- Update v2.10.19934:
- General
- Added 48 new Champion Monsters;
- Added TQ Quest Mod Tools & Workshop Tools
- Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight;
- Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental.
- Fixed issues causing crashes in the Path of Fenghuang.
- Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III)
- Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases
- Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty.
- Fixed bug with experience potions not working
- Reduced attack speed of throwing Aegipans by 20%
- The Necropolis boss now summons adds less often
- The Necropolis boss’ grab spell now traps and slows rather than traps and stuns
- Fixed missing auto-activation of skill on Triton MI shields
- Gorrogos Staff projectiles now roll and are able to connect with enemies
- Gorrogos Staff no longer inflicts Lightning damage
- Fixed bug with Apples of Idun skill has no cooldown:
- added 6s cooldowns to artifact-triggered skills that fully restore HP / MP
- also added activation sounds (Nature heal / refresh skills)
- Added chance for 'Mummy - Vengeful Revenant’s to drop Revenant Mi’s
- Added chance for champion priests to drop Exhumed torso MI
- Lowered drop chances for Ceremonial Armband MI’s
- Sesketesh hero - added chance to drop Revenant Mi’s
- Updated inconsistencies with various monster loot tables
- Fixed projectile effect for Xuan Wu’s Staff of Greater Magic to match the base damage type, now has lightning instead of fire projectile;
- Significantly reduced Akhenaten cultist’s babble chatter
- Updated EE staff projectiles with correct effects for legendary difficulty (fire/cold/lightning)
- Replaced white skeleton mesh with brown for Egypt undead to differentiate from China
- Changed the price of Amulets and Rings;
- Polish language prefixes, quality and style tag in the base game didn't have gender for neutral singular, now it's added;
- Set Thunderstrike hit SFX volume from 0.95 to 0.5;
- Multiple localizational fixes and corrections and new localized text imported;
- Fixed typo: ‘’könnrn’’ replaced with word können on German language
- Fixed issue: [Mastery - Skill - Echoes of the Ancestors] EOTA doesn't work beyond skill level 10
- Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item.
- Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest.
- Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage.
- Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible.
- Fixed a bug with NPCs after Squabbling Merchant side quest.
- Wolf Attack changes in Nature Mastery:
- reduced Wolf hand damage to zero
- in turn, increased damage of default attack skill by 50%
- in turn, also doubled pierce damage on Maul skill
- (Background: Wolves had received a default physical attack of equal value to replace their “hand†hit, as only the former shows up in tooltips.
- However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years. Therefore the buff to the attack skill’s damage, making the nerf less jarring.)
- Tartarus changes:
- arena timer increased to 7 minutes
- changed “No Pets Allowed†modifier to “Slowed Pets†(and lower burn DoT)
- fixed function of “Hero Energy Blocked†modifier
- fixed “Non-magical resistances lowered†modifier not appearing
- added new modifier that disables dodging/avoiding and blocking attacks
- enemy mines spawned on death can now petrify
- modifier for enemy cast speed now also grants projectile speed
- Adjusted modifier values for lowering player speed
- Adjusted modifier values for increasing enemy speed
- Adjusted modifier values for increasing enemy attributes
- Boss skill “Soul Vortex†now reflects some damage while active
- Boss skill “Heal†use parameters changed
- Boss skill “Fire Ring†used in less predictable patterns
- Reward loot chances rebalanced for a ~50% increase
- As an alternative to uniques, the Prize Orb can now drop any Monster Infrequents from Acts 1-4 and Atlantis. These MIs always have affixes (50% dual) and use Atlantis tables (including "of the Tinkerer")
- Arena chests now also drop dyes, scrolls, and Arcane Formulae
- Arena chests further drop alchemy potions from Eternal Embers
- Generally removed epic (blue) items from legendary Atlantis chest drops
- Level Design :
- Gadir:
- Improved performance in DX9 mode
- Dried Plains:
- updated environment (obvious stone repetition)
- Ruins of the Silk Road:
- removed stones clipping through bridge near infested spider village
- fixed map edge texture blending in Ruined Fort
- waterfall stream now flows down into the lake instead of being static
- updated lakeside fields ruins area, added torches to light paths clearly
- added hidden chest
- Rice Fields:
- updated mini map which still showed non existent bridge
- updated environment near lower river, fixed some terrain issues
- added hidden chest
- Barren Rice Fields:
- updated environment with further general polish
- added hidden chest
- The Ascent:
- relocated random soldier out of perils way into a watch tower
- fixed floating cliffs assets
- fixed visual issues where stitched tile assets are used
- polished some areas around abandoned monastery
- replaced Golden Idol transition dungeon tileset from Greek to Orient
- dressed Golden Idol and Elemental Cave: Convergence transitions
- Collapsed Catacombs:
- replaced Greek corpse prop with Egyptian
- fixed instances where some containers were obscured by walls
- Secluded Cave:
- replaced Greek corpse with Egyptian version
- replaced spider/undead proxies with scorpion/scorpos/bandit proxies
- Temple Region:
- fixed name layer displaying outside of region boundary
- updated monster groupings / placement for improved gameplay
- updated placement of battle shrine proxies
- optimized shadows around Flooded Temple of Sobek
- Prosoro’s Path:
- added torch markers near campsite heading towards the necropolis
- Darktread Caves:
- added torch light sources
- widened some narrow corridors
- Cavern of Serket:
- fixed water opacity
- reworked cavern area to improve player navigation and reward
- polished environment and updated lighting
- optimized shadows
- Mortuary Temple Ruins:
- removed side area 'exit’ poi, added secret door in front of stairs to avoid confusion as main way forward
- added boss reward chest to final loot chamber
- Nile Valley:
- replaced 'Inner Sanctum’ poi with 'Stairs Down’ for dungeon entrance
- added boss reward chest to Nythri’s lair in the Unmarked Ancient Tomb
- Lair of the Forbidden Glyph:
- Fixed multiple pathing issues where player was being blocked
- Replaced dynamic lighting sources with static to further optimize dungeon/reduce shadows
- Created proper 'Inner Sanctum’ area in the center of the dungeon
- Relocated mini boss hero to the new Inner Sanctum
- Revised proxy/monster types and placement, replaced Akhenaten Cultists with Bandits, replaced spiders with scorpions
- Added reward chest for the hero monster
- Entrance A; removed stone door to prevent illogical clipping when exiting this way
- Temple of Serket:
- now has Akhenaten cultists manning the front gate
- added npc soldiers to keep the lonely camel company
- added boss reward chest to hero chamber
- Forgotten Tombs:
- added boss reward chest to final loot chamber
- Czech localization fixes:
- Fixed the disunion of the usage of capital and small letters in item names
- Every common class of items have first capital letter (like Great helm or Parazoonian)
- Prefixes are written in small letters (like cruel), unless it is proper name (like Aristotle’s)
- Suffixes are written in small letters (like of insight), unless it is proper name (like of Pegasus)
- All unique and set items are written in CAPITAL letters (like ALEXANDER’S PELTA)
- Every prefix has six variants for its usage in the czech localization because of three gender types in the czech language and singular and plural context
- Every monster has translated its name into czech as much and as best as possible
- Direct transliterations of the names from the language of the mythology to the czech language
- Used direct standardized transliteration of Greek names from Greek to Czech
- Used direct standardized transliteration of Egyptian names from Egyptian to Czech
- Used direct standardized transliteration of Chinese names from Chinese to Czech
- Used direct transliterations of old Norse names from old Norse to Czech