- Update v14.1.5602:
- Gameplay
- General
- Season Ten Shepherd monuments will now correctly appear when equipped.
- Naval units will now receive the correct buffs in the Chaotic Climate mode.
- The Abundant Kindling buff from the Chaotic Climate game mode will now correctly modify attack damage.
- The Warm Pelts buff from the Chaotic Climate game mode now correctly grants one extra armor instead of granting 1% armor (this formerly caused armor to be overridden by the percent armor).
- Added missing text within the Chaotic Climate game mode.
- Increased the chances of granting a buff or debuff from the seasonal pool (rather than drawing from the general pool) in the Chaotic Climate game mode.
- Maps
- General Map Changes
- The Chaotic Climate game mode now uses the unranked map pool instead of only selecting the Dry Arabia map.
- The Map Monsters game mode now uses the unranked map pool instead of only selecting the Dry Arabia map.
- Civilization-Specific Changes
- Mongols
- When playing the Chaotic Climate game mode, Mongol buildings will now retain their seasonal buffs and debuffs when packing and unpacking buildings.
- Rus
- When playing the Chaotic Climate game mode, Rus Lodya will now retain their seasonal buffs and debuffs when changing ship roles via the upgrade.
- Update v14.0.4963:
- New Seasonal Game Mode: Chaotic Climate!
- Introducing New Seasonal Game Mode: Chaotic Climate! Playable in skirmish and multiplayer, this game mode cycles through the four seasons, introducing unique global effects over time. View the current seasonal effect from the Town Center.
- Chaotic Climate will be available to play today, June 26th!
- Ranked Season Eleven Updates
- Things are heating up this summer as the leaderboards are once more ablaze with worthy contenders! We’re kicking off Season Eleven with a series of rewards for both solo and team ranked. Bring things to a boil as you climb your way up the ranks – Season Eleven begins on June 26th.
- Map Pool Rotation
- We’re back with another map pool rotation to kick off Season Eleven! Prove your skill and best your rivals on this fresh set of battlegrounds.
- 1v1 Ranked Map Pool
- Boulder Bay → Archipelago
- Four Lakes → Canal
- High View → Altai
- Relic River → Rocky River
- Lipany → Hill & Dale
- Team Ranked Map Pool
- Prairie → Hideout
- Continental → African Waters
- Mongolian Heights → Hedgemaze
- Rugged → Nagari
- Waterlanes → Relic River
- Map Monsters Game Mode Returns
- We’ve also brought back an old favorite – the Map Monsters game mode!
- Build Spotlight
- AI Updates
- AI players will now have increased defense for their or their allies’ wonders.
- Hard AI and higher will now retreat in a more efficient manner.
- Fixes for AI upgrades research:
- Lettre de Change (Knights Templar)
- Treasure Towers (Knights Templar)
- Templar Brother (Knights Templar)
- Cistercian Abbeys (Holy Roman Empire)
- When playing Nomad mode, AI monarchs will now correctly path towards their corresponding Town Center in early game.
- In early Nomad mode, vulnerable AI monarchs will now attempt to flee if attacked.
- Holy Roman Empire AI players will now train Black Rider units.
- Gameplay
- Hotkeys
- Market Landmarks can now use the Shift hotkey to bulk buy and sell resources.
- The Buy and Sell icons at the Market now dynamically update when players hold the Shift hotkey.
- Caster Mode
- Naval units are now immediately subtracted from the population value in the caster mode UI when they are destroyed.
- UX/UI & Menus (All Platforms)
- Standardized tool-tips so that ‘Heavy’ units are described correctly as ‘Heavy’ instead of ‘armored’.
- Maps
- General Map Changes
- Fixed a Points of Interest bug preventing the Wolf Den from taking damage when attacked from certain angles.
- Map-Specific Changes
- Waterlanes
- AI players will now correctly transport villagers to other islands.
- Flankwoods
- Fixed an issue on Flankwoods where gold spawns were sometimes unevenly distributed.
- Sunkenlands
- Starting small gold nodes on Sunkenlands have been adjusted to prevent them from spawning too close to each other.
- Mountain Lakes
- Fixed an issue with too much water generation on Mountain Lakes.
- Balance & Bugfixes
- General Changes & Bugfixes
- Scouts will continue moving when the automatic drop off target is changed.
- Deer flee distance reduced from 2.5 → 1.5 tiles when startled by nearby military units.
- Military units now need to be within 1 tile to startle a deer (down from 1.75 tiles).
- Developer Note: This brings military units in line with how Scouts and Villagers interact with Deer already.
- Deer flee cooldown increased from 1 – 8 seconds to 14 – 20 seconds.
- Defeated units that had a large sight radius (i.e. trebuchets) will no longer briefly reveal everything in a large circle but will appropriately follow the same visibility rules as when they were alive.
- Civilization-Specific Changes
- Abbasid Dynasty
- Boot Camp cost reduced from 50 Food 125 Gold → 25 Food 75 Gold.
- Fresh Foodstuffs Villager discount increased from 35% → 40%.
- Fixed an issue where Trade Caravans used the incorrect description label.
- Byzantines
- Expilatores reward for defeating Workers increased from 20 Gold → 30 Gold.
- Fixed an issue which prevented players from placing their Cistern near an ally or enemy Cistern.
- Chinese
- Fire Lancer charge damage increased from 13/15 → 15/17.
- Extra Materials technology repair rate increased from 20 → 25.
- English
- Farm gather rate bonus increased in Dark Age, Feudal Age, and Castle Age from 15/20/25% → 20/25/30%.
- Holy Roman Empire
- Inspiration gather rate reduced from 40% → 35%.
- Villagers will drop off resources when finishing building landmarks that act as resource drop offs.
- Villagers constructing the Aachen Chapel will now drop off resources once it is fully built.
- Japanese
- Japanese tech tree now includes their Barracks discount bonus.
- The buff applied from being in a Buddhist Conversion and Nehan Conversion now have buff indicators.
- Villagers constructing the Kura Storehouse will now drop off resources once it is fully built.
- Malians
- Javelin emplacement attack speed reduced from 1.38 → 1.12 seconds.
- Mansa Javelineer move speed reduced from 1.38 → 1.31.
- Mongols
- Khaganate Palace train time increased by 10%:
- Horse Archer train time increased from 50 → 55 seconds.
- Knight train time increased from 60 → 66 seconds.
- Palace guard train time increased from 50 → 55 seconds.
- Mangudai train time increased from 50 → 55 seconds.
- Warrior Monk train time increased from 40 → 44 seconds.
- Nest of Bees train time increased from 50 → 55 seconds.
- Huihui Pao train time increased from 63 → 69 seconds.
- Improved food gathering technology effect increased from 5% → 7.5% per technology.
- Fixed a bug where Mongol pastures would spawn their second sheep faster when a rally point was set during construction.
- Fixed an issue where the Khan would not deal more than 1 damage to buildings after researching Incendiary Arrows.
- Fixed an issue where placing two Kurultais from two different players next to one another would cause the aura to only be applied to one of the players.
- Fixed an issue preventing the buff indicator for the Khan’s Hunter from displaying sometimes.
- Ottomans
- Imperial Council:
- Mehter Drums now spawn 2 Mehters at the Town Center.
- Akinji System now spawns 3 Akinji at the Town Center.
- Extensive Fortifications now also discounts Town Centers.
- Pax Ottomana Villager bonus production speed increased from 50% → 75%.
- Janissary bonus damage vs Cavalry reduced from 12/15 →11/13.
- Janissary Guns technology damage reduced from +5 → +4.
- Fixed an issue where some Ottoman Vizier Points would allow players to go over 200 population.
- Fixed an issue that caused the Imperial Council upgrades to be displayed incorrectly in the tech tree.
- Rus
- High Trade House aura range reduced from 8.75 → 7.75 tiles.
- Fixed a bug where a Lodya Galley created after researching Heated Projectiles was unable to move.
- Variant Civilization Changes
- The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above.
- Ayyubids
- The Structural Reinforcements ability (granted by Siege Carpentry) no longer has an activation cost.
- Fixed an issue where Trade Caravans used the incorrect description label.
- House of Lancaster
- Lord of Lancaster ranged and melee armor now improves by +1 in Castle Age and +2 in the Imperial Age.
- Hobelar attack speed reduced from 1.75 → 1.5.
- Hill Training damage bonus reduced from 150% → 125%.
- Demilancer health reduced from 140/160/200 → 130/150/190.
- Elite Yeoman damage reduced from 9 → 8.
- Collar of Esses bonus damage vs Heavy reduced from +6 → +5.
- Condensed Land Practices technology cost increased from 100 Wood 250 Gold → 125 Wood 275 Gold.
- Condensed Land Practices bonus Manor health reduced from +200 → +100.
- Open Field System bonus Manor health reduced from +300 → +200.
- Ships of the Crown:
- Bonus range reduced from +20% → +10%.
- Bonus health reduced from +20% → +15%.
- Lancaster Villagers now have a buff indicator displaying their Wool Industries Sheep gather rate bonus.
- Jeanne d'Arc
- Fixed a bug that could result in the Companion Equipment upgrade disappearing or reappearing in unintended buildings.
- Civilization preview now displays the correct number for Jeanne d’Arc’s economic technology discount.
- Corrected the numbers displayed in Jeanne d’Arc’s tech tree for Valorous Inspiration.
- Knights Templar
- The Hospitaller Commanderie now increases worker move speed by +10%.
- The French Commanderie discount and production speed no longer apply to naval units.
- Genitour:
- Health increased from 100/120 → 105/125.
- Line of sight has increased to better accommodate its attack range.
- Szlachta Cavalry:
- Health reduced from 350 → 340.
- Damage reduced from 32 → 31.
- Fixed a crash that would occasionally occur when aging up as the Knights Templar.
- Corrected a bug causing the Venetian Galley to benefit from the ranged damage Blacksmith upgrades.
- Fixed an issue where Serjeants wouldn’t benefit from the Fortress Desert Outposts aura until after Desert Citadels has been researched.
- Order of the Dragon
- Golden Cuirass damage reduction hitpoint threshold reduced from 30% → 20%.
- Golden Cuirass cost increased from 50 Food 100 Gold → 75 Food 125 Gold.
- Villagers constructing the Aachen Chapel will now drop off resources once it is fully built.