- Update v1.1.1.90762:
- Added crops to outposts.
- Added mushrooms to arctic caves.
- Increased quantity of mineral deposits in many caves, to increase overall availability of resources.
- Added first-pass of new cave locations.
- Created new recipe sets for Tier 4 crafting benches including Electric Carpentry Bench, Electric Masonry Bench, Chemistry Bench, which combined multiple lower-tier recipes into the new machines.
- Fixed crafting bench recipes not properly accounting for stats which reduce resource costs.
- Added several recipes to the Carpentry Bench that fit with the theme of home construction, from the crafting table and player crafting.
- Increased crafting queue from 5 to 10 entries on several Tier 4 benches.
- Decreased the cost of early Tier 4 bench recipes (Decreased Fabricator Electronics to 60->30, and removed Steel Ingot requirement, changed Material Processor from 80->60, Increased Electronics cost of Electrical Masonry Bench, Carpentry Bench, and Chemistry Bench to 20). Minor other changes to secondary resources in T4 machine recipes.
- Added new alternate recipes for Composite Paste, which can substitute the Gold requirement with Platinum.
- Reduced player crafting speed to be more in line with benches.
- Decreased crafting speed of Stone and Concrete building pieces.
- Decreased crafting speed of most Mortar and Pestle recipes.
- Decreased crafting speed of Herbalism recipes.
- Added text to indicate when loading is complete, and the intro video is now skippable.
- Fixed issue where Bosses could sometimes not spawn in 'Broken Arrow : Recovery'
- Fixed several gaps in the terrain.
- Moved wild squash plants from the forest to the desert biome.
- Removed some instances of trees placed inside mountains.
- Fixed issue where rivers could flicker in certain lighting conditions.
- Fixed issue with some problematic dropship locations.
- Fixed several caves that were missing resource deposits and other cave functionality.
- Fixed some caves not using their biome-appropriate assets.
- Fixed visual issue caused by ambient occlusion on foliage at certain distances.
- Improved both visuals and performance on some rock assets.
- Improved performance of triplanar shader.
- Fixed issue causing players to be incorrectly flagged as inside a cave at a specific location.
- Improved performance of desert rocks.
- Fixed issue preventing fish from spawning correctly in many water bodies.
- Improved visuals of distant terrain on outposts.
- Added more sand to the desert.
- Improved shadow performance in caves.
- Improved collisions for some cave rocks, to reduce instances where players could not reach the entirety of some mineral deposits.
- Improved performance of in-game map screen.
- Update v1.1.1.90444:
- Added Gatherer's Backpack (+6 Inventory Slots, Reduction in Wood and Ore Carry Weight)
- Added Archer's Backpack (+6 Inventory Slots, Increase bow reload speed, increased arrow projectile speed, increased aim down sights speed)
- Added Survivor's Backpack (+6 Inventory Slots, Fall Damage resistance, sprain chance reduction, small movement speed buff)
- Added Farming Packets for various crops, allowing you to farm crops that may not exist nativly in the drop area.
- Added Animal Highlighting Module which increases the visibility of fauna when equipped.
- Added Animal Healthbar Module which lets you see how much health creatures have.
- Added New Inaris Tools:
- Axe 'Dias' - Wood Carry weight reduction
- Pickaxe 'Neves' - Emcumbered penalty reduction, 148% mining yield
- Spear 'Gris' - 50% Chance to inflict slow, 10% to immoblise
- Knife 'Ventura' - 100% chance to resist wound
- Arrows 'Aruda' - 25x Pack 71-75 Damage
- Added MXC Furnance allowing players to shortcut some of the resource production chain.
- Added MXC Crate - Deployable storage container available right from the start of your drop (25 slots).
- Changed the layout and cost of several workshop recipes.
- Increased number of slots in player gravestones and overflow bags, preventing items being moved into the world where they could be lost.
- Fixed several issues with the STATION TO STATION: Long Survey mission.
- Fixed issue where physical resistance was not correctly applied to melee resistance in damage calculation.
- Fixed 'Quick Load' talent not increasing reload speed as intended.
- Update v1.1.1.90123:
- Added new mission - STATION TO STATION : Extended Survey
- Added new hardcore mission variants - STATION TO STATION : Hardcore Extended Survey and BIGSHOT: Hardcore Stockpile
- Changed several early-game missions to now be 'insured' drops. This means once the drop timer expires any characters that have not left the drop will be rescued and returned to the HAB, instead of permanently lost.
- Updated some mission descriptions and briefings for clarity.
- Fixed issue where mission objective timer was displaying incorrectly for SANDY BRIDGES: Extended Survey for multiplayer clients.
- Update v1.1.1.89806:
- Added BIG SHOT: Stockpile mission.
- Added SANDY BRIDGES: Extended Survey mission.
- Added new mounted head trophies for Buffalo, Mammoth, Snow Leopard and Alpha Wolf.
- Added ability to remove all cable connections to a deployable by right-clicking the deployable with the 'Electricity Tool' active.
- Added wires are now highlighted when you mouseover them with the 'Electricity Tool' selected.
- Fixed issue with Worms not having their difficulty scale correctly with player count. They'll now be harder with more players ingame.
- Fixed issue with boss wander radius not working as intended.
- Fixed issue with 'Pistol Handling' talent making reload speed longer rather than shorter.
- Fixed bug with power cables sometimes being undeletable or placed at the incorrect location.
- Fixed issue with mission status sometimes loading incorrectly when resuming a drop.
- Fixed issue with Avalanche: Expedition mission where the container was not interactable.
- Update v1.1.1.89682:
- Removed 'Search for Parts' mission stage in VOYAGER: Recovery mission and replaced it with a 'Salvage' stage.
- Changed Oxygen Paste requirement for ADVANCED ORDER: Stockpile mission to just Oxite due to limited availability of Oxygen Paste ingredients.
- Fixed issue with ADVANCED ORDER: Stockpile mission ending with an erroneous objective marker.
- Fixed rare issue when reloading VOYAGER: Recovery mission objective progress.
- Update v1.1.1.89672:
- Added new mission VOYAGER: Recovery
- Added new mission ADVANCED ORDER: Stockpile
- Added refrigeration (food spoilage modifier) to Stockpile Cargo Pod inventory.
- Fixed issue where modifiers to food spoilage rates on cargo ship inventories were not applied on resuming a drop.
- Fixed issue where the cosmetic options for the host player could be displayed incorrectly.
- Fixed unintentional change causing the extractor to operate significantly slower than intended.
- Fixed 'Rifle-Reup' Talent which was making rifle reloading slower instead of faster.
- Fixed issue any object that consumes fuel would sometimes not stop consuming fuel when they had finished working.
- Fixed issue where carrots could not be placed in the Icebox / Fridge.
- Removed ability for glacier expedition to have randomized item locations to attempt to address issues over database reload issues.
- Fixed issue where server only would run meta deposit emptied visual effects when meta deposit wasnt empty.
- Fixed long term survey incorrectly not recording the collect location quest marker.
- Update v1.1.1.89586:
- Fixed issue with Extractor only mining a single ore on reload.
- Fixed Electric Furnace attempting to turn itself back on when reconnected to a power network.
- Fixed some instances of issue with Exotics deposits not spawning on all prospects.
- Fixed issue where players could get stuck with the overburdened modifier when leaving the game and reloading.
- Fixed issue with Electric Composter not turning itself back on when it receives power.
- Added localization support for prospect names.
- Fixed issue with several quest descriptions and objective text.
- Fixed "Fireproof Sealant" talent, was actually making things more flammable.
- Fixed issue with cargo ships sometimes being invisible on resuming stockpile missions.
- Fixed issue where Vegetable Pies were not spoiling correctly.
- Fixed issue where Pickled Carrots were not returning a jar when consumed.
- Update v1.1.1.89421:
- Fixed several issues with enemy spawns on some missions after resuming a saved prospect.
- Fixed issue where Cargo Ships on Stockpile mission would sometimes not render correctly.
- Fixed visual issue with Buffalo swim animation.
- Fixed issue with incorrect briefing images on prospect selection screen.
- Added Exotics deposits to a couple of missions that were missing them.
- Added some additional Prompts to the Spirit Level: Survey Missions to help with Beacon placement
- Fixed out-of-bounds start locations on some missions.
- Fixed even more instances of spoil rates not being calculated correctly, or the UI not correctly displaying spoil time.
- Fixed issue allowing people to duplicate crops from crop plots.
- Fixed issue where growth speed modifiers were not correctly applied to crop plots.
- Added support for displaying more than three characters on character select (although the 3 character slot-limit remains).
- Update v1.1.1.89355:
- Fixed issue where drop completion notification window could sometimes not be closed.
- Fixed "Naturally Preserved" talent not working as intended.
- Fixed the way spoil rates are calculated and displayed.
- Fixed Hardcore Forest Survey rewards being the same as the non-hardcore version.
- Fixed issue where storms could sometimes damage items inside your inventory.
- Fixed Existing hardcore Desert missions now have the same balance changes that the new hardcore missions have.
- Fixed Workshop Armor pieces are no longer destroyed when they reach zero durability. You still have to take them back to the station to repair, though.
- Update v1.1.1.89334:
- Added 3 new missions, SPIRIT LEVEL: SURVEY, UPLIFT: BIO RESEARCH and RAMP-UP: STOCKPILE.
- Added hardcore variants of several missions, with extra stats for both rewards and difficulty.
- Added extra information to prospect detail display, including the modifiers applied to that specific prospect (extra XP, extra difficulty etc).
- Added LOD Bias setting to allow more control over model detail vs performance, a lower value means higher detail but lower performance.
- Added Shadow Filter setting to allow users better control over shadow visuals, the default PCSS value should be used when using DLSS/FSR, however, if you wish to alleviate some grainy visuals from shadows, PCF may be a good option
- Added new bait functionality to some extermination missions.
- Adding a short delay to the grace period resolution when a player exits their dropship state to make sure no falling damage is applied on the frame that it occurs
- Improved visuals of prospect select screen, added variation to highlight special (exotic) drops.
- Improved Mission Select UI to better reflect the new prospect difficulty changes
- Increased wolf spawns on harder difficulties on KILL LIST: Extermination Mission. Made the transmitter reset when destroyed on a hard survey mission.
- Rebalanced drop timers and difficulties for several prospects.
- Fixed several instances of bugs causing players to arrive injured or dead onto a prospect.
- Fixed issue with mission markers disappearing on the UPLIFT: Bio-Research Mission.
- Fixed issue with respawn drop pod not applying a safety grace period when activated.
- Fixed split mail notification layout issues. Right panel should collapse if there are no items or rewards.
- Fixed issue where extractor could block some of the camera view in first person.
- Fixed issue where respawn pods could be interacted with.
- Update v1.1.1.89202:
- Fixed issue where some supporters pack owners, depending on when they purchased it, could not access the exclusive two additional outposts they should have access to.
- Update v1.1.1.89157:
- Improved players will now more reliably be informed of mission completion upon returning to the Station.
- Added ability to change cosmetic character creation options whenever in the Station.
- Changed MXC Campfire to no longer be extinguished by rain.
- Applied further optimizations to the scene to improve performance.
- Improved performance of creature fur.
- Improved some dependencies between parts of the game to improve (reduce) memory usage.
- Removed some prototype feature work to improve (reduce) memory usage.
- Fixed issue with cave ore regions that meant gold balance changes from last update were not correctly applied.
- Fixed talents "Fresh is Best", "Silent Blade" and "Green Thumb" which were not working as intended.
- Fixed issue with "Like it With the Lights Off" and "Night Owl" talents where they were not working correctly based on time-of-day.
- Fixed issue where it could snow inside buildings, leading to snow buildup.
- Fixed issue where items could be duplicated in a multiplayer game.
- Fixed issue where some UI elements could remain visible, even after the items they were relating to were destroyed.
- Fixed some instances of issue causing players to arrive dead on the planet, or to have portions of their dropship missing.
- Fixed issue where supporters-edition locked outpost maps were available to everyone.
- Fixed issue where the additional arrows granted by "Twice The Fun" were possible to pick-up.
- Fixed issue where clients in a multiplayer game were sometimes left unable to harvest or otherwise interact with objects in the world.
- Fixed some issues with killcam not working as intended.
- Fixed issue where the Sprain modifier was causing errors and/or not working correctly.
- Fixed Suture Kit not having the correct icon.
- Fixed issue with Suture Kit not being displayed correctly in-world.
- Fixed issue with Deep Vein: Extraction where some players would not be able to complete the final step.
- Fixed building pieces improved by talents will now retain their improved status once reloaded, or once deconstructed.
- Fixed issue where shifting resources to your dropship using the ctrl + click shortcut would not complete the objective.
- Fixed issue after recent backend work where some characters lost their cosmetic customization options.
- Fixed issue with printed (MXC) arrows which would often prevent them from colliding with obstacles.
- Fixed issue preventing players from using Comet Coal once on the planet. Players can purchase the Comet Coal Set, which will need to be separated using the right-click menu before it can be used as a fuel source.
- Fixed issue where Flint Arrows were a valid ammo type for the Hunting Rifle.
- Fixed issue with the Radar display not properly displaying % completed when loading back into a mission in progress.
- Update v1.1.0.88797:
- Added three new missions, FIRE WALK: DELIVERY, WET WORK: EXTERMINATION and SOLID METAL: STOCKPILE.
- Added two new workshop items, the MXC Hammer, and the MXC Campfire.
- Increased frequency of gold spawns.
- Increased meta deposit quantities on harder missions.
- Added in-world marker for player loot-bags.
- Improved map player icons. Added support for colours. Icon's get smaller when zooming right into the map. Made compass waypoint icon bigger.
- Added Scrolling with mouse wheel now works on talent views with no zoom enabled
- Added Scroll bars on talent views are correctly hidden when they aren't needed (Player & Blueprint only need one)
- Added HUD window to display connectivity status information.
- Added additional connectivity information to the escape menu.
- Added button to allow players to cancel out of a save prompt on leaving their prospect.
- Changed prospect notifications will now forcefully appear on the screen if it contains unclaimed resources/items
- Changed electrical wall and ceiling lights to no longer require shelter.
- Changed Cooking Station to no longer require fuel.
- Improved accolade popup notification window and added images.
- Improved locomotion animations for Buffalo and Wild Boar.
- Updated HUD. Now Talent and Blueprint points always show if any are available.
- Decreased movement speed while carrying animal carcasses (-10%/-20%/-30% depending on size).
- Removed Fog Of War on Outposts.
- Updated translation information for Asian and European languages.
- Fixed issue with El Camino mission which could prevent it from progressing.
- Fixed issue with Desert Expedition mission which prevented players from continuing if they left the game during the boss fight.
- Fixed several issues relating to reloading mission state.
- Fixed issue with scanned meta-deposits not reloading properly.
- Fixed issue where cosmetic rain was not applying effects correctly.
- Fixed issue with some accolades where the quantities in descriptions were incorrect values.
- Fixed issue with mislabelled Cougar accolade.
- Fixed issue where Coal Ore could be taken off-world.
- Fixed issues where some electrical wires could not be deleted.
- Fixed issue where some outposts were missing their map image
- Fixed issue where players could use invalid characters in naming their outposts.
- Fixed issue with 'If It Works' talent where knives can split trees but don't grant wood on auto-collect.
- Update v1.0.18.88412:
- Offline Mode Workshop, 'Error 001', Saving Prompt Fixes and much more.
- Added destroyed mesh variant for bedrolls.
- Added surface effects for Bone, Mud and Thatch.
- Added deploy sounds for the Extractor and Faction Drill.
- Increased hot drink modifier length timers from 300 seconds to 900 seconds.
- Changed the colour and size of version information on the main menu screen.
- Updated localized text for supported Asian languages.
- Fixed issue causing some instances of saving prompt appearing when leaving a drop and never completing.
- Fixed bug in offline mode where trying to buy a free item with a balance of zero would fail.
- Fixed issue with sessions invalidating prospect states which can cause error 001.
- Fixed incorrect icon for buffs granted by thermos beverages.
- Fixed issue where the EXP gained notification sometimes displayed incorrect values.
- Fixed issue preventing the issue of rewards and purchasing of workshop items while in offline play.
- Fixed issue relating to the placement of the mining drill due to it being blocked by cables placed to power it.
- Fixed audio settings for the Bedroll
- Fixed issues with recipe validation on processing machines.
- Fixed Carbon Armor not being tagged as a workshop item, and not being preserved if carried back to the station.
- Fixed some instances of issue resulting in players dying while arriving in their dropship.
- Fixed mismatch between some character heads and hands skin tone.
- Fixed issue with replication of mission audio.
- Fixed missing icon for wall-mounted drill used in faction quests.
- Update v1.0.14.88121:
- Some big wins across the board. Improved performance, fixes for mission problems and a range of other tidy-ups, fixes.
- Significantly optimized rendering of distant terrain, allowing the effect of increased performance from higher FOV settings to be applied generally.
- Updated instances of envirosuit variants having an incorrect physics material set.
- Improved functionality of electronic wire placement around structures.
- Improved ability to place electrical wires on the Desert Exploration mission.
- Improved collision on the Riverlands Expedition path blocker.
- Updated character level limit to 99.
- Updated translated game text for multiple languages.
- Increased detection area for 'Make your way over the Rock' in the Riverlands Expedition as it was not always possible to trigger the next quest step.
- Fixed issue where after being revived by another player, you could lose items stored in slots provided by backpack and module slots.
- Fixed issue where players could unlock the extractor blueprint outside of extraction missions.
- Fixed issue where Antibiotic Medicines did not always remove Food Poisoning.
- Fixed issue where Antiparasitic Medicines did not always remove Dysentry.
- Fixed issue where dead players could have duplicate envirosuits.
- Fixed issue displaying tooltip information for items granted by talents.
- Fixed issue preventing some players from completing the Arctic Expedition Faction Mission.
- Fixed issue where Cave Distance Travelled accolade was being awarded incorrectly.
- Fixed Workshop Shengong Knife that pointed to incorrect variant.
- Fixed issue where Avalanche: Expedition mission could not be completed at the powering the laser step.
- Fixed issue with Creamed Corn providing a +75% Max Stamina instead of +75 Max Stamina.
- Fixed issue where several talents had identical names.
- Fixed issue with the Deployable Engineering talent providing a slower crafting speed rather than a faster one.
- Fixed description on Well Laid Fire talent which was poorly describing the fuel usage of campfires.
- Fixed issue with stats on the Ghillie suit pieces which made players more attractive to animals instead of less visible.
- Fixed issue with text on the backpack description.
- Fixed issue where the XP reward message on killing a Buffalo incorrectly called it a Cougar.
- Added some missing mission dialogue to several missions.
- Fixed issue with Arctic: Expedition mission where after clearing the obstacle, moving beyond it wouldn't progress the mission.
- Reduced extractor fuel usage. It now requires 3 biofuel cans to mine 100 exotics.
- Fixed issue where extractor generator/effects would continue even once the deposit was exhausted.
- Fixed issue where the extractor would continue to try start, even if no fuel was available.
- Update v1.0.11.87997:
- Fixed Join Session screen was often blank, even when your friends were actually in a Icarus game session that you could join
- Expanded the error reporting for failure in offline mode, to provide a better capture of the error, and description of the problem to the player.
- Fixed unable to play in Offline when steam is in Offline Mode.
- Update v1.0.8.87959:
- Important bugfixes. We will likely be producing another update today, to fix serious connectivity issues and issues with joining friends.
- Fixed missing icon for Leather Backpack
- Fixed missing translation entries for several European languages.
- Improved performance slightly by removing some editor tooling for creatures.
- Fixed several missing item and modifier icons.
- Fixed large cats identity issues causing them to sometimes change species on death.
- Fixed inability to focus on (and eat) food in your hand.
- Fixed issue which could prevent electrical wires from being placed too close to one another.
- Fixed issue preventing the Electric Composter from being crafted.
- Increased gold rewarded from mining by 20%.
- Reduced gold cost of crafting Electronics by 50%.
- Changed Wolf Den map marker to be slightly transparent.
- Improved visibility of Forest Extermination circular quest marker.
- Improved animal spawning behaviour for missions, they will now spawn further away from the player and approach from there.
- Fixed Construction mission markers not accurately reflecting the valid mission area.
- Fixed chopping fallen trees not rewarding experience.
- Fixed incorrect mission objective description on Canyon Expedition.
- Reduced movement speed bonus from Mass Dampener module from 10% to 5%.
- Fixed issue with Forest Extermination mission where objective markers would not reload when resuming the prospect.
- Fixed some issues preventing people in different geographic regions playing together.
- Fixed issue where some users could time-out from a server if alt-tabbing for an extended period.
- Fixed issue with Glacier Expedition where objective progress was not shown for mulktiplayer clients.
- Fixed issue with construction search area circles being too large and modified colour so its easier to see.
- Rain Reservour no longer requires shelter in the Pyramid construciton Mission.
- Search areas for construction missions have changed to a better colour.
- Doubled valid buildable area for construction missions.