1. Update v1.1.2:
  2. Gameplay
  3. Fixed incorrect number of delegates on the gameplay startup on some occasions
  4. Interface
  5. Current research will no longer be displayed after cancelling the research
  6. Tweaks to districts outlines
  7. Tweaks to proximity effects colours
  8. Tweaks to Idea Tree camera distance
  9. Other
  10. Fixed DLC podium switch not being available for MS Store version of the game
  11. Fixes to some rare crashes
  12.  
  13. Update v1.1.1:
  14. Gameplay
  15. Softblocking by cancelling the construction of the Main district in colonies is not possible now (If you've experienced this issue, please load a save state from before establishing the colony. All later saves will continue to crash.)
  16. Fixed infinite affinity loop exploit upon cancelling district construction after one was started
  17. Fixed modifiers not being applied properly to newly constructed districts and buildings when loading save files from previous patches
  18. Fixed cancelling deconstruction of buildings which are being destroyed by factions
  19.  
  20. Interface
  21. Redundant 'Cancel research' tooltip will no longer be visible in Idea Tree on the ongoing research preview in the top left corner of the screen
  22. Improved ability cooldown visibility in dark mode
  23. Moved the faction formation button to a more visible spot
  24. Fixed district outlines disappearing when some conditions were met
  25. Fixed Expansion ambition being different for Utopia Builder legacy maps
  26. Fixed Dark mode prompt from being partially visible in the settings menu
  27.  
  28. Art
  29. Fixed delegates duplicating and A-posing in the Council seats upon forming a new faction
  30. Optimized very low and low graphic settings
  31. Fixed Survillance Tower searchlight visuals after loading a save file
  32. Various minor optimizations
  33.  
  34. Audio
  35. Implemented missing translations to Chinese voiceovers
  36. Audio optimizations
  37.  
  38. Other
  39. Steam Workshop is now available for mods
  40. Exclusive Fullscreen window mode support for MacOS (in-game monitor switching TBD and will be delivered in a future patch)
  41. Fixed memory leak related to extensive Fighting Hub usage between saved game states
  42. Fixed game not applying proper upscaler on the first launch leading to lower performance than intended
  43. Fixed Lumen/Reflection artifacts on iGPUs
  44. Fixed crash related to usage of Asian fonts
  45. Fixed crash related to relations
  46. Fixed crash related to roads generation
  47. Fixed crash related to proximity effects
  48. Achievements fixes
  49. Tutorial fixes
  50. Mod integration fixes
  51.  
  52. Update v1.1.0:
  53. Balance
  54. Changes to address imbalances between Progress and Adaptation:
  55. Slightly decreased Oil to Heat ratio in Tier 3 Adaptation generator upgrade. Intake Optimization should now always correctly prioritize the selected fuel.
  56. Increased Oil to Heat ratio in Progress Generator Trier 2 and 3
  57. Steam extraction outputs decreased:
  58. Steam extraction from the district lowered from 100 to 80
  59. Steam extraction from the expanded district lowered from 125 to 100
  60. Steam extraction from Geothermal Plant lowered from 120 to 90
  61. Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
  62. Steam extraction from Deep Geothermal Plant lowered from 200 to 170
  63.  
  64. Adaptation cornerstone no longer reduces the Heat demand of Steam HUBs
  65.  
  66. Enacting a Cornerstone now adds 2 fervour to the faction that is aligned with the opposed affinity
  67. Increased Deep Deposits amount
  68. Mass Produced Goods now also affect the Main District
  69. Apex Workers now also apply to buildings
  70. Temperature drop in Prologue now occurs later on Citizen difficulty level
  71. Unified stockpile limits in Colonies between Scenario and Utopia Builder to 30.000
  72. Adjusted Fractured Gorge Main District area to allow proximity bonuses for up to 3 districts
  73. Fixed never expiring negative Trust modifier after using "Rush Research"
  74. Fixed "Boost Research" ability of Pharmaceutical Testing Lab Building
  75. Modifiers reducing Workforce requirements in districts and buildings should not reduce the number of Workforce produced by Automated Workforce Factory
  76.  
  77. Gameplay
  78. Frostbreaking can now be performed on any number of cells up to 8
  79. Community Actions will be offered more often in Council negotiations
  80. New Consequence Arcs are awaiting Steward when the following events happen
  81. Keeping the generator off for too long when there are available fuels
  82. Promoting a Faction only to Raise Funds afterwards
  83. Repeatedly failing promise quests for a hostile Faction
  84. Condemning and promoting the same faction in quick succession
  85. Failing too many votes after granting an agenda to the same Faction
  86. Quelling a protest after negotiating with a Faction and making a promise
  87.  
  88. Addressed a possible softlock if the player found and used all Steam Cores before Chapter 4
  89. Having simultaneous quests to pass a policy and repeal the opposite policy will no longer be possible
  90. Having multiple promise quests to the same law (research, pass, repeal) will no longer be possible
  91. It will not be possible to promise to pass a policy that is already on the agenda for the next Council voting session
  92. Promises about fuels won't show up if it's not possible to use them with the current Generator upgrade
  93. Enclaves and Watchtowers built in them cannot be demolished or deactivated after the relocation of Faction has been completed
  94. Enclaves are no longer available for construction in colonies under certain conditions in Utopia Builder
  95. Improved prologue onboarding by separating quests
  96. Adjusted the timing of the 'Survive the Whiteout' quest
  97. Story Arcs and other events are now properly unlocked after finishing a Civil War in Utopia Builder
  98. Detainees are no longer able to express their feelings about the City's situation
  99. Detainees will return to the society after serving out their sentence
  100. Negotiations and Grant Agenda proposals will now be prioritising city needs next faction/community affinity
  101. Messages about consequences won't display during Whiteout
  102. Factions now provide proper bonuses to the city if the Steward maintains good relations with those factions
  103. Food sites on Frostland are now properly disabled during Whiteout
  104. Further fixes and improvements to Peace Accords
  105. Enforce Peace ability can no longer be used when Prisons are disabled
  106. The Asbestos Lining message no longer displays false information about Prefabs gain instead of Prefabs cost
  107. The Deploy Seers ability no longer displays false information about decreasing production efficiency
  108. The Triumphant Return message no longer displays false information about population increase
  109. The Night of Broken message now contains information about which faction has been attacked
  110. The Oil Tombs message is no longer displayed twice if the Steward tries to extract it again after choosing "No, let the dead rest" without leaving district building mode
  111. The Partial Measures message no longer displays once the Birthing Programme is enacted
  112. Ending a Protest will be no longer negotiable if one is already collapsing due to Quell or Counterprotest
  113. Cornerstone messages should no longer appear for opposite affinity
  114. Opposite faction message foreshadowing protest after Whiteout will no longer occur after the Whiteout
  115. Deteriorating Infrastructure message will no longer appear during Faction War
  116. Factions will no longer drop their relations from Devoted to Hostile if certain conditions are met
  117. Sending people to a colony when there is already an active people transport will now be properly blocked when there is another people transport active for another colony
  118. Requested Protests will now be dropped if a Faction that requested it is not present in the city
  119. Improved automatic workforce allocation logic
  120. Fixed infinite Trust exploit
  121. Fixed Round Up ability consequences appearing too late
  122. Fixed Adaptation Generator upgrade 3 negatively influencing Intake optimisation
  123. Fixed The Fort Century outpost not providing proper resources after upgrading it to Settlement
  124. Fixed some outposts not being upgraded to settlement instantly
  125. Fixed possible Faction War softblock if Steward repealed extreme law and enacted it again
  126. Fixed Round Up ability being possible to use multiple times on paused game stacking up its effect as a result
  127. Fixed Peace Accords sometimes not being registered as passed in Utopia Builder
  128. Fixed the 'Relink the Chain' ability from being permanent and stackable on some occasions
  129. Fixed "Colonise the Frostland" statistic objective sometimes not updating when Statistics are going down
  130. Fixed some broken promises from being looped
  131. Fixed abilities that require Guards from not being deactivated when having less Guards than it's needed to activate them
  132.  
  133. Interface
  134. Constructions can now be cancelled
  135. Ongoing research is now displayed and highlighted in the Idea Tree and on the Idea Tree button
  136. Cartography view camera range extended
  137. AutoSave can be disabled in the game settings
  138. AutoSave frequency can be changed to 50/75/100/150 weeks in the game settings
  139. Edge scrolling is now available as a setting
  140. Cursor lock is now available as a setting
  141. Camera responsiveness control settings are now available
  142. Default settings of camera have been tweaked to achieve higher responsiveness; can be changed in the General settings tab
  143. Building demolishing refund is now displayed in the Demolish tooltip
  144. Abandoning a colony now has a confirmation popup
  145. Improved construction panel icons for better clarity
  146. Moved Buildings overlay to button 9 (default)
  147. Improved Buildings overlay visuals
  148. Added information about starting district construction from the deposit if the district requires one
  149. Improved critical faction fervour readability
  150. District outline colours are now different depending on the district
  151. Unavailable choices in the Frostland site panels are no longer greyed out
  152. A "Connect Skyways" button has been added when Skyways are researched
  153. Improved Policy buttons input area
  154. Colony guidance sites on Cartography view should be less confusing now if there is more than one colony in the same direction
  155. The economy overlay will no longer remain visible for the entire cutscene if the player enabled it at the beginning of the cutscene
  156. Delegates facts will now be less repetitive
  157. Sending people to a colony is no longer blocked when there's active transport underway
  158. Dragging the mouse cursor to screen edges will no longer display macOS system menus during gameplay
  159. Fixed the resource transfer button not updating when clicking the +1/-1 buttons
  160. Fixed some modifiers not being displayed in some game localizations
  161. Fixed golden highlight not being visible on already researched nodes on some occasions
  162. Fixed construction tooltip not updating its state properly upon cancelling selected cells
  163. Fixed area expander tracker being visible during cutscenes
  164. Fixed the same building being previewed for construction upon selecting different buildings on the construction panel without reentering it
  165. Fixed abilities on community panel not greying out when conditions to use them are not met
  166. Fixed some modifiers from showing up empty on tooltips
  167. Fixed random option sometimes not generating a random map for Utopia Builder
  168. Fixed random option never picking 'Build a prosperous future' ambition
  169. Fixed the 'Meet Demand' button sending more resources than intended on the resource transfer panel
  170. Fixed visible tags on the Council description of independent communities in the main scenario before the second faction forms in the city
  171. Fixed possible softlock when Player left HoD during Voting using keybindings
  172.  
  173. Art
  174. Nomads people will be more visible in the Prologue
  175. Frostbreaking in Prologue is no longer performed by machines
  176. Art improvements to Advanced Shaft Coal Mine
  177. Optimised Windshields generation
  178. All Logistics district arms are now properly snapped to the terrain
  179. Food District pipes will now properly connect with the ground
  180. Reduced size of Buildings platforms
  181. Adjusted sites and outposts 3D models in Frostland view
  182. Improved visual details during Rally in a district
  183. Level 2 Generator visual improvements
  184. General Zoom Stories and City Life Improvements
  185. Shadows improvements in Winterhome area
  186. Dreadnought Colony visual effects fixes
  187. Fixed some artworks not matching the messages
  188. Fixed Rail Hub floating on some occasions
  189. Fixed toxic fumes persisting visually after they have been dealt with
  190. Fixed buildings constructed in the Logistic district not appearing on the district arms after expansion
  191. Fixed levitating skyscrapers in High-rise Housing district
  192. Fixed some Cartography view pins for colonies
  193. Fixed districts overlapping with deposits on some occasions
  194. Fixes to HUBs Zoom Stories
  195. Other various fixes & optimizations
  196.  
  197. Audio
  198. Added audio notification for when exploration finishes
  199. Added audio notification for when HoD recess finishes
  200. The player will no longer be called Steward after becoming a Captain
  201. New voiceovers implementation
  202. Replaced Scrappers voiceovers
  203. Voiceover language is now configurable independent of written language
  204.  
  205. Other
  206. Large-scale optimizations on the entire game aimed towards smoothing game performance
  207. Updated game DirectX libraries
  208. Fixed macOS audio stack overflow crash
  209. Users are now informed if their changed graphics settings exceed the recommended settings
  210. Fixed crash related to validating Districts components
  211. Fixed crash related to visuals batching
  212. Fixed crash related to district construction
  213. Fixed crash related to communities trust modifiers
  214. Various minor optimizations
  215. Achievements fixes
  216. Localization fixes
  217. Analytics fixes
  218. Twitch integration fixes
  219. Mod integration fixes
  220.  
  221. Update v1.0.5:
  222. Gameplay & Balance
  223. Districts will no longer remain blocked after the Protest has been resolved through increased relations with a protesting Faction
  224. Fixed softblock related to quests not starting at the beginning of Chapter 2 on some occasions. Restarting Chapter 2 may be required for the fix to be applied.
  225. Fixed softblock related to quest flow not starting at the beginning of Chapter 4 if the Player loaded a quick save right before the cutscene
  226. Fixed crashes which could occur upon using some abilities and loading a save file right after
  227.  
  228. Interface
  229. Player can now skip the Prologue in New Story submenu
  230. Mouse scroll can now be used to trigger zoom stories
  231. Implemented +1/-1 buttons on the people transfer panel
  232. Adjusted font size during cutscenes
  233. Survivor mode save will no longer show up in the Chapter Saves submenu
  234. Minor UI optimizations
  235.  
  236. Art
  237. Zoom stories are now available in Prologue Housing districts
  238. Fixed Faithkeeper Lily May from appearing in the Stalwart endlog on some occasions
  239. Improved districts and hubs colour coding
  240. Minor art optimizations
  241.  
  242. Other
  243. Introduced popup message on game startup about outdated GPU drivers
  244. Further tweaks to HP filter behaviour on macOS which could cause stability issues
  245. Disabled HP filter entirely on all game states for macOS
  246. Refactored crowd layer behaviour in Housing districts for macOS
  247. Slowed down visual effects on Razer and Logitech peripherals
  248. Fixed audio playing only in the left headset for some macOS users
  249. Fixed some achievement requirements not being applied properly
  250. Localization fixes
  251. Twitch integration fixes
  252.  
  253. Update v1.0.4:
  254. Gameplay & Balance - Prologue
  255. Negative Squalor events will now trigger at a higher Squalor threshold
  256. Fixed issue where Squalor would cause much more Wear to districts than intended
  257. Food Hub Workforce cost decreased from 100 to 50
  258. Food Hub Prefabs cost decreased from 80 to 40
  259. Increased Prefabs deposit size on Citizen difficulty
  260. Reduced Cold growth by 20% on Citizen difficulty level
  261. Reduced Cold growth by 10% for Officer, Steward and Captain difficulty levels
  262. Cold events will now cause fewer deaths
  263.  
  264. Changes to the Prologue aim to soften a few unnecessary bumps that increase difficulty in unwanted places, reinforcing the role of Prologue as a small-scale introduction to the challenges of the full complexity of the game.
  265.  
  266. Interface
  267. Added 'Load Chapter Start' button on the Chapter screen in Story mode to make it easier to replay specific chapters
  268. Improved exposition of Utopia Builder in the Main Menu
  269.  
  270. For those of you who thought that the Campaign / Story Mode is everything Frostpunk 2 has to offer - we improved visibility of the Utopia Mode which is our frost covered answer to endless mode.
  271.  
  272. Other
  273. Fixed macOS audio crashes due to incorrect HP filter behaviour on time dilation actions
  274. Fixed rare crashes on changing any game setting
  275. Audio optimizations
  276. Minor UI optimizations
  277. Localization fixes
  278. Fixed some Outposts having Settlement pins on cartography view
  279. Fixed Disconnect Twitch button from not being visible on some occasions
  280.  
  281. Update v1.0.3:
  282. Gameplay & Balance
  283. Tweaked Peace Accords requirements to remove a possible softblock encountered in specific circumstances
  284. Fixed Oil not being properly transferred between the city and colonies when specific conditions were met
  285. Fixed Squalor not being properly increased/decreased upon changing the activation state of Generator or Surplus Injectors
  286.  
  287. Other
  288. Audio tweaks to reduce CPU overload
  289. Localization fixes
  290. Twitch integration fixes
  291. Various minor optimisations to art&UI
  292. Fixed ‘Thank you for your feedback’ achievement requirements
  293. Fixed ‘Ambitious’ achievement requirements
  294. Fixed DLSS not being available for some users
  295. Fixed language settings not being applied if the user cancelled the changes previously
  296.  
  297. Update v1.0.2:
  298. Fixed audio causing higher CPU usage than intended leading to crackling sound issues on some PCs and stability problems on MacOS
  299. Optimized Dark Mode so it no longer affects performance on 2nd and 3rd game speed
  300. Improved performance of city messages
  301. DLSS is now available on nVidia Quadro graphics
  302. Fixed buildings from different district categories appearing in the incorrect district tab
  303. Fixed an issue where the intro splash screen could be very loud for some users