- Hotfix 3:
- SAVE SYSTEM UPDATES
- Backup Save System: The game now automatically creates a backup save every 25 minutes (max 10 backups). You can rollback to these if your main save is corrupted or soft-locked. Access this via Manage Save Data menu.
- Save Game Naming: Simplified save file names (no special characters); Names are shorter to fix issues caused by file names becoming to long for some devices.
- Save Name Auditing: Long or invalid save names are now automatically corrected to conform to new system.
- Save Copy Fixes: Copying an original save multiple times during different play sessions no long causes new copies to overwrite existing copies. New save names are now unique.
- Offline Achievements: Now properly tracked.
- 💆 QOL UPDATES
- Keybinds on PC: "M" opens map, "Esc" opens Exit Menu. "Tab" still returns to your last visited tab.
- Panning Map: Smoother and no longer clamped.
- ðŸ•¹ï¸ GAMEPLAY & UI BUG FIXES
- D-Pad Input Adjustments: D-pad up/down are no longer zooms the camera as these inputs are mapped to Fat Travel Home and Photomode. Zooming remains a PC-only feature (mouse wheel).
- Pressure Plate Fixes: Now reset properly if associated objects despawn or reset, fixing several soft-lock issues.
- Lava River Platforms: now spawn properly when you load game already in proximity.
- Destructible Ram Door: Now retains its broken state after being destroyed.
- Stormy Home Key Fix: No longer unlocked by unlocking Stormvale Portal.
- Tomb of Heilda: Stone elevator fixed.
- Ashlands Snake Shrine: puzzles fixed.
- Statue of Eona in Fox Island Cave: No longer overrides Home location when activated if main story is completed.
- Map Waypoint Fix: Waypoints now correctly place on grave icons.
- Scroll Pop-up: Scroll count display fixed.
- 🔧 OPTIMIZATIONS
- Reflection Quality Fix (Low Settings): PC visuals now look as intended. Low settings can now enjoy better visuals with no performance impact.
- Adjust World Position Offset Disable Distance 100s of game actors (Hazel Bushes, various plague meshes, flags, etc). These actors would invalidate shadow cache a extreme distances.
- Static mobility now applied to non-moving components (chests base, door frames, standing stones, etc.). Prevents Shadow cache invalidation.
- Static mobility now applied to non-moving actors (Destructible pottery, Audio/trigger/blocking volumes, VFX, Spline paths (wisps, rivers, slides),Flag poles, hero skeletons, etc, etc). Actor that need mobility override this. Prevents Shadow cache invalidation.
- Rogue and hidden foliage cleaned up to improve performance.
- 🌿 ENVIRONMENT & LEVEL FIXES
- Trial of Elders, City of Mosswood, Ashlands Snake Shrine, Mulfara Falls, Fox Village, and more cleaned up.
- Glide Cavern: Collision and mesh fixes.
- Pine Forest Rock and other Misc Meshes: Now has proper collision.
- Player home misc fixes.
- Skylight and Dungeon Hole Fixes: Closed off areas accessible via late-game abilities.
- ✨ VISUAL POLISH
- Unique NPC Foxes: No more unintended tail glow during the burning village scene.
- Grimnir Encounter Visuals: Light particles and FX improved.
- Spirit Antlers & Fox Tail Embers: Now match your Light Essence colour for better visual consistency.
- Thorned Plague Vine Attacks: Now respond visually to Thorn Walker Rune.
- 🎵 AUDIO POLISH
- Various music stinger and layers that were broken on PC are fixed. This include "Kulning" vocals in Misthaven.
- Mossy Home Portal & Outro Music polish.
- Volume Slider SFX: Now affects raccoon and tortoise sounds.
- Console Music Bug: Fixed audio cutting in and out.
- Game Ending: Footstep SFX fixed.
- âš”ï¸ GRIMNIR ENCOUNTER BALANCING
- General
- Grimnir's plague projectile cooldown increased (2.5s → 4s).
- Knockback reduced by 50% and removed during dashes and targeted jumps.
- Ram Phase:
- Grimnir's Melee cooldown increased to 4s.
- Lightning visuals now match Cleansed Ram.
- Grimnir's Plague "Cage" resized and given a visual upgrade.
- Sun Wolf Phase
- Roots now deal only Thorn damage and no longer cause rapid multiple hits.
- Knockback behaviour adjusted.
- Moon Wolf Phase
- Platforms now appear when gliding or walking underneath with Sunken Rune.
- Bear Phase
- 9 fireflies instead of 3. Platforming redesigned to be a recovery/breather phase.
- 🾠MISC CHANGES
- Special Main Menu: Look for changes during the Light Weaver Event. ðŸ¦
- Stag Temple Gate: Spirit vines now activate after unlocking Spirit Form Rune. This help guide player to use Spirit Form and progress in this area before leaving.
- Glide Cavern: Slight redesign to better guide player at start.
- Light Essence Icons & Descriptions: Updated to better reflect lore and Guardian themes.
- Hotfix 2:
- List of fixes
- Collection Removed At End Of Game. Fixed issue that caused players to lose their collection(Relics and Keys) after finishing game if they died before reaching a Statue of Eona.
- Save Game Repair. We implemented a script that audits and repairs your save file that runs automatically when you select a save game to play. Currently this includes fixes for those who's Relics and Keys were deleted at the end of their game. The game will re-add them when you relaunch your save game. This script also attempts to re-add your Raven companion if you have a Glide Rune but no Raven.
- Landscape and Cliff meshing around Misthaven Northern gate. Waterfall and pond added to prevent players from accessing Highlands with a torch.
- Jump Gate in North Misthaven now uses standing stone for activation(requires spirit form).
- Stag Temple now traps player inside to force them to use Spirit Form. Many players were obtaining Spirit Form and just leaving.
- Progress Lost issue #1. The Ram Encounter would continue to block autosave if the player abandoned it. This lead to player losing progress if they continued to play for a long time and then dying.
- Progress Lost issues #2. Some puzzle involving hiding wisps and cutscenes would not stop blocking autosaves. This lead to player losing progress if they continued to play for a long time and then dying.
- Removed rogue lever in front of Bear Guardian Temple.
- Various fixes to Fox Island behavior and appearance when returning after end of game. ie Killbox under wooden bridge will not be present. Also plugged hole leading to portion of cave that is intended to be inaccessible.
- Lighting changes for Lumen on Xbox Series S
- Mosswood Foliage Cleanup.
- Added ext triggers for some Stormvale structures.
- Internet Time Events now uses our own website. This should fix the issue of events like the Light Weaver not being blocked in countries like Russia. We will continue to test and work on this and thank you for you ongoing patience.
- Added Bear Roar SFX to end encounter.
- Added missing lava SFX
- Misc fixes for environment holes and and misaligned meshes.
- Hotix 1.2
- -Triggers that are only intended to trigger once now only trigger once(Broke on Hotfix 1.0). This applies to the cutscene where the fox goes across the bridge.
- -Floating objects
- -Jump target tag fixes
- -Filled all the roof holes in Mosswood vaults (If player returned with Air jump or Lift Glide they coul escape).
- -Landscape, meshing and misc environment bug fixes in various areas from Discord bug reports from players. (Thank you!)
- Hotfix 1:
- Gameplay changes & fixes
- We've added a Wisp after the glide cavern, to help guide the player towards Mosswood
- In the Sunfire passage, the door that requires pressure plates, now requires rope pulls to open it, allowing players to backtrack if they want
- The Raven logic has been updated. Now, Thought the Raven will return to you even if you choose not to follow her directions
- Murals now ignite regardless of Thought being with you or not. Now murals will always be lit, so you don't miss then on the change Thought has gone on her own little adventure..
- Tweaks to the Sunfire passage to make the area more consistent and streamlined
- The Guardian Intro Cutscenes now only play once per gameplay session
- Added an additional condition for Thought joining you, fixing for players who managed to miss her
- Dropped Items now disappear after 3 minutes instead of 2
- The Raccoon Cleanup Crew will hold items for a full 10 seconds before taking it (instead of 5), giving the player more time to react
- Bite damage is no longer prevented by equipping the Thorn Walker Rune
- Wisp form can no longer be used to bypass the Sea Monster, AKA Gerald
- Wisp form can no longer be used to prevent damage to fox body
- Fixes to Ashlands Snake Shrine puzzle making it more consistent
- Environment changes & fixes
- Fixed trap holes in Stormvale Tower that players can fall down and get stuck inside
- Ashland Racoon Grotto collision bug fixes
- Fox Island foliage bug fixes
- Raven Temple trap holes collision fixes
- Sign posts added before and after glide cavern to help guide player
- Tree trunk collisions updated, so foxes are no longer stuck in trees..
- Stormvale cliff meshing around Ram Temple updated to keep players from climbing up to the top before returning the Relics
- We've added numerous blockers for player graves in dungeons, so that the graves will no longer spawn at the bottom of inaccessible pits and instead, close to the last spot they fell from
- Performance Issues near player home mirrors fixed
- Forest Tower collision fixes
- Blockers added to Misthaven to keep players from leaving before cleansing Memory
- Audio
- Re-exported Major Guardian cutscenes in better quality
- Added a new sound effects to 'evil' associated puzzles
- Fix for Final guardian pre-fight music not triggering
- Fix for Fox vocalizations not playing in corrupted zones
- Further memory optimization, more music now streams
- Added Tribe layer of audio to Raven Temple and Seer’s Crypt
- Added SFX to burning trees in Ashland
- Added Vista music changes
- Added Puzzle Complete sound effects to all Biomes
- Guardian 3&4 Cutscene audio now plays correctly on multiple encounter attempts
- Glacier music now plays correctly
- Glacier sound effects tweaks
- Added Glide sound effects
- Whimper SFXs tweaked
- Added Outro for final guardian Encounter
- Added SFX to a phase of the final guardian Encounter