1. Update v1.4.0.0:
  2. Bugfixes & Changes
  3. Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
  4. Disabled poplar being destructed when driving over it
  5. Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
  6. Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
  7. Fixed beetroots displayed on belt systems
  8. Fixed clipDistance mismatch on the large windmill
  9. Fixed color selection on geringhoff headers
  10. Fixed cut ravaged trees (created by twister) not being saved properly
  11. Fixed deletion of weeds with dynamic husbandries
  12. Fixed effect particles being displayed too dark in certain scenarios
  13. Fixed guidance steering working width on Agrio Dino II
  14. Fixed landscaping delay
  15. Fixed mission "deadwood" trees being sometimes outside the map border
  16. Fixed mission "planting soybeans" spawning with incompatible machinery
  17. Fixed missions for fieldwork not progressing in some cases
  18. Fixed mod filter for crossplay refreshing in the mods overview
  19. Fixed terrain paint brush not having option to switch to round shape
  20. Fixed texture flickering issue on the sunflower silo
  21. Fixed various placeables with configurable solar panels not having an income
  22. Fixed various weeders wheels destroying crops
  23. Fixed winch sync with more than 3 trees attached
  24. Riverbend Springs - Disabled bee sounds while in vehicle
  25. Hutan Pantai - fixed inability to place buildings on farmland 60
  26. Zielonka - added additional splines for Go-To AI workers
  27. Major improvements towards game stability
  28. Improved advanced graphic settings menu
  29. Improved check to fill water trailers on smaller water sources
  30. Improved forestry mulchers removing stumps
  31. Improved guidance steering line visualization
  32. Improved wave simulation on rice fields
  33. Increased fill speed from the larger water tank
  34. Increased height of sawmill unloading triggers to support higher trailers
  35. Removed limestation pipe collision to support higher trailers
  36. Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
  37. Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
  38. Improved performance for various foliage types
  39. Various improvements for Field AI workers
  40. Various improvements for Go-To AI workers
  41. Various localization fixes and improvements
  42. Various visual adjustments on several machines
  43. New additions
  44. Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
  45. JD wheel weight support to groundking & TM1000 wheels
  46. Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
  47. Visible checkmark to downloaded mods in the mods overview
  48. Modding
  49. Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
  50. Info
  51. As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
  52.  
  53. Update v1.3.0.0:
  54. Bugfixes & Changes
  55. Fixed attacher position on Wifo HMZ 340/3000
  56. Fixed brushing horses in multiplayer
  57. Fixed bug preventing to pet the dog
  58. Fixed configurations of Elmers Super 7
  59. Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
  60. Fixed direct seeding after mulching or hail damage
  61. Fixed discharging of Lizard MKS 32
  62. Fixed effect of MKB-4TR in multiplayer
  63. Fixed fertilizing function of Novag T-Force
  64. Fixed footstep sounds on building collisions
  65. Fixed game freezing when using the Brielmaier windrower
  66. Fixed headers flying away from header trailers when placed from the wrong side
  67. Fixed Ignition lock issues with automatic motor start setting
  68. Fixed ignition lock not turning displays on in the ignition only state
  69. Fixed issues with fences blocking clients from joining multiplayer games
  70. Fixed issues with a few UI elements on non 16:9 aspect ratio displays
  71. Fixed MacDon FD250 spawning in the ground
  72. Fixed memory leak when plowing during Steering Assist calculation
  73. Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
  74. Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
  75. Fixed mirror reflections being too bright
  76. Fixed mirror reflections displaying the environment texture enlarged
  77. Fixed missing bonus on selling machines directly at the shop
  78. Fixed missing foilwrap on cotton round bales
  79. Fixed missing info in landscaping while out of money
  80. Fixed mission "balewraping" sometimes spawning outside the actual field
  81. Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
  82. Fixed mission progress display incorrectly showing missions from other farms
  83. Fixed mission time not being displayed in multiplayer
  84. Fixed modhub not showing screenshots for updates
  85. Fixed modhub search within the category view
  86. Fixed money being charged when selecting a fence without placing it
  87. Fixed multiplayer rejoin issue with AI worker
  88. Fixed not spawning at the farm's owned farmhouse
  89. Fixed placeables position/rotation not being accurate on clients
  90. Fixed rice field flooding sync in multiplayer for clients
  91. Fixed screenshots not capturing while in menu
  92. Fixed sound not playing when filling the dog bowl
  93. Fixed spreading function of Bredal SG2000 on unowned farmland
  94. Fixed stone contracts respawning on the same field
  95. Fixed support for some Xbox Controller revisions
  96. Fixed tire tracks not being removed when covering a silage silo
  97. Fixed unloading of unfinished bales
  98. Fixed used market vehicles loading without wheels
  99. Fixed used market vehicles using invalid configurations
  100. Fixed water costs with the old windmill pump, it's free now
  101. Fixed flickering of the screen on some GPUs in some situations
  102. Reduced RAM and VRAM usage
  103. Fixed support for Xbox wireless controller on MacOS
  104. Fixed sharpness setting with FSR3
  105. Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
  106. Fixed shader compilation stutter when switching graphics settings without restarting
  107. Riverbend Springs - added collisions to various props and smaller objects
  108. Riverbend Springs - adjusted tree transport mission location
  109. Riverbend Springs - fixed Go-To AI driving into building at sunflower farm
  110. Riverbend Springs - fixed various other smaller issues around the map
  111. Riverbend Springs - improved distance rendering of various objects / buildings
  112. Riverbend Springs - improved traffic splines on multiple roads
  113. Riverbend Springs - improved transitions in various spots to outside scenery
  114. Riverbend Springs - improved winter visuals
  115. Riverbend Springs - prevented swimming under the restaurant boat
  116. Riverbend Springs - removed main roads from buyable farmlands
  117. Hutan Pantai - adjusted clipDistances of various objects
  118. Hutan Pantai - disabled the Go-To AI to utilize the Highway temporarily
  119. Hutan Pantai - prevent Go-To AI driving through the concrete channel in the map center
  120. Hutan Pantai - fixed fence without collision in the city
  121. Hutan Pantai - fixed invisible rock near the temple
  122. Hutan Pantai - fixed traffic coming through the wrong one way direction
  123. Hutan Pantai - fixed various rocks without collision
  124. Hutan Pantai - fixed various other smaller issues around the map
  125. Hutan Pantai - removed main roads from buyable farmlands
  126. Zielonka - adjusted clipDistances of various objects
  127. Zielonka - fixed terrain clipping above the roads in various places
  128. Zielonka - fixed various other smaller issues around the map
  129. Improved AI field worker on large fields
  130. Improved AI field worker waiting for trailer driver on corner cuts
  131. Improved AI field worker with various tractors / tools
  132. Improved AI Go-To worker in various locations and situations
  133. Improved bale textures
  134. Improved field course line colors in color blind mode
  135. Improved fillPlane visuals
  136. Improved line selection with steering assist on headlands
  137. Improved near and distance texture rendering for several crops
  138. Increased harvest rate of peas
  139. Increased harvest rate of poplar
  140. Increased profitability of ravaged trees
  141. Increased seeding rate for canola
  142. Reduced purchase price of the Anderson MERGEPRO 915
  143. Reduced tree transport contract profitability
  144. Various stability improvements to prevent crashes
  145. Various technical adjustments to improve performance
  146. Various visual adjustments on several models
  147. Various text / translation adjustments
  148. New additions
  149. Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
  150. Added support for CPUs without AVX2 support
  151. Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
  152. Color picker has been added for configurations in the shop to use completely custom colors and materials
  153. Construction screen now displays required materials for constrictuble buildings
  154. Crops in separate section in prices overview
  155. Front guard configuration for Pitts Trailers LT40-8L
  156. KUHN TWINE & NETWRAP are now available as branded consumables
  157. Lizard conveyor belt to pickup bulk material from ground
  158. Optional input action to toggle the steering assist lines
  159. Placeable lime station
  160. Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
  161. Sugarbeet harvesters can now also be used for beet root
  162. Various decorational objects have been added to the placeable menu
  163. Modding
  164. Added custom shop offset support per config
  165. Added incomePerHour configuration for simplePlaceable
  166. Added log feedback on incorrectly registrated dependencies
  167. Added SeedTreater vehicle specialization
  168. Added various checks to avoid runtime errors and display a log message instead
  169. Fixed modded placeableVehicles crashing the game
  170. Fixed referencing custom wheel xml's
  171. Improved documentation for engine script binding
  172. Fixed "New Mod from Game" feature in GIANTS Editor for maps
  173. Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version
  174. Info
  175. As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.