- Update v2.0.8:
- Fixed the “Restore Windows†button in Scanner and Atlas so it works correctly.
- Grenade damage increased by 180%.
- Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.
- Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.â€
- Added Capital Docks to Guilds.
- Fixed an issue where security levels in the Trade menu did not correctly reflect system security.
- Fixed various spelling errors reported by players.
- Fixed floating lights in the Mercenary interview mission.
- Fixed an issue during the “Opposite†mission where players could get stuck on the planet surface and be unable to leave with their ship.
- Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.
- Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.
- Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.
- Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.
- Resolved confusion related to using “Fulfill†in Miners Guild contracts.
- Update v2.0.7:
- Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.
- Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.
- Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.
- Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.
- Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.
- Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.
- Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4.
- → The squad limit is now properly enforced at 4 members.
- Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not.
- Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction.
- Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit.
- Fixed a bug where automatic repair failed to activate when docking at a station.