1. [2.0.5] New Vehicles, Reworked Ballistic & other Systems, Hungary DLC Progress!
  2.  
  3. Large-scale update introducing reworked vehicles, core gameplay improvements, and early progress on the Hungary DLC!
  4. Hello again!
  5. This update has tons of important fixes, as well as many important improvements to the game on all fronts!
  6.  
  7. Brace yourselves for these changelogs — a lot has been accomplished over the past two months.
  8.  
  9. New update development took slightly longer than usual, mainly due to ongoing work on the upcoming Hungary DLC, but the result is a very substantial update!
  10.  
  11.  
  12.  
  13. New Features:
  14. Vehicles:
  15.  
  16. Reworked M3 Half-Track and added multiple new M3 Half-Tracks variants (including existing ones):
  17.  
  18. M3 Half-Track
  19.  
  20. M3 Half-Track (Cover)
  21.  
  22. M3 7.5cm GMC
  23.  
  24. M15 Half-Track CGMC AA Gun
  25.  
  26. M35 Quad-mount AA Gun
  27.  
  28. M3A1 Half-Track
  29.  
  30. M3A1 Half-Track (Cover)
  31.  
  32. 3xM2 Browning
  33.  
  34. Reworked Bf-109 and added many time period-appropriate variants (E1, E3, E4, F4, G2, G2/R2, G6, G6/R6, G14, G14/R6)
  35.  
  36. Added Renault R-35 and various variants:
  37.  
  38. R-35
  39.  
  40. R-35 (SA38 Gun)
  41.  
  42. Panzer 35R 731(f) (German Version)
  43.  
  44. Panzerjäger 35R(f) Tank Destroyer
  45.  
  46. Reworked SU-76: Now SU-76M (Stalingrad)
  47.  
  48. New system to make disconnected mechanical parts of some vehicles to move with vehicle main gun/turret, such as AA sights of M3 Half Tracks and StuG III periscope
  49.  
  50. New vehicle engine shake effect when driving vehicles in FPS
  51.  
  52. Converted FT-17 and Char B1 Bis to new camo system
  53.  
  54. Added OT-34-76 (Flamethrower T-34)
  55.  
  56. Weapons & Attachments:
  57.  
  58. Reworked SVT-40 (Stalingrad DLC)
  59.  
  60. New SVT-38 (Stalingrad DLC)
  61.  
  62. Reworked PU scope mount, added PE scope compatibility with Mosin Nagant
  63.  
  64. Reworked Thompson firing sounds & fire rates
  65.  
  66. New system to differentiate similar weapon sounds based on variant
  67.  
  68. Added M43 Stielhandgranate
  69.  
  70. Animations:
  71.  
  72. New StG-44 animations
  73.  
  74. New MP-28 animations
  75.  
  76. New MP-41 animations
  77.  
  78. New AT emplacement gunner animations
  79.  
  80. New SVT reload animations & sounds
  81.  
  82. New DP-28 animations
  83.  
  84. New reload sounds on Bren and DP-28
  85.  
  86. Uniforms:
  87.  
  88. Reworked Soviet tanker and pilot headgear (Stalingrad)
  89.  
  90. Reworked parachutes + added faction variants
  91.  
  92. General Gameplay, Graphics & Main Menu:
  93.  
  94. Damage system reworked, overall resulting in making many bullets more lethal
  95.  
  96. Increased falloff of damage and penetration over distance
  97.  
  98. Added new feature to display Kinetic Energy in shooting range
  99.  
  100. Shooting range now displays penetration based on target distance rather than at muzzle velocity.
  101.  
  102. New system to have star icons on campaign list. 1 star = campaign completed, 2 stars = campaign completed as both factions, gold star(s) = completed with 1 life.
  103.  
  104. Reworked DogTags statistics menu
  105.  
  106. Improved skybox, fog, and lighting effects
  107.  
  108. Reworked stochastic texturing effect
  109.  
  110. Improved water bodies sound system so the water sound changes depending on the distance from the water and the size of the water body. The system also now doesn't play water sound anymore when there is not an exposed water body nearby even when the terrain level is very low.
  111.  
  112. Improved parallax effect, which might now start getting used on props too now and not just terrain. The first kind of props that will start having this feature for testing are rubble props
  113.  
  114. AI Additions:
  115.  
  116. AI now reacts to fog, which now limits their visibility proportionally to the fog amount, and in case of extreme fog makes them shoot less often, similarly to night with dark settings.
  117.  
  118. When a single AI soldier is left alive on a vehicle, he can now swap between driver and main gun in order to keep fighting without the need of a dedicated gunner
  119.  
  120. Mission & Map Editor Additions:
  121.  
  122. Water reworked: the new water configuration is not compatible with the previous one, so all map water data on custom maps must be adjusted to accommodate the new system
  123.  
  124. Added a new toggle setting on Mission Editor spawns to set a spawn as "persistent", allowing it it be present in every mission phase (except phases previous to the one in which it was placed).
  125.  
  126. New system for loading props in vanilla buildings (can be extended to the modding system later on). This allows for furniture in buildings, and the density can be lowered and raised with graphics settings.
  127.  
  128. Changed configurations in maps to control new water. The new configuration is not compatible with previous one so map water data will need to be adjusted over the new water system.
  129.  
  130. New system to sort spawn list in mission editor
  131.  
  132. New cemetery prop assets
  133.  
  134. Reworked wooden fences + new texture variants
  135.  
  136. Reworked trenches, fox holes and craters + new variants: full dirt trenches, log trenches, and light versions of trenches for sandy environments
  137.  
  138. Added new Railway Bridge prop in Map Editor
  139.  
  140. Added French grenade box
  141.  
  142. Added a new "Dead Branch" terrain grass type
  143.  
  144. Reworked Stone Pine (now Maritime pines)
  145.  
  146. Existing Campaign Additions:
  147.  
  148. Added DogTags fully to Shanghai, Nanking, and Makin campaigns
  149.  
  150. Added new trenches to most maps
  151.  
  152. Added new buildings to Stalingrad suburbs
  153.  
  154. France campaign missions reworked (not remade): More info below
  155.  
  156. Modding
  157.  
  158. Reworked Modding SDK to include new features, better UIs and to ensure it can receive updates more often. (Modding SDK update is being tested right now and will be available in a few days)
  159.  
  160. Fixes and Improvements:
  161. Improved windows on some buildings, including stalinkas and the Italian villa
  162.  
  163. Improved terrain PBR
  164.  
  165. Improved ground blending effect for props like trenches, foxholes and craters
  166.  
  167. Improved gun sound system in order to be more stable, better in synch, and to avoid weird sound cuts that used to happen at times
  168.  
  169. Increased snow threshold to only have winter camo appearing from after 50% snow, now regular camos will spawn in "light" snow conditions
  170.  
  171. Improved German plane camos
  172.  
  173. Improved stability with map prop spawn and collisions
  174.  
  175. Some other stability improvements
  176.  
  177. Improved Italian Continental camo
  178.  
  179. Added dynamic camo system for all French tanks.
  180.  
  181. Improved sound fx and music compression system for faster loading and less memory usage
  182.  
  183. Reworked on-screen blood splash effect
  184.  
  185. Fixed vehicles using charred destroyed texture on any vehicle component destruction
  186.  
  187. Fixes in animations on most static/vehicle MG42 and MG34
  188.  
  189. Various missions across multiple campaigns tweaked for balance purposes
  190.  
  191. French F1 Grenade has been painted in blue
  192.  
  193. Fixes with localizations
  194.  
  195. Fixed issue with AI script folders on Linux
  196.  
  197. Fixes with weapons and vehicle textures
  198.  
  199. Fixed bug causing map editor to get stuck when selected paint props tool with certain props
  200.  
  201. Fixed a bug likely introduced in 2.0.1 preventing non-turret vehicles to rotate toward targets when out of gun range
  202.  
  203. Fixed a bug causing radio calls not to be visible on screen under certain conditions when operating artillery
  204.  
  205. Fixed an issue causing props to stop spawning in certain occasions.
  206.  
  207. Fixed issue with 3d icons displaying in pause menu
  208.  
  209. Fixed issue with Change Camera View button press triggering during button holding as well
  210.  
  211. Various map and mission fixes and improvements, in particular to use the new trench variants
  212.  
  213. Fixed a bug causing African Sherman camo to appear in the Pacific
  214.  
  215. Fixed exhaust VFX position in several vehicles
  216.  
  217. Fixed shotgun pump animation in TPS
  218.  
  219. Improvements with swap sticks function for planes
  220.  
  221. New option to swap Left/Right stick for aircraft control
  222.  
  223. Added more rebind options on gamepad
  224.  
  225. France Campaign Rework
  226. While working on the upcoming Hungary campaign, we were adding the Renault R-35 and its Romanian variant for the DLC and figured the France campaign itself could use some love.
  227.  
  228. Don't confuse this with being remade such as with Kwajalein, Anzio, and Cassino, but rather a traditional re-work: Some new stuff added here and there, missions rebalanced, in general it should be much better.
  229.  
  230. Summary of Changes and Fixes:
  231.  
  232. Map lightly touched up on (new roads, some new detail, refined detail)
  233.  
  234. All missions balanced more appropriately: Some with phases added, some with phase defenses reworked
  235.  
  236. France given Pak-36 on defense as a stand-in AT emplacement
  237.  
  238. Renault R-35 tank added to multiple missions
  239.  
  240. More armor in general added to multiple missions, on both Allied and Axis sides.
  241.  
  242. ZB-26 added to German 1940 AT squads
  243.  
  244. German 1940 AT squads reworked composition
  245.  
  246. German 1940 "Pioneer" squad created and added to multiple missions
  247.  
  248. France AT squad given more responses to armor
  249.  
  250. France standard infantry squad given a sapper
  251.  
  252. France Chasseur squads now have 2 support gunners
  253.  
  254. France Reservist squads added (Seen on Sedan Blitz)
  255.  
  256. French squads are now called "Combat Groups" (the French military equivalent of "squad" during WW2).
  257.  
  258. Blood on The Danube: Hungary 1945
  259. We've been non-stop on Hungary DLC development, and we've decided upon its full name: "Blood on The Danube: Hungary 1945".
  260.  
  261. Here are some screenshots from the upcoming Lake Balaton campaigns, Operation Konrad and Operation Spring Awakening! The Siege of Budapest development is well underway now.
  262.  
  263.  
  264. The Steam store page for ‘Blood on the Danube: Hungary 1945’ will be going live very soon, so get ready to wishlist it!
  265.  
  266.  
  267. New and Reworked Vehicles
  268. The vehicle roster has been significantly expanded and refined, with a full rework of several existing platforms alongside the addition of multiple new vehicles and variants.
  269.  
  270. Below are some screenshots showcasing the updated SU-76M, the reworked M3 Half-Tracks, and the new Bf 109G variants.
  271.