- Ocean Keeper Dome Survival Update 1.0.5: Deep Tides are Calling...
- Hey Guardians!
- While our whole feed is buzzing about Ocean Keeper: Co-op, our devs have been quietly locked in their office room… (totally voluntary, we swear!)
- Inside that little room they’ve been flipping through the tenth volume of “The Complete Fish Encyclopedia†and moving UI buttons around the screen trying to find the perfect spot (totally not a joke…)
- All that hard work brings you something fresh and shiny – a brand-new and longawaited update for Ocean Keeper: Dome Survival!
- So let’s not pull the squid by its tentacles, here’s what’s new in the Deep Tides update!
- Smarter HUD & Interface
- You can finally track your current objective directly in the HUD, no more wandering around wondering, “Wait, what was I supposed to do again?â€
- We also added a mission token that points toward the mine you need to visit. Consider it your personal underwater GPS (without the annoying voice)
- You’ll also notice a new low-health indicator and a cool Mech repair effect. It’s our subtle way of saying: “Hey, you might wanna fix that before you explode†Oh, and we moved the Repair button closer to your abilities.
- For all dialogue enjoyers out there: you can now manually skip lines! Auto-skip is off, delay between skips is minimal, but yes. Mech still talks too much. We love him.
- We also gave relic upgrade cards a little visual pop, they look as fancy as the treasures they represent.
- And oh, we’ve added Hungarian localization!
- Tutorial
- The tutorial just got a quality-of-life changes!
- We added a new step explaining Mech repair mechanics (because, apparently, just throwing duct tape at the player wasn’t enough).
- The Hub interface is now fully unlocked, so you can browse all upgrades right from the start.
- Plus, we sprinkled in a few micro UX tweaks to make your first dive smoother than a dolphin’s backflip.
- Gameplay
- We’ve added new ability for your Digger!
- X-Ray – see through walls, grab more ores.
- Also, we reduced the number of sessions needed to get a new task from the Collector (he finally learned how to multitask)
- Balance
- We’ve rebalanced waves, improved enemy variety and adjusted difficulty progression so you’ll face less hardcore… well, slightly less.
- Meet the newest troublemaker of the Ocean Keeper ecosystem: the Aura Worm – a cute (not really) mini-tank that buffs enemies around it. You’ll hate it. >:3
- We tuned meta-upgrades, making them cheaper for a smoother start
- Beating a boss now means extra upgrade picks. Treat yourself.
- Ah yes, everyone’s favorite section, where we pretend those bugs never existed.
- Titanic Softlock (aka “Box vs. Door Sagaâ€)
- If you placed a box near the door, hit the button, and somehow trapped yourself forever – congratulations, you discovered a feature. Well, it was a feature. Now it’s fixed.
- Blocked Mines
- Some mines decided to generate unbreakable blocks and block progress. We told them to chill. They now behave like proper mines again.
- Laser Digger Visual Bug
- That mysterious gray square following your laser? Gone. It had a good run, but it’s time to say goodbye, Squarey.
- Story Mech Light
- The flashing light that could blind a whale has been toned down. You can safely look at your Mech again.
- Rays From the Sky
- The heavens have returned! Missing light rays are back where they belong, dramatically shining through the depths once more.
- Gamepad UI
- Added the missing “(X)†icon to the Buy button in the Customization > Upgrades tab. Both Digger and Mech now officially recognize your inputs.
- Xbox Login on Steam
- Some players got an unexpected Xbox login popup when launching the Steam build. The console gods have been appeased – it won’t appear again.
- Graphics Settings
- Your graphics settings will now actually save. No more eternal “Low graphics†life.
- Reports Window
- It finally opens! And doesn’t immediately throw an error at you. Small miracles.
- Localization Fixes
- Fixed overflowing text in several places. Letters now stay inside the boxes.
- That’s the Deep Tides Update. Now it’s your turn: dive in, test the waters and tell us what you think!
- Join our Discord to share your feedback, report what still bites, or pitch your wildest ideas for the next update – our devs read everything (sometimes even at 3 AM).
- And one more thing before we swim off...
- Ocean Keeper: Co-op is heading to Early Access at the end of November!
- See you, Guardians!
- – The Ocean Keeper Team