1. FPS.-.First.Person.Shooter.The.Definitive.FPS.Documentary.2023.1080p.WEB.H264-13.mkv
  2.               Y O U  A R E  N O W  A B O U T  T O  W I T N E S S
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  4.                         T H E  S T R E N G T H  O F
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  6.                       S T R E E T  K N O W L E D G E !
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  40.  /X\                                                                       /X\
  41.  \X/ [RELEASE DATE]>>              2023  [RELEASE DATE]>>       2023-12-22 \X/
  42.  /X\ [iMDB RATiNG]>>                8,2  [LANGUAGE]>>              English /X\
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  61.  \X/ [SOURCE URL]>>                                     https://fpsdoc.com \X/
  62.  /X\ [iMDB URL]>>                    https://www.imdb.com/title/tt28681130 /X\
  63.  \X/                                                                       \X/
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  72.  /X\                                                                       /X\
  73.  \X/ FPS: First Person Shooter - The Definitive FPS Documentary (2023)     \X/
  74.  /X\                                                                       /X\
  75.  \X/ Watch the ultimate celebration of the FPS genre today.                \X/
  76.  /X\ Join us as we revisit the greatest ever FPS games, guided by the      /X\
  77.  \X/ developers who created them.                                          \X/
  78.  /X\                                                                        .
  79.  \X/                                                                        .
  80.  /X\ Available for a limited time only: First Person Shooter is a           .
  81.  \X/ four-hour-plus celebration of the FPS genre featuring the legendary
  82.  /X\ developers and artists behind your favorite games.
  83.  \X/                                                                        .
  84.  /X\ Reviewers are calling it "Required viewing for any fans of the genre"
  85.  \X/ (Shacknews), "
  86.  /X\ A treasure trove of information" (TheGamer), and
  87.  \X/ "The ULTIMATE video game documentary... a must-see for all gamers!"
  88.  /X\ (WASD & Beyond podcast).
  89.  \X/                                                                        .
  90.  /X\ Join us on a nostalgic journey through 50 years of FPS history,
  91.  \X/ from the genreظ€آs humble beginnings through to the present day,
  92.  /X\ exploring the creation, impact, and legacy of a wide range of
  93.  \X/ genre-defining classics from Wolfenstein 3D, Doom, and GoldenEye,
  94.  /X\ to Half-Life, Halo, and beyond.
  95.  \X/                                                                        .
  96.  /X\ Along the way, youظ€آll hear from John Carmack and John Romero sharing
  97.  \X/ stories from id Softwareظ€آs early days, Cliff Bleszinski on Unreal
  98.  /X\ and Unreal Tournament, Warren Spector on System Shock and
  99.  \X/ Deus Ex, Marcus Lehto and Joseph Staten on Halo, and many more,
  100.  /X\ each weighing in not only on their own projects, but also on other
  101.  \X/ games that inspired them.
  102.  /X\                                                                        .
  103.  \X/                                                                        .                                                                       .
  104.  /X\ Synopsis & Cast
  105.  \X/ Beginning in the 1970s, First Person Shooter takes you back to the
  106.  /X\ earliest days of the genre, when a group of high-school students
  107.  \X/ went from building simple 3D mazes to creating the first vital
  108.  /X\ building blocks of the genre - including rudimentary online
  109.  \X/ deathmatch and spectator modes - in the game that became known as
  110.  /X\ Maze War.
  111.  \X/                                                                        .
  112.  /X\ From there, we go on a game-by-game journey through the genre,
  113.  \X/ reintroducing you to the beloved classics you grew up playing and
  114.  /X\ highlighting the lesser-known pioneering titles you may have never
  115.  \X/ heard of before.
  116.  /X\                                                                        .
  117.  \X/ Here are a few of our favorite parts:
  118.  /X\                                                                        .
  119.  \X/ BFG: Big F***ing Games
  120.  /X\ All four id Software founders, John Carmack, John Romero, Tom Hall,
  121.  \X/ and Adrian Carmack share stories about the early days of the
  122.  /X\ company, taking a deep dive into the making of classics such as
  123.  \X/ Wolfenstein 3D, Doom, and Quake.
  124.  /X\                                                                        .
  125.  \X/ They are joined by fellow id Software alumni, including
  126.  /X\ Sandy Petersen and American McGee, as well as publisher Apogee
  127.  \X/ Softwareظ€آs founder Scott Miller and others, who each add their own
  128.  /X\ insights.
  129.  \X/                                                                        .
  130.  /X\ Donظ€آt miss:
  131.  \X/                                                                        .
  132.  /X\ John Romero shares the exciting moment when Doom's level design and
  133.  \X/ aesthetic crystallized in a way that guaranteed it would become an
  134.  /X\ evolutionary leap beyond Wolfenstein 3D.
  135.  \X/                                                                        .
  136.  /X\ John Carmack speaks candidly about the challenge Quake's true-3D
  137.  \X/ engine posed for him, going into detail on the obstacles he faced
  138.  /X\ bringing it to life, and how this impacted the team.
  139.  \X/                                                                        .
  140.  /X\ License to Kill
  141.  \X/ Karl Hilton and Brett Jones reminisce about making the hit
  142.  /X\ GoldenEye on N64, discussing level design, the extensive use of
  143.  \X/ motion capture, and, of course, the split-screen multiplayer -
  144.  /X\ which was completely unplanned.
  145.  \X/                                                                        .
  146.  /X\ Donظ€آt miss:
  147.  \X/                                                                        .
  148.  /X\ Hilton and Jones discuss how Nintendo cautioned studios against
  149.  \X/ making first-person shooters for the Nintendo 64, claiming the
  150.  /X\ hardware wouldn't be up to the task -  and the design hacks the
  151.  \X/ Rare team used to prove them wrong.
  152.  /X\                                                                        .
  153.  \X/ The teamظ€آs reaction to Shigero Miyamotoظ€آs feedback to make the
  154.  /X\ game ظ€ءnicerظ€آ - including the suggestion to have the player shake
  155.  \X/ hands with enemies in the hospital at the end of the game!
  156.  /X\                                                                        .
  157.  \X/ ظ€£I Need a Weaponظ€إ
  158.  /X\ Halo co-creator Marcus Lehto, writer and cinematic director
  159.  \X/ Joseph Staten, and designer Jaime Griesemer are joined by
  160.  /X\ ظ€£Father of the Xboxظ€إ Seamus Blackley and former Microsoft Game
  161.  \X/ Studios VP Ed Fries as they discuss the creation of the original
  162.  /X\ Xbox and the enduring legacy of its most important game.
  163.  \X/                                                                        .
  164.  /X\ Donظ€آt miss:
  165.  \X/                                                                        .
  166.  /X\ Seamus Blackley shares how he thought he was going to be fired
  167.  \X/ from the Xbox project after Bill Gatesظ€آ initial reaction to their
  168.  /X\ plans, and his amazement at the support Bill went on to give the
  169.  \X/ project.
  170.  /X\ Halo designer Jaime Griesemer remembers the email from Bungie
  171.  \X/ co-founder Jason Jones claiming the firepower of Halo's pistol
  172.  /X\ in multiplayer had been increased by approximately 25%, only to
  173.  \X/ discover it was much (much, much) more powerful, as anyone who's
  174.  /X\ been sniped from all the way across Blood Gulch can attest!
  175.  \X/                                                                        .
  176.  /X\ ...And Much Much More
  177.  \X/ At more than four hours long, First Person Shooter hits harder
  178.  /X\ than a Brute Chieftain's gravity hammer on Halo 2's Legendary
  179.  \X/ difficulty, featuring 45+ experts who each add their own stories
  180.  /X\ and insights. Check out the Full Cast tab to see them all
  181.  \X/ (scroll down if youظ€آre on mobile).
  182.  /X\                                                                        .
  183.  \X/ Our format lets you view the movie on your terms: binge the
  184.  /X\ four-and-a-half-hour runtime in one go, or dip in and out using
  185.  \X/ chapter breaks that let you get right to the stories you're
  186.  /X\ looking forward to the most.
  187.  \X/                                                                        .
  188.  /X\ Donظ€آt miss:
  189.  \X/                                                                        .
  190.  /X\ Quake III designer Tim Willits and Unreal Tournament designer
  191.  \X/ Cliff Bleszinski go head-to-head on their respective arena
  192.  /X\ shooters
  193.  \X/                                                                        .
  194.  /X\ Warren Spector discusses the importance of immersion,
  195.  \X/ storytelling, and emergent gameplay in System Shock and Deus Ex.
  196.  /X\                                                                        .
  197.  \X/ Early Mac FPS games get their due credit as creator David Alan
  198.  /X\ Smith discusses Colony and Bungie members Joseph Staten and
  199.  \X/ Marcus Lehto recall Marathon and its influence on Halo.
  200.  /X\                                                                        .
  201.  \X/ Greg Thompson and Dave Lebling, two of the co-authors of
  202.  /X\ Maze War, share their stories about creating the industry's
  203.  \X/ true first FPS decades before Hovertank, Catacomb 3-D, and
  204.  /X\ Wolfenstein 3D.
  205.  \X/ The irrepressible Jon St. John shares his stories from his time
  206.  /X\ voicing Duke Nukem.
  207.  \X/                                                                        .
  208.  /X\ As we relive these iconic gaming moments through the stories of
  209.  \X/ their creators, you will learn about:
  210.  /X\                                                                        .
  211.  \X/ How the industry transitioned from ظ€£Doom clonesظ€إ to arena shooters
  212.  /X\ to military shooters and back again, culminating in a return to
  213.  \X/ 90s-style games such as Dusk, Ion Fury, and Prodeus.
  214.  /X\ The evolution of gameplay design and mechanics, including
  215.  \X/ innovations such as free aiming, regenerating health,
  216.  /X\ interactive cutscenes, dual-wielding, and more.
  217.  \X/ How groundbreaking technological milestones - such as online
  218.  /X\ multiplayer deathmatch and the rise of FPS on consoles - drove
  219.  \X/ huge advances in design and graphics.
  220.  /X\                                                                        .
  221.  \X/ The incredible worldbuilding and level design that led to the
  222.  /X\ creation of immersive worlds from dystopian cyberpunk cities to
  223.  \X/ alien planets.
  224.  /X\ The huge contribution of modding and total conversions to the
  225.  \X/ genre, from Aliens TC to Team Fortress and Counter-Strike, as
  226.  /X\ well as the modding tools that made these and other creations
  227.  \X/ possible.
  228.  /X\ How LAN parties grew from college dorms and internet cafes to
  229.  \X/ the earliest days of QuakeCon, laying the foundations for the
  230.  /X\ growing eSports scene.
  231.  \X/                                                                        .
  232.  /X\ First Person Shooter was made possible through the support of
  233.  \X/ thousands of FPS fans, as well as the developers, designers and
  234.  /X\ industry experts who shared their stories and insights with us.
  235.  \X/                                                                        .
  236.  /X\ Now you can join them with this final opportunity to purchase your
  237.  \X/ limited edition collectorظ€آs edition and get your name in the
  238.  /X\ credits. Opportunity ends August 1st!
  239.  \X/                                                                        .
  240.  /X\ CREATORVC is an independent producer of long-form factual
  241.  \X/ entertainment. Our work includes In Search of the Last ┬┤               .
  242.  /X\ Action Heroes, the In Search of Darkness trilogy, In Search
  243.  \X/ of Tomorrow and the upcoming Aliens Expanded and In Search of          .
  244.  /X\ Darkness: 1990-1994.                                                   .
  245.  \X/                                                                       /X\
  246.  /X\ Download the digital-only version of the documentary to watch         \X/
  247.  \X/ in your home.
  248.  /X\                                                                        .
  249.  \X/ Bundle Includes:                                                       .
  250.  /X\                                                                        .
  251.  \X/ FPSDoc (Digital)                                                      /X\
  252.  /X\ Official Soundtrack (Digital) by New Retro Wave                       \X/
  253.  \X/ Booklet (Digital)                                                     /X\
  254.  /X\ 3 Desktop Backgrounds (Digital)                                       \X/
  255.  \X/                                                                        .
  256.  /X\                                                                       /X\
  257.  \X/                                                                       \X/
  258.  /X\ Thanks to the old Amiga legends. For Nostalgy, not for status!        /X\
  259.  \X/                                                                       \X/
  260.  /X\ Enjoy another fine release from the - 13 - family '23 -               /X\
  261.  \X/-----------------------------------------------------------------------\X/
  262.  /_\   _____          ___   ___                                            /_\
  263.   _   /_   /_________/  /--/  /_____     ___                                _
  264.  _ _   /  _   \   ___\       / \  __\__ /__/-----> -    GROUP NEWS!        _ _
  265.  \_/  /___/___/\  _/____/----'__\____  \                                   \ /
  266.  /X\ -----------\______\-----\__________\----------------------------------/X\
  267.  \X/                                                                       \X/
  268.  /X\ 13 is here to bring you the best of skate/surf/snow/cycling and other /X\
  269.  \X/ quality releases. We are always looking for quality members. We pride \X/
  270.  /X\ ourselves as the best of the best and are dedicated to moving the     /X\
  271.  \X/ scene a long for the next generation! If this sounds like you and you \X/
  272.  /X\ can help Supply (Buy/Store Pickup/Etc), Infrastructure(*nix shells,   /X\
  273.  \X/ secure sites, etc) on fast secure networks, Engineer (Rip,Crack,Hack  \X/
  274.  /X\ Draw,Paint,Design,Program) or have some other wonderful skill we did  /X\
  275.  \X/ not think of, contact us right away!                                  \X/
  276.  /X\                                                                       /X\
  277.  \X/ Often 13 releases very small run / independent movies.  We want to be \X/
  278.  /X\ clear that we do NOT condone the distribution or profiting from these /X\
  279.  \X/ releases. We always attempt to provide a URL where you can purchase   \X/
  280.  /X\ these releases. If it is sold out, contact them and donate toward the /X\
  281.  \X/ film. They rely on our love of these subjects to take them a step     \X/
  282.  /X\ further. Do not be cheap! Buy this release!!                          /X\
  283.  \X/                                                                       \X/
  284.  /X\ Another 13 release! Thank you to all of you who support our team.     /X\
  285.  \X/ We will keep trying to find you the underground shit in 2023!         \X/
  286.  /X\                                                                       /X\
  287.  \X/ Interested to join our family? Get in touch at your nearest 13 spot.  \X/
  288.  /X\                                                                       /X\
  289.  \X/ Enjoy another nice pre from the underground. Can't stop, won't stop.  \X/
  290.  /X\                                                                   -13 /X\
  291.  \X/-----------------------------------------------------------------------\X/
  292.  /_\   _______       ______     __________                                 /_\
  293.   _   /_  ___/______/  _  /____/__     __/__                                _
  294.  _ _   /  \_  /   _/  ___/   _ \  /   /\   _\__--->  BiGUP! TO FRiENDS     _ _
  295.  \ /  /______/\   \____/ \   ___\/___/ _\__    \         NEW & OLD !       \ /
  296.  /X\-----------\___\------\_____\------\________\--------------------------/X\
  297.  \X/                                                                       \X/
  298.  /X\   diViNE sTYLERs! - AEROHOLiCS - DiAMOND - SNOW - BAD KARMA - SNK     /X\
  299.  \X/    GREiD - FTD - DEF - FNT - CORE - DCS - RAZOR 1911 - DIMENSION      \X/
  300.  /X\   KILLERS - XSTREEM - TWS - C4F - SCARED - OBiTS - FONT - REGRET      /X\
  301.  \X/ AVS - LOL - 2HD - DVT - kE - REPLiCA - BLOW - COCAiN - GHOULS - FKK   \X/
  302.  /X\   TRSi - LiGHTFORCE - VENOM - HYMN - CENTROPY - BiPOLAR - MANiC       /X\
  303.  \X/                                                                       \X/
  304.  /X\                                                                       /X\
  305.  \X/-----------------------------------------------------------------------\X/
  306.  /_\         .       ...    ..... ...  .     . .. .     ..   ...           /_\
  307.   :          :.     ...::   :... ...:: ::. .:: .. :.    ..  ...::           :
  308.   .          ::    ::  ::   ::  ::  :: :: : :: :: ::    :: ::  ::           .
  309.   :..........::..; ::..::   ::  ::..:: ::   :: :: ::..; :: ::..::...........:
  310.                                                                      mK^dS!
  311.   _          -  WE ARE ALL FAMiLY, ASHES TO ASHES, DUST TO DUST -           _
  312.  _ _                                                                       _ _
  313.  \ /                                                                       \ /
  314.  / \                                                                       / \
  315.  \X/-----------------------------------------------------------------------\X/
  316.  /_\                             - --[ 13 ]-- -                            /_\
  317.   +                              2016 <--> 2023                             +
  318.  
  319.