1. Version 1.4.6
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  3. Hey folks!
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  5. This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3.
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  7. BASE GAME CHANGES
  8. - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in
  9. - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0)
  10. - fixed no booster suppressors bugging staged reloads (making them way too fast)
  11. - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice)
  12. - fixed light switches blocking the player's ability to climb over a window
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  14. 'COLLATERAL' CAMPAIGN CHANGES
  15. - added a missing game save event to Dad's Apartment Complex at the beginning of the level
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  17. IV1 REMASTER CHANGES
  18. - added missing musical track for the Epilogue
  19. - fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't
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  21. OPTIMIZATIONS
  22. - optimized lighting, resulting in lower CPU usage
  23. - optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them)
  24. - optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame)
  25. - very minor optimization of the actor animation system, resulting in lower CPU usage
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  27. MODDING
  28. - exposed npcAlertnessStates, shadowMapping to mod environments
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  31. Remember to report any issues you run into!
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  33. Thanks for reading, hope you're enjoying the game!
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