1. Update v2.10.19934:
  2. General
  3. Added 48 new Champion Monsters;
  4. Added TQ Quest Mod Tools & Workshop Tools
  5. Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight;
  6. Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental.
  7. Fixed issues causing crashes in the Path of Fenghuang.
  8. Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III)
  9. Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases
  10. Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty.
  11. Fixed bug with experience potions not working
  12. Reduced attack speed of throwing Aegipans by 20%
  13. The Necropolis boss now summons adds less often
  14. The Necropolis boss’ grab spell now traps and slows rather than traps and stuns
  15. Fixed missing auto-activation of skill on Triton MI shields
  16. Gorrogos Staff projectiles now roll and are able to connect with enemies
  17. Gorrogos Staff no longer inflicts Lightning damage
  18. Fixed bug with Apples of Idun skill has no cooldown:
  19. added 6s cooldowns to artifact-triggered skills that fully restore HP / MP
  20. also added activation sounds (Nature heal / refresh skills)
  21. Added chance for 'Mummy - Vengeful Revenant’s to drop Revenant Mi’s
  22. Added chance for champion priests to drop Exhumed torso MI
  23. Lowered drop chances for Ceremonial Armband MI’s
  24. Sesketesh hero - added chance to drop Revenant Mi’s
  25. Updated inconsistencies with various monster loot tables
  26. Fixed projectile effect for Xuan Wu’s Staff of Greater Magic to match the base damage type, now has lightning instead of fire projectile;
  27. Significantly reduced Akhenaten cultist’s babble chatter
  28. Updated EE staff projectiles with correct effects for legendary difficulty (fire/cold/lightning)
  29. Replaced white skeleton mesh with brown for Egypt undead to differentiate from China
  30. Changed the price of Amulets and Rings;
  31. Polish language prefixes, quality and style tag in the base game didn't have gender for neutral singular, now it's added;
  32. Set Thunderstrike hit SFX volume from 0.95 to 0.5;
  33. Multiple localizational fixes and corrections and new localized text imported;
  34. Fixed typo: ‘’könnrn’’ replaced with word können on German language
  35. Fixed issue: [Mastery - Skill - Echoes of the Ancestors] EOTA doesn't work beyond skill level 10
  36. Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item.
  37. Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest.
  38. Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage.
  39. Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible.
  40. Fixed a bug with NPCs after Squabbling Merchant side quest.
  41.  
  42. Wolf Attack changes in Nature Mastery:
  43. reduced Wolf hand damage to zero
  44. in turn, increased damage of default attack skill by 50%
  45. in turn, also doubled pierce damage on Maul skill
  46.  
  47. (Background: Wolves had received a default physical attack of equal value to replace their “hand” hit, as only the former shows up in tooltips.
  48. However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years. Therefore the buff to the attack skill’s damage, making the nerf less jarring.)
  49.  
  50. Tartarus changes:
  51. arena timer increased to 7 minutes
  52. changed “No Pets Allowed” modifier to “Slowed Pets” (and lower burn DoT)
  53. fixed function of “Hero Energy Blocked” modifier
  54. fixed “Non-magical resistances lowered” modifier not appearing
  55. added new modifier that disables dodging/avoiding and blocking attacks
  56. enemy mines spawned on death can now petrify
  57. modifier for enemy cast speed now also grants projectile speed
  58. Adjusted modifier values for lowering player speed
  59. Adjusted modifier values for increasing enemy speed
  60. Adjusted modifier values for increasing enemy attributes
  61. Boss skill “Soul Vortex” now reflects some damage while active
  62. Boss skill “Heal” use parameters changed
  63. Boss skill “Fire Ring” used in less predictable patterns
  64. Reward loot chances rebalanced for a ~50% increase
  65. As an alternative to uniques, the Prize Orb can now drop any Monster Infrequents from Acts 1-4 and Atlantis. These MIs always have affixes (50% dual) and use Atlantis tables (including "of the Tinkerer")
  66. Arena chests now also drop dyes, scrolls, and Arcane Formulae
  67. Arena chests further drop alchemy potions from Eternal Embers
  68. Generally removed epic (blue) items from legendary Atlantis chest drops
  69.  
  70. Level Design :
  71.  
  72. Gadir:
  73. Improved performance in DX9 mode
  74.  
  75. Dried Plains:
  76. updated environment (obvious stone repetition)
  77.  
  78. Ruins of the Silk Road:
  79. removed stones clipping through bridge near infested spider village
  80. fixed map edge texture blending in Ruined Fort
  81. waterfall stream now flows down into the lake instead of being static
  82. updated lakeside fields ruins area, added torches to light paths clearly
  83. added hidden chest
  84.  
  85. Rice Fields:
  86. updated mini map which still showed non existent bridge
  87. updated environment near lower river, fixed some terrain issues
  88. added hidden chest
  89.  
  90. Barren Rice Fields:
  91. updated environment with further general polish
  92. added hidden chest
  93.  
  94. The Ascent:
  95. relocated random soldier out of perils way into a watch tower
  96. fixed floating cliffs assets
  97. fixed visual issues where stitched tile assets are used
  98. polished some areas around abandoned monastery
  99. replaced Golden Idol transition dungeon tileset from Greek to Orient
  100. dressed Golden Idol and Elemental Cave: Convergence transitions
  101.  
  102. Collapsed Catacombs:
  103. replaced Greek corpse prop with Egyptian
  104. fixed instances where some containers were obscured by walls
  105.  
  106. Secluded Cave:
  107. replaced Greek corpse with Egyptian version
  108. replaced spider/undead proxies with scorpion/scorpos/bandit proxies
  109.  
  110. Temple Region:
  111. fixed name layer displaying outside of region boundary
  112. updated monster groupings / placement for improved gameplay
  113. updated placement of battle shrine proxies
  114. optimized shadows around Flooded Temple of Sobek
  115.  
  116. Prosoro’s Path:
  117. added torch markers near campsite heading towards the necropolis
  118.  
  119. Darktread Caves:
  120. added torch light sources
  121. widened some narrow corridors
  122.  
  123. Cavern of Serket:
  124. fixed water opacity
  125. reworked cavern area to improve player navigation and reward
  126. polished environment and updated lighting
  127. optimized shadows
  128.  
  129. Mortuary Temple Ruins:
  130. removed side area 'exit’ poi, added secret door in front of stairs to avoid confusion as main way forward
  131. added boss reward chest to final loot chamber
  132.  
  133. Nile Valley:
  134. replaced 'Inner Sanctum’ poi with 'Stairs Down’ for dungeon entrance
  135. added boss reward chest to Nythri’s lair in the Unmarked Ancient Tomb
  136.  
  137. Lair of the Forbidden Glyph:
  138. Fixed multiple pathing issues where player was being blocked
  139. Replaced dynamic lighting sources with static to further optimize dungeon/reduce shadows
  140. Created proper 'Inner Sanctum’ area in the center of the dungeon
  141. Relocated mini boss hero to the new Inner Sanctum
  142. Revised proxy/monster types and placement, replaced Akhenaten Cultists with Bandits, replaced spiders with scorpions
  143. Added reward chest for the hero monster
  144. Entrance A; removed stone door to prevent illogical clipping when exiting this way
  145.  
  146. Temple of Serket:
  147. now has Akhenaten cultists manning the front gate
  148. added npc soldiers to keep the lonely camel company
  149. added boss reward chest to hero chamber
  150.  
  151. Forgotten Tombs:
  152. added boss reward chest to final loot chamber
  153.  
  154. Czech localization fixes:
  155. Fixed the disunion of the usage of capital and small letters in item names
  156. Every common class of items have first capital letter (like Great helm or Parazoonian)
  157. Prefixes are written in small letters (like cruel), unless it is proper name (like Aristotle’s)
  158. Suffixes are written in small letters (like of insight), unless it is proper name (like of Pegasus)
  159. All unique and set items are written in CAPITAL letters (like ALEXANDER’S PELTA)
  160. Every prefix has six variants for its usage in the czech localization because of three gender types in the czech language and singular and plural context
  161. Every monster has translated its name into czech as much and as best as possible
  162. Direct transliterations of the names from the language of the mythology to the czech language
  163. Used direct standardized transliteration of Greek names from Greek to Czech
  164. Used direct standardized transliteration of Egyptian names from Egyptian to Czech
  165. Used direct standardized transliteration of Chinese names from Chinese to Czech
  166. Used direct transliterations of old Norse names from old Norse to Czech