1. v2.8.1b - Patch Notes:
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  3. Building Planner UI changes
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  5. BP now shows buildings in horizontal rows instead of mixed rows and columns
  6. BP now sorts buildings by their requirements more strictly
  7. Updated icons for BP requirements
  8. Updated frames for BP to more clearly show what can and cannot be built
  9. Changed font of BP
  10. Improved BP performance
  11. Readjusted building requirements
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  13.  
  14. Fixes and Changes
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  16. Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
  17. Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
  18. Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
  19. Optimised performance for large maps by reworking the secter and coastline systems
  20. Terrain now looks more correct when quickly zooming out the game
  21. Fixed a crash when you would quit the game straight from the main menu
  22. Fixed a bug related to expecting more hotseat players than the actual number of players
  23. Fixed a bug related to setting all players to hotseat, then removing a player
  24. Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
  25. Fixed a bug that in some cases would prevent hidden beasts from respawning
  26. Fixed a bug related to Unit edit mods, making them often crash
  27. Made sure unit edit mods can edit the stats of units whose stats were changed recently
  28. Updated the Mirrored game data unit data edit files
  29. Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
  30. Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
  31. Chinese translations that were missing are now added
  32. Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
  33. Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
  34. Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
  35. Fixing a bug allowing Temple of the Learned to proc several times for the same building
  36. Fixed Cartographer not working
  37. Fixed a rare crash during enemy spellcasting in battle
  38. Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
  39. Fixed a bug related to Devastations owned by a recently defeated player
  40. Fixed Aether Forge being able to offer unique spells the hero already knew
  41. Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
  42. Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
  43. Fixed Town Founding leading towns to have too low buildings levels
  44. Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
  45. Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
  46. Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
  47. Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
  48. Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
  49. Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
  50. Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
  51. Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
  52. Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
  53. Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
  54. Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
  55. Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
  56. Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
  57. Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
  58. Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
  59. Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
  60. Fixed the Keep going from giving 1 to giving 3 units with no inbetween
  61. Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
  62. Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
  63. Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
  64. Fixed typo in map description for Demons, Deities, Dragons map
  65. Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
  66. Fixed Ring of Bravery crashing when using Battle Speed = Skip
  67. Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
  68. Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
  69. Fixed random outcomes from Smithing not being random enough
  70. Fixed towns without Taverns being unable to re-hire a hero that was killed
  71. Changed the building requirements for unit dwellings to be more linear and expectable
  72. Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
  73. Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
  74. Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
  75. Fixed units in Building Planner not showing tooltips
  76. Fixed Lament tavern having higher build reqs than the taverns of other factions
  77. Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
  78. Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
  79. Fixed the Development Plan town perk being broken
  80. Fixed map pickups offering unupgraded units despite having upgraded a specific unit
  81.