an issue where a workers could get stuck under a platform
  155.  
  156. Fixed one of the causes of a memory leak
  157.  
  158. Adjusted the behavior of hungry villagers. If there is enough food available, extremely hungry villagers should no longer block others from eating
  159.  
  160. Fixed an issue where a dismantled zipline could block villagers on the ground
  161.  
  162. Fixed a problem where villagers could get stuck inside ground buildings if access paths were removed
  163.  
  164. Fixed a Chapter 1 objective that could cause players to lose at the end of the second day
  165.  
  166. Fixed an issue where a corrupted save could hide all save files
  167.  
  168. Fixed sounds and music.