- Update v1.1.2:
- Gameplay
- Fixed incorrect number of delegates on the gameplay startup on some occasions
- Interface
- Current research will no longer be displayed after cancelling the research
- Tweaks to districts outlines
- Tweaks to proximity effects colours
- Tweaks to Idea Tree camera distance
- Other
- Fixed DLC podium switch not being available for MS Store version of the game
- Fixes to some rare crashes
- Update v1.1.1:
- Gameplay
- Softblocking by cancelling the construction of the Main district in colonies is not possible now (If you've experienced this issue, please load a save state from before establishing the colony. All later saves will continue to crash.)
- Fixed infinite affinity loop exploit upon cancelling district construction after one was started
- Fixed modifiers not being applied properly to newly constructed districts and buildings when loading save files from previous patches
- Fixed cancelling deconstruction of buildings which are being destroyed by factions
- Interface
- Redundant 'Cancel research' tooltip will no longer be visible in Idea Tree on the ongoing research preview in the top left corner of the screen
- Improved ability cooldown visibility in dark mode
- Moved the faction formation button to a more visible spot
- Fixed district outlines disappearing when some conditions were met
- Fixed Expansion ambition being different for Utopia Builder legacy maps
- Fixed Dark mode prompt from being partially visible in the settings menu
- Art
- Fixed delegates duplicating and A-posing in the Council seats upon forming a new faction
- Optimized very low and low graphic settings
- Fixed Survillance Tower searchlight visuals after loading a save file
- Various minor optimizations
- Audio
- Implemented missing translations to Chinese voiceovers
- Audio optimizations
- Other
- Steam Workshop is now available for mods
- Exclusive Fullscreen window mode support for MacOS (in-game monitor switching TBD and will be delivered in a future patch)
- Fixed memory leak related to extensive Fighting Hub usage between saved game states
- Fixed game not applying proper upscaler on the first launch leading to lower performance than intended
- Fixed Lumen/Reflection artifacts on iGPUs
- Fixed crash related to usage of Asian fonts
- Fixed crash related to relations
- Fixed crash related to roads generation
- Fixed crash related to proximity effects
- Achievements fixes
- Tutorial fixes
- Mod integration fixes
- Update v1.1.0:
- Balance
- Changes to address imbalances between Progress and Adaptation:
- Slightly decreased Oil to Heat ratio in Tier 3 Adaptation generator upgrade. Intake Optimization should now always correctly prioritize the selected fuel.
- Increased Oil to Heat ratio in Progress Generator Trier 2 and 3
- Steam extraction outputs decreased:
- Steam extraction from the district lowered from 100 to 80
- Steam extraction from the expanded district lowered from 125 to 100
- Steam extraction from Geothermal Plant lowered from 120 to 90
- Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
- Steam extraction from Deep Geothermal Plant lowered from 200 to 170
- Adaptation cornerstone no longer reduces the Heat demand of Steam HUBs
- Enacting a Cornerstone now adds 2 fervour to the faction that is aligned with the opposed affinity
- Increased Deep Deposits amount
- Mass Produced Goods now also affect the Main District
- Apex Workers now also apply to buildings
- Temperature drop in Prologue now occurs later on Citizen difficulty level
- Unified stockpile limits in Colonies between Scenario and Utopia Builder to 30.000
- Adjusted Fractured Gorge Main District area to allow proximity bonuses for up to 3 districts
- Fixed never expiring negative Trust modifier after using "Rush Research"
- Fixed "Boost Research" ability of Pharmaceutical Testing Lab Building
- Modifiers reducing Workforce requirements in districts and buildings should not reduce the number of Workforce produced by Automated Workforce Factory
- Gameplay
- Frostbreaking can now be performed on any number of cells up to 8
- Community Actions will be offered more often in Council negotiations
- New Consequence Arcs are awaiting Steward when the following events happen
- Keeping the generator off for too long when there are available fuels
- Promoting a Faction only to Raise Funds afterwards
- Repeatedly failing promise quests for a hostile Faction
- Condemning and promoting the same faction in quick succession
- Failing too many votes after granting an agenda to the same Faction
- Quelling a protest after negotiating with a Faction and making a promise
- Addressed a possible softlock if the player found and used all Steam Cores before Chapter 4
- Having simultaneous quests to pass a policy and repeal the opposite policy will no longer be possible
- Having multiple promise quests to the same law (research, pass, repeal) will no longer be possible
- It will not be possible to promise to pass a policy that is already on the agenda for the next Council voting session
- Promises about fuels won't show up if it's not possible to use them with the current Generator upgrade
- Enclaves and Watchtowers built in them cannot be demolished or deactivated after the relocation of Faction has been completed
- Enclaves are no longer available for construction in colonies under certain conditions in Utopia Builder
- Improved prologue onboarding by separating quests
- Adjusted the timing of the 'Survive the Whiteout' quest
- Story Arcs and other events are now properly unlocked after finishing a Civil War in Utopia Builder
- Detainees are no longer able to express their feelings about the City's situation
- Detainees will return to the society after serving out their sentence
- Negotiations and Grant Agenda proposals will now be prioritising city needs next faction/community affinity
- Messages about consequences won't display during Whiteout
- Factions now provide proper bonuses to the city if the Steward maintains good relations with those factions
- Food sites on Frostland are now properly disabled during Whiteout
- Further fixes and improvements to Peace Accords
- Enforce Peace ability can no longer be used when Prisons are disabled
- The Asbestos Lining message no longer displays false information about Prefabs gain instead of Prefabs cost
- The Deploy Seers ability no longer displays false information about decreasing production efficiency
- The Triumphant Return message no longer displays false information about population increase
- The Night of Broken message now contains information about which faction has been attacked
- The Oil Tombs message is no longer displayed twice if the Steward tries to extract it again after choosing "No, let the dead rest" without leaving district building mode
- The Partial Measures message no longer displays once the Birthing Programme is enacted
- Ending a Protest will be no longer negotiable if one is already collapsing due to Quell or Counterprotest
- Cornerstone messages should no longer appear for opposite affinity
- Opposite faction message foreshadowing protest after Whiteout will no longer occur after the Whiteout
- Deteriorating Infrastructure message will no longer appear during Faction War
- Factions will no longer drop their relations from Devoted to Hostile if certain conditions are met
- Sending people to a colony when there is already an active people transport will now be properly blocked when there is another people transport active for another colony
- Requested Protests will now be dropped if a Faction that requested it is not present in the city
- Improved automatic workforce allocation logic
- Fixed infinite Trust exploit
- Fixed Round Up ability consequences appearing too late
- Fixed Adaptation Generator upgrade 3 negatively influencing Intake optimisation
- Fixed The Fort Century outpost not providing proper resources after upgrading it to Settlement
- Fixed some outposts not being upgraded to settlement instantly
- Fixed possible Faction War softblock if Steward repealed extreme law and enacted it again
- Fixed Round Up ability being possible to use multiple times on paused game stacking up its effect as a result
- Fixed Peace Accords sometimes not being registered as passed in Utopia Builder
- Fixed the 'Relink the Chain' ability from being permanent and stackable on some occasions
- Fixed "Colonise the Frostland" statistic objective sometimes not updating when Statistics are going down
- Fixed some broken promises from being looped
- Fixed abilities that require Guards from not being deactivated when having less Guards than it's needed to activate them
- Interface
- Constructions can now be cancelled
- Ongoing research is now displayed and highlighted in the Idea Tree and on the Idea Tree button
- Cartography view camera range extended
- AutoSave can be disabled in the game settings
- AutoSave frequency can be changed to 50/75/100/150 weeks in the game settings
- Edge scrolling is now available as a setting
- Cursor lock is now available as a setting
- Camera responsiveness control settings are now available
- Default settings of camera have been tweaked to achieve higher responsiveness; can be changed in the General settings tab
- Building demolishing refund is now displayed in the Demolish tooltip
- Abandoning a colony now has a confirmation popup
- Improved construction panel icons for better clarity
- Moved Buildings overlay to button 9 (default)
- Improved Buildings overlay visuals
- Added information about starting district construction from the deposit if the district requires one
- Improved critical faction fervour readability
- District outline colours are now different depending on the district
- Unavailable choices in the Frostland site panels are no longer greyed out
- A "Connect Skyways" button has been added when Skyways are researched
- Improved Policy buttons input area
- Colony guidance sites on Cartography view should be less confusing now if there is more than one colony in the same direction
- The economy overlay will no longer remain visible for the entire cutscene if the player enabled it at the beginning of the cutscene
- Delegates facts will now be less repetitive
- Sending people to a colony is no longer blocked when there's active transport underway
- Dragging the mouse cursor to screen edges will no longer display macOS system menus during gameplay
- Fixed the resource transfer button not updating when clicking the +1/-1 buttons
- Fixed some modifiers not being displayed in some game localizations
- Fixed golden highlight not being visible on already researched nodes on some occasions
- Fixed construction tooltip not updating its state properly upon cancelling selected cells
- Fixed area expander tracker being visible during cutscenes
- Fixed the same building being previewed for construction upon selecting different buildings on the construction panel without reentering it
- Fixed abilities on community panel not greying out when conditions to use them are not met
- Fixed some modifiers from showing up empty on tooltips
- Fixed random option sometimes not generating a random map for Utopia Builder
- Fixed random option never picking 'Build a prosperous future' ambition
- Fixed the 'Meet Demand' button sending more resources than intended on the resource transfer panel
- Fixed visible tags on the Council description of independent communities in the main scenario before the second faction forms in the city
- Fixed possible softlock when Player left HoD during Voting using keybindings
- Art
- Nomads people will be more visible in the Prologue
- Frostbreaking in Prologue is no longer performed by machines
- Art improvements to Advanced Shaft Coal Mine
- Optimised Windshields generation
- All Logistics district arms are now properly snapped to the terrain
- Food District pipes will now properly connect with the ground
- Reduced size of Buildings platforms
- Adjusted sites and outposts 3D models in Frostland view
- Improved visual details during Rally in a district
- Level 2 Generator visual improvements
- General Zoom Stories and City Life Improvements
- Shadows improvements in Winterhome area
- Dreadnought Colony visual effects fixes
- Fixed some artworks not matching the messages
- Fixed Rail Hub floating on some occasions
- Fixed toxic fumes persisting visually after they have been dealt with
- Fixed buildings constructed in the Logistic district not appearing on the district arms after expansion
- Fixed levitating skyscrapers in High-rise Housing district
- Fixed some Cartography view pins for colonies
- Fixed districts overlapping with deposits on some occasions
- Fixes to HUBs Zoom Stories
- Other various fixes & optimizations
- Audio
- Added audio notification for when exploration finishes
- Added audio notification for when HoD recess finishes
- The player will no longer be called Steward after becoming a Captain
- New voiceovers implementation
- Replaced Scrappers voiceovers
- Voiceover language is now configurable independent of written language
- Other
- Large-scale optimizations on the entire game aimed towards smoothing game performance
- Updated game DirectX libraries
- Fixed macOS audio stack overflow crash
- Users are now informed if their changed graphics settings exceed the recommended settings
- Fixed crash related to validating Districts components
- Fixed crash related to visuals batching
- Fixed crash related to district construction
- Fixed crash related to communities trust modifiers
- Various minor optimizations
- Achievements fixes
- Localization fixes
- Analytics fixes
- Twitch integration fixes
- Mod integration fixes
- Update v1.0.5:
- Gameplay & Balance
- Districts will no longer remain blocked after the Protest has been resolved through increased relations with a protesting Faction
- Fixed softblock related to quests not starting at the beginning of Chapter 2 on some occasions. Restarting Chapter 2 may be required for the fix to be applied.
- Fixed softblock related to quest flow not starting at the beginning of Chapter 4 if the Player loaded a quick save right before the cutscene
- Fixed crashes which could occur upon using some abilities and loading a save file right after
- Interface
- Player can now skip the Prologue in New Story submenu
- Mouse scroll can now be used to trigger zoom stories
- Implemented +1/-1 buttons on the people transfer panel
- Adjusted font size during cutscenes
- Survivor mode save will no longer show up in the Chapter Saves submenu
- Minor UI optimizations
- Art
- Zoom stories are now available in Prologue Housing districts
- Fixed Faithkeeper Lily May from appearing in the Stalwart endlog on some occasions
- Improved districts and hubs colour coding
- Minor art optimizations
- Other
- Introduced popup message on game startup about outdated GPU drivers
- Further tweaks to HP filter behaviour on macOS which could cause stability issues
- Disabled HP filter entirely on all game states for macOS
- Refactored crowd layer behaviour in Housing districts for macOS
- Slowed down visual effects on Razer and Logitech peripherals
- Fixed audio playing only in the left headset for some macOS users
- Fixed some achievement requirements not being applied properly
- Localization fixes
- Twitch integration fixes
- Update v1.0.4:
- Gameplay & Balance - Prologue
- Negative Squalor events will now trigger at a higher Squalor threshold
- Fixed issue where Squalor would cause much more Wear to districts than intended
- Food Hub Workforce cost decreased from 100 to 50
- Food Hub Prefabs cost decreased from 80 to 40
- Increased Prefabs deposit size on Citizen difficulty
- Reduced Cold growth by 20% on Citizen difficulty level
- Reduced Cold growth by 10% for Officer, Steward and Captain difficulty levels
- Cold events will now cause fewer deaths
- Changes to the Prologue aim to soften a few unnecessary bumps that increase difficulty in unwanted places, reinforcing the role of Prologue as a small-scale introduction to the challenges of the full complexity of the game.
- Interface
- Added 'Load Chapter Start' button on the Chapter screen in Story mode to make it easier to replay specific chapters
- Improved exposition of Utopia Builder in the Main Menu
- For those of you who thought that the Campaign / Story Mode is everything Frostpunk 2 has to offer - we improved visibility of the Utopia Mode which is our frost covered answer to endless mode.
- Other
- Fixed macOS audio crashes due to incorrect HP filter behaviour on time dilation actions
- Fixed rare crashes on changing any game setting
- Audio optimizations
- Minor UI optimizations
- Localization fixes
- Fixed some Outposts having Settlement pins on cartography view
- Fixed Disconnect Twitch button from not being visible on some occasions
- Update v1.0.3:
- Gameplay & Balance
- Tweaked Peace Accords requirements to remove a possible softblock encountered in specific circumstances
- Fixed Oil not being properly transferred between the city and colonies when specific conditions were met
- Fixed Squalor not being properly increased/decreased upon changing the activation state of Generator or Surplus Injectors
- Other
- Audio tweaks to reduce CPU overload
- Localization fixes
- Twitch integration fixes
- Various minor optimisations to art&UI
- Fixed ‘Thank you for your feedback’ achievement requirements
- Fixed ‘Ambitious’ achievement requirements
- Fixed DLSS not being available for some users
- Fixed language settings not being applied if the user cancelled the changes previously
- Update v1.0.2:
- Fixed audio causing higher CPU usage than intended leading to crackling sound issues on some PCs and stability problems on MacOS
- Optimized Dark Mode so it no longer affects performance on 2nd and 3rd game speed
- Improved performance of city messages
- DLSS is now available on nVidia Quadro graphics
- Fixed buildings from different district categories appearing in the incorrect district tab
- Fixed an issue where the intro splash screen could be very loud for some users